Ok, I'll be thefirst to say I am not the be all to end all writers. I have next to nothing in terms of experiance, but the little I know I will share with you all, especially since a lot of people think I'm a pretty decent writer
This week, and hopefully every week, I will post something different about my approach to writing, but anybody else is MORE than welcome to share their techniques as well, mmmmkay?

Anywho, this week, I'll start out with 10 elements I learned quite a few years ago
1-
Make your words countThe only thing that is as bad as a bad story, is a potencially good story that is just
TOO filled up with unnecessary text. The reader doesn't have to read every single detail about the panel, because of two reasons:
a) The reader will get bored as hell.

Writing every single detail about a panel not only covers too much of the artwork, but it kinda makes the artist look a little weak, becaus eyou're not letting his artwork speak for your story.
Sometimes, it's more effective to have a panel of say, Grandiose Universon looking real pissed off. Don't have the artist draw a pissed off Grandi and have a text box saying "And there Grandiose Universon gave Ultra-Mega-Chabienda a glance so full of anger and rage, Satan himself nearly made a prayer to the All Mighty in fear". Just let the artist draw the panel with the pissed-off Grandi without the text, and not only will the artist be able to showcase the emotion, it'll actually give the character itself some level of respect as well.
2-
Have something to sayA lot of people, when they first read my publised stories, or my scripts, the first thing they always say is "whoa, your characters sound so real!". Sometime you have to bring some emotion to the characters. You can play off of that depending on the character and background. Sometimes you have to relate to your character.
For example, let's see Laura from Lapaix's "Faire". She is a loner, and not exactly by choice, and she's a small fish in a huge pirahna tank. More time sthan not, a lot of people has at one time or another felt like that, whether at work, school, or even in your own family. You can use that to your advantage to flesh out the character a little more. It's all in the small details on the character and where that character is coming from.
3-
Dream big, think smallOk, I enjoy the big slugfest issues as much as the next guy, but with no character development, who is gonna care who wins the friggin' fight, if you don't even know who to root for?! I know it's very tempting to write the big, cool fight scene, especially if we're writing for the very first time. So, the idea is to think big, BUT, before the big pay-off climax, let it flow, play around with the main character interacting with supporting characters or the villains in smaller, slower paced stories, a little more character driven. That way, you can flesh out everybodies personalities better.
Let's say Alafta is in a head first crash course collision course in a fight that will decide the fates of millions of people against a super powerfull agent sent by the Omega Reign. At least an issue befoer the big fight, have her play off of the supporting cast, with some worried about her, others excited to see the fight, try and show her own views and feeling about what is about to happen, buid up the hype (no pun intended) of the fight
4-
Excite the artistIn the occasion that you're going to write a story that an artist is gong to draw the story for you, psyche the artist out. Pump em up, make them want to draw the damn story like it's the only thing the artist want to do in the whole wide friggin' world! Talk with the artist, him/her as much info you can about the story, go into a lot of detail in the scripts. Hell, even send a small paper with very loose skecthes as suggestions of how a certain angle or sequence should look. Remember, when an artist is having fun and excited about doing the artwork, more times than not, that energy will be felt and noticeable in the artwork.
I hate to use this example, but look at Jeff Contreras. When he did the infamouse Goat Sucker Saga, he drew way below the potencial he's capable of drawing. But now over at Blackrose, the product of Nightblaze is being sold like it's the uber-bad girl comic, and his art has made an amazing turnaround and has revived his art.
5-
Start big and end even BIGGEROne thing that is pretty much rule of thumb, is that the very first page of a comic is pretty much the second cover of the comic. It's the very first aspect of the story that people will read. So, you have to have something there that catches the readers attention right away and make him go "wow, I wantto keep reading to see how this will end". It could a splash page of something interesting, wether it's violence or an awkward funny thing that has happened or about to happen. If not, do something that will engage the attention and curiousity of the reader, but make it worthwhile, or you might turn off the reader. The same thing goes with the final page. It has to be something that makes the reader goes "oh my God! I HAVE to get the next issue!"
6-
Pace yourselfBasic rule of thumb, something they even teach in 6th grade english/spanish classes. All stories should be composed of 3 things: A beggining, a middle, and an ending. Let's go into that in a bit of detail (please bear with me, I'm more than halfway through the 10 points lol!)
Act One: The Beggining; Here you show the basics of your story, the premise. And it ends in a seg-way with a point that joins into....
Act Two: The Bulk of the Story; This is the met of the story you want to tell, going into detail. And that will continue until an event unchains.....
Act Three: The Climax; The final resolution to the story.
These three items do not only apply to a single issue, but to entire story archs as well. In time, you will develop your own style of doing this. The main thin is to flesh out the story, pace it so that everything will make senese, and then write it out in detail.
7-
Explain your charactersI know that since we all are pretty much the writer creator of our characters, it's kinda boring to re-introduce your character everytime, especially because we already know who he is, what he does, his motivations, etc, etc.
But, it's crucial to do it, becuase everyday, there will be somebody new who has never read your title before. With enough time and practice, you can even do it without old readers realizing the explanatin of the main characters was made, and at the same time introduce that chatacter for the very first time to somebody tha just picked up the comic (hence, the opening line I almost always use for Fred Peterson, The Mighty Warlord in the comic and in most of the promos, you know, the "Hello, my name is Fred Peterson. I'm also known as the mighty Warlord").
Of course, you don't have to do it EVERY issue. And you don't exactly have to give everthing away either, to maintain a bit of a mysterious edge to certain characters (examples, Wolverine and Gambit, who's origins weren't given away inmediately, but the writers wrote their personalities so well and played around the mystery angle, it worked out in the end).
8-
Vary the dialogueAnother thing I usually hear when somebody reads my stuff, is "man, the dialouge is insane! That's something that I probably would've said myself, or I know somebody who would say that!". You HAVE to have your characters sound differently from one another. Don't just look at two characters in a scene as two personalities, look at them as two different rational people. If the two people sound too much alike, you run the risk of turning off the readers. Remember, in the real world, not everybody share the same thoughts, speech patterns, laugh at the same joke.
You the tip for artists, to go to the mall and draw there, so you can learn to draw different types of people? The same things applies for writers as well. Go to the mall and just pay attention to your surroundings, sooner or later you'll hear a
Golden Line you could use for your characters.
For instance, once my mom and I where walking in the mall, and suddenly, this lady besides us says very outloud to her daughter "Tengo escalosfrios, mi cuerpo me esta pidiendo una dosis de Coca-Cola!". 'Nuff said
9-
Find your own styleWe all should create or own styles, because writing is very difficult in a way, that you don' want to be to influated by your favorite writer. Just two little pieces of advice: Superheroes initial reactios are the same reactions that a normal person would have and that all fantasy story has it's roots and grounded in reality.
To find your own style, don't just read comics. Reads novels, see movies, tv, any outside source from the comics field not only will help you in developing your own style, but it will also help you bring something newer and perhaps more exciting to the comics scene, and certainly set you apart from a lot of writers.
And always remember, in the real world, every action ALWAYS has a consequence. So when you write something, it's always good to play around and followup to the consequence in the events of your characters.
10 (finally!)-
Be ready to compromiseWhen writing for another studio, remember, some comprimises have to be made, because your vision of a character doesn't neccesarily reflects those of the creator or editor of the book. If you have to fight for a story that will be good for the title, go ahead and discussm but only if the story would be good, not out of pride! And also keep in mind that sometimes while you want to write the greatest story ever, the editor might be thinking in ways of selling merchendise and liscening the character to certail audiances, so be careful of that.
Well, that's about it (at last!) for now. To close this out, just also remember two things, that will always help out: Write something that will excite you. If you're excited writing about something, it will be contagiouse and make the readers excited to read your stuff. And always
listen to criticism. If you write only for people to confirm how outstanding you are, you're goingto earn people to turn away more than you'll attract readers, and you will not grow as a writer. And if a certain story or something does not get the acceptance that you would've liked it to have had, remember, it was the story that didn't work and does not neccesairily means you are a bad writer. Sometimes it flows, other times it doesn't. Just keep writing, my friend, just keep writing

Well, I'm off, hope all this helps out in any way
~Alvaro