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 Regarding Seers
Abyssus
Posted: Jul 1 2008, 07:41 PM
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The Seers
By definition, a Seer is a clairvoyant or a prophet.

In The world of Abyssus Invocati, the Seers of Aspyre are a group of men and women whose main duty is to serve whoever is the ruling class, to use their abilities in what the House requests them to do for the welfare of Aspyre. Seer’s clothing and food and everything else is provided for by the ruling class. They are treated well due to what they provide to the rulers of Aspyre.

Seers do not get involved politically. They just help whoever is the ruling house, but never have political preferences. Seers can read fortunes of anyone from any person of any social strata. Seers do not demand payment for their services for it is part of their code. But people give them gifts for their services.

As an additional note, Seers who are born males have the freedom to live beyond the Conservatory.

The Seer's Code
• I will live every day in dignity, courage, honor, and truth for Aspyre; with good humor and a gracious manner.
• I will obey the Laws of the Gods and Goddesses as much as possible and within reason.
• I will exercise discipline in all I think, say, and do; knowing the responsibility for the consequences of my thoughts, words, and deeds are mine; and mine alone.
• I will pledge my friendship and loyalty to those who deserve it. Strengthening others will always strengthen myself.
• I will not condemn other religions. All people are entitled to worship in their own way ~ they are neither better, nor worse, just different. And I will respect their traditions.
• I will not reveal anyone’s secrets. What is theirs to share is not mine to give away.
• I will abide always by The One Rule ~ "Do as you will, and harm none."

Seers in Other Countries
Contrary to popular belief, Seers can come from other countries. The Sight can manifest in any child in the world, but the Sight is more dominant in Aspyre than in any other city-state. There's a chance you can have a Seer elsewhere, but it's small.

As for them, they're treated like wise men/women mostly. Some may be executed for being a witch because they were born in the outlands (aka in the deserts of Krelos, the jungles of Devon etc), while others are used as fortune tellers etc. It is only in Aspyre that Seers are treated with the highest form of respect.

This post has been edited by Abyssus on Aug 23 2008, 08:49 PM


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Abyssus
Posted: Aug 23 2008, 08:47 PM
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The Sight
The ability to see glimpses of the past and of possible futures. A Seer's Sight normally manifests when the child is between 6-16 years of age.

Seers may sometimes combine their powers occasionally in order to have a better view of the future, but only Seers with similar Affinities may do so. That means that a Seer with Water and another Seer with the Fire affinity can never combine their powers. This also means that Seers can only have one elemental Affinity.

That said, there are certain rules to the Sight, and these are:

- While the Seer may see men and women when they utilize their Sight, the Seer wouldn't know the names of these people unless he/she knew them personally. An exception to this is when the Seer performs Ritual Performance to enhance their Sight or the Seer performs Scrying or Dream Interpretation for further confirmation.

- When used through Precognition, a Seer's Sight flashes images in rapid succession. A Seer must first focus their Sight into a particular topic in order for their Sight to be of much use (i.e: trouble in the city). An exception to this is when that particular Seer has TIER V Precognition, in which case the Seer's Sight is no longer scattered and random.

- Seers are not always accurate with what they see. Things depend on timing, state of mind (if the Seer is going through some sort of emotional turmoil, then it is not a good idea to be asking help from such), the gods and natural disruptive forces.

- If they aren't detected early, then the Seer's gift of Sight will be uncontrollable. It'll come and go as it wills and sometimes sweep the to-be-Seer off their feet. There are full-fledged Seers who do Precognition to find these children before their Sight manifests.

The Seer's Abilities
There are five disciplines wherein the Seer can utilize their Sight to look into the future. These are:

Scrying - The Seer can see things psychically through a medium. The media used are most commonly reflective, translucent, or luminescent substances such as crystals, stones, glass, mirrors, water, fire, or smoke. This ability consumes some of the Seer's energy.

Precognition - The Seer is able to perceive information about places or events before they happen with just their Sight alone. This is the primary manifestation of Sight, and is the first thing any Seer, full or untrained, knows. Precognition is the most costly of all Seer disciplines. The longer one uses their Sight via Precognition, the longer the time it would take for the Seer's Sight to return to a working level.

Interpretation - The Seer can use dreams, tea leaves or tarot cards to predict the future. This ability consumes the least energy.

Ritual Performance - Ritual performance is used to enhance the Seer's Sight. Only sacred animal innards, sacred fires, ceremonial incense, sacred water and human blood can be used to enhance a Seer's Sight. Depending on the item, the Seer's Sight may double in effectiveness, or even triple.

Empathy - allows Seers to be attuned to nature, and as a result, are sensitive to presence of people around them, can see their aura and can tell if there's something bothering them physically and emotionally.

Elemental Affinities
The five disciplines they use to harness the power of their Sight revolves around using their elemental Affinity, which dictates what Medium the Seer uses in order to See. The elements are:

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Fire - The Seer observes the flames from a sacrificial fire, a candle, or another source of flame, and interprets the shapes that he or she sees within them. When the Seer is utilizing their Sight, their eye color turns into violent shades of red and orange, flickering like flames.

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Wind - The most powerful and rarest of the affinities a Seer can have. By using the very air around them, Seers can use their Sight. This means that they are the most adaptive of the Seers, able to use their Sight anywhere at any given time, even if they were in the sea (via bubbles of air). When the Seer is utilizing their Sight, their eye color turns into a pure white splashed with gray that move like a whirlwind.

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Water - The Seer observes the behavior of water, including the color, ebb and flow, or ripples produced by pebbles dropped in a pool, a pot or even the ocean. When the Seer utilizes their Sight, their eye color turns into a shimmering blue, with shades of green and black that ebb and flow like a ferocious whirlpool.

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Earth - The Seer interprets markings on the ground, or how handfuls of dirt land when someone tosses them. They may also use the patterns in dust, dirt, silt, sand, or the ashes of the recently deceased. They may also use leaves. When the Seer utilizes their Sight, their eye color turns into a serene green, with streaks of brown and that twist and turn.


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Abyssus
Posted: Aug 23 2008, 08:48 PM
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Apprentices
Seer training involves meditation, yoga, dancing, playing music, learning about the rules of Magic, respect for Nature, knowledge of the Gods and Goddesses.

Seers can come from any part of the social hierarchy of Aspyre. Once the full-fledged Seers sense their presence, they take action to take these young girls for training. There are rare occasions that there are boys who become Seers. Rare because women seem to be more sensitive to magic than men.

Apprentices serve as assistants to their mentors and from it learn the rules and the magic as they go along.

Apprentices are not allowed to let outsiders see their faces unless in Gatherings. Apprentices become full-fledged Seers by the age of 20, or younger, depending on their devotion to training.


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