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 If anyone needs help, juz ask me
UltimafighterX
Posted: Apr 7 2004, 04:01 PM


Boss of Tutorial Writers/Admin and crazy mofo


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Joined: 17-March 04



I am smart(REALLY, i am)happy.gif


And because i am smart i know a lot in codind and stuff so if anyone wants help with anything at all, just ask me.....cuz i'm the REAL slim shady

90% garantee that my help will work


--------------------
Heavenblade
A site...wich is mine.....wich needs members....
a hero a villian and a glutton, that's me i know hero and villian are weird, but here's my overall one:

Villian
Villian


What anime stereotype are you?
brought to you by Quizilla

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bs9
Posted: Apr 7 2004, 04:37 PM


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Can you help me with a CMS and an ABS to go with it?
I tried other tuts,but they sucked.


--------------------
"Neo! I believe!"
-Kid(The Matrix Still Has You)

"The Matrix is a system, Neo. And that system is our enemy."
-Morpheus(The Matrix, The Matrix Still Has You)




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UltimafighterX
Posted: Apr 8 2004, 08:00 AM


Boss of Tutorial Writers/Admin and crazy mofo


Group: Co-Admin
Posts: 157
Member No.: 4
Joined: 17-March 04



Help is on the way. As soon as you tell me waht you want your CMS to be like.
Then i'll help you with your ABS.


--------------------
Heavenblade
A site...wich is mine.....wich needs members....
a hero a villian and a glutton, that's me i know hero and villian are weird, but here's my overall one:

Villian
Villian


What anime stereotype are you?
brought to you by Quizilla

IM CRAZY!!!!!!
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bs9
Posted: Apr 8 2004, 02:52 PM


I'm da Admin! I own the site!


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Posts: 251
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Joined: 10-March 04



I PM'd you.
I want a simple version of Rast's tut on GamingW,but without switch multiplexing.I explained in the PM. ninja.gif


--------------------
"Neo! I believe!"
-Kid(The Matrix Still Has You)

"The Matrix is a system, Neo. And that system is our enemy."
-Morpheus(The Matrix, The Matrix Still Has You)




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UltimafighterX
Posted: Apr 10 2004, 11:04 AM


Boss of Tutorial Writers/Admin and crazy mofo


Group: Co-Admin
Posts: 157
Member No.: 4
Joined: 17-March 04



I never seen his , put i'll do my own, if that is ok.
So here goes:
----------------------------------------------------------------------------------------------
Ok first the ABS:

this is going to take a few common events

This common event is for attacking and running(see below in bold), you don't have to use all the coding i put in, you can take out some if you don't need them.(but keep the ones for running if you want that to be based o th char's speed stat

The first branch is for attacking, the second is for block, the third is for jumping, 4th is for special skill, 5th is for a long distance skill and the rest is for running in all directions.

replace # with any number you want that represents a key

1st Common event
CODE

<>Key input proccessing:use var-ABS actions, selcect all, if you want all.
      [this is the brach for reg attacks]
<>Branch if var-Abs actions is #
<>Set var-ABS action to 0
<>Set var-move to 1
<>Branch if hreo faces up
    (now put in animation for this direction and do the same thing
     for the other directions , but use a different animation for each)
     (The coding for the attack will be in the map event.)
        [this branch is for blocking]
<>Branch if var- ABS action is #
<> set var-ABS action to 0
<> set var-move to 2
(Now do the samr thing you did for the attack, but use different animations, with a shield or sumfin, again, the coding will be in the map event)
       [this branch is for jumping]
<>Branch: if var-ABS action is #
<>Branch: if hero is facing up
<>set var-ABS action to 0
<>set var-moves to 3
     (show an animation that is for this direction, wich shows the person jumping, going as high as you want, but ends up landing in the same spot)
<>Brach:If  var-ABS action is # (Here, # is the number for the direction key  
                                                     thingie, you know waht i mean)
<>Branch if var-Jump stat is 1
<>Move event Event:start jump,Hero-up, end jump
      (now, if jump stat is higher, you have to have a different branch for each number and under that, a move event that is higher)
         
(Now do the same thing for each direction,but the #'s need to to agree with
          the direction the hero is facing)
   
                 [this branch is for special skill]
<>Branch if var-ABS action is #
<>set var-ABS action to 0
<>set var-Moves to 4
 Now do the same thing you did for attacking, again, except different action for each different special move And for each slot for a special move, have the variable-move higher.
but have this:
<>minus var- magic points stat by #
(have # be the number of how much the skill takes up)
                   [well, i forgot how to do a long distance attacks, read Colt from STG
                    article on how to do it untill i remember, but have                            the "move varrlable to the number slot there]
                    [now this branch is for running]
<>Branch if var-ABS action is # (the # must be the direction key thingie)
<>Branch if var-speed stat is 1
<>Move event-Hero:Move speed up
           (Now have the same branch over and over for each different for each different stat number)

Set variable-attacks to 0-this REALLY important to have at the complete end


NOTE:If you want more special skills or whatever, you can do that with the same code, but with a different key
___________________________________________________________________
This common event is for health, you can do it this way, with pictires, or have it be in the map with switches(wich forces you to make all maps in the abs 25 x 20)
2nd common event
CODE

<>Branch:If var-health stat is #
<>Show picture for this health
have a different branch for each number of the helth stat
<>Branch if var-health stat is 0
<>(do some thing for a game over, or just put the game over command)


------------------------------------------------------------------------------------------------
Monster map event coding


You only need 1 event for each monster unless you have distant attacks that you need events for those attacks.

This page is for reg attack
Page 1:Put movement as what ever you want, The trigger is- push key and if Variable-ABS Action is 1
CODE

<>add Variable-This monster hp(you need a different variable for each different enemy in this map)


this page is for the death of the monster(yay, he's dead!)
Page 2:no sprite, unless you want extras(see page 3)Trigger:if varable-this monster hp is 6 (or whatever the hp is)

CODE



yeah, thaat's right, no coding

this page is just for extraswhen the monster is dead
Page3:varable-this monster hp is 6 (or whatever the hp is)
CODE

If you want it to be money: add variable-CBS-money
If you want it to be health:add variable-stat-hp
(and if you want it to be anything else, you know what to do.)
<>Switch on-extra thing from this monster

if you use this page, you have to add the switch thing to the page for the monsters death

if you use special skills,(that are close up)do the same thing you did for attacking, except change the variable amount that you add to however much you want and for the trigger, cange the variable to whatever you have it for that number in the common event

this page is for a monster touchinng the hero and hurting him/her
page4:Trigger:hero collision
CODE

<>Branch if Var-move is #(# is for the number in the common event for blocking)
<>
<>Else case
<>
<>show battle animation for attack(or just have a hero or screen flash)
<>Sound effect
<>minus variable-stat-hp
<>Move hero:start jump,up,up,end jump


____________________________________________________________________
YAY! WE ARE DONE WITH THE ABS BUT......
IT IS STILL TO BE CONTINUED.........






and by the way, i made some minor changes


--------------------
Heavenblade
A site...wich is mine.....wich needs members....
a hero a villian and a glutton, that's me i know hero and villian are weird, but here's my overall one:

Villian
Villian


What anime stereotype are you?
brought to you by Quizilla

IM CRAZY!!!!!!
Top
bs9
Posted: Apr 10 2004, 11:35 AM


I'm da Admin! I own the site!


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Posts: 251
Member No.: 1
Joined: 10-March 04



That's great,but I took away about 5 of the commands to simplify it.
I can't garuntee that I'll use this,but it's good.


--------------------
"Neo! I believe!"
-Kid(The Matrix Still Has You)

"The Matrix is a system, Neo. And that system is our enemy."
-Morpheus(The Matrix, The Matrix Still Has You)




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UltimafighterX
Posted: Apr 15 2004, 04:33 PM


Boss of Tutorial Writers/Admin and crazy mofo


Group: Co-Admin
Posts: 157
Member No.: 4
Joined: 17-March 04



the reason y i put so much is because ihad no time to ask you what you wanted,
any ways, it don't matter if you take some commands out, everything else will still work.


--------------------
Heavenblade
A site...wich is mine.....wich needs members....
a hero a villian and a glutton, that's me i know hero and villian are weird, but here's my overall one:

Villian
Villian


What anime stereotype are you?
brought to you by Quizilla

IM CRAZY!!!!!!
Top
bs9
Posted: Apr 15 2004, 06:17 PM


I'm da Admin! I own the site!


Group: Admin
Posts: 251
Member No.: 1
Joined: 10-March 04



I just read this with finer detail and saw the finer points of it.
Dude,I'm hiring you for tutorial writer.
Good job. star_ecmo.GIF star_ecmo.GIF star_ecmo.GIF (3 stars!)


--------------------
"Neo! I believe!"
-Kid(The Matrix Still Has You)

"The Matrix is a system, Neo. And that system is our enemy."
-Morpheus(The Matrix, The Matrix Still Has You)




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UltimafighterX
Posted: Apr 16 2004, 03:43 PM


Boss of Tutorial Writers/Admin and crazy mofo


Group: Co-Admin
Posts: 157
Member No.: 4
Joined: 17-March 04



YAY!!!
i know, i am real good, i had good practice with coding before i made games.
then i felt like helping people so yeah, ya know


--------------------
Heavenblade
A site...wich is mine.....wich needs members....
a hero a villian and a glutton, that's me i know hero and villian are weird, but here's my overall one:

Villian
Villian


What anime stereotype are you?
brought to you by Quizilla

IM CRAZY!!!!!!
Top
bs9
Posted: Apr 17 2004, 05:41 AM


I'm da Admin! I own the site!


Group: Admin
Posts: 251
Member No.: 1
Joined: 10-March 04



Hey,UTX,I'm just going to do the CMS,so post it,please.I mean I'm gonna use A CBS,but not this one.I can't get it to work.The battle animations I have are 2 big and I can't get the hero to hold them.
Tell me how to fix this problem and I'll position you as a moderator.
Of this "RPG Maker"forum.


--------------------
"Neo! I believe!"
-Kid(The Matrix Still Has You)

"The Matrix is a system, Neo. And that system is our enemy."
-Morpheus(The Matrix, The Matrix Still Has You)




Top
UltimafighterX
Posted: Apr 17 2004, 01:43 PM


Boss of Tutorial Writers/Admin and crazy mofo


Group: Co-Admin
Posts: 157
Member No.: 4
Joined: 17-March 04



well, just make the animations smaller in your drawing tool.
i explained the rest in a pm

well, since this is the only place i can edit posts, i have to tell you here.
i accidently wrote the wrong email when i changed it, so like, i'm never getting the validation mail. and i treied changing it again, but i can't


--------------------
Heavenblade
A site...wich is mine.....wich needs members....
a hero a villian and a glutton, that's me i know hero and villian are weird, but here's my overall one:

Villian
Villian


What anime stereotype are you?
brought to you by Quizilla

IM CRAZY!!!!!!
Top
bs9
Posted: Apr 17 2004, 04:30 PM


I'm da Admin! I own the site!


Group: Admin
Posts: 251
Member No.: 1
Joined: 10-March 04



Sorry,I accidentally clicked "validating" on your member group.
You're a member/mod/tutorial writer again. star_ecmo.GIF


--------------------
"Neo! I believe!"
-Kid(The Matrix Still Has You)

"The Matrix is a system, Neo. And that system is our enemy."
-Morpheus(The Matrix, The Matrix Still Has You)




Top
UltimafighterX
Posted: Apr 17 2004, 05:40 PM


Boss of Tutorial Writers/Admin and crazy mofo


Group: Co-Admin
Posts: 157
Member No.: 4
Joined: 17-March 04



ok.that's good. and i'll have the CMS up soon.
i usually put coding in a project before i post a tut, it makes it easy to do stuff


--------------------
Heavenblade
A site...wich is mine.....wich needs members....
a hero a villian and a glutton, that's me i know hero and villian are weird, but here's my overall one:

Villian
Villian


What anime stereotype are you?
brought to you by Quizilla

IM CRAZY!!!!!!
Top
bs9
Posted: Apr 17 2004, 05:52 PM


I'm da Admin! I own the site!


Group: Admin
Posts: 251
Member No.: 1
Joined: 10-March 04



Ya,me too


--------------------
"Neo! I believe!"
-Kid(The Matrix Still Has You)

"The Matrix is a system, Neo. And that system is our enemy."
-Morpheus(The Matrix, The Matrix Still Has You)




Top
UltimafighterX
  Posted: Apr 22 2004, 10:26 AM


Boss of Tutorial Writers/Admin and crazy mofo


Group: Co-Admin
Posts: 157
Member No.: 4
Joined: 17-March 04



okey now, here is the CMS:

trigger:Parallel process-switch=blah(put this switch on in the begining of the game)

this common event is for going to the map for the menu

1st common event
CODE

<>key input.-var-CMS start
<>switch-CMS start on
<>Branch:if switch-CMS start is on (have an ELSE case)
<>branch:if var-CMS start is #(# is for the number for the key thing)
<>Memorize location-(name each different variable so you can easily notice them)
<>Change hero sprite-Cursor(or whatever char set you want)
   [now do this for all the other heroes]
<>teleport to map-Menu
<>switch-CMS stuff on
<>Switch-CMS start off
<>ELSE case:
<>Change hero sprite-(the sprite it  is suppose to be)
   [now do this for all the other heroes]
<>Recall to location(put the same vars you used ffor memorize location
<>Switch CMS stuff off


This common event is for the actions in CMS, with is the hard part

trigger:Parralell Proccess- switch-CMS stuff
Make a picture for the cusor, all the characters' faces, and the options

go to the map coding before you do this, it'll make it easy
2nd common event
CODE

[now, for the part with coordinance, i'll just refer 1 as the coordinance for Party, 2-items,3-equipment, 4-save, 5- skills, 6- quit ]
<>Set var-positions to 1
<>key input proccessing (all keys)
<>branch if: var-CMS actions is [the # for up, i forgot]
<>add var-positions by1
<>Branch if var- CMS actions is [the # for down, i forgot]
<>minus var-Positions by 1
<>Branch if:var-positions is 1
<>show picture1 (for cursor) to 1
<>[do all this for the different commands]
<>Branch if var- Postitions is 7
<>set var-positions to 1
<>Branch if var- CMS actions is [the # for action, wichever one you want]
<>branch if var-positions is 1
<>teleport to map(for changing party)
[before i do the coding for that, i must tell you to do this same code above for each different command, except use the variables that cooperate and different maps]

the code is not done yet! i am putting different coding things for each different command in the menu


this one is for party(let's say there is 5 charas in your game)

to do this,make an emty character, whenever you go to the party comand, take out all characters then add this one, then add swithches on but only if the switches for the charas are on(look down in coding).Do the same coordinanace thing with events and what not like you did for the other cursor, basically, make a diferent common event that is parrallell proccess when switch-Party is ON.

This is the common event code
CODE

<>Yeah, yeah, same thing with the key input and branches, except.If you only met 3 charas so far in the game, the sprite for this chara cannot be shown, put a switch on whenever you get another chara. Also, if you want, do more by enabling
the cursor to go to where you want the box in wih shows the party. You can switch the order aroun by some obvious coding*if you don't know, tell me*
<>Branch if:var-chara select position is #
<>add chara to party
<>take off swithc- for chara
<>and do this for the rest then right coding fir going back to the main menu unless, you can have a cursor go too a back option




This is what the map for this should look like
--------------------------------------------------------
______________________
|-><chara><chara>-------|
|<chara><chara><chara>|
______________________|
__Party_________________________
|<no one is here, for now since all the|
charas are in the other box>-----------|
|<back>----------------------------------|
_______________________________|

-------------------------------------------------------

Now, next is items
CODE

<>Yeah, yeah, same thing with the key input and branches for the cursor, the variables and map event for saved positions, and etc.  
<>Branch if variable-item select posiions is <# for button>
<>branch if variable- item select postionis<blah> and do this for the y coodinance too.<if the cursor is on an item thsat can't be used ,make a buzz sound or whatever>ONLY DO THIS NEXT 2 CODES IF IF THE CURSOR WAS ON AN ITEM THAT CAN'T BE USED
<>Put on switch-no use
<>buzz
<>Branch if variable-<item>is 0 or lower [ELSE CASE]
<>buzz sound
<>ELSE CASE-
<>branch if switch-no use is off[ELSE CASE]
<do wahtever coding you need to for the item.>
<say it is a potion,do a cursor thing, with the variable saving, ifd you want and etc.put a branch (or whatever if your not doing the save position thing in another map)and the branch is for who to heal and stuff>
<if ther is some specific coding for an item you don't know, tell me, i might know.>
NOTE:Use different variables for each item.also, make sure to do a number thing for the count of items, use the same variable you used for the item for that.

For equipment, do exactly what you did for party, except different variables and swithes and more cursor options for whatever # of equipment slots you have and if you want, show a picture and/ or events for the equipment stats and the heroes' current stats and a picture for a description (speaking of that, do that for items if you want too)

for save just put the go to save menu thing, unless you want to put branches for if there is a place that you are not allowed to save in(if you want to do that and don't know how, tell me)

for skills, do what you did for items, in the picture for the desciption, put the amount of mp used up

for quit, ask "you really want to quit" or whatever and have yes or no and if it is yes, "go to title"
____________________________________________________________________

-------------------------------------------------------------------------------------
..::;;----------------------__________________________--------------------------;;::..

^
|
|
i got bored
map event stuff

some where in the map, put an event that changes the screen transitions to whatever you want (Optional)

for each menu command,make a different event this is what one event should look like:
Page-auto start, if Switch-CMS stuff on
CODE

<> show picture(the picture that belong for that menu command)
{if you keep them close together, they kight over lap if they are big, to stop this , move around the event}

for the face,
CODE

<>Branch if var- hero(name) is 1-(this is for postion, do this for all hereos.)
[and also do all this for the other positions, 2, 3,4 if this is needed, if not, do the same thing you did for the menu command]

For the hp or mp stat:Make pictures for each number, just 0-9, don't worry about past that.Make sure they are small, but not to small. (so, now , say if:the max hp a hero can get is 999 are some 3 digits)make three different events. in each, save map event id, with the x and y coordinate crud. And do this with the other 2, except use different variables.

put another event (that is blank)somewhere for both hp and mp and here is the
CODE

<>Branch if:var-hp stat is 1
<>show picture (for #1) for the coordinance, use the variables you used to save x and y coordinance in the first event you made for storing the coordinance
 [do this for all 1 dgit numbers.]
<>branch if:var-hp stat is 10
<>show picture (for #1) for the coordinance, use the variables you used to save x and y coordinance in the first event you made for storing the coordinance
<>show picture (for #0) for the coordinance, use the variables you used to save x and y coordinance in the second event you made for storing the coordinance
<>branch if:var-hp stat is 100
<>show picture (for #1) for the coordinance, use the variables you used to save x and y coordinance in the first event you made for storing the coordinance
<>show picture (for #0) for the coordinance, use the variables you used to save x and y coordinance in the second event you made for storing the coordinance
<>show picture (for #0) for the coordinance, use the variables you used to save x and y coordinance in the third event you made for storing the coordinance

and do the same thing for mp except for(of course) different variables

now for condition.

CODE

Branch if:switch (condition) is on
<>show picture (for a picture wich shows that the character is inflicted with this condition) for the coordinance, use the variables you used to save x and y coordinance in the first event you made for storing the coordinance


{for the rest of the conditions, do the same thing, except you must use different switch for each different condition and use different variables and different events for the event that stores the coordinance}



This is for counting money.
okey now, basically do the same thing you did for hp and mp, except make more events for more money and different variables.

now lastly for time

to make it esy, it should look like this:
------------ |
|12:34:56| <--------------------------
-------------

but first make this common event, (auto start and a switch you will turn on in the begginning of the game)
CODE

<>wait 1 second
<>add var- seconds by 1
<>Branch if:var- seconds is 60
<>set var-seconds to 0
<>add var- minutes by 1
<>Branch if var-minutes is 60
<>Set var-minutes to 0
<>add var- hours by 1
<>branch if var- hours is 100 or more
<>switch- over 100 hours on

this is the code for all the numbers 1-9 in seconds, minutes and hours, make sure too use different variables for each
and save coordinance in each event on a different page, like you did with money
just make sure use different variables for ALL
CODE

<>Branch if: var- sec is 1
<>show picture (for the # 1) and use coordinanace you saved

[now do this all up to 9]
<>Branch if var- sec is 10
<>show picture (for 1) and use coordinanace you saved
<>show picture (for 0)and use coordinanace you saved
<><><>NOW DO THIS FOR ALL OTHER NUMBERS EXCEPT<><><>
past 60 unless it is the hours you are doing.





--------------------
Heavenblade
A site...wich is mine.....wich needs members....
a hero a villian and a glutton, that's me i know hero and villian are weird, but here's my overall one:

Villian
Villian


What anime stereotype are you?
brought to you by Quizilla

IM CRAZY!!!!!!
Top


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