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 Guide to Weapons
Darth Skuldren
Posted: Nov 1 2010, 11:39 AM


Sith Lord
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Group: Administrator
Posts: 98
Member No.: 41
Joined: 5-January 09



Here is an overview of some of the weapons and manufactures you might find in the Legacy Era.

Manufacturers:

The three biggest weapons manufacturers in the galaxy are Blastech, Merr-Sonn, and SoroSuub, with Blastech taking the lead as the largest of them all. Other notable weapons manufacturers include Charubah Industries (creators of the Gun of Command), Coruschal WeaponWorks (famous slugthrowers), Drearian Defense Conglomerate (produces weapons for Cybot Galactica and Arakyd Industries), Golan Arms, Kelvarex Consolidated Arms (miniaturized weapon systems), LaserHone (vibro weapons), Novaless Soni-Optics (galactic renown optics), Tam & Bak, Yctor Arms (collector and reproduction weapons), and Zix Gunworks (Verpine weapons).

Types:

Blasters - the most common weapons in the galaxy. They include pistols, carbines, rifles, cannons and many other variations.

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Bluebolt blaster

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BB-23 heavy blaster cannon

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ARC-9965 blaster rifle

Chemical Weapons - not as common as blasters, chemical weapons are usually utilized by professionals or extremely nefarious type characters. They can take the form of gas grenades, poison darts, snare rifles, carbonite weapons, and sophisticated sensory scramblers.

Disruptors - a specialized form of blaster that causes more damage at the cost of range and the amount of uses. They are capable of disintegrating a target and are often banned in civilized sectors. Disruptors often exist in pistol and rifle variants.

Electrical Weapons - popular in melee combat but also available as projectile weapons, especially plasma weapons. They include plasma disruptors, ARC casters, cortosis/electro/shock staffs, force pikes, energy batans, firespray stun rifles, EMP rifles, magnapulse rifles, electrorays, electroshock nets, energy bolas, neuronic/shock whips, and guns of command.

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Shock whip

Incendinary Weapons - basically flamethrowers, and as such, have the typical limitations and advantages. Most are used by specialists or beings who carry a wide array of weapons on hand. They include flame rifles, flame projectors, and flame carbines.

Ion Weapons - specifically designed to be used against droids, ion weapons cause massive damage to electrical systems, but minimal damage to organics. Most ion weapons will cause little more than a stinging effect for organics. Popular ion weapons include concussion rifles, ion blasters, carbines, and pistols.

Sonic Weapons - popular among some species, sonic weapons can be very deadly, causing a wave like projectile force that can instantly kill a target by rupturing their internal organs. They include blasters, rifles, carbines, and disruptors.

Yuuzhan Vong Weapons - available mostly through the black market, some Yuuzhan Vong weapons have found a niche clientele. Though most beings are unable to properly weld an amphistaff due to the complicated bonding rituals, other Yuuzhan Vong weapons are quite usable. They include coufees, razor/thud/snap/blast/spy bugs, blorash jelly, firejelly, chitin carbines, magma launchers, spore darts, magma pebbles, plasma eels, senalaks, and singularity mines.


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