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Title: Out Of Character Chat.
Description: This was the orginal topic.


Izaak. - May 5, 2010 12:34 AM (GMT)
I'm looking to run a new r.p, set to start towards the end of this month.

I'm hiping to use an edited version of the rules that Sigma and I came up with last year.
The rules are simple and decicive , and make the game flow a lot more like a 40k novel than the table topped game.

Setting for the r.p is to be the end of the Herasy , as the tratior forces fall back from the seige of terra , the loyal forces are battered and almost lost without the leadership of the emperor.

Each player will control a single space marine [But i'm willing to make an acception if you want to be a human.]
and you'll be pitted against the fleeeing forces of chaos , only not every is running away from us. ;)

The rules will be an slightly altered version of theses :

Caracter creation.

The rules.

An example turn.

I'm looking for the game to run quickly , so updates will be every day , or every other day at most.

Anyone interested ?

Cheers.

Ed.

Sigma - May 5, 2010 02:09 AM (GMT)
For simplicity's sake, I'd say we have to be from a single Legion. Which also means having players who will conform to a Legion's personality characteristics.

Also, will be a line squad with less independence or something like Garro's command squad? I've only read up to Alpha in the HH series.

Lt. Nero - May 5, 2010 06:38 AM (GMT)
My suggestion:

Imperial Fists Legion

The legion of Dorn was the one who defended the Imperial Place, the one who survvived the ordeal of "The Cage", the one who openly opposed to Guilliman and his Codex and the one who fielded the very first Emperor's Champion. This Legion is one of the few who was at the forefront of every single heresy battle and they are the only ones who fought with sheer zeal and fury the traitors, especially the Iron Warriors while the other legions had distinctive approaches to battle.

I add this link as a template for our characters Son of Dorn.


Lt. Nero - May 5, 2010 07:59 AM (GMT)
This is a character template for me:

Name: Aleron Vero

Training: Apothecary

Wargear: Power Armour, Narthecium, Frag and Krak grenades, Bolter, Combat Knife, Medical Stimulants and Drugs.

Special: Bionic Right Arm (Power Fist), accompained by Mimos a servoskull servitor.

Character Info: Aleron is an apothecary whos main task is to perform field surgery and extract the progenoid glands from his fallen brothers. Accompained by Mimos a servo skull linked to the database engine aboard the strike cruiser, Aleron is able trough his familiar to access to all kinds of bio, graphic and logis data that he uses to perform more intricate field surgery or to provide his commanding officer with various data on demand. Aleron is a veteran and the proof of that is his bionic right arm which was cut off by a raging ork nob when he parried a deadly blow from a choppa protecting his injured brother on which he was performing field surgery.

Abilities:

Oath of the Apothecary: Aleron is oathbound to collect the progenoid glands of his fallen brothers or to move in harm's way to protect and cure an injured brother. When Aleron races to save his brothers he does that with unmatched zeal and is unable to use any weapons until his brother is saved or the progenoid glands are recovered.

Steel Hand: Aleron can use his bionic arm as a powerfist but this is a very slow weapon and many a time the combat knife proved a much better alternative in close combat against a frenzied enemy.

Skull Friend: On demand Aleron can connect with his servo skull servitor Mimos and use the data in the logis engine of the strike cruiser. This action requires great concentration and during that phase Aleron can not do anything else.

Combat Drugs: The space marines use vast ammounts of combat stimulants and Aleron carries with him enough supplies to enhance his squad.

Izaak. - May 5, 2010 11:32 AM (GMT)
I was going to take the route of each player could be a member from any legion he wishes.
[Even the fallen chaos ones , if they wished.]

My reason being that this is Terra , the heart of the Empire , it's perfectly possible that some of the wounders of the universe will be taken to Terra once found by a legions conquest , and such tresures would need to be acompanided [sp] by a member from the legion.

Also , messangers , a member from the Ultramarines for example , tarvels to Terra to being an imporant message to the emperor.

The White Scars and Blood angles where also there , while the space wolves , Dark angles and Ultramarines where all on their way.
[Which , if Horus didn't end the seige soon , would have tipped the numbers in the loyalists favour.]

Lt Nero , it's good to see you're thinking about your character so soon.
The rules i posted there where from an old r.p , and would need to be updated / edited for use in this game.

So , so far , inculding rOaXe who i know wnats to play , thats 3.

Edit :
Also , as the r.p is set on day 54 / 55 of the seige [the seige lasted 55 days i think.] so keeping squads nice and orgernised is not a proirty for the deffenders.
orgernisation would be a mess , hence a rag tag bunch of marines aiding in the defence of their lords home.

Ed.

Marshal Argos - May 5, 2010 01:02 PM (GMT)
Would there be spot open for someone who's never done an online RP before? I used to RP back in the day (15 years ago) but haven't done it since, and never tried one online. I'll have a look at some of the older ones to get an idea on how those worked.

Izaak. - May 5, 2010 01:09 PM (GMT)
QUOTE (Marshal Argos @ May 5 2010, 01:02 PM)
Would there be spot open for someone who's never done an online RP before? I used to RP back in the day (15 years ago) but haven't done it since, and never tried one online. I'll have a look at some of the older ones to get an idea on how those worked.

Of course. :)

The game rules are simple , and i'm sure that Sigma , the other players and myself would all be able to help if you needed any.

At the moment i'm just looking to see whos interested.

Looks like i'll have enough players , so i'll start getting to work on altering the rules to be used for our timeline.

Ed.

Lt. Nero - May 5, 2010 01:52 PM (GMT)
I agree with Sigma that we should be all from the same legion and part of a tactical squad. This will allow us to have an established rank structure, the weapon choices are clear and the godmode is safely set on off.

My idea for the roleplay grid:

Sergeant: (one of the forum staff)

Corporal: (one of the forum staff)

Tactical Marine:
Tactical Marine:
Tactical Marine:
Tactical Marine:
Tactical Marine:
Tactical Marine:

Tactical Marine with Heavy Weapon:
Tactical Marine with Special Weapon:

Apothecary: (optional)
Techmarine: (optional)

The wargear options are the ones for a tactical squad from Space Marine Codex.

Setting:

One of the many trenches that scar the vast Imperial Palace.


Warmaster Luthar Reak - May 5, 2010 02:29 PM (GMT)
*Warmaster Luthar Reak violently clears everything off Izaak's desk.
Ohhhhh no you don't, not until we finally continue the most recent incarnation of the Spec Ops RP! Need to keep you focused, I suggest cold showers and a shock collar...although perhaps not at the same time. Now get to working! :P


In all seriousness I find marine RP most often becomes bland quite quickly, so that being said if anyone on this misbegotten fourm can pull this off it would be you, Izaak. Best of luck. :salute2:

Firenze - May 5, 2010 02:33 PM (GMT)
You know, this looks very interesting. If I would do it, Id do this guy (I used Nero's template.

Name: Alarin Gradeon

Training: Techmarine (former Devastator Marine)

Wargear: Artificer Armour, Servo Harness, Power Halberd, Boltgun

Special: Bionic right leg and eye.

Character info: Alarin is a skilled technician that has been in service with the Legion since the outset of the Crusade. His return back to the Legion after his training on Mars saw him take part in the reclaimation of multiple systems after rejoining his Chapter within the Legion with great success.

Ablilities:

Blessing of the Omnissiah: Skilled at repairing the fallen technology of the Imperial forces, he is able to dismantle or repair vehicles when in contact as he knows the workings of most Imperial technology.

Vision filters: Even when his helmet has been removed, Alarin can use the filters for vision (infrared, zoom .etc.) thanks to his intergrated bionic eye.

Izaak. - May 5, 2010 10:14 PM (GMT)
QUOTE (Warmaster Luthar Reak @ May 5 2010, 02:29 PM)
*Warmaster Luthar Reak violently clears everything off Izaak's desk.
Ohhhhh no you don't, not until we finally continue the most recent incarnation of the Spec Ops RP! Need to keep you focused, I suggest cold showers and a shock collar...although perhaps not at the same time. Now get to working! :P


In all seriousness I find marine RP most often becomes bland quite quickly, so that being said if anyone on this misbegotten fourm can pull this off it would be you, Izaak. Best of luck. :salute2:

I did toy with another Spec Ops game , but they are a LOT of work.
and i can't commit to something that big at the moment.

I'm sure i can pull off this game.

The game is set during the last day of the seige , the Emperor has teleported to battle his favourate son in person , the Children of Dorn are killing their own brothers.

It'll be chaos.

Litrally in some cases ;)

Ed.

r0xAs - May 5, 2010 10:25 PM (GMT)

Name : ikarius helio
Rank : honored battle brother ( veteran )
Original Chapter : imperial fist
Most Hated Xenos : orks
Skill :Special Weapons Trooper
Initiative : 4.
Attack : 2.
Defence : 7.
Wounds : 10.
Base Equipment : Combat Knife. frag grenade, bolt pistol.
Wargear Weight Max : 4.
Wargear : meltagun
Grenade Type : frag grenade
Special Ammo : not available


Character Info: a veteran of a hundred campaigns, ikarius serves the fists with a stubborn attitude, a testemony of the gene seed of the imperial fists.
always used to be the special weapons trooper, he knows all the rites of maintenence and use of all special weapons issued to all astartes of all legions including some exotic or test type weapons.
he sees the rebelion as a lack of faith on the ultimate goal of the emperor, he was personally selected by rogal dorn to take the fight to the great betrayer.his ultimate test of will and courage will be done at the battle barge of horus.

Sigma - May 6, 2010 02:05 AM (GMT)
So everyone is clear. THIS IS NOT A SIGN UP THREAD! This is a planning/discussion thread for the possibility of a Role Play. If all you're going to do is post your character and talk about him, I will delete your post.

Ed will be dealing with the dice rolling, number crunching aspect and posting a basic update. I will be refining that update with more details. Ed and I co-wrote and playtested these rules in three separate tests before opening the game.

What I have to stress with these rules is: You MUST advance. Sitting and shooting as a squad will not win the objective. In the Emperor's Executioners RP, We had three Marines hiding behind a drop pod. If I see idiocy like that, beware the Bolt of Random Wounding.

Now, while I say that we should all be from a single Legion, I do NOT however endorse a formal structure. A veteran sergeant of some sort as the squad leader (which I'll probably fill so that I can kick you guys forward) and everyone else some sort of Tactical Marine, with some kind of trait to slightly differentiate him.

But bearing in mind the more stringent purity of Marines at this time, I think the list of traits will have to be different and far more limited than the one I presented in the EE, regardless of whether we choose a single legion or multiple ones.

Izaak. - May 6, 2010 10:48 AM (GMT)
No need to delete posts Sigma.
Jebus , maybe you should be the regimental Srg Major , you're harsher than i am :P

Unit strucutre will be a little broken.

Squads in the time of the hersay varied , and i think , in the mayhem that is war , we will be the straggelers from a number of squads , who have rallied around a single leader.

We will all be Imperial Fists.
But if someone ~Really~ wants to be from another legion , let me know , and we'll see what happens , this is Terra after all , the home of the legions.

Sigma will probably be the sergeant , to keep tabs on you all , however , if he'd rather be a captain , and someone else could be a sergeant [And then a squad leader below him.]

I'll start a new topic with sing up and rules and the like sometime soon.

I must stress that i can't start this game until i get a new computer , and if , for whatever reason , a new computer doesn't happen , then neither will the r.p.

But all going well , by the end of the month we'll be starting. :)

Ed.

Lt. Nero - May 6, 2010 11:17 AM (GMT)
My suggestions:

The roleplay should take place in a trench where the Imperial Fists have to endure the ordeal of fighting Khorne Berserkers, lesser demons, Emperor's Children fanatics and Sons of Horus terminators and the most experienced marines who ever lived. I immagine that the squad will move form trench to trench where bitter close combat and artillery will constantly reduce the number of the defenders every turn. Keep in mind that the marines we will play have been fighting for almost thirty days with little to no reprise from combat, they all had little opportunity to rearm and resupply, they are scarred, tired, stressed and on the brink of breaking from the constant and merciless combat.

The battle for the palace was not a honorable battle but a bitter war of attrition between some of the most perfect warriors in the galaxy and no quater is given or taken. It is a savage affair, where marines claw the eyes out of their former brothers, all are subject to moments of uncontrollable rage and desperation, medic treatment is nearly inexistent, they fight with improvised weapons tied with razor wire to the remaining parts of their limbs , the armour is nearly destroyed by the craters of shrapnel and bolts...you get the immage.

As a positinal war that the battle for the palace was it is easy to immagine that the Fists have created interlocking fields of fire, heavy weapons emplacements, minefields, they have positioned snipers and set up bobby traps everywhere that are lethal to the attacker but also to the defenders beacouse of the impredictable fire form ordnance weapons, smoke screens and the dirty armour which does not allow to recognize friend from foe.

Izaak. - May 6, 2010 11:20 AM (GMT)
Yes , all this i have pre-planned.

We will be starting in / on the walls of the emperors palice.

And i beleive the siege lasted for 55 days in total.
The game will be set During the 55th day , as the Emperor leaves Terra to face Horus in person.

Ed.

Sigma - May 6, 2010 08:25 PM (GMT)
And I assume that we begin blasting and getting blasted, learn of the Emperor's wounds, and while in a period of deep distraught grief, we take our vengeance by pursuing the fleeing traitors?

Well, as long as I get to shoot something, it all works out. By the way, since Nero is exocommunicated, I get to shoot him on turn 1 and every successive turn!

I don't want your position, Ed. I like the Officer's Bar more than the NCO's.

Splinter - May 6, 2010 10:28 PM (GMT)
If I was to rp as a SM, I'd likely go with one of a squad of Luna Wolves that got seperated and cut off from the rest of the legion for years. Finally making their way back to find their beloved Primark has betrayed the Emperor and seek to win back lost honour etc etc.
Just to fly in the face of GW. Emperor > Primark

Sigma - May 6, 2010 11:30 PM (GMT)
I was under the impression that the whole of the Sons of Horus were with their Primarch at Istvaan. You'd have to have been away for a LONG time to still call yourself a Luna Wolf.

Further, it makes no sense that the Imperial defenders would be comfortable allowing legion members to fight their own comrades. Garro and his Death Guard were prevented from even going to Terra to the point where Malcador went to them instead. As a fluff nazi, I say you're going to need a lot more convincing to shift me.

And if anyone wants to use Legion 2 or 11, I'm going to have to slap you.

r0xAs - May 7, 2010 09:53 AM (GMT)
QUOTE (Sigma @ May 6 2010, 11:30 PM)
I was under the impression that the whole of the Sons of Horus were with their Primarch at Istvaan.  You'd have to have been away for a LONG time to still call yourself a Luna Wolf.

Further, it makes no sense that the Imperial defenders would be comfortable allowing legion members to fight their own comrades.  Garro and his Death Guard were prevented from even going to Terra to the point where Malcador went to them instead.  As a fluff nazi, I say you're going to need a lot more convincing to shift me.

And if anyone wants to use Legion 2 or 11, I'm going to have to slap you.

the index astartes if i recall said traitors of all legions present at istvaan (70marines ) joined garro
the horus heresy books add a few named characters like Qruze who after being presented to dorn changed his colors to the original legion

in the game rulebook of space marine(pre-epic ) wich details the incident and i liked the way they describe it

QUOTE
Space Marine, 1989 edition, pg 7.  - the precursor to the Epic game system, taking place during the Heresy - details the Eisenstein incident.

Battle-Captain Garro of the Death Guard remained aboard the traitor fleet during the bombardment, and as soon as he realized the true nature of their actions he gathered 70 like minded Marines. With this force he took control of the Imperial cruiser the Eisenstein and managed to escape the system and warn the Imperium. Seven Imperial Legions were mustered to fight the five Traitor Legions in what would be later known as the Drop Site Massacre.

The exact number of Marines from each Legion that escaped to warn the Imperium:

    * 13 Death Guard (Led by Garro)
    * 14 World Eaters (Possibly including Varren)
    * 11 Sons of Horus (iacton Qruze retained the old colors of the luna wolves )
    * 21 Thousand Sons
    * 11 Emperor's Children

also from the black library

Yet another version, described in The Flight of the Eisenstein, tells of Captain Nathaniel Garro leading only loyal Death Guard Marines. He is joined by Iacton Qruze of the Luna Wolves and the remembrancers  Mersadie Oliton and Euphrati Keeler, as well as the iterator  Kyril Sindermann. The remaining Loyalist Marines are left fighting on Isstvan III because delivering the warning to the Emperor supersedes their rescue from the planet's surface. The Eisenstein is able to escape but becomes stranded in the Warp. They are however rescued by Rogal Dorn and the Eisenstein is scuttled.


i still follow the stories of index astartes instead of the horus heresy series as i take them with a pinch of salt of epicness

Sigma - May 7, 2010 10:54 AM (GMT)
QUOTE
the index astartes if i recall said traitors of all legions present at istvaan (70marines ) joined garro
the horus heresy books add a few named characters like Qruze who after being presented to dorn changed his colors to the original legion

Right... not having read the IA, I can neither agree nor disagree. However, from my reading of FotE, it was only Garro, his Death Guard, the ship's crew, Qruze and the remembrancers who fled Istvaan. It was, after all, a DG ship and all ships entering were noted in Swallow's book. No mention of any other legion's marines besides Qruze. I will have to read the book again when I get back home in June because 70 does not seem to be the number I counted from Qruze's roll call.

And how many Sons of Horus, besides Qruze and those who were on the surface being killed, do you think could have escaped after Garro and his lot made the first skedaddle? Wasn't the point of the initial Istvaan action to purge those Loyalist elements of the Traitor legions? Garro's escape was the aberration in an otherwise perfect plan by the Warmaster. One ship getting away made it special so now others have somehow sneaked off too? Come off it.

Nor does that respond at all to the other point I raised that why would traitors be allowed to fight on Terra? Garro and his lads did their bit on... Mimas? Titan? I forget which moon and planet. Then were whisked off somewhere with implications being made part of the new Inquisition. Random "Luna Wolf" shows up? What are we going to do? Ask him to inspect our defences? I'm sure you'll find many Marines quite willing to put that bolt round through the head.

The Heresy was fairly unambiguous about Traitor Legions and Loyalist Legions by Day 55 of the Siege. Work in that frame work. Creativity isn't just about working without rules and boundaries. Some of the best work, imo, is made when the framework is rigid and strict because it displays the ability to write well despite the numerous limitations. A writer who hankers only to have limitless boundaries is not as respectable to me as one who can crank out a good story after being told what his/her criteria must be. We've given you the framework. Follow the GW canon.

If you are going to make a non-Imperial Fist character, you must choose from one of the KNOWN Loyalist legions, with the exceptions of those not present on Terra. Remember, the Ultramarines weren't there so they're right out.

EDIT: Just read the second quote you made with 1989 reference. That little bit has to go right of the window because think about what ol' Magnus and his laddies were up to at this moment. Getting thrashed by the Space Pups for using psychics. And, as I mentioned earlier, its not your framework you're working in, it's OURS. My apologies if this is harsh but from my stand point, there is no accepted canon that makes a Luna Wolf (or any possibly Loyal member of any Traitor Legion) POSSIBLY present on Terra by Day 55.

Warmaster Luthar Reak - May 7, 2010 06:48 PM (GMT)
Any plans to include Imperial Army units attached to or simply fighting along side the Imperial Fists, or perhaps a front line unit of chapter serfs, or even still some early predecessor to the Scouts? Considering how colorful and varied pre/heresy times are made out to be in fluff with so much technology still available adding some variety to the RP might go a long way, and at the very least drive home the pre 40k feel.

Izaak. - May 7, 2010 06:51 PM (GMT)
QUOTE (Warmaster Luthar Reak @ May 7 2010, 07:48 PM)
Any plans to include Imperial Army units attached to or simply fighting along side the Imperial Fists, or perhaps a front line unit of chapter serfs, or even still some early predecessor to the Scouts? Considering how colorful and varied pre/heresy times are made out to be in fluff with so much technology still available adding some variety to the RP might go a long way, and at the very least drive home the pre 40k feel.

Power weapons and plasma pistols are basic kit [you don't need to take a trait to gain access to them.]

I was going to add more heavy weapons [Plasma cannons , Multi meltas , missiles with lots of differant ammo types [anti plant anyone ? :P]]
But static heavy weapons go aginst the flow of the game. So i'll be keeping them to heavy bolter and autocannon.

Yes , there will be a range of enemies and alliess appering during the missions.
But i'm open to suggetions. :)

Did you know , during these times , it only took 1 year to create a space marine.
rather than the 14 years it "currently" takes.

Ed.

Lt. Nero - May 7, 2010 07:34 PM (GMT)
For those who do not know which legions were present as the defenders and the attacker here is explained:

Defenders:
- Imperial Fists
- White Scars
- Blood Angels

Attackers:
- Iron Warriors
- Sons of Horus
- World Eaters
- Emperor's Children

The bulk of the assaulting forces was composed by the World Eaters and the Sons of Horus, while the Iron Warriors provided artillery support and field engineering. The Emperor's Children rampaged trough the hives on Terra performing all kinds of vicious rituals and orgies on the civilian population.

As for the wargear it was much more reliable and advanced in the days of the Heresy, plasma and power weapons were commonly aviable, the geneseed and the space marine traits were stronger, advanced and the technologies like jet packs and warp technology were only in their first phase of application, thus were rare.

P.S: If you need help with online roleplay I have been the fluff master for many projects starting with the Strom Eagles on DOW forums, to the Night Eagles chapter while also writing fluff for wow characters for my serious roleplay guild on The Shattar EU. I have experience as the so called "dungeon master" and as a roleplayer.

Sigma - May 7, 2010 09:48 PM (GMT)
Thank you for the offer, Nero but we're good. Ed and I have been doing this for just as long, if not longer, than you. I think we'll be hard pressed to find a stricter fluff nazi than myself on the forums... if my last two posts weren't any hint...

I presume no vehicles still since you didn't mention it in the chat. Forgot to ask about the balance between PC Loyalist Marines and the obviously NPC Traitors. If one of us runs into four of them, and we're all *tactical* Marines, they should win... Explicate. We envisioned these rules to be changed to suit different xeno species traits and characteristics but I never thought about balancing PC/NPC Marines if they faced each other.

Lt. Nero - May 7, 2010 10:00 PM (GMT)
Well I belive we will move as a team but given the type of warfare that we will fight it could happen that some members are scattered by artillery or enemy fire. My suggestion is to be always accompained by a fellow marine afterall I doubt that someome will wander in the trenches alone when raging berserkers and mutated marines want you dead. As for the vehicles I doubt that they are useful in the confined maze of trenches, bunkers and razorwire but some epic breach of the line by an enemy vehicle could be a fine plot twist, besides that is why we have as standard issue krak grenades and power weapons.

Sigma - May 7, 2010 10:53 PM (GMT)
I always slip when I think of things about to Ed over MSN and things we post here. There are parts where we will be operating individually, in pairs or a small group (say three). Any more than that, I don't know. Nonetheless, if we are 6 Marines and come across 6 Marines, how will that work out?

I still ask the vehicles since Ed was thinking about Multi meltas and missile launchers. Plus, they are 50% my rules so if he had an idea about vehicles, I'd love to hear them.

Though, I would love to see you try to cut down a Predator with your power sword. 1000 credits on the Predator shooting him before he can charge it, any takers?

Izaak. - May 8, 2010 02:01 PM (GMT)
Lt. Nero :

Cheers for the offer.
I should be ok R.P-ing this one , but do put your exstensive knowlage into th game , it should fill your character out no end.

There will be trenches , but initially our game will start within the Inner wall of the Emperors Place [As you know , this is as a far as the loyal troops where forced.]

We'll be part of a ground based counter attack , lanuched as Horus drops his sheilds.

The Emperor and most of the loyal legions will go to the battle barge , while the rest of us [Marines + Loyal Guard] will re-take sections of the inner wall that had fallen , and then on towards the outerwall [and the defences inbetwen]

There will be times when we need to break up into smaller teams. It would inefficent for us to go around as a group when tunnel fighting inside the walls or a trench , when only 2 members can fire past each other.
Much better to sppilt up and take differant routes to clear said tunnels / trenches.

Sigma :

I've currenyl got no plans for vechiles , but if i did they would have stats like troopers
With a deffence vaule and attack vaule
The Differance being their Deffence vaule would be higher [Say , 10 - 15] And maybe a d10 rolled against it , rather thana d6

TBH , i've not planned it , and the game strucutre isn't well built for vechile combat.

The MM and Missile idea was just that , an idea , but as i mentioed , i wanted this to be a mobile game , rather thana sit back and fire game. Heavy weapons don't aid that.

By bet would also be on the Predator , unless he called a Heroic Action. ;)
When they are used ,all bets are off.

General :

I'd ratehr everyone was from the same Legion , it would make everything so much simpelier , but again , i'm not going to demand it.
So if anyone wants to be from a differant legion , Contact me , and well talk about it.

I want to get a sub-forum made for this game , based at the top of the R.P sectio , but a the moment , i've not been able to contact an Admin , or at least , not get a reply.
I've a seen a few of them about.
If anyone wants to make the gaem go faster , harass an Admin to reply to me Personal Message. :P

Ed.

Izaak. - May 8, 2010 06:57 PM (GMT)
Sign up and Characer Creation.

Please stick to the rules , and if you have an issue , p.m. me , or post it here.

Cheers.

Ed.

Warmaster Luthar Reak - May 9, 2010 05:06 AM (GMT)
QUOTE (Izaak. @ May 7 2010, 06:51 PM)
QUOTE (Warmaster Luthar Reak @ May 7 2010, 07:48 PM)
Any plans to include Imperial Army units attached to or simply fighting along side the Imperial Fists, or perhaps a front line unit of chapter serfs, or even still some early predecessor to the Scouts? Considering how colorful and varied pre/heresy times are made out to be in fluff with so much technology still available adding some variety to the RP might go a long way, and at the very least drive home the pre 40k feel.

Power weapons and plasma pistols are basic kit [you don't need to take a trait to gain access to them.]

I was going to add more heavy weapons [Plasma cannons , Multi meltas , missiles with lots of differant ammo types [anti plant anyone ? :P]]
But static heavy weapons go aginst the flow of the game. So i'll be keeping them to heavy bolter and autocannon.

Yes , there will be a range of enemies and alliess appering during the missions.
But i'm open to suggetions. :)

Did you know , during these times , it only took 1 year to create a space marine.
rather than the 14 years it "currently" takes.

Ed.

That's all great to hear Ed, but I'd still like to know if there's room to play as any of the aforementioned plane jane humans of the era.

Sigma - May 9, 2010 05:45 AM (GMT)
Then the answer would be no, Warmaster.

Izaak. - May 9, 2010 12:35 PM (GMT)
QUOTE (Warmaster Luthar Reak @ May 9 2010, 06:06 AM)
That's all great to hear Ed, but I'd still like to know if there's room to play as any of the aforementioned plane jane humans of the era.

If you want to be a member of the Imperial Guard you're welcome to be.

Is it what you really want ?

Ed.

Izaak. - May 9, 2010 01:56 PM (GMT)
Double post of death !

Rules for the game can be found here.

If you want to change your character , having seen these rules , do so :)

Cheers.

Ed.

Warmaster Luthar Reak - May 9, 2010 05:18 PM (GMT)
QUOTE (Izaak. @ May 9 2010, 12:35 PM)
QUOTE (Warmaster Luthar Reak @ May 9 2010, 06:06 AM)
That's all great to hear Ed, but I'd still like to know if there's room to play as any of the aforementioned plane jane humans of the era.

If you want to be a member of the Imperial Guard you're welcome to be.

Is it what you really want ?

Ed.

QUOTE
Then the answer would be no, Warmaster.

I think taking up the role of a member of the Imperial Army might be quite interesting, but that being said if this is going to make using existing rules and what you Sigma have already planned out any more difficult I'll settle for a marine. (Why does settling for a super human over essentially a guardsmen seem so funny to me? Suppose I was born this way. :lol: )
I'm also not trying to undermine you Sigma as you've clearly made your position known as-well.
The gist of it all is I would love nothing more then to be a human character, but I'm not trying to throw a wrench in the gears.

Izaak. - May 9, 2010 05:22 PM (GMT)
QUOTE (Warmaster Luthar Reak @ May 9 2010, 06:18 PM)
I think taking up the role of a member of the Imperial Army might be quite interesting.

You can be a human. :)

You'll be patheticly weak compared to them , but you can be one.

I've got to go out for my Systema class , but when i get back i'll get some ditials for you to make a character :thumbs-up:

Ed.

Warmaster Luthar Reak - May 9, 2010 06:27 PM (GMT)
QUOTE (Izaak. @ May 9 2010, 05:22 PM)
QUOTE (Warmaster Luthar Reak @ May 9 2010, 06:18 PM)
I think taking up the role of a member of the Imperial Army might be quite interesting.

You can be a human. :)

You'll be patheticly weak compared to them , but you can be one.

I've got to go out for my Systema class , but when i get back i'll get some ditials for you to make a character :thumbs-up:

Ed.

Then pathetically weak I shall be! Much obliged Izaak.

Izaak. - May 9, 2010 07:56 PM (GMT)
QUOTE (Warmaster Luthar Reak @ May 9 2010, 07:27 PM)
Then pathetically weak I shall be! Much obliged Izaak.

If you want to make a character using the following profile.

I'm not sure about the attack stat , 3 is brilliatn for a human.
Defence 5 is you wearing carapace

I'm happy for you to be any rank under captain

Also , you will be able to take cover behind other marines , they'll give you a 3+ save. :lol:

Take whichever battle honour you want , and put an Imperial Guard name on it. :)

Name :
Rank :
Original Regiment :
Personal Heraldry :
Battle Honours : Imperialis.
Loyal / Rebel : 79 / 19 %
Heroic Points. : 0.
Initiative : 3.
Attack : 3.
Defence : 5.
Wounds : 4.
Base Equipment : Combat Knife. 1 Choice Of Grenade.
Wargear Weight Max : 2. [Unless you want to take a heavy weapon , in which case , take one and no other wargear.]
Wargear :
Grenade Type :
Special Ammo :

Cheers.

Ed.

Warmaster Luthar Reak - May 9, 2010 08:13 PM (GMT)
QUOTE (Izaak. @ May 9 2010, 07:56 PM)


Also , you will be able to take cover behind other marines , they'll give you a 3+ save. :lol:

o_O That is by far the coolest rule I've ever seen, we need to get this incorporated onto the table top aswell. Just pare a veteran Guard player with the dime a dozen space marine noob and you have a beautiful piece of shiny movable cover that can fire bolters and plasma guns.

Izaak. - May 9, 2010 09:03 PM (GMT)
QUOTE (Warmaster Luthar Reak @ May 9 2010, 09:13 PM)
o_O That is by far the coolest rule I've ever seen, we need to get this incorporated onto the table top aswell. Just pare a veteran Guard player with the dime a dozen space marine noob and you have a beautiful piece of shiny movable cover that can fire bolters and plasma guns.

Glad you aprove , now get your character done :P

It made sence to me , marines are shock troops , guard , compated to them , are not.
A logical guardsman would make sure there's a good bit of cover / a marine between them and the enemy.

Ed.

Warmaster Luthar Reak - May 9, 2010 09:45 PM (GMT)
Naturally I'll be opting for a weapon more akin to the guard rather then the assortment of bolt guns you've sorted out weight for. I don't suppose that will be a problem?




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