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 1850 Ig Vs Space Puppies
styx
Posted: Oct 31 2009, 10:42 PM
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Well, took a trip to the LGS in our area and met up with some new faces.

I got paired up against Space Puppies,

He had:

Wolf Lord: Saga of the Bear, Thunder Hammer, Storm Shield, Rune Armor

Wolf Preist, Rune Armor

Wolf Guard with lighting claws and thunder hammers mixed, 5 I think in total maybe 6.

Two Grey Hunter packs of foot with melta guns and a Wolf Guard member with Frost Weapon and Power fist.

Another leading a Blood Claws Pack of 15

Long Fangs 2 Missiles and 2 Lascannons

Vindicator...

My list:
Astropath in a HQ squad, 4 plasma guns, Officer with bolter
Vets x3 with melta guns x3 and Chimera
Ratlings *7*
Platoon with Al'rahem with 4 Grenade Launchers, 2 squads, one with flamer, and one with grenade launcher
One Squad inside the Vendetta with a heavy flamer and two flamers.
Leman Russ with lascannon in a hull
Demolisher with multi meltas on the side and a heavy flamer in the hull
Manticore


Game was capture and control, we had 3 objectives, all three almost in a line, more towards my deployment zone. He won the dice off, gave me first turn, I held all my army in reserve, deployed the Ratlings into cover at distance.

First turn was him moving towards the objectives and the Raider and Vindi heading to my lines. Rats shot, killed one Grey Hunter, pinned them.

Second Turn, the rats came under fire from the Raider with the assult cannon, they went to ground and held out with no deaths. The Long Fangs walked on and hit in cover. My second turn brought everything on minus one Vet squad in a Chimera, Manticore and the flanking platoon. I blew the cannon off the Vindicator, the Land Raider came under fire by the Vets, 3 hits, within 6" NOTHING! I failed all 3 armor pen attempts! Ugh...Demolisher was posed to take out the Terminators, instead it had to finish the Raider. I then used the plasma on rapid fire, while loosing one guy I took two terminators with me in shooting.

Third turn, one Chimera was beat up, stunned, lost the multi laser and heavy bolter and was disabled. He failed the diff terrain test to also hit the command chimera. I think another Chimera was stunned. The Long Fangs was making their presence known. The survivors of the squad from being shot up before was down to 3 men, I pounded them into puppy chow. He rammed my command Chimera with his Vindicator, I laughed, epic fail to pen...1...With the loss of one squad now, I sniped his Long Fangs with the Manticore, that arrived with the other Vets and the Flanking Platoon. I chewed up most of the squad including the leader and leaving 2 lascannons and 1 missile launcher. The flanking squad shot up the Grey Hunters there. The Claws came under fire loosing a few, but they was safe in cover.

Foruth turn waas him taking out the Command Chimera, wrecked, then I got charged by the Wolf Lord that seperated from the Wolf Preist as the rest of the squad was smoked last turn. He plowed into the squad and killed them. The Preist went after the the squad that left the Chimera and wounded him, he took them into close combat. They held against serious losses, had to roll a 5 or less. Al'Rahem and company lost one squad that fled and his own HQ was wiped out, they took 3 out of 4 Wolves with them in the end. The last Wolf Guard with a frost weapon took Al'Rahem down on my turn. Al tried to rally the fleeing squad but they failed.

5th was a solid round for me, the Wolf Lord down to 1 wound, Wolf Preist taken down by Veteran Guardsmen with blades. The Blood Claws went down int a mass of firepower. The Wolf Guard ate another of my squads with that frost blade. Then on my turn was rapid fired by the fleeing guard squad...failing to kill him, the Leman Russ took it upon their honor to paste him with a lascannon shot. The Long Fangs lost another last turn to lascannon fire, my twin linked wasn't working as well as I hoped. the Manticore pounded the Blood Claws again with indirect fire.

We rolled to continue and got a 2...game over...he had a Wolf Lord with 1 wound, about 6 Blood claws with a Wolf Guard leading them and 2 Long Fangs with lascannons left. I lost only the Platoon and a Chimera, one Chimera was one step away from death and the Hellhound had thrown a track by rolling a 1 going into cover to close on the Blood Claws. He also had a Vindicator able to move. Given one more turn, my squad would have rallied and ran back to one objective, I would have finished the Wolf Lord with the two vets around them, the Blood Claws would have had their own troubles with everything else giving them a hard time and the Long Fangs would have been peppered again by the Vendetta.

Game ended in a draw, he had one, I had one.
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LoneSniperSG
Posted: Nov 1 2009, 02:07 AM
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We prefer our proper name, Space Wolves, with the new Codex. armata_PDT_25.gif

I have to ask.. why did you take a Manticore?

This post has been edited by LoneSniperSG on Nov 1 2009, 02:08 AM
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freddieyu
Posted: Nov 1 2009, 03:15 AM
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Because the manticore CAN DO, especially versus armor....The manticore is an excellent all around unit, great for general types of games....besides, he had russes already for ap 2 and ap 3 busting goodness...

It is too bad the manticore came in late...it may have made a difference in busting open the land raider early on, when the meltas failed...

Great game...too bad the dice came up short and the game ended early....

This post has been edited by freddieyu on Nov 1 2009, 03:16 AM
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LoneSniperSG
Posted: Nov 1 2009, 05:10 AM
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.. yeah but.. four missles?

Well I suppose that's four turns of shooting, and possibly raping whatever it hits, so..
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freddieyu
Posted: Nov 1 2009, 02:42 PM
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QUOTE (LoneSniperSG @ Nov 1 2009, 05:10 AM)
.. yeah but.. four missles?

Well I suppose that's four turns of shooting, and possibly raping whatever it hits, so..

the 4 missiles represent anywhere from 4-12 s10 ordnance blast templates.....no other unit compresses so much firepower in 4 turns....an average of 8 shots is not joke versus enemy armor or hordes...

That said, I pair the manticore now with something with at least ap3 (in my case usually a basilisk) versus MEQ's, so the manticore can focus on armor busting....Early on it is easy to fire indirectly so this gives the additional bonus of hitting the side armor and ignoring cover saves if the vehicle is hiding behind something.....and if enemy armor comes close you can always fire directly....

This post has been edited by freddieyu on Nov 1 2009, 02:43 PM
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styx
Posted: Nov 1 2009, 10:35 PM
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QUOTE (LoneSniperSG @ Nov 1 2009, 02:07 AM)
We prefer our proper name, Space Wolves, with the new Codex.  armata_PDT_25.gif

I have to ask.. why did you take a Manticore?

I also am building a Space Wolves army so I enjoy the tease. armata_PDT_34.gif

The Manticore is an experiment, I am giving it several games to see how it fares. Oddly it works out fairly well. The D3 shots at STR 10 works nicely at taking on heavy armor targets like Land Raiders. Second, I've come to find out even after you explain to someone what it does and the AP of 4. They still suddenly want it dead. Which is nice as now the rest of my armor can run around with some measur eof safety.

armata_PDT_25.gif

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styx
Posted: Nov 1 2009, 10:37 PM
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QUOTE (freddieyu @ Nov 1 2009, 02:42 PM)
QUOTE (LoneSniperSG @ Nov 1 2009, 05:10 AM)
.. yeah but.. four missles?

Well I suppose that's four turns of shooting, and possibly raping whatever it hits, so..

the 4 missiles represent anywhere from 4-12 s10 ordnance blast templates.....no other unit compresses so much firepower in 4 turns....an average of 8 shots is not joke versus enemy armor or hordes...

That said, I pair the manticore now with something with at least ap3 (in my case usually a basilisk) versus MEQ's, so the manticore can focus on armor busting....Early on it is easy to fire indirectly so this gives the additional bonus of hitting the side armor and ignoring cover saves if the vehicle is hiding behind something.....and if enemy armor comes close you can always fire directly....

I enjoy blowing up a land raider with the Manticore, then the terminators inside suddenly crap their armor when the Demolisher is smiling at them. Never a good day. Even those Storm Shield ones still walk away with some hard licks afterwards.

Out of everything, that Manticore has scored more kills against Land Raiders than anything. At least close to a half dozen now.
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LoneSniperSG
Posted: Nov 1 2009, 11:46 PM
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Suddenly I want a Manticore. And here I said I would never bother with such a worthless points sink. armata_PDT_18.gif
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styx
Posted: Nov 2 2009, 03:44 AM
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QUOTE (LoneSniperSG @ Nov 1 2009, 11:46 PM)
Suddenly I want a Manticore. And here I said I would never bother with such a worthless points sink. armata_PDT_18.gif

You have to take a Manticore with a gain of salt is my only warning. Sometimes they work, sometimes they don't. Like other ordance it is down to luck, I've had good and bad. This past game, well, it didn't clean up but it pretty much made most of its points back between shooting some Long Fangs and Blood Claws. You can see by my list I have a variety of options, each can handle a task like the Manticore is good taking on armor and weaker troops, the Leman Russ can go after middle armor and can still take out AP3 troops, the Demolisher can handle massed hordes of troops with the heavy flamer and demolisher cannon, or turn that same cannon and melta guns into a heavy armor killer or heavy troop killer...form follow function. Salute2a.gif
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LoneSniperSG
Posted: Nov 2 2009, 03:54 AM
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Seriously Styx, I might have to copy your list for my own uses, however I'd take a few liberties.
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styx
Posted: Nov 2 2009, 12:18 PM
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QUOTE (LoneSniperSG @ Nov 2 2009, 03:54 AM)
Seriously Styx, I might have to copy your list for my own uses, however I'd take a few liberties.

It's by far not a finished list, this is borrowed stuff while I am building up a custom army of my own. Pretty much when I get done, i'll know what I want and have everything done to the theme I want.
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