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Member No.: 799
Joined: 15-August 06
Well despite the fact we can use a CCS, a Primaris, or Commissar Lord I've only ever used the CCS.
I like to keep them cheap, as I do with everything in my army. More points just means they have to make up more points before they die. I'll list a few CCSs I would field and reasons:
4 plasma, reserves messes with DS forces.
4 nades, mobile order shouters. Can pop transports nicely.
4 snipers, used in conjunction with PBS to pin.
Autocannon/lascannon, for gunline orders and anti-tank.
MoO+mortar, more ordnance.
Astropath, vital if using any amount of outflankers or deepstrikes. would never take Al'rahem without.
If you do want to make them more survivable then a chimera is perfect. Or as I try and do, provide other threats to pull the heat off them. But I can't see any way to make them survive, guardsmen die.
Group: Lord Generals
Member No.: 295
Joined: 11-July 05
If we're going to take special characters off the table, then you've only got three HQ choices to look at. Even so, that choice is a fairly involved one, dependent on the needs of your list. Rather than trying to give an in-depth discourse in response to a rather open ended question, I'll try to summarize some thoughts about the codex entries.
Company Command Squad
The command squad is probably the hardest unit to offer insight on, because there are so many ways you can list one. Some thoughts:
- The entire squad is BS4. This makes them a worthwhile recipient of plasma guns, melta guns, sniper rifles, and the pricier heavy weapons. A few popular configurations include:
+1 Lascannon or 1 Missile Launcher
+4 Plasma Guns, 1 Plasma Pistol
+3 Plasma Guns, 1 Plasma Pistol, 1 Medic
+4 Melta Guns
+4 Sniper Rifles or 2 Sniper Rifles, 1 HB/Autocannon
- Regimental Advisers seem really good on paper. They can be good on the table, but they rack up points pretty quickly. Here's a quick synopsis:
+MoO is wildly inaccurate, and often will not make his points back. New 6ed ordnance barrage rules may have changed this, check out Major Speirs post for details on that.
+Master of the Fleet isn't very popular, because most armies have some way to counter his effect on the units that count.
+Astropath should be considered a mandatory choice for any force which will be relying on reserves rolls.
+Bodyguards are generally a waste of points. Close combat abilities are negligible, you're essentially paying 15 points to add a wound to the squad. Only real use is for fun in apoc games.
-A popular strategy is to equip the command squad with plasmas or meltas and then place them in a Chimera. They can roll around the battlefield issuing orders and firing from the top hatch. Best in smaller games.
- Ostensibly the cheapest option of the three. Realistically, as or more expensive than the LC or PP. The CCS has a lot of survivability options, most of which are a little too cost effective. Nothing in the CCS should be seen as too valuable to lose. If your Captain's ability to issue Captain orders is that vital to your army, it's often cheaper to just drop 50 points on a second CSS rather than spend twice that protecting a single one.
-Keep the Captain's equipment cheap. A bolter or bolt pistol is a perfectly reasonable investment, but be wary spending anything more. Power weapons and power fists will not turn the unit into a competent squad in the assault phase. A plasma pistol can be a good investment, but only if you're certain the squad will be within 12 inches of an enemy unit during your shooting phase.
-The primary question to ask yourself when considering a company command squad is how much your army needs/benefits from the two Captain orders he can issue every turn. 'Bring it Down!' and 'Fire on my Target!' are most useful when issued to heavy weapon squads. If your list doesn't have any a Captain could be considered less essential to your force. It should be said that 'Fire on my Target!' isn't JUST for heavy weapon squads. A particularly shooty vet squad or 10 man unit of Ratlings would benefit greatly from it, but the idea is that it's for buffing a SINGLE unit that's contributing to your firebase. 'Get back in the fight' can be a solid order, but routing intact guard units are less common than you'd think.
will edit tomorrow
will edit tomorrow
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