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Vanquisher vs. Monolith, 2d6 or 1d6?
| Glaive Company CO |
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Corporal

Group: Squaddie
Posts: 92
Member No.: 692
Joined: 12-May 06

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Ordnance weapons will always be able to roll 2 and take the highest. It's melta weapons and others like them that are penalized by not being able to roll 2 and add them together.
It sounds a little confusing but it basically breaks down like anything that can only add 6 to their Str for pen is good (2D6 and pick highest) anything that could possibly add more than 6 (2D6) is no good.
I'll see if I can get a page # from the Necron Dex to help with your debate.
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| Landsknecht |
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Lieutenant

Group: Squaddie
Posts: 211
Member No.: 625
Joined: 6-April 06

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| Panzergraf |
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Lord Tank Commander

Group: Officer Cadre Member
Posts: 2,910
Member No.: 5
Joined: 31-July 04

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GW says Ordnance still rolls 2D6 and pick the highest because "the round is just so huge". This implies that kinetic energy still has an effect on the living metal of a Monolith. The Sabot AT rounds of a Vanquisher also works by kinetic energy, as it is the force of the impact that leads to penetration and destruction. So fluffwise, yes, the Vanquisher should still get to roll 2D6 to penetrate. The Monolith deserves every penetrating hit comming its way, IMO
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| DasPanzerIstUber |
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Sergeant

Group: Squaddie
Posts: 124
Member No.: 639
Joined: 14-April 06

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OK I finally got pumped myself up to brave the crap contained within the Necron codex, and in the Monolith entry, it has a special rule called "Living Metal". It states that "no weapon may ever get an extra D6 when rolling for penetration against it". It gives a couple of examples like chain fists and melta weapons, but I assume this applies for AT rounds too. Ordnance weapons still roll 2 and pick the highest.
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| Armored |
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Trainee
Group: Squaddie
Posts: 15
Member No.: 835
Joined: 12-September 06

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| QUOTE (Shelor007 @ May 19 2006, 08:11 PM) | You misunderstood the question.
Vanquisher Cannons use 2d6+Strength to determine Armor penetration, resulting in Penetration roles from 10 to 20.
The question is, does the Monolith special rule override the Vanquisher special rule?
Shelor007 |
only 1d6
there is only one thing that can use two d6s added to its strength against a monolith and thats the Vindicare Assassin (i think they said this as in the Assassin attacks the crystal directly) everything else including vanquishers dont get it, so i think a demolisher would be a better thing for taking out a monolith
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| Caanaan |
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Trainee
Group: Squaddie
Posts: 12
Member No.: 986
Joined: 20-November 06

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Actually, I think you are thinking of the alternate shells rule in IA1 about not being able to move and fire the AT shell. In the vanquisher entry, it doesn't say anything about not being able to move and fire, and lists the "normal" vanquisher cannon shot as a ordnance blast weapon. If you are using the alternate shell rules on a "normal" leman russ, you can't move and shoot the anti-tank round, but there isn't anything in the Vanquisher rules that state this. In regard to the vanquisher shell vs monolith question, I have always taken that the vanquisher AT shell is an ordnance weapon so would get to roll 2 and take the highest when it penetrates. However, given how bit the monolith is, I always opt to just fire the normal battlecannon since it has a a better chance overall to get a hit when you consider how big the monolith is--plus even if you don't get a center hole hit on the monolith, you might still deviate onto some annoying necrons. This post has been edited by Caanaan on Dec 4 2006, 09:14 PM
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