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Pages: (803) « First ... 778 779 [780] 781 782 ... Last » ( Go to first unread post )

 MMORPGOMGWTFBBQ, The Ice Stone has melted!
Just Jon
Posted: Feb 23 2012, 03:13 AM


The Sexy One


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This is true. Too bad they pooped the bed in that aspect for 3, a game I enjoy but oh man it really, really needed some player feedback before they decided on the style they did.

Anyway, I put in a bid to get into the Guild Wars 2 beta. Not expecting anything but I remain hopeful. It and Secret World are the only two MMO's I'm looking at with any interest, and the latter is only because the setup really, really appeals to me. Unfortunately it's being made by FunCom, well known for coming up with cool ideas and falling utterly flat in execution.


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No fanfare, no special effects... Just Jon
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Out of Context Quote: "God DAMN these electric sex pants!"
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Nifar
Posted: Feb 23 2012, 03:48 AM


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Meanwhile, in free MMO news, Star Trek Online has rekindled my love for MMOs. I'm having so much fun flying around in my little Escort ship, blowing up Klingons and Borg, and then beaming down to a planet and playing Mass Effect: The MMO in the Trek universe, and occasionally punching out Klingons. I don't know why everyone doesn't play this game.


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Out of Context Quote(s) of the Week: "Please don't stick bacon in my stab wounds."
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Algasir
Posted: Feb 23 2012, 03:50 AM


Green hair!


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Never actually watched Star Trek, nor do I care for MMOs.

...That's MY reason, anyway.
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Grandmaster Jogurt
Posted: Feb 23 2012, 03:53 AM


Too few posts for a custom title


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My PC can't run online installers anymore.


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user posted image user posted image -- Let us all study the Panzer and grow into beautiful, healthy women! --
-- 100+7 --

Arc: Can I ship you and FZ?
Forever Zero: I should never talk while I wank.

Arc: Are your panties still hazardous?

You awake in a 10x10 room.
CHAPTER 2.05 2010 10 12

hyenas, like bears, are dogs
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Nifar
Posted: Feb 23 2012, 03:56 AM


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I just got it via Steam. Which may or may not fit the definition of "online installer".


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Out of Context Quote(s) of the Week: "Please don't stick bacon in my stab wounds."
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Grandmaster Jogurt
Posted: Feb 23 2012, 04:01 AM


Too few posts for a custom title


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You can do that? When I checked, you could only use the official installer. I'll give that a try later.


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user posted image user posted image -- Let us all study the Panzer and grow into beautiful, healthy women! --
-- 100+7 --

Arc: Can I ship you and FZ?
Forever Zero: I should never talk while I wank.

Arc: Are your panties still hazardous?

You awake in a 10x10 room.
CHAPTER 2.05 2010 10 12

hyenas, like bears, are dogs
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aturtledoesbite
Posted: Feb 23 2012, 04:02 AM


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My reasons are the same as Algy's, but also including the fact that I have an entire 8 MB VRAM, a whole 1.33 GHz, and exactly 0.99 GB RAM. Not exactly MMO material here. (Not to mention my internet is somewhere between dial-up and the next-suckiest thing.)
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Nifar
Posted: Feb 23 2012, 04:11 AM


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As far as not knowing Trek, it's actually not a huge requirement. The game is set in either the new movie timeline, or the original timeline that Spock left behind, and they explain just about everything you need to know in the first five minutes, via opening animation. The also have little trivia bits during loading screens.

As for not liking MMOs, I can't really help you much there. I'm digging it because I can turn off area chat or mute specific idiots when the chat gets too stupid, and leveling up has been pretty easy, I've been doing roughly half a level to a level per mission, and I've not needed a team so far. I have teamed up with buddies like twice, but none of the missions or even random encounters have been so difficult that I needed help.
Well, except the Borg Cubes, but those are supposed to be deals where entire sectors of space band together to stop the Borg menace from invading that sector, and are completely optional. As are any of the deep-space encounters. You will pretty much never run into an enemy outside of a mission or a PvP zone unless you want to.


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Out of Context Quote(s) of the Week: "Please don't stick bacon in my stab wounds."
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TrekTek
Posted: Feb 23 2012, 11:59 AM


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It takes place in the original timeline years after Spock had left.

I played it months ago back when it cost money but then stopped for the Old Republic. I'll probably come back eventually cause I had enjoyed the game. Whats your character's name?
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Nifar
Posted: Feb 23 2012, 02:14 PM


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I can currently be found at Xindrik@datajunkie. The character name bit will probably change once I make a Klingon Empire character.

Incidentally, that's pretty much my sole complaint with the game so far: I've got to get my Federation character up to level 25 before I can make a Klingon Empire character.


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Out of Context Quote(s) of the Week: "Please don't stick bacon in my stab wounds."
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Gnarl
Posted: Feb 23 2012, 08:05 PM


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QUOTE (Nifar @ Feb 23 2012, 10:14 AM)
Incidentally, that's pretty much my sole complaint with the game so far: I've got to get my Federation character up to level 25 before I can make a Klingon Empire character.

This is because you used to be able to play a Klingon at level 8 or so, but the problem is the Klingons seriously do not have enough content to take them from level 8 to max level. You spent most of your play experience running the randomly generated missions, or just grinding in certain zones that do nothing but spawn bunches of enemies to kill.

They do have enough content to take them from level 25 to max level. This is Cryptic's solution to the constant complaints from Klingon players that their faction doesn't have enough content... It does have enough content if the content doesn't have to go as far! user posted image

And TrekTek is correct, when the movie rebooted Star Trek with Spock jumping the black shark hole, this is the timeline that was left behind where Romulus got blown the fuck up. The short version is: Everything is fucked up and everyone is at war with everyone. I actually think the lore has some interesting moments but overall it's just a justification for lots of combat.
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Knight
Posted: Feb 23 2012, 08:08 PM


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QUOTE (Gnarl @ Feb 23 2012, 12:05 PM)
And TrekTek is correct, when the movie rebooted Star Trek with Spock jumping the black shark hole,

Artistic representation of said jumping shark:
user posted image
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Gnarl
Posted: Feb 23 2012, 08:13 PM


Evil Bureaucrat


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QUOTE (Knight @ Feb 23 2012, 04:08 PM)
QUOTE (Gnarl @ Feb 23 2012, 12:05 PM)
And TrekTek is correct, when the movie rebooted Star Trek with Spock jumping the black shark hole,

Artistic representation of said jumping shark:

"I have one simple request, and that is to have sharks with fricken' laser beams attached to their heads!"

Alternate joke: The only way to defeat the shark is to reverse the tachyon flow to the quantum energy capacitor, overloading the deflector dish and sending the beam back at it!
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Ou des
Posted: Feb 23 2012, 09:57 PM


Clockwork Contraption


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Like putting to much air in a balloon.


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Gnarl
Posted: Mar 18 2012, 10:55 PM


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Okay, so, I've been playing the Free Weekend of Star Wars: The Old Republic. I went into it initially thinking it was going to be horrible, but after a while I realized that my feelings were much more complicated. So I'm going to offer a somewhat rambling review about what I think of the game. If you want The Short Version: The gameplay is the exact same as World of Warcraft, only slightly worse, but the game is arguably still worth playing because of the addition and effort put into storylines.

The Long Version: I'll open up with baseline stuff. Sound quality is good, the music is either direct from Star Wars, or sounds enough like SW to be a non-issue. It's sad when something sad happens, it swells with combat and action, it's alright and mostly non-offensive. I only really noticed it when the music felt inappropriate to the situation. In its current state it is feature incomplete, some baseline features that are pretty much required for MMOs are currently not in game. Patch 1.2 is the next big patch coming up, and at that point the devs have said that all the features and stuff in 1.2 is basically the level of stuff they wanted ready on release, but ran out of time to do so. I don't see anything there that would drastically change my opinion one way or the other, so I won't worry too much about it. The game suffers from some awkwardness of tutorials and information offering, but it isn't a hugely deep experience that will take a long time to decipher, a day or two should be enough to work out the kinks. I'll now get to probably the two main factors to consider before getting into the game: Gameplay and Story (Story, in an MMO? FZ, you so crazy).

The gameplay is World of Warcraft. That's it. There is nothing else to really say. There are 4 classes, but the classes split into two trees at level 10 which makes it closer to 8, each branch usually is distinct from the other with some crossover abilities and talent trees in both. Some abilities are just 1 for 1 ripped off from WoW though. Playing a Jedi Knight is almost exactly like playing a Warrior, Smugglers remind me a lot of Hunters, and the Bounty Hunter is... Well, there isn't a one for one parallel, but a lot of their abilities remind me of scattered abilities from WoW. You could argue that every new idea has been done, and that's true, but it also feels lazy and samey. The energy systems for powers actually remind me more of Warhammer Online then WoW (A lesson learned from mythic?) and it isn't so much about mana conservation and exhaustion as it is about timing abilities to not overload your capacity and regen. As someone that played WoW for over a year off and on, I still sat down and immediately understood how to play the game. The only truly new mechanic is the Cover system that Smugglers/Imperial Agents use, and it is not necessary at all. The system just seems to unnecessarily complicate things and make combat twice as slow and awkward, and while it looks nice when your enemies dive into cover, it's a pain for you to have to get into cover, adjust to what abilities you can and can't use now, and then pray that your cover allows you to actually hit the enemies and you won't be forced to walk out of cover into a hail of gunfire because your "Vision is blocked" to certain foes. Smuggler is the only class I didn't finish the 1-10 tutorial for both because of the bad gameplay and boring story.

Which brings me to the story. The story is... Actually good, overall. In fact it can be really satisfying. Part of the problem is it has highs and lows, and the highs are on par with KotOR, Dragon Age, or Mass Effect. The lows are on par with Dragon Age 2. Having played through 4 storylines, ranked 1-4, I would say that Bounty Hunter comes in first, Jedi Knight next, Sith Inquisitor third, and Smuggler a distant 4th. The Jedi Knight is a perfectly enjoyable and valid storyline, but the problem is Jedi are by their nature a little dry so it doesn't offer quite as many moments of awesome (I enjoyed it a lot, but I like being an all light jedi which is slightly boring but accurate). The voice acting is passable to good throughout the storylines, and the plots themselves aren't half bad either. The thing is I really didn't think it would help, but it does, and the addition of voice acting with actual responses and the illusion of choice makes it feel more enjoyable. It's a thin veneer over the same MMO formula as usual, an excuse to bring 12 space bear asses to a quest giver for a reward, but attempting to try and hide the grind is more then most games bother doing. Quest layout is, at times, efficient so that you can complete 3-4 quests all at the same time in one zone and it also helps the grind go by a little faster.

To spoil a scene (One that you encounter in the tutorial around level 5, this is no major spoiler), you are contracted to go kill an accountant who betrayed a crime lord and joined his enemy, and then give his head to his wife in an open place as an obvious sign of what happens to traitors. After sabotaging the power plant for the factory to get past their defenses, you blow your way inside and get to the man. He reveals that he was wooed away with a massive sum of credits, but that he was then enslaved on arrival, and if he tried to escape or betray them his wife would be killed. He pleads with you to help him get off world with his wife so they can be free of the corrupt planet. My bounty hunter, Dark Side to the last and committed to completing her contract, replied, "I don't think so" where she proceeds to pistol whip the accountant and saw his head off while he is still alive. She then returns the head to the wife, dropping it on the ground in front of her, where as might be expected the wife proceeds to flip the fuck out. As the wife runs away screaming bloody murder, my hunter dryly responds "Wait, come back. Don't you want to have a long conversation about this?" I actually burst out laughing at the last part.

And see, that's the trick. Mechanically, what occurred is that I went to the labeled quest zone, clicked on three glowies, interacted with the quest objective, and returned. That's boring. By dressing it up in a story and offering the illusion that there is more there, it lets you have something you can actually mentally enjoy compared to a mechanical grind. At the end of this story I was both satisfied by the quest, and entertained by it which is pretty much the end goal of a video game. And that is the trick, the gimmick that TOR has that no one else does. They say "Look, player, we know you've done this before. You've slain the goblin king, you've conquered the dark kingdom, you've gotten the Sword of AssBlastery +27. We're not going to offer you something all that different. But if you can meet us halfway, we can at least make it feel different." This game will not keep you entertained forever. The endgame seems both weak and embarrassing, only half developed and filled with encounters wholesale stolen from WoW and executed poorly. You can watch videos of TOR and, if you know something about WoW raids, you can play "Figure out which raid boss they wanted this to be". But the storyline, the ride to level 50, offers a different hook to try and get you on board, and there they succeed. The game can probably offer about a month of entertainment, maybe two if you commit yourself to completing all the storylines, and if you enjoy previous Bioware games you'll probably enjoy at least some of these. Once the storylines are done and max level is reached, you can probably put the game down and be quite satisfied and complete.

As an addendum notice: If you want to try the game, beware of server populations. Bioware/EA is in full blown denial that their game has not been a smash hit. They have around 50 servers, over 2/3rds of which will spend most of their time at Light population or downright Empty, and the free weekend has only offered a temporary surge. You may think this doesn't matter until you try to use the auction house, or wish to join a raid, or engage in PvP, and since the game can be completed almost entirely solo it certainly doesn't push you to notice this until you encounter something that requires other people. If you decide to try it, keep a close eye on server populations, or if possible even use a site that tracks server population to find one with plenty of people. Personally I would be likely to wait for either the price of game boxes to drop significantly, or for the game to go F2P at some point in the future, but I would not suggest going in at the current full price.
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Ou des
Posted: Mar 18 2012, 11:15 PM


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Did you try any pvp or instances?


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Gnarl
Posted: Mar 19 2012, 12:44 AM


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QUOTE (Ou des @ Mar 18 2012, 07:15 PM)
Did you try any pvp or instances?

PvP yes, Instances no.

PvP is kind of a mess. They don't work off of a tiered system, they work off of a level scaling system. As far as I understand it, there is a 10-49 chunk, and a level 50 tier (Where all the exclusive PvP gear comes into play, with their own PvP stat like Resilience in WoW). This means that as I did on my level 11 Sith Inquisitor you're faced off against people that can be in their 40s, meaning they have much higher level gear than you and better bonuses, as well as having a vastly higher number of skills offering more options, and lastly having more talent points to invest. The version I played was alternating attack/defense, and played a lot like Strand of the Ancients only without the vehicles: Blowing up doors to get access to the next area, until the attacking team runs out of time or gets to the objective at the end, and then the teams switch (There are other warzones but you don't seem to be able to choose, you just ask to start a warzone and then it assigns one. There is also an open PvP warzone that from all accounts was a complete disaster). I was a Sith Assassin, which is pretty much like a WoW Rogue, but as a level 11 (Even with my levels scaled up to 49 or whatever it was so my damage could keep up) my abilities couldn't keep up. Not only that but crowd control seems to be king there, everyone in the game gets a Stun Break at around level 8 or so that breaks all holds and stuns on a 2 minute timer, but it refreshes much slower then all of the stuns do, so even after you blow it you're getting stunned to shit about half the time.

I only played a single round so I don't have a wide body of experience to compare it against, but that one round was not fun at all, and it is not balanced for low level play in any way. It probably isn't worth bothering until max level.
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Just Jon
Posted: Mar 19 2012, 12:58 AM


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I did not manage to make a character on whatever server FZ was on so we could totally run through the first flashpoint which is good times.


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No fanfare, no special effects... Just Jon
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Out of Context Quote: "God DAMN these electric sex pants!"
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Gnarl
Posted: Mar 19 2012, 01:44 AM


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Yeah, I would have liked to have given one of those a shot just to try and get the complete experience but so it goes. I don't think I missed out on something particularly vital to relay there, I don't think the Flashpoints are going to keep you coming back for more unless you're grinding gear.

And I guess as a second addendum to explain classes slightly more, I played the Bounty Hunter (Empire), Jedi Knight (Republic), and Sith Inquisitor (Empire). Also the Smuggler, but I explained that one and the problems already. The classes are kind of weird, because almost every class has the ability to tank or the ability to heal depending on which path you take, and every class is designed to dish out decent DPS. The Bounty Hunter is a ranged tank, and deals out an incredible amount of punishment. It seems to focus on AoE tanking, with lots of explosives and area attacks both designed to attract hate and knock around foes, but also as DPS at range if that is what you're focusing on. The Jedi Knight is a standard melee class which can either go full tank or DPS dual-wield. The damage is pretty good, even if you go Guardian, and while things went a little slower as a tanky type, I also never felt that it was going too slow or I was having to give up damage for tank, I would just leap into combat and start thrashing targets. The Sith Inquisitor was the most awkward class because it wasn't really what I was expecting. I was thinking it was going to be something more like a ranged caster with lots of long range lightning and damage dealing, but instead the most damage you're doing is when you get into melee with your lightsaber. You do get some magicy force powers that attack at range, but their damage is inferior to your lightsaber and instead they seem to be more about crowd control (On very long timers) or debuffs. The class controls very awkwardly and doesn't have any close range survival and their damage isn't all that great, making them feel more like a support class in dire need of other people (Or your companion, basically pets with personality). I didn't play enough as my class evolution after 10 for me to really speak about them much, other then the fact that they can offer a significant change in gameplay (The Sith Sorcerer supposedly focuses more on dark lightning and more "Magic" abilities while the Sith Assassin uses a double-sided lightsaber and is more like a Rogue, focused on stealth and melee abilities).
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Gnarl
Posted: Mar 22 2012, 03:11 AM


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My Star Wars: The Old Republic review came at the last moment for the previous free weekend, pretty much too late for anyone that wanted to actually play the game. Luckily it appears that they are doing a second free weekend, even longer then a weekend this time. For anyone that read my review and decided they were curious or wanted to give it a try, offering up the info.

This post has been edited by Gnarl on Mar 22 2012, 03:11 AM
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