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 Epileptic Game Design, Split out for lack of purpose
invinible
Posted: Dec 12 2009, 11:36 AM


Postinator


Group: Members
Posts: 1,785
Member No.: 183
Joined: 24-April 05



Will anybody help with deciding what button sequences should be used for the following character using no less than a 30 button sequence (a button combination only counts as 1 in the sequence) for each move, hyper move, and super move you decide to take on without repeating a used button sequence?

Can't use hold pause/menu as that is going to be use for the move Random Morph.
Can't use hold taunt as that is going to be use for the move Unmorph.
Can't use the special action "shake controller as if trying to get controller to rumble" as that is going to be use for the hyper move Disreguard Moveset
Can't use the special action "controller loses connection with the game" as that is going to be use for the hyper move Instant Mirror Maze.

Character representing Powerhouse: Jack Thomson
Brief Description: He enjoys the pain of others. He has going out of his way just to inflict pain onto others. He has study many moves to make his victims miserable. To make sure they don't hurt him when using them, he lengthen out the patterns needed to use each move. He also has a tail (d-pad down), 2 wings(d-pad left for left wing and d-pad right for right wing), and a horn (d-pad up) to attack with.
Reason for entering tournament: To beat everybody up.
Moves: Mega Fire Ball – slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, left hand/arm attack + right hand/arm attack
Thunderbolt – slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, slight backwards, slight forward, horn
Cripple – right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, left hand/arm attack, right hand/arm attack, grab with left hand/arm
Surf – jump, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, forward, left foot/leg attack + right foot/leg attack
Missiles – backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, forward, left hand/arm attack + right hand/arm attack, backwards, backwards, backwards, forward, forward, left hand/arm attack + right hand/arm attack
Lunge – slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, forward + jump
Shining Bolt – horn, turn 1 degree counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 2 degrees counterclockwise, turn 2 degrees clockwise, turn 1 degree counterclockwise
Combos – left wing + right wing, left wing + left hand/arm attack, left wing + right hand/arm attack, left wing + left foot/leg attack, left wing + right foot/leg attack, right wing + left hand/arm attack, right wing + right hand/arm attack, right wing + left foot/leg attack, right wing + right foot/leg attack, left hand/arm attack + right hand/arm attack, left hand/arm attack + left foot/leg attack, left hand/arm attack + right foot/leg attack, right hand/arm attack + left foot/leg attack, right hand/arm attack + right foot/leg attack, left foot/leg attack + right foot/leg attack, left wing + right wing, left wing + left hand/arm attack, left wing + right hand/arm attack, left wing + left foot/leg attack, left wing + right foot/leg attack, right wing + left hand/arm attack, right wing + right hand/arm attack, right wing + left foot/leg attack, right wing + right foot/leg attack, left hand/arm attack + right hand/arm attack, left hand/arm attack + left foot/leg attack, left hand/arm attack + right foot/leg attack, right hand/arm attack + left foot/leg attack, right hand/arm attack + right foot/leg attack, left foot/leg attack + right foot/leg attack
Berserker – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt
Shockwave – slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, full jump, full duck
Confusion (randomizes opponents most basic actions) – left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt, left wing + right wing, taunt
Wight Blade – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, right hand/arm attack
Earth Spike – slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, slight jump, full jump, right hand/arm attack
Psionic Blast – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, slightly forward + taunt
Hand of Fate – slightly backwards, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, right hand/arm attack
Baroque Bow – grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm, grab with right hand/arm + throw with right hand/arm
Jeweled Star Wand Attack – grab with right hand/arm, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack, right hand/arm attack
450 Splash – jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, full duck
Acid – left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack, left hand/arm attack
Level 10 Slow Attack Rate – slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward, slightly forward
Paralyze – grab with left hand/arm, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, right hand/arm attack
Turn Undead – make sure Undead are in the area (undead opponents do count), face Undead, slightly away from Undead, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, toward Undead
Armory Of The Damned – slightly forward, grab with left hand/arm + grab with right hand/arm, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, backwards, taunt
Octopus – grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm, right hand/arm attack, right foot/leg attack, grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm, right hand/arm attack, right foot/leg attack, grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm, right hand/arm attack, right foot/leg attack, grab with left hand/arm, throw with left hand/arm, left hand/arm attack, left foot/leg attack, grab with right hand/arm, throw with right hand/arm
Earthquake –
Dark Matter –
Fire Bats –
Leaf Blade –
Seismic Toss –
Rock Slide –
Megahorn –
Psychic –
Kaiser –
Faint Attack –
Rod –
Tsuruchi Exp –
Pin Missil –
The Bird –
Rend Soul –
Blessed Hammer –
Axe Throw –
Top Spin –
Charge+4 –
Sent Proof –
Shield Attack –
Poison Sting –
Light Whip –
Bite –
Pound –
Slash Claw –
Thrash –
Fire Blast –
Straight Punch Attack –
Sludge –
Power Attack –
Full Nelson –
Knockdown –
Circular Heaven Kick –
Slash –
Forward Slice Attack –
Lick –
Glide Chop –
Flame –
Ember –
Fire Spin –
Water Gun –
Tackle –
Harden –
Psybeam –
Pin Missle –
Wing Attack (different than using either or both wings to attack with) –
Fury Attack –
Drill Peck –
Thunder –
Swift –
Double Kick –
Metronome –
Double Edge –
Double Slap –
Stun Spore –
Leech Life –
Dig –
Etherel Edge –
Quizacoatl Blade –
Necroflare –
Present For You –
Kikyo's Arrow –
Grants –
Ki Disruption Bomb –
Darkness Venom –
Demonic Power –
Centaur Flare –
Turnips –
Double Kudashi –
Nitouryuu Kodachi –
Ryuu Mei Sen –
Kofuku Zettosei –
Kamahama –
Mesenko –
Beam Cannon –
Distructo Disk –
Big Bang –
619 –
F5 –
Pedigree –
Lionsault –
Pepsi Plunge –
Tombstone Piledriver –
Unprettier –
Storm Cradle Driver –
Burning Hammer –
Shin-ryuken –
Shin Shoryu Ken –
Shout To Earth –
Shin Shoryuken –
Hurricane Kick –
Tiger Uppercut –
Shinku –
Shoryu Reppa –
Hyper Moves: Force Emplosion – slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, slight duck, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Blizzard – jump, duck, spin around clockwise, jump, duck, spin around counterclockwise, backwards, sidestep right, forward, forward, sidestep left, sidestep left, backwards, backwards, sidestep right, forward, duck, jump, spin around counterclockwise, duck, jump, spin around clockwise, grab with right hand/arm, grab with left hand/arm, throw with right hand/arm, throw with right hand/arm, block, taunt, jump, right hand/arm attack
Sanctuary Battle – left wing + right wing, taunt, full forward, horn, tail, left hand/arm attack + right hand/arm attack, jump, throw with left hand/arm + throw with right hand/arm, full speed away, taunt, left wing + right wing, taunt, full forward, horn, tail, left hand/arm attack + right hand/arm attack, jump, throw with left hand/arm + throw with right hand/arm, full speed away, taunt, left wing + right wing, taunt, full forward, horn, tail, left hand/arm attack + right hand/arm attack, jump, throw with left hand/arm + throw with right hand/arm, full speed away, taunt + throw with left hand/arm + throw with right hand/arm
Comet – full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full jump, full duck + throw with left hand/arm + throw with right hand/arm
Toxic – slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt, slightly forward, taunt
Mega Ice Strom –
Aeroblast –
Meteor Mash –
Rasario Impale –
Ice Freeze Attack –
Hydro Pump –
Whirlwind –
Hyper Fang –
Body Slam –
Chaotix Storm –
Magi Inferno –
Nevermore –
Big Bang Attack –
Shuriken Storm –
Lavis Cannon –
Wind Scar –
Plasma Rings –
Eternal Darkness –
Crimson Lightning –
Blue Inferno –
Ryu-Kan-Sen Tsumuji: Dragon Flash Spiral –
Spirt Bomb –
Solor Flare –
Styles Clash –
The Bottoms Up –
Spine Buster –
Hyper Bomb –
Raging Demon –
Psycho Crusher –
Genei-Jin –
Supreme Rising Rage Flash –
Super Moves: Trinity Limit – slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt, slight jump + block + taunt
Vehicon Sonic Attack Jet – slight forward, forward, full forward, slight jump, jump, full jump, left hand/arm attack + right hand/arm attack, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, full forward + full jump + throw with left hand/arm + throw with right hand/arm
Super-Energy Expulsion – turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, taunt, turn around clockwise, turn around counterclockwise, left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Burst of Gravity – taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, taunt, grab with left hand/arm + grab with right hand/arm + throw with left hand/arm + throw with right hand/arm + left foot/leg attack + right foot/leg attack
Cho-Chohissatsuwaza (kills rather than knock out opponent) – switch to crawl mode, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, circle opponent counterclockwise, circle opponent clockwise, cancel crawl mode + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
100x big bang kamehameha –
Solid Crush –
Smite Attack –
Solar Beam –
Super Fang –
Heaven's Punisher –
Omega Flare –
Ice Age –
Anima Overkill –
???? –
Holy Fire –
Dark Matter –
Black Hole –
Self Destruct –
Vertebreaker –
Zanku Hadouken –
Shungokusatsu –
Super Physco Crusher –
Most likely victory quote: So, who whats me to beat them up next?

I will be posted the final results for this character here: 3-D Attics.
Top
Red Silvers
Posted: Dec 12 2009, 11:39 AM


Emperor


Group: Members
Posts: 15,536
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Joined: 13-October 04



QUOTE (invinible @ Dec 12 2009, 05:36 AM)
Will anybody help with deciding what button sequences should be used for the following character using no less than a 30 button sequence (a button combination only counts as 1 in the sequence) for each move, hyper move, and super move you decide to take on without repeating a used button sequence?

No.


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"Taku and Red Slivers have been phenomenal healers compared to what I've experienced in PUGs in the past. They are the great reason why I'm still playing today. " - HC Bailly

Alas, Red Silvers, He set out to save the day
by attacking that vile spider but he just got in the way
Not being a very good fighter, Sir Brickroad cried out in despair
and cut down Mr. McDohl, He yelled "This game is so unfair!"
And died in that deep dark hole
-ThePancakesGuy

user posted image
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Grandmaster Jogurt
Posted: Dec 12 2009, 04:27 PM


Too few posts for a custom title


Group: Group: Group: Group
Posts: -1,649
Member No.: 2
Joined: 6-August 04



I like the attack that requires you to do two dozen complete jumps in a row before you even start pulling it off.


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user posted image user posted image -- Let us all study the Panzer and grow into beautiful, healthy women! --
-- 100+7 --

Arc: Can I ship you and FZ?
Forever Zero: I should never talk while I wank.

Arc: Are your panties still hazardous?

You awake in a 10x10 room.
CHAPTER 2.05 2010 10 12
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MikePB
Posted: Dec 12 2009, 05:10 PM


Geekomancer


Group: Demi-mod
Posts: 25,701
Member No.: 30
Joined: 8-October 04



tl;dr


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QUOTE

I say! What a wonderful butler. He's so violent!"
--The Fourth Doctor - City of Death
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mordain
Posted: Dec 12 2009, 05:59 PM


Codewalker


Group: Moderators
Posts: 40,831
Member No.: 72
Joined: 13-November 04



I like the one that requires about fifty one/two degree turns back and forth. I think it should be called "Help I'm suffering an epileptic fit and can't put down the controller to take my medicine".

Also, invinible? What the hell is wrong with you? (to everyone else: Yes, stupid question, I know I know) This is not the place for crap like this.


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Live and learn - or die and teach by example.
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Knight
Posted: Dec 12 2009, 06:15 PM


Guru of Magic
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Group: Admin
Posts: 10,128
Member No.: 1
Joined: 5-August 04



Moved. Maybe someone will take a hint.


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Bleep! Expletive deleted. Bleepity-bleep-bleep. Frak!
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mordain
Posted: Dec 12 2009, 06:16 PM


Codewalker


Group: Moderators
Posts: 40,831
Member No.: 72
Joined: 13-November 04



A ha ha ha ha, oh Knight, forever the optimist.


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Live and learn - or die and teach by example.
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Spriteless Girl
Posted: Dec 13 2009, 06:55 PM


Sage


Group: Members
Posts: 7,317
Member No.: 22
Joined: 6-October 04



What would you hope to achieve with this game? I find having a goal in mind makes things easier to plan.


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At any given moment it's hard to remember the headspace of every other given moment. But I live in space a lot.
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Algasir
Posted: Dec 14 2009, 04:31 AM


Green hair!


Group: Members
Posts: 30,752
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user posted image


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user posted image
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Grandmaster Jogurt
Posted: Dec 14 2009, 04:33 AM


Too few posts for a custom title


Group: Group: Group: Group
Posts: -1,649
Member No.: 2
Joined: 6-August 04



That's only 21 button presses. You need 9 more for it to count!


--------------------
user posted image user posted image -- Let us all study the Panzer and grow into beautiful, healthy women! --
-- 100+7 --

Arc: Can I ship you and FZ?
Forever Zero: I should never talk while I wank.

Arc: Are your panties still hazardous?

You awake in a 10x10 room.
CHAPTER 2.05 2010 10 12
Top
mordain
Posted: Dec 14 2009, 05:06 AM


Codewalker


Group: Moderators
Posts: 40,831
Member No.: 72
Joined: 13-November 04



Just add nine -> at the beginning, and you're set!

Actually, just replace everything with -> except the very last, and you're set.


--------------------
Live and learn - or die and teach by example.
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Knight
Posted: Dec 14 2009, 05:48 AM


Guru of Magic
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Group: Admin
Posts: 10,128
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Joined: 5-August 04



The most complicated game combo that I've ever actually performed:

Down-Forward; Up-Back; Forward; Down; Down-Forward; Down-Back; A+B.


Edit: It should be noted that that's a grab attack, so you either have to be inhumanly fast, or start inputting the combo expecting the enemy to be toe-to-toe with you several moments later.


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Bleep! Expletive deleted. Bleepity-bleep-bleep. Frak!
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Darth Sonic 66
Posted: Mar 7 2010, 07:07 PM


Regular


Group: Members
Posts: 308
Member No.: 1,202
Joined: 7-March 10



Hey, at least ya got ta respect the effort, lads and lasses. The op post must have been at LEAST 5 pages long!! I never knew Jack Thompson was such a monumental badass!!!

That being said, it's this kind of over complicated crap that is the reason I don't play fighting games.....


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QUOTE (stormwalker628)
She's going to give anti-hugs from the inside!

The fact that there exists a context in which this statement makes sense simultaneously reassures and terrifies me...
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Alan Bates
Posted: Mar 9 2010, 03:08 AM


Transcendent


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Joined: 7-October 04



QUOTE (Knight @ Dec 14 2009, 01:48 AM)
Edit: It should be noted that that's a grab attack, so you either have to be inhumanly fast, or start inputting the combo expecting the enemy to be toe-to-toe with you several moments later.

I never could do Zangief's spinning piledriver.
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LuppyLuptonium
Posted: Mar 9 2010, 03:33 AM


Transcendent


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Posts: 20,090
Member No.: 6
Joined: 29-September 04



Yeah I DO play fighting games... Inv.... serious;ly dude? are you kidding me?

Most fighting games have a few simple directional cues and they work... Inv wants to pee on one of my favorite genres..... And that move should only be a quarter circle back + P.... or maybe hold back for 2 seconds (to charge) then forward and P.

Inv if you want to continue down this path, I will be forced to match fists (posts really) with you in a very ungentalmanly manner. Or you know as much as I could do that on a public forum without making everyone angry and getting banned.

Edit to Alan: Try a Japanese stick. those things are much easier to use than the american standard ones and it makes 360 movements a piece of cake.

This post has been edited by LuppyLuptonium on Mar 9 2010, 03:35 AM


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Alan Bates
Posted: Mar 9 2010, 04:44 PM


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QUOTE
Edit to Alan: Try a Japanese stick. those things are much easier to use than the american standard ones and it makes 360 movements a piece of cake.

No thanks. I can live without using Zangief's special moves if it means not having to buy a new controller.

This has actually given me an idea though ...
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Algasir
Posted: Mar 9 2010, 07:27 PM


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QUOTE (LuppyLuptonium @ Mar 8 2010, 09:33 PM)
Edit to Alan: Try a Japanese stick. those things are much easier to use than the american standard ones and it makes 360 movements a piece of cake.

Problem is, Japanese sticks are kinda small.

Zing!

...I need to get ready for work, now.


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