Title: You won't see me coming...
Drakkar Windrider - June 21, 2006 08:22 PM (GMT)
The background:
A pleasure planet, highly advanced in every respect, where the nobles and merchants can enjoy any pleasure, from films to opera, and of course do business...
A famous noble, owner of a great number of shares in the planet, invites members of the highest noble and merchant houses in the planet to spend a few days in his fabulous mansion. Displeasing him is not exactly a good idea...
The characters:
The representatives of the main, more powerful families in the planet, whose power extends through whole planets, or even systems. But of course, they are not stupid, and having spent so much time in a planet ripe for assasination opportunities, they have learnt a few things about killing and defending themselves....
The environment:
A world of resources without limit. Fountains with a hundred angels spewing water, holographic screens in halls depicting the newest ship built by a famous ship architect, rich ornamentation and decorations everywhere...
The premise:
The PCs are the nobles and merchants summoned to the powerful host's mansion. Their families have set goals for them to accomplish, seeing how this is a great chance for them to be carried out. Anything goes. Negotiation, intimidation, blackmailing, investigation, even assassination, all of them are possible now... although it will have to be up close and personal...
But it needs to look like an accident...
The system:
Completely narrative, the PCs must provide a full bio of their characters, with two faces. One face of the bio will be visible to everyone, and it will include a vague/undeveloped bio that fits the character, together with a "rumours" set. These "rumours" are qualified as almost true, probable, and hardly known. For example, a character's penchant for grandiosity can be true, authority over most hive gangs in a planet could be probable, and drinking the blood of his enemies' gushing necks is hardly provable, or even probable.
The idea is that each character is vague enough to have facts known about them, and rumours said about them that might, or might not be true.
The unseen side, is that of "skills". Each character can have one special skill, and one item used proficiently. The skill can be offensive, or defensive (using poisons, being an exceptional marksman, having superhuman reflexes, having an abnormal amount of cleverly-concealed bionics, etc...). The item could be a hidden weapon, or something that could be used as a weapon, and it would normally fit the character's appearance, as well as complement their skill (a marksman would have a pistol, but this doesn't mean he couldn't have a knife on him instead...).
The point here is giving the character a chance in assassinations, be it killing or avoiding being killed. In this RP, the assassinations will be up-close and personal, and between people that would normally not kill someone... with their own hands.
How it translates into the RP:
Each important room/zone in the mansion (Dormitories, Main Hall, Library, Gymnasium, etc...) gets its own thread. Whenever a character enters or leaves a marked zone, the PCs must write in bold that they /enterleave the zone. If the PCs wish to carry out an action in a zone non-specified (the corridors, for example), or they wish to do something hiding it from the other players despite being in the same zone (a character taking something from a room with another character standing close), the PCs will PM the GM and tell them what it is they wish to do.
It will be up to the players to devise a strategy, physical or psychological, to achieve their goals. For example, if a character is to kill another, he might take one item from here, and one from there, to improvise a weapon. Or they might try to synthetise a toxic substance out of a plant...
Opinions? Ideas? Suggestions?
(And yes, the title of the game is that of the Ending song of "Gankutsou", an anime loosely based on the Count of Montecristo novel)
TheDarkApostle - June 21, 2006 09:00 PM (GMT)
So many plots that's taking form in my head now :ph43r:
I'm in :D
Drakkar Windrider - June 21, 2006 09:09 PM (GMT)
Woah, hey, this is the discussion, not the Roll Call.
Just think of the problems that might arise, and how to solve them.
Also, just in case someone wondered, I do not intend to run this myself... mostly. :ph43r:
TheDarkApostle - June 21, 2006 09:11 PM (GMT)
Yeah, I know this isn't the Roll Call, why do you think I didn't type up a Bio? :lol:
Nah, jsut saying I'm in no mather what :P
Captain Seato - June 22, 2006 02:34 AM (GMT)
I'm debating whether to name my character the 'Count of Monte Crisco' or 'Count de Money'.
ElvenSlurpee - June 22, 2006 02:47 AM (GMT)
I love, love love, the idea, but I kinda get this feeling about the assassinations; it seems to simple. Maybe since you just addressed it with a sentence or two, or maybe it's a genuine feeling - but I still feel like it's too simple.
Players would spend time strategizing their 'hit', and then go ahead and do it. What might take a week, real time, of planning would play out in a matter of two to three posts. Or so it seems. That could be the point of the RP, and I'm just missing it in that sea of orgasmic ideas.
--
Now, do you really have to kill the other people? I mean, what I understand, it's not all about the assassinations. If you can persuade someone to do what you need, then you would have no reason to kill them. Is that the premise of the game? To weasle, wiggle, and nudge the other players into doing what you'd like? If so - I love it, even more so.
Suggestions? Uh... Start.
Drakkar Windrider - June 22, 2006 08:17 AM (GMT)
The GM takes a few goals (assassination, stealing, whatever), throws them in a hat, and picks them out at random giving different characters a goal. If a certain goal would contrast too much with a certain character's background, then it is shifted to the next character more prone to this.
The focus doesn't need to be assassination, but when someone dies, this will become a politics-laden Cluedo game, I bet... and it sounds cool. ^^
TheDarkApostle - June 26, 2006 08:26 PM (GMT)
Um.. Is this going to develop further or something?
Drakkar Windrider - June 26, 2006 10:26 PM (GMT)
Mister, I'll clear something.
Every single RP I talk about in Roleplay Discussion... it is my intention to have them run one day. "Tyranid", "You won't see me coming", and "Godzilla 40K", I intend to have them all done some day.
(After I get back from Great Britain, actually...)
Jarhead_JR. - June 27, 2006 04:51 AM (GMT)
The point of this place TDA is to work out all of the kinks. If you dont do that then a rp will never work out.
freebooter - August 7, 2006 10:59 AM (GMT)
It sounds like a good idea but i would be far too tempted to grab a shotgun and do the rounds of everyones mansions.
Subtlety is not a feature many asociate with me...
In fact, thats why i normaly play mercenaries cause you don't have to worry about the aftermath. As long as you get paid alls good...
Drakkar Windrider - August 7, 2006 11:59 AM (GMT)
No mercenaries. This is strictly a Nobles affair. Everyone is in the same mansion, everyone has a goal to reach, and everyone has a week in-game to achieve it...
freebooter - August 8, 2006 07:46 AM (GMT)
Mercenaries have a nobility of their own...
Who am i kidding?