Title: Text Adventure
Commissar Molotov - July 27, 2008 11:51 PM (GMT)
This is just a question I was curious about. Does anybody here know anything about interactive text adventures? Like Zork and other old games? I remember playing one a billion years ago that was about escaping the Titantic.
I'm curious as to whether any of you guys remember them. Do they have any relevance in a society where we're so used to the latest uber-super-graphics?
Brother-Librarian Akritedes - July 28, 2008 01:07 AM (GMT)
There's always
NetHack, although it's only
technically pure text if you play in the original format. Can't say I ever played any other games like it, though.
Paradox 01 - July 28, 2008 01:41 AM (GMT)
| QUOTE (Commissar Molotov @ Jul 27 2008, 04:51 PM) |
| I remember playing one a billion years ago that was about escaping the Titantic. |
Was that Douglas Adams' Starship Titanic? I played that years ago, along with one or two others on my old Commode 64.
As for text games vs graphics, I think the text-only games force you to use your imagination a helluva lot more.
Which is probably why they wouldn't be popular these days. Most people (read: kids) don't like to think.
Drakkar Windrider - July 28, 2008 08:47 AM (GMT)
I donīt see anything wrong with text adventures. Sound pretty cool to me, although I donīt remember playing any that was really elaborated.
That said, I do remember playing a 2D SNES videogame on the ZSnes emulator that was about escaping a sinking ship. Sink or Swim, I think its name was (aka S.O.S ). The fun in that game was the details: You had a time limit that got shortened every time your character fell unconscious (which happened every time you fell off a great height, or something fell onto your head), you could rescue other survivors, and you had different characters to choose from to play (which made some survivors easier to rescue than others, and also gave you teh mad propz if you rescued those specific survivors that were known by the character).
And then, there was the REALLY funny detail of the ship turning around now and then. I mean it would turn a number of degrees in one direction or another, which made the game incredibly dangerous. You could be climbing a ladder, then hear and see the rumbling and trembling of the boat as it prepared to turn... and start climbing down furiously fast just in case the ship turned towards you instead of towards the ladder, causing you to lose your grip and fall, which could cost you not only the unconscious time, but reaching the zone you were trying to get to.
Commissar Molotov - July 28, 2008 11:20 AM (GMT)
I've been reading a lot about them recently, and I've downloaded a lot of literature around them - it seems relatively straightforward to create one, though it requires learning a new coding language.

I think you're right, Doc, that it requires a lot of imagination, but I think it can work really well. After all, people still buy books. This lets you control a lot of the action.
Drakkar Windrider - July 28, 2008 12:01 PM (GMT)
Are you thinking what I think you are thinking...?
Commissar Molotov - July 28, 2008 12:29 PM (GMT)
What do you think I'm thinking? :)
Drakkar Windrider - July 28, 2008 02:16 PM (GMT)
IīM NOT DOING THAT ROUTINE, MOL!
I thought you were thinking of doing a DI text adventure.
Captain Seato - July 28, 2008 03:04 PM (GMT)
| QUOTE (Drakkar Windrider @ Jul 28 2008, 10:16 AM) |
| IīM NOT DOING THAT ROUTINE, MOL! |
:rolleyes: