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| Commissar Molotov |
Posted: Apr 20 2007, 09:49 PM
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![]() Wordsmith Group: Admin Posts: 3,848 Member No.: 2 Joined: 20-November 04 |
This is something Jim and I have been working on in order to work things out and provide us with a bit of information. It's a lot of information, and we'll be trying to distill it so that it makes as much sense as possible for you guys.
583.M41:
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| Commissar Molotov |
Posted: Apr 20 2007, 10:54 PM
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![]() Wordsmith Group: Admin Posts: 3,848 Member No.: 2 Joined: 20-November 04 |
WORLDS IN THE 'VALTHOR CHRONICLES' CANON
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| J. Black Fraser |
Posted: Apr 23 2007, 08:25 PM
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![]() The Artist Formerly Known as Eddy the Friendly Rasta. Group: Admin Posts: 757 Member No.: 284 Joined: 4-April 07 |
Beneath the estate of Omen Exodus sprawls a massive subterranean network of chambers and tunnels, dank and ancient-looking. Despite all surface appearances, and the vast array of defences throughout the estate, this network is the true defence of the identity of Erasmus Valthor.
The tunnels are arranged with the limitations of the human mind taken into account, and have a number of misleading turnings, junctions and armoured doors, some that lead in circles, others that lead to empty dead ends. Hidden technology projects holographic hallways and false walls, all intended to generate enough time for defenders to secure their position and/or escape. The labyrinth is primarily a diversion, however, and the true purposes of the underground network lay deeper still within the ground. Accessible directly from both Valthor's study and the observatory, and indirectly from a number of secreted passageways in the mansion and surrounding grounds, the 'cave', as Valthor has been known to refer to it, contains the true fruits of his labours. Alien artifacts and databanks fill antechambers to the huge, dome-shaped room, while the cave itself contains powerful relics and trophies of huge significance to the Inquisitor. It is here that he keeps his full set of Astartes-type power armour, gleaming black and shining gold with a shielded version of the Second Book of Macharius tied securely to the chest plate, open at a page containing litanies praising a Golden Age of the Imperium. Other Inquisitorial markings litter the armour, but it is still immaculate (predominantly due to the fact that Erasmus Valthor has never worn it). Other artifacts include a shattered and dead Eldar soulstone, which Valthor believes to have once been attached to a Wraithlord, and a number of books containing accounts of the Eldar and the Inquisition that many of a more puritanical nature would find borderline blasphemous and heretical. Also stored within the cave are Valthor's own personal records. His complete history, findings and beliefs are written down in intricate detail within vast tomes, as well as those of his predecessor, Lexicus. Erasmus has allowed Tech-Priest Lycon, by far his most trusted companion, to convert some of the writings into datafiles for easier and more secure storage, but to date, only a fraction of the works of the Valthor line of Inquisitors has been translated from the private language of the line and stored within the vast databanks. --------------------
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| Commissar Molotov |
Posted: May 18 2007, 11:47 PM
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![]() Wordsmith Group: Admin Posts: 3,848 Member No.: 2 Joined: 20-November 04 |
Venthis Sector
Venthis Sub-Sector
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| Commissar Molotov |
Posted: May 18 2007, 11:54 PM
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![]() Wordsmith Group: Admin Posts: 3,848 Member No.: 2 Joined: 20-November 04 |
Althenian Sector
Illyurian Sub-Sector
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| J. Black Fraser |
Posted: Jun 4 2007, 02:15 AM
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![]() The Artist Formerly Known as Eddy the Friendly Rasta. Group: Admin Posts: 757 Member No.: 284 Joined: 4-April 07 |
Dantea
Dantea is a world that has only been partially sucessfully terraformed for human habitation. Domed hives cluster like boils on the surface about the two initial landing points of the colony ships, centuries ago. The rest of the surface is littered with tall, needle-like irregular grey spires, constructed by a 'society' of arthropodic creatures. The insectoid conglomerate ranges from creatures the size of a domestic cat, to giant beetles that have been known to tear apart a Chimaera tank. As is their divine duty, the human natives of Dantea have taken to fighting the arthropods by gun and by flame, holding back the creatures from encroaching on the cities, and slowly expanding the human territory. The local militia have taken to using flamers in great numbers to purge the titanic hives. The majority of armoured vehicles are classified as Hellhound variants on the Chimaera chassis, and given the toxic air outside the domes, all the footsoldiers wear flameproof airtight suits. The arthropods have only been witnessed to kill in defence of their hives, however myths and rumours run rampant. Everyone knows a cousin of a friend, or a friend of a cousin who saw a bug attack and drag off an innocent for their sick, alien ways. --------------------
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| The Archivist |
Posted: Jun 6 2007, 03:06 AM
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![]() Font of Knowledge Group: Admin Posts: 1,000,006 Member No.: 262 Joined: 29-September 06 |
![]() 'The Ryssith are strong, reptillian, warlike creatures. Young Ryssith hatch from eggs and have the ability to regenerate limbs, as well as a greater propensity for climbing and using all four limbs as legs. Older Ryssith have been witnessed with missing limbs or prosthetic replacements, suggesting this ability is lost with maturity. Other physiological differences include the more upright, humanoid stance Ryssith adopt with age. The Ryssith eye appears to be suited for recieving light further down the electromagnetic spectrum than humans. This would seem to make them far more adept in lighting conditions that would impair normal humans, both low levels and extreme brightness of visible light. Generally the colouration of the iris is a bold golden yellow, although minor variations are possible, further study is required. Ryssith skin is very strong and durable, the main part of which is flexible, leather-like coating for their muscular structure. Thicker, heavier, stronger plates of growth appear over the head, back and shoulders, giving the Ryssith natural armour that can shield them from otherwise crippling damage. It would appear that, as with some reptiles, the Ryssith shed their skin on a number of occasions during their lifetime, presumably to accomodate for growth. There appears to be no set colouration of Ryssith skin. Personal experience has led me to witness specimins with grey skin and dark red growth plates as well as those with a sand-coloured skin with darker brown growth plates. Unconfirmed mentions of xenos matching the general descriptions of Ryssith have also made mention of aquatic blue, maroon and pale/white colourations. At present, I am attempting to confirm these reports. There are two forms of organisation/social structure to the Ryssith. Nestworlds and Warbands. Nestworlds are planets inhabited by a 'queen' female, who lays eggs in batches, or spawnings. (See attatched file on ET-94202, designated 'Kelvin'). Warbands are tribes of males united by a male figurehead, usually a veteran warrior with decades, perhaps centuries of experience over many of the other members. Often many males from a spawning will leave their nestworld to join a single nearby warband, although the decision of allegiance is far more complex than a simple convenient affiliation, as explained by the hypothesis below. A male Ryssith's opportunities for breeding with a 'queen' female relies on its prestige. It is possible that this race has evolved for the females to be attracted by the strongest example of a Ryssith, with great accomplishments and authority. Warbands take the vast majority of the life of a male Ryssith, and during that time they gain experience, earn prestige and try to prove themselves to be of strong genetic material. For one male in the warband to gain kudos is for the entire warband to garner respect and acknowledgement. While an elder Warleader may be a champion of the race, undefeated in battle, if the warband he leads has little by way of accomplisments or prestige itself, he will not be chosen. Equally, a warband that gains great respect for itself may in turn be weakened by a poor warleader. Some Ryssith have been identified roaming independently, or in very small groups of three to six, often acting as bounty-hunters or guns-for-hire in more lawless areas of the sector. While this would seem to counter the notion that they rely on group prestige, it is entirely possible that, as with any society, there are dissidents, outcasts, nonconformists that opt for another method of living. While they do posess significant signs of technology, much of the advanced equipment witnessed in the posession of Ryssith warriors is of other xenos manufacture. Attatched are files on artifacts personally recovered from Ryssith cadavers. In short, these include modified pulse rifles associated with Tau technology, photon rifles similar to those recovered from Kroot, monomolecular blades often associated with the highest quality blades of human manufacture, composite armour created from materials available outside of the Imperium as well as within, and numerous devices and trophy-like objects linked to a variety of races, as well as many currently unidentifiable. As well as this 'borrowed' technology, the Ryssith also have a formiddable array of weaponry and equipment that is, as far as I can tell, entirely of their own design and manufacture. The most common examples are the flechette weapons used as personal firearms and the incredibly heavy, solid warblades. The precise appearance of these weapons varies (I would speculate that this is related to the home nestworld of the individual Ryssith concerned, although this is a lack of evidence to support this theory sufficiently). Generally, the flechette weapons are approaching the size and weight of an Imperial heavy bolter, consisting of two barrels, either over-and-under or side-by-side, a detatchable box/drum magazine, a body containing the firing mechanism (often very square in appearance) and a pistol grip designed for the Ryssith's six-fingered hand. Samples of these 'native' weapons have been sent off for study by the Adeptus Mechanicus and the Ordo Xenos Venthis, however I have experts working on artifacts under my own supervision. Thus far, it appears that the flechette weapons operate by using a sudden, tremendous amount of kinetic energy to launch a sabot containing flat, arrowhead shaped shards of metal. These appear to follow a regular design, although experimentation has shown that sabots can be created containing a variety of other ammunition and still work very effectively in the weapon. The warblades vary in overall shape considerably more than the flechette weapons, recovered examples being rectangular, elliptical, curved, serrated and axe-like, however all follow the same design premise whereby the warblade is never particularly sharp, and more damage is caused by the sheer, crushing weight of the weapon being brought to bear. The metal used is an iron composite, consisting of a very high mineral content. There are variations in the exact components of this mineral addition to the metal, however I believe these are simply down to locally-available materials at the time of the weapon's forging. Ostensibly, and with considerably more study, I believe that it may be possible to discern an individual's nestworld of origin, and potentially the location of that nestworld through study of that individual's equipment and colouration. The average Ryssith will stand anywhere between 1.5-2.1 metres tall, with a tough, scaly hide that serves to protect it from attack. Anatomically, the Ryssith is both heavier and stronger than a human, this is attributed to their denser bone and muscle mass as well as the difference in dimensions. At this point in time, it is impossible to estimate the population of Ryssith within Venthis. Their part-nomadic, part-nesting, split society, vast spawnings and potentially long lifespans all make any numerical presumption worth little more than a guess. What can be asserted, however, is that the Ryssith are a threat to the peace and stability of Venthis, as well as a greater potential danger in the eyes of the Holy Imperium of Man.' - Extracts from 'The Ryssith Race' , Index Xenologica Venthis, authored by Inquisitor Erasmus Valthor. |
| Brother-Librarian Akritedes |
Posted: Sep 30 2007, 05:04 PM
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![]() Cynic. Group: Members Posts: 4,230 Member No.: 60 Joined: 2-January 05 |
I think I asked the same thing when they were in their infancy. He said no, but they draw a significant influence from them. They seem to be a weird Predator/Trando/maybesomethingelse hybrid.
-------------------- Sarcastic? Me?
Official DI Cynic and Reformist. Pariah. Awaiting the coming of the final Great Hypocrisy. Nascent Hearn. |
| J. Black Fraser |
Posted: Sep 30 2007, 07:19 PM
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![]() The Artist Formerly Known as Eddy the Friendly Rasta. Group: Admin Posts: 757 Member No.: 284 Joined: 4-April 07 |
To reveal the origins of the Ryssith would be to shatter the magic of these terrifying alien beasts
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| Heru |
Posted: Sep 30 2007, 11:35 PM
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![]() Scribbler Group: Members Posts: 137 Member No.: 304 Joined: 5-September 07 |
Not really it helps give insight into the original thought process, and encourage further discussion when you are on the same track. -------------------- |
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| J. Black Fraser |
Posted: Oct 1 2007, 09:52 AM
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![]() The Artist Formerly Known as Eddy the Friendly Rasta. Group: Admin Posts: 757 Member No.: 284 Joined: 4-April 07 |
It was worth a shot. At the very beginning the "reptilian Ryssith" were just an afterthought, a throwaway line. Essentially I pictured Trandoshans for 40K, but after M'star and I decided to develop them into a thought-out race, the influences have grown vastly. Trandos, Gorn (Star Trek), Predators etc. started off as influences, but since then they've grown quite exponentially, and the best way to explain them would probably be to say "what if dinosaurs had evolved like humans?"
The Ryssith have outgrown their original influences and are very much a race in their own right nowadays, and I really ought to get on and finish Valthor's report on them. That said, I have an essay on the Hebrew Bible to write this week, so we'll see. --------------------
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| Heru |
Posted: Oct 7 2007, 03:02 PM
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![]() Scribbler Group: Members Posts: 137 Member No.: 304 Joined: 5-September 07 |
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| Commissar Molotov |
Posted: Oct 25 2007, 12:57 AM
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![]() Wordsmith Group: Admin Posts: 3,848 Member No.: 2 Joined: 20-November 04 |
Ridiculously late to the thread, but still: -------------------- + D E I + C A S T I G A T O R +
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