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Posted: Jul 2 2008, 11:42 PM
Member No.: 234
Joined: 4-May 06
Behind Enemy Lines Act I
HoundofOrion- Sergeant Druss McDun- Squad IC
***ezma- Master Corporal Ilian Essen- Squad 2IC- KIA
Jarhead_JR.- Grenadier Simon Grater II- Close Support Specialist
***warsmithazrael- Grenadier Hank "Heart Burn" Johnson- Flamer Specialist- Executed for failure to fulfill his duties
***Seraphim- Grenadier Ophelia Winters-Medic-KIA-Immolated by XV-84 crisis Batlesuit
***Henchman- Corporal Karl Pulaski- Plasma gunner-KIA-Beheaded by Aspiring Champion Vrak, Aspirant of the Word Bearers, Servant of the dark gods united.
The Emperor's Penguin- Lt. Nathaniel Gawin- Moracren Imperial Guard Officer
Name: Druss McDun
Height: 5' 5"
Eyes: Dark Green.
Hair: Red, Shaved head and face.
Extra: Stark Blue Tattoo's run over left side of his face and down his body.
General Appearance: Druss is a consumate professional in his duty, though his appearance doesent always reflect as such. He clips extra grenades anywhere he can, extra ammo, weapons, in fact anything he thinks will help him execute his mission is usually attatched in some way or buried in his pack. He is a survivalist, and learned long ago that having too much was always better than having too little. Despite his sometimes slightly bedraggled exterior, his armour is always in good repair and equipment in perfect working order.
Background: Druss is from a feudal world that had only just barely reached black powder technology. He had been one of his lords personal guards, having distinguished himself in battles waged between the warlords of the planet. When his lord was assassinated, Druss was cut loose. The Imperial Guard took many of the previously indentured men, most of which going into their own regiment. Druss' history however showed him to be worthy of special training and was quickly transferred to the Schola Program. Druss takes pride in his rank and his squad, despite some of them having less than desirable social traits. He is a stern leader, and brooks no idiocy from those under him, expecting obedience and proffesionalism. He is not always kind and does not usually show affection, though he looks after the men under his command with complete and total dedication.
Equipment: Carapace Armour, Combat Blade, 2x Frag Grenades, Basic Field supplies, Bolt Pistol and Power Sword (Scottish Cutlass).
Name: Ilian Essen
Height: 180 cm
Weight: 10 1/2 stone (I'm English, and terrible with all other forms of weight)
Eyes: Blue/ grey. Very deep
General Appearance: A bit disorganised and scruffy, but overall neat. Clean shaven most of the time, but during long battles he lets it go crazy. He is quite muscular and lean. Wide-set shoulders help him have an impressive physique which is frightening to enemies yet comforting to allies. His long straight hair is quite odd as it looks out of place among the many crew cuts and clean shaven heads of the Imperial forces, but it has never stopped him getting the job done.
Background: Born on a planet near Moracren, he looked up to the Imperial soldiers from a young age. At his first opportunity he took a passenger shuttle to Moracren and enlisted in the Imperial Guard. He excelled at basic training, and was enlisted into further training as a stormtrooper. Becoming a storm trooper at the young age of 25 made his heart swell with pride, and he launched into all his duties with vigor. His beautiful dream was soon to be shattered, as he was plunged into armed combat against teeming hordes of orks. On his homeplanet, and ork infestation had taken place, and his squad along with other Imperial forces was sent to quell it. Unfortunately due to bad communications, and bad intel, the squad he was in became surrounded. A long battle took place in which he slowly watched his comrades die, one by one, repelling the ork attacks. A lot of these were people he had trained with for years upon years. He fought as hard as he could, and when reinforcements arrived, they found they ragtag remants of the troops surrounded by corpses piled as high as the walls of the bunker they were in. Even that didn't completely stop Ilian's nature towards his work. He is as diligent and as pround as ever. Since then he has completed many missions and his recent experience against Tau forces has proved invaluable to his survival so far, as he has learnt the true meaning of stealth on the battlefield: Avoiding high powered sniper rifles and burst cannons as he dives between cover has taught him a lot.
Equipment: Carapace armour, 2 frag grenades, a combat knife, and basic field equipment. binoculars, canteen, minimal field dressing, ammo.
Hellgun and autopistol.
Name: Simon Grater II
Height: 5'11" tall
Weight: 185 lbs.
Eyes: Light blue
Hair: Blond, bald on the sides and back, top taken down to a centimeter high.
General Appearance: Simon holds some bulk to his body. He is mostly muscle from working out in the physical fitness section of the base when not on patrol. He has a strong jaw line and set in eyes. His featurs tend to look like stone when he is at attention in inspections.
He wears the normal Guard uniform and armor. He lost his helmet in the crash and has a some scratches about his head and face. His right sleeve was slit open along with some blood oozing out slightly from a deep scratch. But nothing more than this.
Background: Simon grew up on a Feudal world. battles happened and he had whitnessed a few himself. mostly swords and clubs. It wasnt until the imperial guard came through and recriuted all of the boys and teens for enlistment. He was 20 when he left.
After he was done training his conscription started. He was put on a abandoned world with little stratigic value. There feral orcs were in the forests. He hadn't experianced any real fighting. A few skirmishes during his patrols but nothing to say that was very dangerous.
When his unit was shipped out to a civilized world he saw nothing but people. He ran patrols and guard duty for the longest time. When he thought it wasnt going to get any better a small war broke out on the planet. Imperial forces ran into rebel rogues. Simon entered his first and only feirce battle here. During the retaking of a city he was sweeping homes. In his twelve man squad two of his freinds were hit and killed. As they dodged sniper fire and morters he franticly tried to keep up with the rest of his squad.
After losing them he laid low in a basement of a building. When rebel forces were trying to get him he fought them all off. Eventually running out of ammo and resorting to his knife. He recieved few wounds, mostly cuts and bruisses, and two shrapnel peices to the arm.
After this his unit was again transfered now to Moracren. He has been on a ship since his transfer.
Equipment: Carapace armourm, 2 frag grenades, 2 krak grenades, a combat knife, and basic field equipment. IE. binoculars, canteen, minimal field dressing, ammo. Shotgun on a strap made of leather and an autopistol.
Name: Hank "Heart Burn" Johnson
Height: 5' 4"
General Appearance: The first thing noticeable about Heart Burn Johnson isnt what he looks like but what he smells like. No matter how many times he is forced to shower he still reaks of fuel. Be it the fuel to light fires, drive tanks or even to the fuel of his flamer. He always reaks of the stuff, much to the annoyance many of his squad mates.
He stands roughly five foot four however he looks far wider then he does taller due to his two hundred pounds of raw muscle. Lugging around the tanks for the flamer and the unit itself is a hassel to begin with but Johnson manages. He keeps his head shaved however he does grow a beard that lasts for a while until it catches on fire and he has to put it out.
He wears the normal fatigues of the storm troopers however most of his equipment becomes dirty faster then others of the unit due to use of his flamer. His iconic trait however is the stub of a cigar that is always in his mouth, either lit or chewing on it almost anyone can identify him from smell alone.
Background: Hank grew up on fuel farm deep in the sector, the planet a major exportation for the fuel biproducts that the Imperium dranks by the trillions of barrels a day. As a young child his affinity towards fire was noticable from the start and by a young age he was experimenting with fire and its effects. Soon however in a disaster that costed him his family he wound up in the Schola Program, an orphan, ready to be swallowed up by the meat grinder that was the Imperial Guard. The instructors quickly realized the abilites that Hank possessed and as such inducted him into the Storm Trooper training. From there his powess with the flamer became almost legendary.
Now however with his crash landing on the planet he has to prove to everyone that he can continue to keep up his abilites as they are put to the test.
Equipment: Carapace armour, 2 frag grenades, combat knife, basic field equipment, hell pistol, flamer
Name: Ophelia Winters
Height: 5' 2”
Eyes: Light violet
Hair: Dark Brown
General Appearance: Ophelia has the light violet eyes and nearly translucent pale skin of her Cadian father, and her mother’s dark brown hair. She has a fresh, innocent-looking face, which is not surprising, considering her age. Her uniform is the same as that of the other stromtroopers, but she has a white badge with a red cross on her right shoulder. She totes around a large bag with a red cross stitched onto the side that contains all kinds of medical gear.
Background: Her father was a Colonel of the Cadian 12th and her mother was a young woman from the war zone where Ophelia’s father was fighting. They had a brief romance, and he died in battle heroically protecting the city she lived in. He left behind instructions with his second-in-command acknowledging that the child was his, and that it should be sent to the Schola Progenium should the mother die. Nine months later, she died in childbirth, leaving the newborn Ophelia to the Schola Progenium.
Ophelia was one of the few girls selected to be a stormtrooper rather than a Sister of Battle. She was quite good at tactics and the more ‘abstract’ skills, but her shooting and hand-to-hand combat were never above average. She did, however, excel in the rudimentary medical courses they took. They quickly transferred her to the medic training program, and she bore the red cross of a medic with pride. She doesn’t have much field experience, and is often insecure when she’s around other, more experienced, stormtroopers.
Equipment: Carapace Armor, basic field equipment, Hellgun, a medkit, and a autopistol.
Name: Karl Pulaski
General Appearance: Karl is a lean yet broad shouldered youth, who wears his uniform like he was born into it. For someone who lugs around weapons that might be fatal to him, Karl always seems to be smiling. He keeps his blond hair long, usually with a bandanna to keep it out of his yellow-tinged eyes. Has developed a bit of a flash tan from his recent re-familiarization with the plasma gun, for which he defensively states has something to do with being prepared for Tau battlesuits.
Some of the squad are yet to be convinced that is the real motive…
Background: Karl was always active at the Schola, the only home he has ever known. He seemed to be in several places at once, all the time.
An instructor might pass him in the library, reading the works of Sejanus, then glimpse of him familiarizing himself with a new weapon at the shooting range, while then hearing second hand of the unbelievable goal Pulaski just scored in a pickup game, while then catching that same cadet trying to sneak his way out of the sororita barracks.
With his rambunctious energy and natural curiosity the only program suitable for Karl, according to his weary instructors, was the stormtroopers. During his training, Karl showed a natural aptitude for and the drive to qualify on special weapons.
Equipment: Carapace, Frag grenades, Knife, field equipment, Plasma gun, and Hellpistol.
Name: Lt. Nathaniel Gawin
Eyes: Blueish green.
Hair: Long and Blonde
General Appearance: Here is an man that was bred out of a planet torn apart by war. He rarely smiles at anything but the best news, and thats hard to come by. His face is usually a mask of calm determination at the task in hand. As is commonplace in his regement, he wears a hearvy, steel grey trench coat in urban camoflage pattern over his armour and always has a rebreather on his person, when in the field, whether he needs it or not. Also, he his never seen without his battered (yet perfectly functional) bolt pistol. His long hair, which is a privilage of being an officer, is always tied back by a black ribbon.
Background: Nathaniel is one of many men who were born into war. He was trained to fight from a young age and, due to the relatively high social status of his family, was also trained in field tactics. When he came of age, his parents bought him a comission in the Moracren Guard, because there was barely any other choice left for him in the world. Most members of other regiments never get to see their homeworld again, but Nathaniel's regiment has seen their homeworld burn and has fought for it iin every battle they have. The large amounts of combat mean only the better of the troopers survive, and this includes officers because all but the highest ranked see brutal combat. It has been many years and many fights since he joined and the strain has shown on his platoon: only two slightly under-strength infantry platoons and his command squad remain. There has been a toll on him aswell, a haunted look can sometimes be seen in his eyes when surveying the wreckage of his once glorious homeworld. Every victory, however, kindles a burning pride in him and his men because though they must fight and fight, they have not yet let their beloved planet slip from their bloodied grasp.
Equipment: Carapace armour; Bolt Pistol (3 clips); Targeter; Power sabre; Rebreather; Basic field kit; 2x frag grenades;
Behind Enemy Lines Act II
Seraphim- Interogator Amaranth Verity- Inquistor Baraburus' apprentice
Hound of Orion- Sgt. Druss McDunn- Stormtrooper squad IC
Jarhead_JR.- Grenadier Simon Grater II- Close support Specialist
Rai-Rai- Seras Krinn- Inquistorial Henchman
The Emperor's Penguin- Lt. Nathaniel Gawin- Moracren Imperial Guard Officer
Shiva-Iris Venia- Inquistorial Henchman
Durndal-Brother Captian Argenus Login- Black Templars 4th Company
Lieutenant Havenborn- Senior Commissar Daniel Havenborn- Independent, Seconded to service of Inquisitor Baraborus.
Name: Amaranth Verity
Height: 5’ 8”
Hair: Deep red
General Appearance: Amaranth is a striking young woman, with bright hair and eyes that stand out vividly from her pale skin. She is classically beautiful, with long lashes and a small, well-shaped mouth. Freckles dust her nose and cheeks.
She is slender and well-muscled for a girl her age, a quality that she takes pride in. During the long warp journeys between worlds, she wears comfortable clothing, usually in shades of green and red. When in combat, she wears a suit of black power armor similar to that of the Adepta Sororitas. It is detailed in gold, with her master’s coat of arms emblazoned on her left shoulder. The right bears the symbol of the inquisition.
On the rare times when the occasion calls for something formal, she wears a green velvet gown that brings out the emerald shades of her eyes and makes her hair vividly bright.
Personality: Amaranth is remarkably intelligent and enjoys reading anything she can get her hands on, a habit she formed early on in life, especially if it has anything to do with history. The earlier, the better, in her eyes. She has a good heart, but like most young psykers, she is wary of strangers. She is very formal and reserved with people she doesn’t know, but talkative and friendly with those she is familiar with. She doesn’t like wearing power armor, though she recognizes the necessity of it in combat. Politically, she follows the views of her master quite closely, having known little else.
Background: She was born on a moderately developed world near the Realm of Ultramar. It was a mostly agrarian planet, with a few large cities. Her parents were hardworking shopkeepers, and enrolled their daughter in the temple’s children’s choir to get her out of the way, but she did better than they thought she would. Even as a young child, her voice was beautiful and the priest at the temple told her constantly that she should either join the church’s choir permanently or seek out a job as a singer. She was still undecided at twelve, when in the inquisition came to the planet.
It was a routine sweep for the heretics and Chaos cults that popped up with monotonous regularity. They also came to pick up the planet’s tithe of psykers for the black ships. On a whim, the inquisitor decided to attend a service at the temple in the capital city. When the choir sang, he detected a psychic resonance, but it disappeared as soon as the singing stopped. Unable to pinpoint the source, he interviewed the entire choir one by one. None of them showed any signs of psychic potential until Amaranth showed up.
In his psychic sight, she showed a gift that, with training, could become powerful, though the exact nature of the power eluded him. He snapped a limiter around her neck and tugged a black bag over her head. Sobbing, she was dragged into the belly of the Black Ship.
For several months she sat in the hold with other psykers captured along the route, until they arrived at a high-density moon that was used by the inquisition as a sorting and storage facility for the raw material that fed the Imperial organizations from the Astropathic Guild to the Adeptus Astartes to the inquisition itself. After a good deal of testing and medical examinations, it was concluded that her psychic abilities were either generated by or focused through her voice. They weren’t even sure what those abilities were, only that they didn’t seem to hurt anyone around her. Until they could devise some new test, they tossed her in a group cell with five other psykers around her age.
That night, a young woman succumbed to daemonic possession. This was not uncommon, but it often meant that everyone else in the cell died. This time, they didn’t. As the woman changed, Amaranth screamed, and her power became clear. The daemonically possessed creature recoiled at her voice, hissing and spitting but unable to attack Amaranth or the other prisoners that had taken shelter behind her. She held the note for the long seconds that it took for the guards to open the cell and investigate. They purged the possessed woman with fire and blessed promethium, and voxed in the inquisitor in charge. Amaranth was taken from her cell, and her future was decided. The Ordo Malleus recruited her as soon as the subsector headquarters was notified, and she was shuttled off to a training facility for psykers useful to the Ordo Malleus. There, she trained her psychic, mental, and physical talents. The courses were designed to give her a groundwork that her future master would build upon in whatever manner he or she saw fit.
When she was sixteen, Inquisitor Baraburus came around looking for an apprentice. She was recommended to him by her tutors, who thought that she was ready to begin training in the field. He agreed, and she was taken into his retinue. Thought she was very shy and scared at first, she grew to respect and admire him, and tries her hardest to rise to his expectations. She trains both her mind and her body with remarkable diligence, determined to make the rank of inquisitor by the time she’s thirty, a very rare occurrence.
She has been practicing her psychic abilities, but it is difficult because the only time she can test her improvement is in direct battles with the daemonic. So far, she has found that she can hold off lesser daemons and possessed humans, but more powerful ones are just annoyed. This ability only holds out for as long as she can sing. It is stronger when she holds a single note, but she cannot maintain that note for very long. If she uses her ability too much, her throat gets sore and dry, and she isn’t able to talk above a whisper.
Equipment: Power armor, bolt pistol, power sword, grenades
Name: Iris Venia
Eyes: Emerald Green
Hair: Jet Black, shoulder length. In combat, she wears it in a braid down her back.
Partnered with: Cyberdog #J3791T, codename: Justice
General Appearance: Iris - With a smile as sly as her reputation, it may only be thanks to her good looks and cunning ways that she remains a member of the Arbites and not a prisoner of them. Seductively built and extremely intelligent, she believes in her own interpritation of "The Law", and has, on more than one occasion, pushed it to it's limit. She's strong, agile, and quick - traits that helped to make her the close combat specialist she is. With amazing field vision and lightning reflexes, she and her Cyberdog are a force to be reckoned with in combat. Always equipped with her custom Twin Power Mauls in holsters on her hips, an Autopistol holstered at the base of her back, and Combat Knife strapped to her right boot, her attire is the basic black carapace armor of the Arbites. Over this, she normally wears a black hooded cloak - especially if she wishes to remain incognito. The only trinket she carries with her is a necklace with three, sky blue Adeptus Sororitas prayer beads. These were bequiethed to her by her late twin sister, Aloris Venia (Battle Sister of the Order of the Silver Tears).
Justice - Not your average "Cyber Mastiff": Justice resembles a large, blue eyed, black German Shepherd. Part Biological, part Mecanical, Justice is equipped with Bionic additions and armor to help enhance his natural abilities. His back, chest, head, and legs are covered in specially designed Carapace armor with spiked trim down his neck and spine. His back left and front right legs have been replaced with bionics due to injuries sustained in the line of duty. His natural teeth and claws have been replaced with metallic copies, razor sharp and harder to break. And with one bionic eye (complete with infared, and long range scanners), and enhanced hearing and sinus systems, he can detect almost inaudable sounds and sniff out bodies from greater distances. Trained to act on command and obey only his partner, he makes the perfect companion and a very lethel weapon.
Equipment: Twin Power Mauls, Autopistol, Combat Knife, Carapace armor. Small, black shoulder pack containing Xtra ammo, Frag Grenade(x2), Krak Grenade (x2), Binoculars, Canteen, Field Dressings, and an occasional dog treat.
Background: Iris grew up in an average household on the Imperial world of Valedor with her parents Hebren and Rosella, and twin sister, Aloris. The siblings attended the same Schola together, and both received high marks. But while Aloris seemed to enjoy her studies, Iris found herself bored and, as a result, constantly in trouble. Upon Graduation, Iris was moved to the Arbites Precinct on Chiros, seeming best fitted for work as part of one of their many Shock Squads. Her Sister was in turn moved to a Convent on Ophelia IV, for she seemed the perfect example of a future Sister of Battle.
Iris trained long and hard, and was quickly promoted to leader of her Squad. In spite of this, she still seemed to have a taste for trouble, and on more than one occasion came very close to getting herself demoted for activities that are, as her Commanding Officer noted, "...frowned upon for an Arbitie of your calibur". The only thing that saved her was her impressive intelligence, quick whit, and (when necessary) unblinking ability to blackmail or bully whomever she needed to to get what she wanted. She always knew how and where to make the right "friends" in the right (or, in some cases, wrong) places.
She continued on for a few years, leading her Squad to an excellent reputation, but continuing herself to barely avoid several repremands from her Superiors. It wasn't until she was summoned one evening to the office of Arbitrator Johnathan Dracos, her Commanding Officer, that something in her seemed to snap. It was with great regret the Commander Dracos informed Iris of the death of her sister, Aloris. He read her the report he'd received, recounting how Aloris and her fellow Sisters had been given a mission to secure a large group of rogue Psykers that were causing havoc on one of the planets in their sector. The report said she had died in service to the Emperor, being one of many Sister that were brought down that day in the struggle. He then handed Iris a small, ornate stone box and a handwritten note. With shaking hands, Iris opened the lid and saw, sitting on a bed of beautiful red silk, three small, sky blue beads. She then opened the note and read,
"These prayer beads belonged to you sister.
She requested that they be given to you, to
remind you that she is always with you. The
Emperor's blessings be with you in your time
- Sister Superior Lillian Delone
Order of The Silver Tears"
The death of her sister seemed to loose something in Iris; she became morose and violent, for the pain of losing her sister began infecting everything she did. She began losing focus, and was caught several times violating curfue and the minor controban laws the Precinct held for the Arbites. After several sharp repremands from her commanding officers, she was pulled aside and given a temporary suspension from duty. It was at this point that Arbitrator Johnathan Dracos, suggested to her that she apply herself and her time to something other than anger. Taking her to the Precinct's kennel area, Arbitrator Dracos introduced Iris to their Cyber K-9 units. He suggested that she allow herself to be partnered with one of the Cyberdogs to , "...find a new focus." He also insisted that if she complete the program to the other commanders' liking, she may even be reinstated as Shock Squad leader without having to serve her full suspension. Somewhat reluctantly, Iris agreed, and was paired with a large, black cyber-inhanced German Shepherd named Justice.
The pair instantly bonded, and Iris spent all of her free time training with him. He seemed to renew her somehow, and she was quickly reinstated to her former position. They were also soon known as one of the most feared Arbite/Cyberdog pairs in their sector, for Iris still liked to dabble on the edge of justice, and she now had a new weapon to enforce her own idea of the word. It's still only thanks to knowing the right people and their price, having a tidbit of valuable information, or her ability to throw more than her weight around that has kept her her place as Sergent in command of one of the finest Shock Squads on Chiros, but ever under the watchful eye of her Superior, Arbitrator Johnathan Dracos.
Name: Seras Krinn
Weight: 150 lbs
Eyes: Hazel, hidden behind a pair of bookish looking glasses
Hair: Dark brown tied up in a long braided ponytail past his waist
General Appearance: Generally, the first thing that people think when they see officer Seras is cannon fodder. He's not too impressive looking for a soldier, scrawny, small framed, bookish appearance, the list goes on. The only thing that seperates him from the bureaucrats is his left arm, now but a stump of a shoulder with a metallic arm protruding from it, and a battle hardened stare gained from countless encounters with the filthy xenos inhabiting the emperor's blessed domain. He stands A little over 5"6, always standing straight and upright with his fatigues in perfect uniform order. He often gets mistaken for a pencil pushing Administratum worker due to his studious appearance. While off duty or at events requiring casual wear, Seras is usually seen in simple loose fitting civilian clothes, often favoring shades of either black or dark blue. His battle armour is composed of the military Carapace armour, fully protecting his torso with a snug fit and a metal shoulder pad over the right section, armored shin guards and boots, and a single metal guard on his remaining right arm. As well, on his back he wears a long almost techpriest'ish cloak with the Imperial and inquisitorial symbols embroidered on the back.
Personality: Like an Ork is bloodthirsty, Seras is studious. He usually shuns any and all contact with the other guardsmen, preferring to spend his leisure time, (What little he gets as a stormtrooper), reading dataslates alone in his room. He is a huge history buff, able to memorize strategies and tactics from the greatest battles the imperium has engaged in. Due to his experience as a trained living weapon, his incredible luck being to still be alive at the age of 27, and the fact that he can recite every battle strategy listed in the imperial guardsmen handbook, Seras has accumulated enough experience to be an expert tactician. Although he is considered very bright, he is an extremely superstitious man, he never goes into a battlefield without stuffing his favorite books and dataslates under his carapace armour. He treasures the knowledge contained in the documents, often believing that keeping the knowledge with him at all times will protect him from the fiercest enemy of the emperor.
Background: Seras's story is nothing spectacular, his parents were ranking officials in the administratum, which pretty much explains his studious mannerisms. While other children got space marine dolls as gifts, Seras got office supplies and paperweights. Needless to say, his parents had already decided his future for him as a bureaucrat. Seras had other ideas. Shockingly, he found administratum life rather dull, at the age of 16 he volunteered for the imperial guard at the behest of his parents and jumped planet to the nearest training facility. Luckily for him, he got off planet one month before a massive Ork WAAAUGH!!! struck the planet. Seras himself had the pleasure of shooting an ork as it was rummaging through his former bedroom. No one is quite sure how Seras lost his left arm, whenever he is asked, he always comes up with a different story. All that is known is after that incident, Seras was "promoted" and sent for additional training as a stormtrooper.
Equipment: Carapace armour, 2 frag grenades, 2 krak grenades, a combat knife, binoculars, canteen, minimal field dressing, ammo, augmented arm, power knife, 2 spare pair of glasses, 12 pounds of books and dataslates
Name: Brother Captian Argenus Login
Eyes: Platinum Grey
Appearance: Abnormally tall even by Astartes standards Captain Login stands out amongst his men. His face is weathered and scarred from battle with three service studs above his left eyebrow. He wears his black and white artificer armor of the Black Templars with distinction and has a number of purity seals adorning his armor. He carries a six foot long two-handed power sword, given to him by High Marshal Helbrecht for his exploits on Armageddon, and storm shield along with a combi-flamer for those rare ranged encounters. On the right pauldron of his armor he has a red Maltese Cross and on the left he has a golden aquila. In combat, Login, being a practical man, rarely removes his helmet which is designed after that of the Emperor's Champion. He wears a black cloak with red Maltese Cross across his back which partially conceals his massive sword on the occasions when it isn't drawn.
Background: Argenus Login was recruited by one of the Black Templars' many Chapter Keeps and quickly gained a reputation as one of his companies more reckless battle brothers always putting himself in extreme danger to crush the enemy or defend his position even as a neophyte. He first came to Marshal Rogar's attention during the defense of a world besiege by the World Eaters Chaos marines. Login's mentor, Brother Tesera had been mortally injured in combat with two Khorne Berserkers. In response, Login retrieved his fallen mentor's chainsword and using it in conjunction with his Neophyte blade fought and killed both traitor marines. Shortly thereafter, Login was granted the title of initiate. Battle Brother Tesera survived and became one of the the companies dreadnoughts.
Login's prestige steadily grew and he even served as Emperor's Champion three times, killing two daemon princes and numerous other daemonic champions. In his two hundredth year of service Login became one of Marshal Rogar's Sword Brethren. It was rumored that Login was slated to replace Rogar as Marshal if and when the time came. When an Alpha Legion insurrection broke out on Pavonis Login and Marshal Rogar led the Sword Brethren to in victory after victory and Login gained a reputation as a master tactician, able spot the enemies weaknesses and exploit them at the right moment. It was on Pavonis that Login met Brother Captain Octavian, however briefly, during an assault on an Chaos encampment.
It was shortly after his encounter with Octavian that Login was presented with his prized power sword by High Marshal Helbrecht. It was near the end of the conflict on Pavonis that the infamous Login's Run occurred. During a surprise counter attack by Alpha legion tratiors and cultists while the Templar's were regrouping after a bloody if brief battle to retake an Imperial supply depot, Marshal Rogar and two other Sword Brethren were killed when an ammo bunker exploded. Login quickly took command of the rest of the Sword Brethren and confiscated a Thunderhawk. With out waiting for reinforcements or permission Login used the Thunderhawk to recklessly assault the main staging grounds of the Chaos Marines in the region. All but two of the Sword Brethren were killed and the Thunderhawk was utterly destroyed. The attack wasn't for nothing however as Login and Battle Brother Mertius managed to kill the Alpha Legion's field commander and his retinue of Chaos marines, effectively breaking the back of the chaos forces in the region and eventually leading to Imperial victory on Pavonis.
Login accepted the blame for the loss of the Sword Brethren and requested the New Marshal Mertius exile him. Mertius denied Login's request for exile but instead declared him banished from the Sword Brethren and assigned him to lead the Black Templars' 4th company so that he would learn to control his reckless nature and learn how to lead his Battle Brothers into battle. With Brother Tesera at his side Login now leads his Black Templars to planet Moracen to join up with Captain Octavian and drive the Tau Xenos from the planet.
Character Name: Daniel Havenborn
Rank: Senior Commissar – Commisirate Hidden Departmento
Height/Weight: 5' 11" / 142 lbs
Bolt Pistol (10 round version)
Las-Lock Pistol (Trademark Item, used for summary executions and assault charges)
Beret (Sign of the Commisirate Hidden Departmento, only Commissars and Inquisitorial Personnel should be able to recognize it)
Auspex mounted on Beret (Scanner)
Vox Micro-Bead (part of the Beret)
6 Bolt Pistol Magazines (1 already loaded into Bolt Pistol, 5 Spares)
50 Las-Lock Batteries (1 already loaded into Las-Lock Pistol, 49 Spares)
4 Las-Lock Battery Pouches (holds 15 Las-Lock Batteries each, built into the Valerian Commissar Great Coat)
6 Bolt Pistol Magazine Pouches (hold 1 Bolt Pistol Magazine)
Armor: Chest Carapace Armour, Valerian Commissar Great Coat (protects arms from extreme heat/extreme cold, can also conceal weapons on the inside when it is closed)
Background: Daniel was born and raised on Valeria; he grew up in the Agri-Province of Vallav. His father and mother were killed 4 years after he was born by chaos forces, for some reason the God-Emperor watched over him and protected him from the Chaos forces. He was rescued by a joint force of White Panthers Space Marines and Ordo Militum Stormtroopers, a Battle-Brother by the name of Draco had found the young Daniel hiding in the ruins of his house, he brought the child out of the house and up to an Ordo Militum Inquisitor who assigned a detail to take the child to the Valerian Scholas where he started his new life. Daniel was trained like all the others around him, most were orphans taken from the destroyed Agri-Provinces of Valeria and from the Agri-Worlds of the Valerian System, though some were children that had been sent there by their families for various reasons. Daniel was different than a lot of the other children in his class he had seen the enemy they were fighting, he had witnessed the destruction they were capable of and because of that it was hard for him to make friends and relax, though it did help him with his training and when the Commisirate was looking for new Cadets Daniel was the only one chosen from his class, though for Daniel he wouldn’t be sent to a normal Commisirate Training Schola, he would be sent to a specialized Commisirate Schola dubbed the Schola Commisira, there he was trained much in the same way normal Commissars were trained though there were some differences, he also had specialized training in being what was called a Hidden Commissar, they monitored a unit and provided assistance to the Regimental Commissar and the other Commissars in the unit. In times of dire need any Commissar could come to the Hidden Commissar and ask for his assistance. Most Hidden Commissars hold an Officer rank of Lieutenant or Captain, depending on what kind of unit they are in, and are usually seconded to a Company commander, along with that Companies Executive Officer. Daniel was devoted to the cause now and wanted to prove himself to the Emperor, he knew that the Emperor had spared his life and now he would make sure that it was not in vain. When Daniel graduated he was at the top of his class, he was assigned to the 1st Valerian Stormtrooper Regiment. Chaos had attacked the 5th Planet of the Valerian System, Valk-Yrie, his Regiment was sent to help the Valerian PDF until a White Panther Space Marine Company could arrive to formally purge the Chaos Force. It was during this conflict that Daniel was re-united with the Space Marine that had found him, the two met each other after the battle and Daniel thanked him, Draco, now a Brother-Sergeant, wished Daniel the best of luck with his new life and hoped that the two would meet on the battlefield again, little did they know it would happen in 10 years time. During a Chaos crusade through the Valerian System Daniel had taken control of the 1st Valerian Stormtrooper Regiment as their Regimental CO had been killed by a Chaos Lord, Daniel had charged the Chaos Lord knowing very well that he didn’t stand a chance, but he knew his duty to the Emperor and that his death would only mean that he had fought valiantly for the God-Emperor. As the Chaos Lord and Daniel fought, Draco, now a Brother-Captain rushed to help Daniel kill the Chaos Lord. Daniel was knocked to the ground and the Chaos Lord stood over him Daniel knew it was the end and closed his eyes and prayed to the Emperor, but death didn’t come and Daniel opened his eyes to see Brother-Captain Draco standing over the now headless Chaos Lord. Daniel again thanked the Brother-Captain and commented that he now owed him for saving his life two times, the Brother-Captain assured Daniel that it was all in a day’s work for him. Daniel would later be transferred to a Regiment gearing up to help the Cadians; from there he would enter into service with the Inquisition and serve under an Inquisitor named Baraborus, he acted independently for the most part but did however on occasion work with other members of the Inquisitor’s Retinue.
Personality: Headstrong, expects troops under his command to follow his orders or die.
Lord Marshell Jacobus
Commander of the 1st Fighting company
Currently Leading the Candarin Crusade
In the Name of the Holy Emperor Of Mankind
In Service to the Imperium of Man
And by Order of High Marshell Hopkinus
Of the Dark Templar
1st Fighting Company of the Atrum Templum
Keep your sticks on the ice.