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 Tecmag's Ideas [Updated 7/4/08], Some things ideas from me!
 
Which Idea is your favorite?
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2) [ 1 ]  [25.00%]
3) [ 1 ]  [25.00%]
4) [ 1 ]  [25.00%]
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Tecmag Diams
Posted on Jul 4 2008, 03:42 PM


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I will post all my idea's here for the FE game.
Format:
#)Type|Name(none means I could think of one)
Details

1)New Class|Blacksmith
This class could repair a wepon(swords, axes, lances, ect) by 1 or 2 uses for his turn. He could also make wepons if he met requirements. These would include having items on him(steel bar, ect.) and having a high enough crafting mastery.(like wepon mastery for normal chars)

2)New Class|(none)
This class could repair magical equipment(tomes, staffs, ect) by 1 or 2 uses for his turn. He could also make magical equipment if he met requirements. These would include having items on him(blank book, uncharged staff ect.) and having a high enough crafting mastery.(like wepon mastery for normal chars)

3)New Map Object|Training Grounds
This would be place on the map that you could go to(like shopes, ect) and you could buy exp for the charecter there. This would be expensive and take the turn.

4)New Map Object|(none)
I know this will probally have some argument to it but I belive you should have places like this in some maps where you can buy units. Before you say no that will ruin FE let me finish. These units would be moderalty expensive, generic(like most enemies with no actual name ect.) and only last for the battle you hired them. They would also be quite weak.

5)New item|(none)
An item with 1 use. This item would make the square it is used on, heal any(yes any) unit that stands on it.(like a gate, healing bush, ect) It would last for ___ turns. (however many you deside is fair.)

6)New Class|(none)
A class that uses magic. They specialize in all magic but are very weak in all magic. So in other words they have low stats but can use all types of magic.(anima, light, dark, and staffs.)
{If this gets added I would really appriciate it if some one made a char of it for me(If it gets added PM me for more details on the char.)}

7)Gameplay concept|Third party
This would compose of a color that the basic 4 types of units do not use(other, ally, player, enemy.) and be like the enemies, but the enemies and them would also fight. So they are niether you team nor the enemies and they are not nice to other units either. This would add a new layer of depth to any fight or story line.(just an idea, although in my opinion it strays from FE style a bit)

8)New item/spell|Mage armor tome
A tome usable by all magic tome users. It has few uses but is not extremly rare.(just uncommon.)When cast the caster gets a status called armored(up for change). This status has a number next to it, such as poision ect. When the caster is hit damage is done to the status before the caster. So say it stuck up a "armored" 15 and the caster was attacked for 17. The mage would take 2 damage and lose the status.

9)New item/spell|(none)
A dark magic tome. It has the ability to deal 1/2 the enemies current hp but takes 1/4 of the uses current hp. It has a decent chance to hit, and fair amount of uses(on the low side of uses.)

10)New item/staff|Angle staff
No amount of uses. While equiped the wielder recovers health (a little bit) at start of turn.(mabey adjacent units too.)

11)New item/staff|Demon staff
No amount of uses.(this can be changed) While equipped the wielder takes damage (a little bit) at start of turn. It can be used to use a magical attack with 2-3 range.(up for change)(decently powerful, but not extreme.)

Note:All ideas are up for change, use, and being shot down.


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Jyro
Posted on Jul 4 2008, 04:09 PM


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The blacksmith one could ruin some aspects of the game maybe. The trianing grounds one is kinda on the same line, but we could try it out.
Hey Tecmag, you should introduce yourself to the team tongue.gif


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Glen
Posted on Jul 4 2008, 07:46 PM


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I voted for your fourth idea. That could be interesting. It might also be cool new a way to recruit certain characters that you do keep as well.
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Sui-kun
Posted on Jul 5 2008, 12:29 AM


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Heh, Tecmag, I feel like rejecting all four of those.

Item-repairers as units just wouldn't work. It would defeat the purpose of weapons having a limited number of uses, and the 'smiths wouldn't be repairing weapons often enough to be truly worth putting on the battlefield. And second of all, Blacksmiths are Blacksmiths. You don't make weapons on the battlefield where all the fighting is. You make them before battle. :/

Training grounds-- don't we have arenas?

Hired mercenaries-- Jyro and Glen probably support it, but I don't. It is as you say--I think it largely does not belong in a game like Fire Emblem because... well... one of the major characteristics about the Fire Emblem series is that every single unit has a unique appearance and personality; basically, a person with a backstory. Besides, what use is the hired merc going to have besides acting as a buffer? Players won't want to waste experience on units they're not going to keep.
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Jyro
Posted on Jul 5 2008, 12:46 AM


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Sui-kun is quite right..


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Tecmag Diams
Posted on Jul 5 2008, 02:02 PM


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Thanks for the feed back. I knew some of these would get shot down(I'm fine with that.) but let me support them.
1)Item repairers would have limitations. They could heal more(if you want, mabey even based on level and crafting mastery) but not all items can be repaired, like the staff that repairs items, legendary tomes and items, or even just really good items could not be repaired at any crafting mastery. You could also make the item creation a before battle thing like picking units and trading with your merchant. In my opinion they would be a great help because I hate having a level with no shop and one of my best units only has 2 or 3 uses on his wepon.(plus everyone else is only got enough for themselfs.)

2)Traingrounds do not = areana. In the areana you make a bet(as we all know) and fight for your life and money! In training grounds you pay for some exp, this would be helpful when you have extra cash and low level units that are to weak to go into battle but you want to train them.

3)Not every unit is special, look at the enimies like "bandit" or "Bern" other charecters, they have little to no importance and have only one background for the whole group(we will kill you, we are bad =P). Plus a buffer would be very nice, they can be stratigly used to save a unit from certain death, even if they die. You also state they will be absorbing the experience(well you basicly said it), but that is would be well worth it to save a unit of importance to you.(Plus with the training arnea the exp could be rebalenced in this aspect.)

Also note the traing grounds and places to hire units are not on every map, only select ones(where they will probaly be the most usfull).

Feel free to still not accept any of them. I was just tossing stuff out there.

P.S @Jyro's first post : tell me where to go and I will!


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Jyro
Posted on Jul 6 2008, 01:57 AM


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Il tell you tomorrow, im f*#$@ing hammerd right now ahahahaha and tomorrow is my birthday, jusyt thought id check things out before i go to bed.


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Glen
Posted on Jul 6 2008, 09:24 AM


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QUOTE (Tecmag Diams @ Jul 5 2008, 02:02 PM)
3)Not every unit is special, look at the enimies like "bandit" or "Bern" other charecters, they have little to no importance and have only one background for the whole group(we will kill you, we are bad =P). Plus a buffer would be very nice, they can be stratigly used to save a unit from certain death, even if they die. You also state they will be absorbing the experience(well you basicly said it), but that is would be well worth it to save a unit of importance to you.(Plus with the training arnea the exp could be rebalenced in this aspect.)

Sui-kun, I see where you're coming from, so I'll answer it for you. No, not every unit is special, but aside from Summons in FE8, all allied units are special. While I do like the idea of hiring units (It happens in FE, like in the case of Hugh), having generic expendable units is pretty unlike the FE universe. Part of the whole point of the game's nature is that you're punished for letting a unit die by being unable to use them again. Buying experience also might get out of hand. If arenas are still to exist, one could simply arena abuse and combine that with buying exp, drastically lowering the game's difficulty.
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Jyro
Posted on Jul 6 2008, 02:17 PM


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Tecmag, go here; Introductions


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Tecmag Diams
Posted on Jul 6 2008, 03:43 PM


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Thanks for all your comments. Like I said I could care less what gets added, either way I think the game will be epic. I will try to think of some more ideas.
Oh and as far as item making goes, if you think that is a bad idea it was cool in path of radiance to buy and make customs so... rolleyes.gif


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Sui-kun
Posted on Jul 6 2008, 04:09 PM


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Huh? Fire Emblem 9 had custom item making?
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Glen
Posted on Jul 6 2008, 08:40 PM


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Yeah, you could custom-make weapons. Granted, it wasn't very extensive, but it was good if you happened to have a lot of gold and a unit you wanted to baby.
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Jyro
Posted on Jul 7 2008, 03:32 PM


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I loved making weapons, I think we should have that, especially with the way they can look in battle. Maybe even have it so people can upload a .gif to the game and create their own from an image they draw!


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Tecmag Diams
Posted on Jul 7 2008, 04:57 PM


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In adding that I would also make them have the abillity(for a price as always) to add on hit status effects and grafic effects(grafic effects would be a finishing touch but if you do add it best to plan ahead.) So you could have say an axe that is blue, have a chance of putting an enemie to sleep on hit, and choose from some cool looking on hit graphics like, a bunch of z's coming out from the hit or mabey a little swirl of color around the enemy. I think that would be awsome! Mainly adding status effects but the on hit graphics would be a very nice touch to be able to put on a wepon.
Once again grafic effects would be a finishing touch but if you do add it best to plan ahead and make the engine support them even if there are none(or only 1, ect).
Arg I hate not being able to edit the topic name and discription....


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Glen
Posted on Jul 7 2008, 08:16 PM


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QUOTE (Tecmag Diams @ Jul 7 2008, 04:57 PM)
Arg I hate not being able to edit the topic name and discription....

Might be a request.

Anyway, custom weapons sound like a hit. What do Sui and Rag think?
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