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 Flashing names
danny
Posted: Jul 21 2005, 03:15 AM


Fresh FUD


Group: Members
Posts: 4
Member No.: 50
Joined: 21-July 05



hi guys

iv seen on servers people at the end have flashin names and i was given this website. im not sure wat im lookin for so could someone please help me out.
unsure.gif

Thanks alot

[QLR]Dan


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Dewed_up_Scope
Posted: Jul 21 2005, 02:57 PM


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Joined: 29-November 04



Hello mate and welcome. This is a good place to come for anything related to the FUD server.

The flash name thing is effective at the end of the map only but doesn't work on SD or RE game types.

Its done by creating a config file that simply changes your name a lot of times, then execute it. If you bring diwn the console you will see the name changes.

So, create a text file called "Name.cfg" then have entries like this:

CODE
Name "^7Hello"
Wait 15
Name "^1H^7ello"
Wait 15
Name "H^1e^7llo"
Wait 15
Name "He^1l^7lo"
Wait 15
Name "Hel^1l^7o"
Wait 15
Name "Hell^1o"
Wait 15
Name "Hel^1l^7o"
Wait 15
Name "He^1l^7lo"
Wait 15
Name "H^1e^7llo"
Wait 15
Name "^1H^7ello"
Wait 15
Name "^7Hello"
Wait 15


The above code making what looks like a red line zip forward through your name (being "Hello") and then returning back. Once you have your .cfg file just the way you want it, bind a key to execute it, like this:


CODE
/bind F8 "exec Name.cfg


I suggest you test it offline though. Just create a server on your PC. It annoys people when others execute their name change configs as it scrolls up the screen when not at the end of map scoreboard. No point it getting kicked out of the server for being a pest smile.gif

Hope all that makes sense. I'd spend longer on it, but I'm away out tonight to see a belly dancer on a boat on the Nile whistling.gif drunk.gif

Cheers.


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danny
Posted: Jul 21 2005, 08:07 PM


Fresh FUD


Group: Members
Posts: 4
Member No.: 50
Joined: 21-July 05



ye thanks alot m8

[QLR]Dan


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danny
Posted: Jul 22 2005, 12:17 AM


Fresh FUD


Group: Members
Posts: 4
Member No.: 50
Joined: 21-July 05



hi again

iv done wat u said but im not right sure were to put the file would i put it in the uo folder

thanks again

[QLR]Dan


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REDpIN
Posted: Jul 22 2005, 12:31 PM


Always in FUD
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Joined: 29-November 04



QUOTE (danny @ Jul 22 2005, 12:17 AM)

would i put it in the uo folder

[QLR]Dan

Yup

This post has been edited by REDpIN on Jul 22 2005, 06:21 PM
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Dewed_up_Scope
Posted: Jul 22 2005, 03:56 PM


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QUOTE (REDpIN @ Jul 22 2005, 01:31 PM)
remember the name of the file, then when you join the server type /exec filename.cfg

Thats just what I was saying not to do Red rolleyes.gif

The way to do it without peeing everyone off is to create a local server on your PC then press tab to see the scoreboard and execute it from a key bind (so you can get it just right) then join the server and wait until the end of map score board screen before executing it

smile.gif

Cheers


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REDpIN
Posted: Jul 22 2005, 06:18 PM


Always in FUD
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Posts: 140
Member No.: 2
Joined: 29-November 04



QUOTE (Dewed_up_Scope @ Jul 22 2005, 03:56 PM)
QUOTE (REDpIN @ Jul 22 2005, 01:31 PM)
remember the name of the file, then when you join the server type /exec filename.cfg

Thats just what I was saying not to do Red rolleyes.gif


Tiredness wink.gif
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~Wibble~
Posted: Jul 22 2005, 06:24 PM


noooooo!
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Group: Admin Assistant
Posts: 182
Member No.: 14
Joined: 16-December 04



As Dewed said, testing at home is the only acceptable option. You don't have to wait for the end of the game tho. Put the file in your UO folder. Bind a key to execute your file:

Eg: Bind L exec myfilename

Start a server at home, then whilst ingame, press and hold whichever key you have assigned to display the Scoreboard, and then press the key that executes your script, 'L' in the example above.

Be advised though that the constant name changing produces a heavy load on the server. If you have included different wait timings in your script, the results could be very different on a busy server than those experienced at home on your own.

Run the game in a window (ALT-ENTER) before you start the server, and you won't even have to exit the game to alter the script after testing.

wink.gif


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danny
Posted: Jul 31 2005, 01:34 AM


Fresh FUD


Group: Members
Posts: 4
Member No.: 50
Joined: 21-July 05



ye thanks alot sry avnt replied so soon


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