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Pages: (2) [1] 2  ( Go to first unread post )

 Checklist, Countdown to the end of Pt. 1
GunRunner
Posted: Oct 1 2007, 05:20 PM


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Ok we need a checklist for the completion of Pt. 1

These are the Must Have Show Stoppers standing in the way of us getting this out the door.

One thing I don’t think we’ve really considered is that Pt. 2 can add stuff in to the Pt. 1 storyline such as side quests. So the "filler" missions aren't really nessary.

Feel free to add suggest stuff to be added to the list. I'll make this a sticky (not that its really nessary on this board) just so its easy(er) to find.

Stuff highlighted in Red are primary objectives- the stuff we can't release the TC with out. The stuff in Blue are things we could release it with out but would make for a far less polished game. Stuff in Green are completed.

Storyline:
Edit Main Plotline for improvement

Remove references to “Landing Skids” and make sure flight characteristics of the shuttle are consistent with new draft of performance specs found in the game bible, IE no VTOLs.

Models:
IAV Saarland (Alliance Attack Carrier)

Mili Joyce (Unknown Class?)

Renders and Graphics:
Weapons we have Descs for:
XYA Cobra Cannon
CM M255 CS LMG
XYA L-7 Autocannon
XYA L-2 Python Machine Gun
N-3 3.5in Cannon
NORINCO Flechette Discharger
CM Light 40
CM RCL-15

Planet Landscapes (Make list)


Outfits:
Final balancing of basic weapons.

Add permits for weapons.


--------------------
Current Firefly Nova Projects: Alliance Dreadnought, Cruiser. Hornet Fast Courier. Assorted Cargo Ships.

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“In space no one can hear you scream…
… Unless it is the battle cry of the United States Marines!”
-Gunnery Sergeant Frank Bougus
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Lindley
Posted: Oct 1 2007, 06:43 PM


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Rework balance of ships in the galaxy to be more different in various regions.

Planet descs still needed for a few worlds----Angel, Lian Juinn, etc.

Make sure we've got every planet mentioned in the Visual Companion....we're close, now.

Finish adding music to all planets

Recheck all planet descs for blandness, and add details if necessary.
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krugeruwsp
Posted: Oct 2 2007, 01:40 PM


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I've got some time right now, I could finish up those desc. by tomorrow, if I know what I'm writing about. Also, if you could find a way to get me everything else, I can proofread it.
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Lindley
Posted: Oct 6 2007, 07:25 PM


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Descriptions are needed for Angel, Harvest, Highgate, Liann Jiun, Salisbury, Deadwood, Aberdeen, Whittier, Three Hills, Kerry, and Muir. So far only the first four of these are actually present in the mod, though; the rest we'll fit in when the galaxy reorg is done.

The only one that fits into any story so far is Angel, which is described as a border world big enough to have an actual spaceport, but not much more than that. Particularly, when things go wrong there's no infrastructure in place to put them right terribly fast, and they rely on imports for their more exotic medical needs.
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krugeruwsp
Posted: Oct 10 2007, 04:57 AM


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Ok, cool. I'll have something for you shortly. Thanks!
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Lindley
Posted: Nov 10 2007, 02:54 AM


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The storyline for part 1 will hit its climax in the next desc or two. Then there will just be denouement (maybe 1 or 2 descs).

Still looking to add a few more side stories, both in isolation and to give hints about Part 2. And of course, there will be editing to do everywhere before we declare the Part 1 main story "done".
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Lindley
Posted: Jul 24 2008, 01:25 PM


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I've still got several models sitting around which I have to render and add. I'll try to do that in the next few days.
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Lindley
Posted: Jan 14 2009, 04:44 AM


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At this point I've got enough side stories in the pipeline, I think. Not that a few more wouldn't be good, but we should focus on polishing other aspects before focusing too heavily on more of those. Missing planet descs, models I haven't yet gotten rendered, maybe see if we can get some Core World cityscapes to replace the current landscapes.....any other polishes that need to be done....that sort of thing.
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GunRunner
Posted: Jan 30 2009, 08:25 PM


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I have an intresting idea for the design Mili Joyce in my head. I'll try and slap together a model ASAP.


--------------------
Current Firefly Nova Projects: Alliance Dreadnought, Cruiser. Hornet Fast Courier. Assorted Cargo Ships.

user posted image
“In space no one can hear you scream…
… Unless it is the battle cry of the United States Marines!”
-Gunnery Sergeant Frank Bougus
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Lindley
Posted: Feb 9 2009, 02:20 AM


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I'll add to the list: Any outfit required by a mission that we don't have must be added. For instance, spare parts. Ideally such things would include mechanisms to dynamically break down the ship over time, but that can be left out if it proves too difficult.
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krugeruwsp
Posted: Feb 9 2009, 05:47 PM


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Well, it's my mission string set, so I suppose I should be the one to try and get that done. I'll see what I can whip up in the next week or so. I'm decent with outfits, so I think I can get this to work. Is there a list of what bits are available to work with?
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Lindley
Posted: Feb 9 2009, 10:44 PM


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You can use the Mission Bit documentation thread. I think most of the ones I've used are mentioned in there.
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krugeruwsp
Posted: Feb 10 2009, 02:29 PM


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Got it. Thanks!
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krugeruwsp
Posted: Apr 17 2009, 09:21 PM


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I've got some work done on the spare parts outfits end. It might still be a few weeks before I get it all entirely worked out, but progress is coming. I'm trying to get the same effect as the cheap spares from stock Nova, but I think we're doing it more as missions and not just degenerating outfits. My misn and cron programming skills are still somewhat rudimentary.

Is there a chance of getting a revised checklist to see what things from the original checklist are done? The last one is from about 18 months ago.
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Lindley
Posted: Apr 21 2009, 02:16 PM


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Yeah, sorry....I've just been in an other-than-Nova state of mind lately. Plus the term project isn't helping. I'll see what I can do this week about updating things.
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