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 Mission bit documentation
Lindley
Posted: Apr 15 2006, 05:10 PM


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b1000 - 1100: Main storyline bits

b2000: Player works for Chang Shipping.
b2001: Player is offered Sealed Crate missions.
b2002: Player is offered Jaguar Freelance missions.

b200 - 203: Capshaw initial arc.
b400: Prevent multiple occurances of "Pilgramage to Sturges".
b401: Prevent multiple occurances of "Claim Valuables".
b402: Prevent multiple occurances of "Bypass Customs".
b500: Player has completed first "Mandatory Rescue Mission".
b600: Trasker's End String available to player.
b700: ? Set after Capshaw arc completes. Might use this range for other Capshaw missions.
b899: Mutex for "Salvage Run".
b900 - 905: Renshaw initial arc
b3000: Player works for GalPost.
b2999: Mutex for "Galpost Recruitment".
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Lindley
Posted: Apr 15 2006, 05:32 PM


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I think I'm going to use b100 for "Player is carrying illegal cargo", and use that to make it dangerous to land on Core Worlds under those circumstances.
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Lindley
Posted: May 10 2006, 03:00 AM


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b1019 is used out-of-sequence in the storyline.
b100: Player has failed/aborted a Chang mission.
b101: Player has failed/aborted a Tarring mission.
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Lindley
Posted: May 16 2006, 07:53 PM


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b102: Player refuses Redmer's initial request for aid.
b200-203: Initial Capshaw arc (CHANGED)
b2002: Player is offered Jaguar Freelance missions
b2003-2005: No use.
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Lindley
Posted: May 23 2006, 10:23 PM


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b99: Player is carrying illegal cargo.
b2003: Player is suspicious of Tarring (set after Tarring 3)
b800: Prevent multiple occurances of "Tarring: Bystry Buisness"
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Lindley
Posted: May 26 2006, 11:22 PM


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b801-802: North initial misns.
b803: Tarring: Rounder Rollout interjection bit.
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Lindley
Posted: May 31 2006, 02:45 PM


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b50: Player has access to Reaver tech. No real use for this, it's just there.
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Lindley
Posted: Aug 6 2006, 06:50 PM


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b810: Player has completed all missions requiring Tarring to like player. Currently set after North 2 completes; this could be pushed back if we add more Tarring missions.

b501-504: Computer search bits for Jaguars 12.
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Lindley
Posted: Sep 17 2006, 10:03 PM


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b98: Player is carrying slightly illegal cargo (misdemeanor if caught).
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Lindley
Posted: May 26 2007, 09:53 PM


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b103: Bernadette acts like a Jaguar base.
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Lindley
Posted: May 22 2008, 03:32 AM


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In order to allow maximum flexibility with regards to side missions, each mission will test bits corresponding to the availability of the characters in them. Furthermore, for the duration of a character's involvement in a side story, another bit will be set; no mission making that character unavailable may begin during that time. This mutex will also be taken by missions making them unavailable.

Unfortunately, this may require us to allow no more than 1 side story involving a given character to be active at one time, since Nova has no notion of a non-mutex semaphor. Naturally exceptions will be made for "central" missions, so that side stories may happen concurrently if appropriate.

Convention: Odd bit clear = available. Even bit set = currently involved in a non-central mission.

b1,2: Zoe
b3,4: Fritz
b5,6: Mytych
b7,8: Ji
b9,10: Xiao
b11,12: Laralee
b13,14: Chang
b15,16: Tarring
b17,18: Monty
b19,20: Capshaw
b21,22: Renshaw
b23,24: Merrill Oslan

bits 25-90: Reserved for future characters.
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Lindley
Posted: Aug 22 2008, 09:35 PM


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b300-b315 reserved for Pegana side string + Mr. Universe follow-on.
b300: String entry point, set if entered.
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Lindley
Posted: May 30 2009, 02:45 AM


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b320 - b329: Barnum & Bailey strings
b320: Entry point. Both strings are available if cleared.
b321: Second mission of Bailey string available.
b325: Second mission of Barnum string available.
b324: Zoe/Fritz disambiguator for Barnum 2b. Set = Zoe, cleared = Fritz.
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krugeruwsp
Posted: May 30 2009, 04:16 PM


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I'd like to reserve 1200-1300 for the spare parts outfits. I'll post whatever of that I don't use when I'm finished with it.
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Lindley
Posted: May 30 2009, 04:42 PM


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Sure.
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