Mission bit documentation
| Lindley |
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b1000 - 1100: Main storyline bits
b2000: Player works for Chang Shipping. b2001: Player is offered Sealed Crate missions. b2002: Player is offered Jaguar Freelance missions.
b200 - 203: Capshaw initial arc. b400: Prevent multiple occurances of "Pilgramage to Sturges". b401: Prevent multiple occurances of "Claim Valuables". b402: Prevent multiple occurances of "Bypass Customs". b500: Player has completed first "Mandatory Rescue Mission". b600: Trasker's End String available to player. b700: ? Set after Capshaw arc completes. Might use this range for other Capshaw missions. b899: Mutex for "Salvage Run". b900 - 905: Renshaw initial arc b3000: Player works for GalPost. b2999: Mutex for "Galpost Recruitment".
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| Lindley |
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Criminal Mastermind

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I think I'm going to use b100 for "Player is carrying illegal cargo", and use that to make it dangerous to land on Core Worlds under those circumstances.
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| Lindley |
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Criminal Mastermind

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b1019 is used out-of-sequence in the storyline. b100: Player has failed/aborted a Chang mission. b101: Player has failed/aborted a Tarring mission.
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| Lindley |
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Criminal Mastermind

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b102: Player refuses Redmer's initial request for aid. b200-203: Initial Capshaw arc (CHANGED) b2002: Player is offered Jaguar Freelance missions b2003-2005: No use.
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| Lindley |
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Criminal Mastermind

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b99: Player is carrying illegal cargo. b2003: Player is suspicious of Tarring (set after Tarring 3) b800: Prevent multiple occurances of "Tarring: Bystry Buisness"
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| Lindley |
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Criminal Mastermind

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b801-802: North initial misns. b803: Tarring: Rounder Rollout interjection bit.
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| Lindley |
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Criminal Mastermind

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b50: Player has access to Reaver tech. No real use for this, it's just there.
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| Lindley |
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Criminal Mastermind

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b810: Player has completed all missions requiring Tarring to like player. Currently set after North 2 completes; this could be pushed back if we add more Tarring missions.
b501-504: Computer search bits for Jaguars 12.
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| Lindley |
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Criminal Mastermind

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b98: Player is carrying slightly illegal cargo (misdemeanor if caught).
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| Lindley |
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Criminal Mastermind

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b103: Bernadette acts like a Jaguar base.
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| Lindley |
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Criminal Mastermind

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In order to allow maximum flexibility with regards to side missions, each mission will test bits corresponding to the availability of the characters in them. Furthermore, for the duration of a character's involvement in a side story, another bit will be set; no mission making that character unavailable may begin during that time. This mutex will also be taken by missions making them unavailable.
Unfortunately, this may require us to allow no more than 1 side story involving a given character to be active at one time, since Nova has no notion of a non-mutex semaphor. Naturally exceptions will be made for "central" missions, so that side stories may happen concurrently if appropriate.
Convention: Odd bit clear = available. Even bit set = currently involved in a non-central mission.
b1,2: Zoe b3,4: Fritz b5,6: Mytych b7,8: Ji b9,10: Xiao b11,12: Laralee b13,14: Chang b15,16: Tarring b17,18: Monty b19,20: Capshaw b21,22: Renshaw b23,24: Merrill Oslan
bits 25-90: Reserved for future characters.
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| Lindley |
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Criminal Mastermind

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b300-b315 reserved for Pegana side string + Mr. Universe follow-on. b300: String entry point, set if entered.
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| Lindley |
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Criminal Mastermind

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b320 - b329: Barnum & Bailey strings b320: Entry point. Both strings are available if cleared. b321: Second mission of Bailey string available. b325: Second mission of Barnum string available. b324: Zoe/Fritz disambiguator for Barnum 2b. Set = Zoe, cleared = Fritz.
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| Lindley |
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Criminal Mastermind

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Sure.
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