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Pages: (4) [1] 2 3 ... Last » ( Go to first unread post )

 Covenant Buildings
Andrew
Posted: Dec 20 2004, 09:05 PM


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And covenant buildings here.
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david
Posted: Dec 22 2004, 06:25 PM


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Habitat (HQ):-
Produces builder unit and spec ops elet??
General upgrades

Power generator:-
Produses 10 power
Upgrades able to be upgraded to produce 15 power
Explodes when destroyed

Plasmer reactor:-
Produses more power than fusion reactor
Can only be built on slag deposits
Explodes when destroyed has high kill radisous

Nursery:-
Produces infentry
upgrades for hi-level infentry
upgrades allow urber unit

Technial:-
Produces veicles
upgrades for hi-level vheicls

Out post:-
To secure hold on a relic, etc
2 upgrades:-
1st level out post - produces more requisition, has light defence good vs infentry
2nd level out post - produces more requisition, has heavy defence good vs vhicles

Bunkers:-
increas unit limit
provides fire suport (base defence)

havnt been able to think of names for covent out post or bunker so they have borowed the name from UNSC. any idears
(ok i have got far to much time on my hands)
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david
Posted: Dec 22 2004, 07:03 PM


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have added
Tech lab:-
Enables abilitys and researches new wepons
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david
Posted: Dec 22 2004, 07:24 PM


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I have also missed mine fields and base gun.
for the
mine field area of plasmer mines anty infenty and anty vehicle.
for the base gun i was thinking a plasmer turret gun (the ones usualy maned by grunts in halo.) the only adaption i would surgest is either have a automated system or ........................
brain wave

grunt maning gun surseptable to sniper fire or close range fire but the gun can creat new operators without losing any unit space
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david
Posted: Dec 22 2004, 07:40 PM


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for the gun
if it had a suply of 3 grunts around the gun with light plasmer wepons to suport gun (or unarmed) so if the operator was killed there were spair to take over stright away. gun can then creat more grunts to keep the number at 3 per gun.

have added to the list on the website
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Andrew
Posted: Dec 22 2004, 07:43 PM


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We should use the turret from the original halo (shade), that would look good, outpost could be called the 'Holy Temple', i don't think we should have units in the turrets or use any 'brain wave' or psychic rubbish, as the covenant don't have that technology.
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caboose
Posted: Dec 23 2004, 12:31 PM


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He meant brainwave as an idea hitting him...very rare... and he did mean the shades from halo 1.
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Andrew
Posted: Dec 23 2004, 12:43 PM


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I know he did, and i don't think we should have that grunt idea with the turret as that would be very complicated to create, they would need to each have manning animations
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caboose
Posted: Dec 23 2004, 02:49 PM


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yes it would be too hard and complicated
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Andrew
Posted: Dec 23 2004, 04:32 PM


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Thats what i was thinking, lets just have one grunt in it.
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david
Posted: Dec 23 2004, 09:17 PM


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one unkilable grunt in the gun. when it upgrades there could be an elite instead
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Vincent258
Posted: Dec 23 2004, 09:21 PM


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QUOTE (david @ Dec 23 2004, 09:17 PM)
one unkilable grunt in the gun. when it upgrades there could be an elite instead

too complicated again . It's easyer to add model bits to the old model as an upgrade instead of replacing and having to animate the whole stuff again for the elite . It's not realistic besides , an elite in the turret is no ensurance for better dmg . I suggest something like
-A-I upgrade: The turret gets three barrals instead of one ( three barrels with three loops that is) and is effective vs heavy infantry and normal infantry
-A-V upgrade : Gets dual fuel-rods at the sides of the pod , good vs vehicles
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david
Posted: Dec 23 2004, 10:24 PM


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i like it and again will ad to websight when i have time
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Andrew
Posted: Dec 24 2004, 02:04 AM


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Me 2, good ideas
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david
Posted: Dec 24 2004, 11:24 AM


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added. we also need to change names according to caboose as the covi have more religous names
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