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| Pages: (4) [1] 2 3 ... Last » ( Go to first unread post ) | ![]() ![]() ![]() |
| Andrew |
Posted: Dec 20 2004, 09:05 PM
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Prophet Group: Members Posts: 253 Member No.: 17 Joined: 17-December 04 |
And covenant buildings here.
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| david |
Posted: Dec 22 2004, 06:25 PM
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Prophet Group: Members Posts: 312 Member No.: 9 Joined: 27-November 04 |
Habitat (HQ):-
Produces builder unit and spec ops elet?? General upgrades Power generator:- Produses 10 power Upgrades able to be upgraded to produce 15 power Explodes when destroyed Plasmer reactor:- Produses more power than fusion reactor Can only be built on slag deposits Explodes when destroyed has high kill radisous Nursery:- Produces infentry upgrades for hi-level infentry upgrades allow urber unit Technial:- Produces veicles upgrades for hi-level vheicls Out post:- To secure hold on a relic, etc 2 upgrades:- 1st level out post - produces more requisition, has light defence good vs infentry 2nd level out post - produces more requisition, has heavy defence good vs vhicles Bunkers:- increas unit limit provides fire suport (base defence) havnt been able to think of names for covent out post or bunker so they have borowed the name from UNSC. any idears (ok i have got far to much time on my hands) |
| david |
Posted: Dec 22 2004, 07:03 PM
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Prophet Group: Members Posts: 312 Member No.: 9 Joined: 27-November 04 |
have added
Tech lab:- Enables abilitys and researches new wepons |
| david |
Posted: Dec 22 2004, 07:24 PM
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Prophet Group: Members Posts: 312 Member No.: 9 Joined: 27-November 04 |
I have also missed mine fields and base gun.
for the mine field area of plasmer mines anty infenty and anty vehicle. for the base gun i was thinking a plasmer turret gun (the ones usualy maned by grunts in halo.) the only adaption i would surgest is either have a automated system or ........................ brain wave grunt maning gun surseptable to sniper fire or close range fire but the gun can creat new operators without losing any unit space |
| david |
Posted: Dec 22 2004, 07:40 PM
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Prophet Group: Members Posts: 312 Member No.: 9 Joined: 27-November 04 |
for the gun
if it had a suply of 3 grunts around the gun with light plasmer wepons to suport gun (or unarmed) so if the operator was killed there were spair to take over stright away. gun can then creat more grunts to keep the number at 3 per gun. have added to the list on the website |
| Andrew |
Posted: Dec 22 2004, 07:43 PM
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Prophet Group: Members Posts: 253 Member No.: 17 Joined: 17-December 04 |
We should use the turret from the original halo (shade), that would look good, outpost could be called the 'Holy Temple', i don't think we should have units in the turrets or use any 'brain wave' or psychic rubbish, as the covenant don't have that technology.
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| caboose |
Posted: Dec 23 2004, 12:31 PM
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Prophet Group: Members Posts: 380 Member No.: 2 Joined: 24-November 04 |
He meant brainwave as an idea hitting him...very rare... and he did mean the shades from halo 1.
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| Andrew |
Posted: Dec 23 2004, 12:43 PM
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Prophet Group: Members Posts: 253 Member No.: 17 Joined: 17-December 04 |
I know he did, and i don't think we should have that grunt idea with the turret as that would be very complicated to create, they would need to each have manning animations
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| caboose |
Posted: Dec 23 2004, 02:49 PM
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Prophet Group: Members Posts: 380 Member No.: 2 Joined: 24-November 04 |
yes it would be too hard and complicated
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| Andrew |
Posted: Dec 23 2004, 04:32 PM
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Prophet Group: Members Posts: 253 Member No.: 17 Joined: 17-December 04 |
Thats what i was thinking, lets just have one grunt in it.
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| david |
Posted: Dec 23 2004, 09:17 PM
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Prophet Group: Members Posts: 312 Member No.: 9 Joined: 27-November 04 |
one unkilable grunt in the gun. when it upgrades there could be an elite instead
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| Vincent258 |
Posted: Dec 23 2004, 09:21 PM
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Administrator Group: Admin Posts: 274 Member No.: 1 Joined: 24-November 04 |
too complicated again . It's easyer to add model bits to the old model as an upgrade instead of replacing and having to animate the whole stuff again for the elite . It's not realistic besides , an elite in the turret is no ensurance for better dmg . I suggest something like -A-I upgrade: The turret gets three barrals instead of one ( three barrels with three loops that is) and is effective vs heavy infantry and normal infantry -A-V upgrade : Gets dual fuel-rods at the sides of the pod , good vs vehicles |
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| david |
Posted: Dec 23 2004, 10:24 PM
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Prophet Group: Members Posts: 312 Member No.: 9 Joined: 27-November 04 |
i like it and again will ad to websight when i have time
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| Andrew |
Posted: Dec 24 2004, 02:04 AM
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Prophet Group: Members Posts: 253 Member No.: 17 Joined: 17-December 04 |
Me 2, good ideas
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| david |
Posted: Dec 24 2004, 11:24 AM
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Prophet Group: Members Posts: 312 Member No.: 9 Joined: 27-November 04 |
added. we also need to change names according to caboose as the covi have more religous names
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