Free Forums with no limits on posts or members.
|Welcome to HyproActive Forums. We hope you enjoy your visit.|
You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.
Join our community!
If you're already a member please log in to your account to access all of our features:
Unreal Championship2:the Liandri Conflict, Microsoft Xbox
Member No.: 52
Joined: 12-February 05
|Ahhh, my first review, on a truly innovative game, i might add. For those of us who were scared away by the first Unreal championship game to hit Xbox, this one is a considerable step up. |
Midway has been producing Unreal games for years now on the PC. Thier first attempt to bridge the games onto a console was an utter failure, but they have finally succed with the liandri conflict. Developed my Epic Games, and produced by Midway, with 1-8 player multiplayer over XBox live, content downloads, and online scoreboards restore the games longevity with unlimited replay value.
Video gamers are in constant wait for a game that detaches itself from the genre-specific labels slapped on their nicely shrink-wrapped boxes. U2:TLC is one of those games. It utilizes the UNreal engine, combining Melee weapons and longrange weapons in a way unsurpassed by any of its predecessors. The game is filled with more weapons, firing modes, characters, powerups, and adrenaline abilities than you could shake a flak cannon at. Teh game plays like nothing else, the movements are swift, and the framerate never dropped below (what appeared to be) 30 frames per second. The game can be played in 3rd person or in 1st person depending on your preference, and can be changed with the press of a button. Any PS2 crackers who play that shitty SOCOM game know that the movements are your character are F@#!*&% robotronic. The characters move with a grace and speed in this game, that you'll find yourself just wathcing them move(and getting your ass blown off as well.) As stated earlier, the game combines melee and ranged waepons. Each race has specific guns, abilites, and melee weapons. You have your starting gun, it never runs out of ammo, (just takes several seconds to regenerate) and your melee weapon, each of which are race specific. Then you have preset weapons. e.g. you set your heavy weapons to be the ripjack, and your frinds sets his as a rocket launcher. When you pick up ammo, you get the ripjack, and when he picks up heavy weapons ammo he gets the RL. On top of this, the game utilizes mortal kombats "finishing" sequence. If you fuck an enemy up pretty badly, and you stunthem (with your melee weapons) than you can put a finisher on them by jamming buttons in the correct order. rarely happens, but nothing is more exciting than to see a big yellow mining robot get his back snapped in half by a blonde in a mini-skirt.
The environments are superb. How the game runs with such complex multi-player levels is beyond my feeble imagination. The detail is incredible, nearly surpassing Halo. The Xbox live play is average. Addicting, but all too common. only 3 modes exist: Capture the flag, team deathmatch, and free-for-all deathmatch. All too predictable. The game's story mode will last you at least 50 hours. You have a never ending amoun of things to do, such as play through the tournament with all 16 characters, play the ascension rites tournament (with anubis and selket) and play through challenge mode and Multiplayer/Xboxlive. You'll get your money's worth with this game. You can check stats online a-la Halo2, and have a fully functioning friends list with voice chat yada yada yada. Every gun also has a secondary use, a-la timespliters2. You rocket launcher can fire 1 shot or 3 . You laser can fire individual shots, or a powered up one, etc, etc.
The sound is only average. The score isn't original, and was synthesised as far as i can tell. The sounds of bone cruncing melee attacks and exploding rockets are well executed, as well as some sounds during the cut-scenes, but they are all too repetitive.
My conclusions on the game:
+)ablility to bounce projectiles back w/ melee wepaons balances out the game.
+) great art direction
+) endless combinations of melee and ranged weapons and adreneline.
+)well balanced w/ melee and ranged
+) awesome story mode w/ funny cutscenes
+)elder god raiden from mortal kombat as a playable character
-) average music at best
-) only 8 players over Xbox live
-= 8.0 =-
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)