Title: East and south versus Ikana
Castiel - November 25, 2009 10:07 PM (GMT)
Waiting on defender strat and we need a war mod. I'd be fine with either Sailboat or Goron Red doing it. Bring up any problems with the battle here.
ATTACK ON IKANA
500 Hylians Guards
500 Hylian Cavalry
300 Zora Warriors
Rex E Talhoffer
300 Deku Guards
700 Deku Spitters
1000 Deku Fliers
Grand Total 8201
Getting to the Canyon
As an addendum: There's a stupid gate there with guards and crap. We blast them with canons filled with deku nuts to stun the guards, which archers will then kill, and then we blast the gate open with bombs.
In the swamp, near the witches hut, 2 hours after the sun sets, there is a waterfall. Using ice arrows, it will be frozen -noting that it is so far from the canyon and probably too late for them to truly notice- From here, Kotake will use her ice power to mold the waterfall into a staircase, which we will climb up, starting with Tally's men, followed by Ozzies, then Matts and ZL's, and at the rear will be Zealot's men.
Using a combination of Kotake's magic to freeze the river, and ice arrows, we will make a ramp, which will be made soft with Koume's fire keeping a constant radiant heat, so as not to slip. It will also have such an angle that the it will be at the top of the cliff when it reaches the cliff. By now it is daybreak. Odds of us having been seen I'll say around 40/60 in my favor. And as we are climbing up basically slush, we won't be very loud for 8000 men, but yeah... we are 8000, so probably a total of 50/50 discover chance. Depends on if he patrols over by Sakon's hideout which he never mentioned so I will assume no, and if he does, the Deku Guards, armed with hero's bows will shoot them down with ice and normal arrows.
If there are units not in the fortifications or clearly on the walls
As Castiel has shown his alliance is to sturgeon, we will be blocking off the castle as best as we can with the following ice tactics, and also the hole in the ground that is the well will also be shut off with the same sorts of methods, but as that just requires a plug it won't require as much work to keep up.
At this point, the the Deku spitters aswell as 100 Deku Guards will board the Dragonflies. The guards, being armed with Heroes bows, will fly as high as they can and shoot down ice arrows at any incoming aid, which kotake will constantly reform into a wall should it be shattered. -Note that she will be in the center of their formation. The spitters on the other hand will be flying low and strafing deku nuts so as to stun as many enemies as possible, which their dragonflies will then shock to death.
With this first section having begun, the deku canons will fire, sending out first the deku fliers, who will drop deku nuts and bombs, so as to blast open any walls and stun any archers. Then, they will advance to the walls of the stone tower, where they will fire deku nuts and bombs continuously.
At the tower
With the dekus creating cover fire, the cavalry will charge up the path, should there be any units in the open space, if not, I will assume with the constant bombing and such of the front of the stone tower that it is open, which they will charge into, gilded swords at the ready.
As they are charging up, Matt's men, using their hookshots will go over to the tree that link uses to get up and advance from that side, accompanied by Zoraluigis troops -except the zoras- As the cavalry are beginning to thin -only as could be expected, the bombchus will run in at which point the cavalry will start to head back as the explosions create a commotion. They will then regroup with the others who have just advanced for another charge. The landoroks will also be creating cover fire with rocks deku nuts and bombs.
Next up, the zoras will be holding up the rear this whole time. Should Castiel escape, his troops along with the zoras and dekus on dragonflies will be set with a heavy line, filled with deku nuts, which they will throw down to stun and then run until the stun wears off when they throw them again. They repeat this process until we are able to retreat.
If we make it this far
It ought to be nearly nightfall by this time, and here is where the aliens come in. Using their bright eyes and inherent ability to see in the dark, they will illumine any target which the canons spitters and anyone armed with bows will fire at. They will also serve as a distracting force as they will pick up and briefly illumine the dead as if in passing glance in order to draw enemy fire.
If the day is lost for sturgeon, we will be satified, and hole up about half of our remaining men in the stone tower while the other half leave via the river exit.
Now, my army/allies obviously have no knowledge of any sort of thing such as the giant worms that are twinmold. If they appear and tunnel, Koume will create firewall where they come out -if they are able to, they are afterall sand worms not rock worms so if they can get up they'll have a bit of trouble-
If they are flying around, we'll weigh them down with ice arrows and also have Koume spawn fireballs in a ring around their middle so as to sever them in half
Simple but effective.
As far as I know, the Ikanian alliance has no way of going up and down the cliff, so I doubt there will be any aid from the lower half.
All units will be juiced up on chataeu so they'll have infinite magic for the day long attack
All humanoid units -deku zora hylians pirates etc will have bunny hoods. They look ridiculous but hey we'll be movin fast
All units have blue red/blue potions as a just incase medical supply
Kotake does have the power to do what I have described as castiel permitted
We retreat if:
We lose 6000+
Matt gets out
Matt - November 25, 2009 10:57 PM (GMT)
ZeldaZealot - November 25, 2009 11:19 PM (GMT)
ZeldaZealots been wondering that as well, Tal can you explain more on that?
Talhoffer - November 26, 2009 12:52 AM (GMT)
Should say castiel, not matt
Apollo - November 26, 2009 01:52 AM (GMT)
Guardians of the Imperium
400 Death Armos
200 Garo Masters
160 Eyegore Archers
The Royal Guard
Composer Brother Sharp
300 Blue Bubbles
100 Garo Masters
Composer Brother Flat
Captain Skull Keeta
1,300 Iron Knuckles
GRAND TOTAL 10,202
Elegy of Emptiness
Song of Storms
Stage One: The Cowards Approach
Not long after sunset, the garrison of the river defences note a major enemy force approaching. The triple alliance of Ikana is quickly warned of the attack, and send out its full strength to repel the invaders. A contingent of our troops will gather just outside Sakon's hideout.
Our archers and Wizzrobes will rain their arrows and spells upon the enemy troops below (as well as anything that flies above them). Twinrova will be given the Light Arrow treatment, but otherwise we'll use regular arrows to conserve magic. Special care will be taken to take out anything that can shoot back, as well as any Bombchus, so that they'll blow up their own men instead of ours.
Our own Bombchus shall throw themselves at stronger enemies to blow them up, and to create chaos amongst the enemy. Our Wallmasters and Skulltulas will also attack from above, while our Poes will attack from the cliff walls. Just to spice things up, we will even throw in 100 Armos, who won't survive but their little pre-death rampage and explosion should wreak havoc on the enemy army.
The Vermin Crawling from the Canyon
Before the enemy is able to get out of the river and onto dry land, our Archers and Wizzrobes will retreat to the top of the cliff near Ikana Castle, where another large contingent of men will be waiting to fall upon the enemy. The Armos will be quite literally about this and drop from the cliff on top of the unsuspecting enemy. The rest will wait for the enemy to come out of the canyon.
As soon as the enemy are out of the canyon, they will be greeted by a volley of Light Arrows and spells from our archers and Wizzrobes, who will then immediately retreat behind our main body of troops. Our Death Armos, Eyegores, Floormasters, Gomess, Garo Masters, Dinalfos, Garo, Wolfos, Stalchildren and Iron Knuckles will approach, as if ready to engage the enemy, but will suddenly halt. Our ReDead will appear from amongst their ranks and use their screech to stun the enemy; immediately followed by that, our Blue Bubbles will jump at the enemy army and jinx as many enemies as possible, while the main body of my army approaches for hand to hand combat for real while the enemy can't properly fight back.
Our archers and about half of our Wizzrobes will be a safe distance behind the fighting, on the walls of the Castle and the fortifications of the Stone Tower, and will fire at any aerial units. My fortifications will also contain some Beamos which will also fire at enemy flyers, and the handful of Keese in our army will attack them as well. The remaining Wizzrobes will be on the ground right behind our melee units to take out any low-flying enemy units.
Once the enemy is sufficiently weakened, Twinmold and Captain Skull Keeta will make their entrance upon the battlefield. Skull Keeta will bulldoze the enemy troops out of the way with his giant size. Twinmold will mostly focus on killing Twinrova if Twinrova still exists at that point. If they manage to kill Twinrova, they will quickly take out any major remaining air power and then swoop in on the main enemy army. As soon as Skull Keeta or a Twinmold worm takes too much damage, it will retreat; we will not risk losing any of them.
If the enemy somehow manages to destroy our massive infantry force and get inside of the Stone Tower, they will be taken under fire by all Beamos inside whenever they get in range, as well as any archers and Wizzrobes I still have left. Should they get to the top, Twinmold will make a last-ditch attempt to stop them.
In the more likely event that the enemy breaks and routs (or retreat orderly, for that matter), however, we will pursue them up until the gate they broke through at the beginning, killing and capturing as many enemy soldiers as we can. After that, we will loot the corpses of the enemy, nail a few of them on our walls as a warning to future enemies that might cross us, and dump the rest in one of them giant seemingly bottomless pits.
Any living soldier we find, if any, will be taken prisoner. Their fates are to be decided later.
- Our archers and Wizzrobes will concentrate their attacks on Koume and Kotake whenever they are in range; our archers will use Light Arrows against them.
- All units that can be equipped with Mirror Shields are equipped with Mirror Shields.
- As soon as we realize Koume uses fire magic, the Composer Brothers will play the Song of Storms to cause a downpour to weaken Koume's fire spells. This is the only role they will have in the battle, and other than that they will stay the **** away from anything that so much as vaguely resembles danger (specifically, they will be safely holed up in Ikana Castle and will only come as close to the battle as is necessary to cause their downpour, and even then they'll use a random soldier as a living shield).
Talhoffer - November 26, 2009 02:39 AM (GMT)
I'm sorry, my alliance, for leading you into this. We'll have to stay pretty defensive for a while. I have some plans, but it will require quite a bit of work. I'll be pming you all.
Sailboat - November 26, 2009 09:08 PM (GMT)
Alright, a few questions.
First one applies to Sacredsturgeon but it's pretty much directed towards Castiel. Anyway, do area-of-effect attacks (such as a ReDead screech) cause friendly fire?
The second one is for Tally. You say you arm your Guards with bows, but I don't see a project you made that trains them to use a bow. Do the Deku guards use bows in-game? I don't remember. Anyhow, in case they don't use bows in-game, I don't think they should be able to use them without a project being done first.
And to Ozzie, I remember that I specifically told you that the Gilded Swords I sent you were enough for your army and nobody else. Unless you donated them all to Tally, I don't know how they could be so widely used in this battle.
Castiel - November 26, 2009 09:14 PM (GMT)
We can't really tell in the game, but the screech appears to be a one-target thing. The thing that freezes the unit is not the screech, it's the Redead staring at you. The screech is just something added on.
Talhoffer - November 28, 2009 05:43 AM (GMT)
Know what, I'm tired of the wait, Monday is way too far away. I've proven myself trust worth modding my own wars in the past, this will be no exception.
I'm gonna put up troop losses first. If there are any questions I can explain what happens? Good? I hope so.
The numbers listed are how many of the units each person lost.
100 Hylians Guards
0 Hylian Cavalry
0 Zora Warriors
Rex E Talhoffer
Grand Total Losses: 2400
Guardians of the Imperium
0 Death Armos
0 Garo Masters
60 Eyegore Archers
The Royal Guard
Composer Brother Sharp -alive
0 Blue Bubbles
0 Garo Masters
Composer Brother Flat -alive
Captain Skull Keeta -alive
0 Iron Knuckles
Grand Total 1190
The long of the short of it as far as my thoughts go are that we take some fire as we head up, the dekus take the arrows for twinrova -as I said they would- and as we reach the top, we notice your huge forces. The weaker types of units and suicidal ones like bombchus all died. As we retreat, we minimize losses by using deku nuts and running. Also the order we go up the mountain was taken into account. I was the head and sent the most so I lost the most. Zealot was in the back and didn't send as many and as such didn't lose as many. I'd say the results are fair.
Yes sturgeon, as you superfluously mentioned in your notes after having it mentioned in your strategy, your fire was concentrated on the witchs, hence the loss of the dragonflies and dekus that were flying around them. I'll say the song of storms was played and the fire spells were weakened, but that would also strengthen ice spells by giving it more to manipulate.
As is, you gain no prisoners only because of the retreat methods I detailed which invovled heavy use of the deku nuts to stun you.
Now, any problems?
Apollo - November 28, 2009 06:00 AM (GMT)
Alright results look fair. There are prisoners but there are still a few corpses to raid and nail to bloody cross. My only problem would be that the ice might melt because of the rain, but I'm not so sure on that. Alright thanks for being unbiased.
Talhoffer - November 28, 2009 06:04 AM (GMT)
Hmm... I dunno, but I figure that if the ice ramp can survive partial melting and 8000 troops, it oughta fend off the rain. Dunno if the rain is hot or cold though, but all the rain I've ever felt has been pretty cold. Just my thoughts.
Castiel - November 28, 2009 01:59 PM (GMT)
Ice ramp can stay for the battle, but it'd melt eventually, whether we make it happen or let it sit in the hot, Ikanian sun.
I'm good with the modding.
I don't get what the big deal with moddings is. I've done them in ~2 hours. Tally probably threw this together in 30 minutes. Maybe the two of us should just do moddings from now on. We've both modded wars that we've been involved in/would have incredible bias but everyone agrees to them.
Talhoffer - November 28, 2009 03:12 PM (GMT)
I'm thinking I have to agree, and for the record it was actually 20 minutes.
Castiel - November 28, 2009 05:50 PM (GMT)
Alright. I declare this modding official as the majority agree with it. 'till next time.