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 Slade VS. Dark Link V2, The First Battle of Ikana Canyon
Vaati
Posted: Jun 28 2008, 10:41 PM


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Offender Strategy:

Area of battle the wall that is currently being built at the entrance to the canyon
This is a surprise attack btw : P

Reason: My bad bats have informed me that there is a wall being put up at the entrance to the canyon they have also told be that monsters appear to be build this wall and the info has leaked and is spreading fear into my population. I Have promised my people that i would get rid of these evil beings and wipe them from the land.

Troops
The Gorman Brothers
100 Heavy Chargers
200 bad bats
200 mounted archers

Supplies
3 bomb arrows each 5 Normal arrows
100 heavy lances
300 horses

Battle Strategy

Phase 1
Starting from my base i mount up all my units and move into a area on the field to hide all my units and the brothers issue the oder to hold there ground.

Phase 2
At this time the bad bats will be send right at darklinks base attempting to scout out his force they will fly in a zigzag pattern to try and dodge any arrows. They a few will attempt to enter buildings and graves to scout and those will try to escape they will only flee of there are only 20 left.

Phase 3
At the time the bats enter the Canyon the army will Charge at the Gate The mounted Archers will stay back and fire two volleys at the unfinished wall aiming at the people working on the wall and if an enemy patrol is sighted the archers will fire an entire volley of bomb arrows at them. (if they miss another volley of normal arrows will be fired) If any flying units are spotted the archers will fire multiple normal volleys at them. (Which would be odd due to the chaos in the base.

Phase 4
If any of the patrols remain the Gorman brothers and heavy chargers will charge them down And then they will scatter the wall and leave before any reinforcements arrive.

The mounted group will only flee if they are approached by a reasonable sized force.)

(i think i did everything right there)

The horses will leave right after the gate is demolished



Defender
Troops:

Dark Link V2
Skalchilderen Acrchers:150
Skalchilderen:150
Iron Knuckle:100
Keese:85
Bombchus:350
Redeads:100
Red Wizrobes:200


Total: 1135


Verrick (*marks reinforcements that are summoned to the attack, no * means that they were already there when the attack started
*100 Nejirons
100 Stalchildren Archers
*100 Stalchildren Swordsmen

Supplies:
Iron Knuckle Axe
Bows
Arrows
Wizrobes Staffs
Swords
Mirror Armor

Strategy:
Phase 1:
When the patrol will see the Bad Bats the Bombchus will run to the base and rally the troops. The Archers will then volley arrows at Bad Bats. 10 keese will at this point in time fly to Verrick in search of aid. While the rest fly up between volleys to destroy any bats they can.



Phase 2:

Verrick's archers, having been patrolling the cliff just behind the "wall" will have been sending volleys down upon the enemy troops.

The rest of the troop will go in front of the "wall" in this order Iron Knuckle, Redeads, then Red Wizrobes. The iron knuckles will block the attack and do what they can to kill any unit on a horse (if we can, we'd like to steal a few horses). Next is the Redeads. They will move up and replace any iron knuckle who has died. With their ability to take multiple hits before dying they should be able to detrement the enemy forces. Finally the wizrobes will be shooting their fire from the back lines. They will be safe behind the other troops, and they will greatly detrement the enemy.

The stalchildren swordsmen and nejirons should have arrive at this point. The swordsmen will take up the flanks and try to enclose the enemy, forcing a retreat, but the nejirons will pop up and roll into the enemy ranks. Whether they mow down the enemy by rolling or just going for a kamikazee, we believe that this should force the enemy to retreat.


Notes:Dark Link's
-Should half of my forces die I will retreat back to my base.

Notes: Verrick's
-Only Verrick's men have mirror armor at this point
-Verricks infantry will retreat if 50 swordsmen are lost.
-Verrick's archers will not retreat since they have the high ground advantage and could easily pick off enemy units before being attacked.


War Mod: King Daphnes ?
Slade
Posted: Jun 28 2008, 11:09 PM


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Verrick's archers, having been patrolling the cliff just behind the "wall" will have been sending volleys down upon the enemy troops.

i checked your logs and you didn't ever set up patrols in the lower canyon or at all onlt link did and he discribed them as small...


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Verrick
Posted: Jun 28 2008, 11:15 PM


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Like I've said in the past:

It's a given that our troops are patrolling our borders, and that's one of my borders.
King Daphnes
Posted: Jun 28 2008, 11:16 PM


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QUOTE
Verrick's archers, having been patrolling the cliff just behind the "wall" will have been sending volleys down upon the enemy troops.

i checked your logs and you didn't ever set up patrols in the lower canyon or at all onlt link did and he discribed them as small...


Another way to say that would be

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"There's a contradiction in your statement!"


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Dybia Marce
Slade
Posted: Jun 28 2008, 11:17 PM


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hmm we've all had to do projects for our and just because you said it in the past doesn't make it fair there are things i just don't know...


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Verrick
Posted: Jun 28 2008, 11:17 PM


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What now KD?
King Daphnes
Posted: Jun 28 2008, 11:20 PM


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QUOTE (Verrick @ Jun 29 2008, 04:15 AM)
Like I've said in the past:

It's a given that our troops are patrolling our borders, and that's one of my borders.

I don't remember that being a given. I do remember having to use a project to set them up.


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Dybia Marce
Verrick
Posted: Jun 28 2008, 11:21 PM


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It's been obvious since V1

Since when do you need to teach your troops to walk around and say, "Hey look enemies!"?
Vaati
Posted: Jun 28 2008, 11:22 PM


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It would seem stupid if you had your borders open. We all established specific patrols, but we should all have at least a couple of units around the borders. (for example, I probably have like 4 Archers and 4 Gorons around the base of the mountain, just to keep a lookout, and some more just walking around my territory)

Since you never specified anything, I don't think you'd have a bunch of units ready for battle standing there. I think it would be fare to say Verrick has, maybe, 20 or so Archers there already, but not enough to do much besides be border patrol. Certainly not enough to keep a steady volley on the attackers.
Verrick
Posted: Jun 28 2008, 11:25 PM


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20? I'd keep atleast 100. I'll knock off 100 ok?

Don't you know? I never do anything small.
Dark Link v2
Posted: Jun 28 2008, 11:30 PM


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Well that why I put down " Send 10 kesses to Verrick *. He has Sankan Hideout as a 2nd base it will only take them a few min to get ready and get down there.
Verrick
Posted: Jun 28 2008, 11:31 PM


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That's also true
Slade
Posted: Jun 28 2008, 11:32 PM


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"in a few mins" the wall would be gone and so would i
Plan Bats to base at a distraction and at the same time* the wall is under attack


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Vaati
Posted: Jun 28 2008, 11:33 PM


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Mounted soldiers charging VS. bats flying to skeletons, skeletons getting ready and getting down there. You're going to see them when they're like 30 seconds away.
Dark Link v2
Posted: Jun 28 2008, 11:35 PM


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If you read the my part you have to go though:
Iron Knuckle:100
Redeads:100
Red Wizrobes:200
If your units can get though 100 Iron Knuckle in a few min then they must be
a)fast and small
b)HUGH and strong
And by hugh I mean as big as the rolling boulder.
Slade
Posted: Jun 28 2008, 11:38 PM


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hmm my units would in no way be slower then your iron knuckles and this is a surprise attack so they wouldn't be waiting there


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Vaati
Posted: Jun 28 2008, 11:40 PM


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Lets say he has 70 Archers that aren't completely ready for this attack (when it starts only 40 are ready) and the other 30 come with the rest of the reinforcements?

Or that all 100 are there, but only 50 are ready when the fighting starts.


Hey, lets let the War Mod decide this. He can pick a number between 20 and 80, and that's how many Archers are there for that phase. The rest come with the reinforcements.
Slade
Posted: Jun 28 2008, 11:43 PM


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hmm the mod pick sounds fair


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Vaati
Posted: Jun 28 2008, 11:44 PM


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Yes. And then we can clear up this patrol business, since we aren't all in agreement with how it works.
Dark Link v2
Posted: Jun 28 2008, 11:45 PM


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All I have is one thing to say.....................................................................JUST MOD THE FREAKING BATTLE!!!!!!!!!!!!!!!!!
Slade
Posted: Jun 28 2008, 11:45 PM


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and another thing lol i think the bad bats would beat the bombachoos back to the base or before the word could spread


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Dark Link v2
Posted: Jun 28 2008, 11:47 PM


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You played MM right? You got to Ikana right?
Bombchus are fast as fast as a Kesse or Bid Bats.
Slade
Posted: Jun 28 2008, 11:47 PM


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lol don't dis my MM knowlage you played mm to right? bad bats fly over walls fast them bombachoos run over or around them


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Verrick
Posted: Jun 28 2008, 11:48 PM


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I'm gonna start deleting posts so we dont continue this pointless argument.
King Daphnes
Posted: Jun 29 2008, 11:13 PM


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Wall taken down, and Niele lost all but 2 of his bad bats. So sayeth the dice roll.

1 volley of bomb arrows are fired at the archer patrol after the first couple of volleys destroy what's built of the wall. The bomb arrows fired at the patrol on the cliff take out 20 archers and cave the wall of the canyon over the wall's remains and bury 20 of slade's chargers. Slade loses 10 archers from the patrols arrows along with their horses die. 1 of the Gorman brothers is slightly injured by an arrow in the ass. They make their retreat before any ground reinforcements arrive. So sayeth common sense.

Also the picture attached is why it took me so long.

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Dybia Marce
Dark Link v2
Posted: Jun 29 2008, 11:17 PM


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WHAT IS THE picure maen?
Slade
Posted: Jun 29 2008, 11:18 PM


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lol its me and him and a friend vs onyxia
i got 1 two if ya wanna see it shes a very mean dragon


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Dark Link v2
Posted: Jun 29 2008, 11:20 PM


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So are you going to put up like how many troops each side loss.
Slade
Posted: Jun 29 2008, 11:23 PM


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Well he says
Slades Losses:
198 bad bats
10 Horse archers
20 Chargers (poor guys were killed by friendly fire : ( )
And my gorman brother was injered : (

Verrick
20 Skele Archers


DLv2
Your wall : P

Also

wall of the canyon over the wall's remains and bury 20 of slade's chargers

i'm guess bomb arrows knocked part of the canyon down O.o


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Vaati
Posted: Jun 29 2008, 11:40 PM


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Cool, a 3-man Onyxia's Lair.
Slade
Posted: Jun 29 2008, 11:43 PM


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lol yea btw i'm the tree

Btw in this off topic post Who here plays wow?


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King Daphnes
Posted: Jun 29 2008, 11:44 PM


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Yeah, we got her down to 50% but after that our chromatic wonder flasks ran out so we're trying again another time.


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Dybia Marce
Vaati
Posted: Jun 29 2008, 11:47 PM


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That sucks. My highest is a level 64 on Mannoroth (horde) and I've never raided, except for goofing around in ZG with some people.

Luckily the guild I'm in go for very specific drops in Kara, so as soon as I'm 70 I can hit it on a Friday, when they try to do a full run. They don't mind that my gear is crap.
Slade
Posted: Jun 29 2008, 11:48 PM


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Come play on Turylon on allience sometime wisper Niele if hes on thats me : P


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Vaati
Posted: Jun 29 2008, 11:50 PM


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Great, a server where I've got no one.

I'll make someone tomorrow on that server or something. Haven't played a Paladin in awhile.
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