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Slade VS. Dark Link V2
, The First Battle of Ikana Canyon
Group: The Creator
Member No.: 1
Joined: 17-May 07
Area of battle the wall that is currently being built at the entrance to the canyon
This is a surprise attack btw : P
Reason: My bad bats have informed me that there is a wall being put up at the entrance to the canyon they have also told be that monsters appear to be build this wall and the info has leaked and is spreading fear into my population. I Have promised my people that i would get rid of these evil beings and wipe them from the land.
The Gorman Brothers
100 Heavy Chargers
200 bad bats
200 mounted archers
3 bomb arrows each 5 Normal arrows
100 heavy lances
Starting from my base i mount up all my units and move into a area on the field to hide all my units and the brothers issue the oder to hold there ground.
At this time the bad bats will be send right at darklinks base attempting to scout out his force they will fly in a zigzag pattern to try and dodge any arrows. They a few will attempt to enter buildings and graves to scout and those will try to escape they will only flee of there are only 20 left.
At the time the bats enter the Canyon the army will Charge at the Gate The mounted Archers will stay back and fire two volleys at the unfinished wall aiming at the people working on the wall and if an enemy patrol is sighted the archers will fire an entire volley of bomb arrows at them. (if they miss another volley of normal arrows will be fired) If any flying units are spotted the archers will fire multiple normal volleys at them. (Which would be odd due to the chaos in the base.
If any of the patrols remain the Gorman brothers and heavy chargers will charge them down And then they will scatter the wall and leave before any reinforcements arrive.
The mounted group will only flee if they are approached by a reasonable sized force.)
(i think i did everything right there)
The horses will leave right after the gate is demolished
Dark Link V2
Verrick (*marks reinforcements that are summoned to the attack, no * means that they were already there when the attack started
100 Stalchildren Archers
*100 Stalchildren Swordsmen
Iron Knuckle Axe
When the patrol will see the Bad Bats the Bombchus will run to the base and rally the troops. The Archers will then volley arrows at Bad Bats. 10 keese will at this point in time fly to Verrick in search of aid. While the rest fly up between volleys to destroy any bats they can.
Verrick's archers, having been patrolling the cliff just behind the "wall" will have been sending volleys down upon the enemy troops.
The rest of the troop will go in front of the "wall" in this order Iron Knuckle, Redeads, then Red Wizrobes. The iron knuckles will block the attack and do what they can to kill any unit on a horse (if we can, we'd like to steal a few horses). Next is the Redeads. They will move up and replace any iron knuckle who has died. With their ability to take multiple hits before dying they should be able to detrement the enemy forces. Finally the wizrobes will be shooting their fire from the back lines. They will be safe behind the other troops, and they will greatly detrement the enemy.
The stalchildren swordsmen and nejirons should have arrive at this point. The swordsmen will take up the flanks and try to enclose the enemy, forcing a retreat, but the nejirons will pop up and roll into the enemy ranks. Whether they mow down the enemy by rolling or just going for a kamikazee, we believe that this should force the enemy to retreat.
-Should half of my forces die I will retreat back to my base.
-Only Verrick's men have mirror armor at this point
-Verricks infantry will retreat if 50 swordsmen are lost.
-Verrick's archers will not retreat since they have the high ground advantage and could easily pick off enemy units before being attacked.
War Mod: King Daphnes ?