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 The Rules, The Official Rule Book
Taledin
Posted: Aug 16 2007, 05:06 PM


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This thread has a rather simple purpose. It's a place to keep all the rules we have collected over time. Post any and all rules you know here. Then I will add them to the first post.

- No changing strategies. (unless a major event was unaccounted for)
- No bosses from places outside of the realm in which the game takes place.
- No troop enlargements.
- No random hovering weapons that can do what you tell them. This is Zelda, not star wars.
- No doing projects when you vacate a base
- Maximum troops 20,003 (Perhaps it should be lowered)
- No tunneling (effective V2)
- Beamos limited to 1000 I believe it was
- Bomb limits (TBA V2)
- No sneak attacks (V2)
- If allies work together in attack or defense, they must be united under one strategy.
- Great Fairies count as hero units, and enchantments by them must remain faithful to their powers. (wallet faries can be used for minor magic)
- No elemental controls. No elemental weapons (except arrows). No elemental anything.
- No secret projects.
- No using out of game knowledge. (if someone has spies, unless you had an ingame way of finding them you are oblivious.)
- You must list all completed projects in your updates.
- Time of attack does not matter. It just happens during the day.
- Arguing is to take place in the HLWF (Hyrule Land War Forums) Troop deductables of up to 1000 may be penalty.
- No instantaneous transport of troops from one base to another, unless a project was made. If 2 or more bases are attacked, divide your army up.
- No teleporting
- Prisoners have knowledge of all projects up to the day they were captured
- No rebuilding destroyed bases.
- Maximum 3 boss units per army
- No self made bases.
- Spies are illeagal it doesn't matter if they never fight, GOT THAT STURGEON?
- Bombs are bombs, no big bombs no powder kegs (unless we're in Termina)
- Forging and intercepting letters is illegal
- To reproduce an item (such as mirror shields hook shots etc, you must have the original or schematics.)

Magic:
Case 1 Enchantments:
Enchantments are the process of imbuing an object or person with magical energies. Much like sturgeons sword of light my invisible floors and walls or my light weight armor.

Case 2 Battle Magics:
The most common type of magic, it is various types of spells used to hinder or kill oponents.

Case 3 Potions:
The most accessible magic. Potions have a variety of affects. They can alter size, strength, senses, appearance, and a wide variety of other things, but must have either a time limit or a draw back.

Case 4 Summonings:
These require trained mages and a lot of time. This is the process of bringing about a supernatural being. (like my jahalla).

Case 5 Elemental:
A prohibited magic (in these games) that when used gives one the power to control the spiritual elements. These include earth, fire, water/ice, shadow, spirit, and light.

Case 6 Healing:
Magics used to heal wounds, ie broken bones, non lethal cuts, stopping bleeding, etc.



Cases 1, 2, 3, and 6 require anyone to undergo a 10-day project studying them before they can use them.

Case 4 can only be done by people that would normally know magic, like Sheikahs or a Sage. Still requires a 10-day project.

Case 5 can't be done.
Goron Red
Posted: Aug 17 2007, 09:41 PM


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QUOTE (Taledin @ Aug 16 2007, 10:06 PM)
- No changing strategies. (unless a major event was unaccounted for)

This is the one you seem to have a problem with.

But otherwise, thanks for putting this together.
Taledin
Posted: Aug 17 2007, 09:52 PM


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Why do you think I added the parathetical part?

Also, no problem. We needed it.
Grass
Posted: Aug 17 2007, 09:55 PM


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Good thread, thanks for putting it up.

About the limit- I wanted it to be 30,000 originally but TBK made me raise it to 35,000. If everyone agrees though, for V2 we should lower it to 30,000 again.


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Taledin
Posted: Aug 17 2007, 10:04 PM


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That's still a lot. I say bring it down to 20,000
Goron Red
Posted: Aug 17 2007, 10:14 PM


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QUOTE (Taledin @ Aug 18 2007, 03:04 AM)
That's still a lot. I say bring it down to 20,000

Genious.

The game could be much easier that way. And way easier to get more games in. Im hoping we get to V5 >_> *dreams*
Fish Face
Posted: Aug 18 2007, 12:50 PM


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You should add links to the post where the rule was made. Because there are various rules that I can't remember ever having been discussed on that list.


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Goron Red
Posted: Aug 18 2007, 04:08 PM


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QUOTE (Fish Face @ Aug 18 2007, 05:50 PM)
You should add links to the post where the rule was made. Because there are various rules that I can't remember ever having been discussed on that list.

Most were made on these forums. But I remember discussing all of them.
spiff2
Posted: Aug 18 2007, 04:10 PM


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It would also be a pain to link all those rules. I don't remember the prisoner rule though...
Gravemind
Posted: Aug 18 2007, 06:03 PM


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I say it should be raised, but the majority is what's gonna happen.
Taledin
Posted: Aug 18 2007, 07:17 PM


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Sturgeon, some of those rules were my inventions to prevent future arguments like the ones we are having right now.

Also, I'd almost go for bringing the limit down to 10000, but I doubt that will happen.
Taledin
Posted: Aug 19 2007, 10:57 AM


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double post and I don't care.

New Rule: If a person quits, they can give their army, bases, supplies, and projects to an ally, or just choose to send them into a black hole.
Goron Red
Posted: Aug 19 2007, 12:59 PM


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QUOTE (Taledin @ Aug 19 2007, 03:57 PM)
double post and I don't care.

New Rule: If a person quits, they can give their army, bases, supplies, and projects to an ally, or just choose to send them into a black hole.

No taledin. Black hole but you get to keep items. You arent making the rules.
Taledin
Posted: Aug 19 2007, 01:16 PM


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That's why I suggest before puting them on the list.

(also, feel free to debate any rule you see.)

Also, I think giving parting gifts of troops is totally fair. We give troops to each other all the time. Why not give them when we leave?
Goron Red
Posted: Aug 19 2007, 01:22 PM


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QUOTE (Taledin @ Aug 19 2007, 06:16 PM)
That's why I suggest before puting them on the list.

(also, feel free to debate any rule you see.)

Also, I think giving parting gifts of troops is totally fair. We give troops to each other all the time. Why not give them when we leave?

No. Since your just making up a rule so you can get your hands on TBKs and Graveminds documents and troops.

Taledin
Posted: Aug 19 2007, 01:23 PM


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Uh... I already have 35003 (aka the limit)

I'm just suggesting this as a rule for future reference and for V2. Also, you unlike me have allied with people who stay in the game. I on the other hand have been in an alliance where half quit and I became their heir.
Goron Red
Posted: Aug 19 2007, 01:41 PM


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QUOTE (Taledin @ Aug 19 2007, 06:23 PM)
Uh... I already have 35003 (aka the limit)

I'm just suggesting this as a rule for future reference and for V2. Also, you unlike me have allied with people who stay in the game. I on the other hand have been in an alliance where half quit and I became their heir.

You just made up that putting it in V2 part but whatever.

Sure go ahead. I plan to be a war mod in V2 instead of an participant.
Taledin
Posted: Aug 19 2007, 01:47 PM


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You can be both GR.

New arguments: Spies, should they be legal? They are quite the hassle.
Goron Red
Posted: Aug 19 2007, 01:49 PM


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I dont care whether sturgeon or tasslehoff has them they arent fair.

Peoples whose opinions dont matter in this debate:

Anyone who is currently using spies.
Taledin
Posted: Aug 19 2007, 01:53 PM


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Actually, all active participants have to vote on new rules.

I'm against spies, only using them because I'm sick of sturgeon knowing everything, so I might aswell.

So:

For spies: |
Against: ||
Undecided:|||
Gravemind
Posted: Aug 19 2007, 07:47 PM


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Taledin already has all my stuff, it's just for future stuff.
spiff2
Posted: Aug 19 2007, 08:06 PM


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QUOTE (Taledin @ Aug 19 2007, 10:53 AM)
Actually, all active participants have to vote on new rules.

I'm against spies, only using them because I'm sick of sturgeon knowing everything, so I might aswell.

So:

For spies: |
Against: ||
Undecided:|||

Actually, there should be spies, but they must count in the troop total
Taledin
Posted: Aug 19 2007, 08:36 PM


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So we have:

For: ||
Against:||
Undecided:||

Where is Grass anyways?
Gravemind
Posted: Aug 20 2007, 03:56 PM


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Do I count? I had that Fire Keese Spy that went to Grass and eventually disappeared when it went to Spiff.
Taledin
Posted: Aug 20 2007, 04:00 PM


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If we need a tie breaker.
Taledin
Posted: Aug 23 2007, 02:55 PM


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Ok, heres a question... Can people join beyond 50 days in? I say we make a rule of it.

I say as long as they can find someone to give them a base or an unoccupied base area, then yes. Otherwise no.
Goron Red
Posted: Aug 23 2007, 03:13 PM


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No. Especially since we have been through so much already. Were past 200 days. Raise the limit to 100 and I agree completely.
Forseti
Posted: Aug 23 2007, 03:21 PM


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If it were past 50 days then yes but if were past more than 100 days then no.

Oh and for the spy thing I vote no.


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Taledin
Posted: Aug 23 2007, 03:37 PM


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I see... I really would like to have VN join. You too forseti. But I guess that puts us at:

For: |
Against: ||
Not here yet: ||||
Goron Red
Posted: Aug 23 2007, 03:38 PM


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QUOTE (Taledin @ Aug 23 2007, 08:37 PM)
I see... I really would like to have VN join. You too forseti. But I guess that puts us at:

For: |
Against: ||
Not here yet: |||

Cause you need 2 allys? How pathetic.

Tasslehoff. Your the ONLY guy who thinks he should join. But appaently your opinion = everyone in landwars.
Forseti
Posted: Aug 23 2007, 03:40 PM


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Alright let me restate this. I'm not totally sure about it. You guys have been through a lot already so that's the no part though this could be an interesting experiance for the first game so that's the yes part. I'll go for yes because then we'll see how it goes now and then we'll see if it's good in V2.

(I know I changed my mind but I didn't really think about it. I think I have something against VN though I've never talked to him...weird)


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Goron Red
Posted: Aug 23 2007, 03:41 PM


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If the vote ends up being yes then they will have to find a reasonable base or else no.
Desquode the Raven
Posted: Aug 23 2007, 05:06 PM


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I say No spies and no joining after 100 days in. (Amazing I know. I actually posted!)


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Taledin
Posted: Aug 23 2007, 05:10 PM


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Late joining:

Yes: |||
No: ||
Not here: The rest
Goron Red
Posted: Aug 23 2007, 05:56 PM


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