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The Rules, The Official Rule Book
| Taledin |
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Land Wars Chief

Group: Landwars Champion
Posts: 1,630
Member No.: 5
Joined: 17-May 07

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This thread has a rather simple purpose. It's a place to keep all the rules we have collected over time. Post any and all rules you know here. Then I will add them to the first post.
- No changing strategies. (unless a major event was unaccounted for) - No bosses from places outside of the realm in which the game takes place. - No troop enlargements. - No random hovering weapons that can do what you tell them. This is Zelda, not star wars. - No doing projects when you vacate a base - Maximum troops 20,003 (Perhaps it should be lowered) - No tunneling (effective V2) - Beamos limited to 1000 I believe it was - Bomb limits (TBA V2) - No sneak attacks (V2) - If allies work together in attack or defense, they must be united under one strategy. - Great Fairies count as hero units, and enchantments by them must remain faithful to their powers. (wallet faries can be used for minor magic) - No elemental controls. No elemental weapons (except arrows). No elemental anything. - No secret projects. - No using out of game knowledge. (if someone has spies, unless you had an ingame way of finding them you are oblivious.) - You must list all completed projects in your updates. - Time of attack does not matter. It just happens during the day. - Arguing is to take place in the HLWF (Hyrule Land War Forums) Troop deductables of up to 1000 may be penalty. - No instantaneous transport of troops from one base to another, unless a project was made. If 2 or more bases are attacked, divide your army up. - No teleporting - Prisoners have knowledge of all projects up to the day they were captured - No rebuilding destroyed bases. - Maximum 3 boss units per army - No self made bases. - Spies are illeagal it doesn't matter if they never fight, GOT THAT STURGEON? - Bombs are bombs, no big bombs no powder kegs (unless we're in Termina) - Forging and intercepting letters is illegal - To reproduce an item (such as mirror shields hook shots etc, you must have the original or schematics.)
Magic: Case 1 Enchantments: Enchantments are the process of imbuing an object or person with magical energies. Much like sturgeons sword of light my invisible floors and walls or my light weight armor.
Case 2 Battle Magics: The most common type of magic, it is various types of spells used to hinder or kill oponents.
Case 3 Potions: The most accessible magic. Potions have a variety of affects. They can alter size, strength, senses, appearance, and a wide variety of other things, but must have either a time limit or a draw back.
Case 4 Summonings: These require trained mages and a lot of time. This is the process of bringing about a supernatural being. (like my jahalla).
Case 5 Elemental: A prohibited magic (in these games) that when used gives one the power to control the spiritual elements. These include earth, fire, water/ice, shadow, spirit, and light.
Case 6 Healing: Magics used to heal wounds, ie broken bones, non lethal cuts, stopping bleeding, etc.
Cases 1, 2, 3, and 6 require anyone to undergo a 10-day project studying them before they can use them.
Case 4 can only be done by people that would normally know magic, like Sheikahs or a Sage. Still requires a 10-day project.
Case 5 can't be done.
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| Goron Red |
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Major

Group: Veteran
Posts: 350
Member No.: 6
Joined: 18-May 07

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| QUOTE (Taledin @ Aug 16 2007, 10:06 PM) | - No changing strategies. (unless a major event was unaccounted for) |
This is the one you seem to have a problem with.
But otherwise, thanks for putting this together.
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| Goron Red |
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Major

Group: Veteran
Posts: 350
Member No.: 6
Joined: 18-May 07

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| QUOTE (Taledin @ Aug 18 2007, 03:04 AM) | | That's still a lot. I say bring it down to 20,000 |
Genious.
The game could be much easier that way. And way easier to get more games in. Im hoping we get to V5 >_> *dreams*
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| Goron Red |
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Major

Group: Veteran
Posts: 350
Member No.: 6
Joined: 18-May 07

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| QUOTE (Fish Face @ Aug 18 2007, 05:50 PM) | | You should add links to the post where the rule was made. Because there are various rules that I can't remember ever having been discussed on that list. |
Most were made on these forums. But I remember discussing all of them.
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| Goron Red |
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Major

Group: Veteran
Posts: 350
Member No.: 6
Joined: 18-May 07

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| QUOTE (Taledin @ Aug 19 2007, 03:57 PM) | double post and I don't care.
New Rule: If a person quits, they can give their army, bases, supplies, and projects to an ally, or just choose to send them into a black hole. |
No taledin. Black hole but you get to keep items. You arent making the rules.
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| Goron Red |
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Major

Group: Veteran
Posts: 350
Member No.: 6
Joined: 18-May 07

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| QUOTE (Taledin @ Aug 19 2007, 06:16 PM) | That's why I suggest before puting them on the list.
(also, feel free to debate any rule you see.)
Also, I think giving parting gifts of troops is totally fair. We give troops to each other all the time. Why not give them when we leave? |
No. Since your just making up a rule so you can get your hands on TBKs and Graveminds documents and troops.
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| Goron Red |
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Major

Group: Veteran
Posts: 350
Member No.: 6
Joined: 18-May 07

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| QUOTE (Taledin @ Aug 19 2007, 06:23 PM) | Uh... I already have 35003 (aka the limit)
I'm just suggesting this as a rule for future reference and for V2. Also, you unlike me have allied with people who stay in the game. I on the other hand have been in an alliance where half quit and I became their heir. |
You just made up that putting it in V2 part but whatever.
Sure go ahead. I plan to be a war mod in V2 instead of an participant.
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| spiff2 |
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Madness?

Group: Veteran
Posts: 84
Member No.: 7
Joined: 19-May 07

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| QUOTE (Taledin @ Aug 19 2007, 10:53 AM) | Actually, all active participants have to vote on new rules.
I'm against spies, only using them because I'm sick of sturgeon knowing everything, so I might aswell.
So:
For spies: | Against: || Undecided:||| |
Actually, there should be spies, but they must count in the troop total
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| Goron Red |
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Major

Group: Veteran
Posts: 350
Member No.: 6
Joined: 18-May 07

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| QUOTE (Taledin @ Aug 23 2007, 08:37 PM) | I see... I really would like to have VN join. You too forseti. But I guess that puts us at:
For: | Against: || Not here yet: ||| |
Cause you need 2 allys? How pathetic.
Tasslehoff. Your the ONLY guy who thinks he should join. But appaently your opinion = everyone in landwars.
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