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 MA vs RSA, Hyrule Field Battle
Forseti
Posted: Oct 3 2007, 06:04 AM


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Sorry I'll try and get the Spiff vs KD war modded tonight though I can't really do it tomorrow or during the weekend.

EDIT: I'm doing it now. Late I know. I should have it finished by tomorrow night.

EDIT 2: Kd since when can your super soldier fly? Ah well I probably missed it.


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Spiff
Posted: Oct 3 2007, 10:03 PM


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I'm sick of all this puppet talk sleep.gif Just stop.

It can fly? *goes off to make flying leevers*
Rhalen
Posted: Oct 3 2007, 10:28 PM


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*goes off to make flying armor*

Anyways, did everyone get my PM?
Spiff
Posted: Oct 3 2007, 11:45 PM


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I don't get why you didn't just post that here...

*makes flying swords with intelligence comparable to humans*

Yeah, I really don't think that troop should be able to fly...

*recruits Kelso*
King Daphnes
Posted: Oct 4 2007, 07:03 AM


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My super soldier himself can't but what's stopping the few thousand of my troops that can fly that he's going with from taking him?


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Forseti
Posted: Oct 4 2007, 05:23 PM


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Oh sorry. I didn't think of that. My bad.


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Rhalen
Posted: Oct 4 2007, 06:42 PM


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Spiff: People are so inactive here that it makes no sense to post it here. No one would see it. Especially Grass. Grass is begining to remind me of Gandalf, never around when he'd be useful.
Fish Face
Posted: Oct 7 2007, 02:02 PM


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QUOTE
As said before: big illusion bubble over field you see nothing.
My Wolfos are ON the field. They're WITHIN the bubble.

QUOTE
How would it be convienient?
Spiff is busy, so no one will protect you. It would be the best time for an attack.

QUOTE
Grass never told you, besides, if he can get a message out that fast, I should have no problems rallying 25000 troops in mere minutes.
Hey, he can take some time. Battles tend to last a while. Even then, what's to stop me from going up without him, or assuming he will help me and order my troops up the mountain without waiting for his reply, or at the very least have my troops go up the mountain in advance so that when I get word from Grass, my troops will already be near your base?

QUOTE
Unless something unexpected happens. Remember? There are loopholes.
You have no idea how large Grass' army is until you enter KD's base. Also, how was Grass' prescence unexpected?

QUOTE
Impa is that fast. It's a deku flash and she is out. Also, it's obvious the gorons just gave up and rolled away. Afterall, you were halfway down the mountain at the end of that cutscene.
Sorry, but that's just plain nonsense. When Impa guides you out of the castle, she does not throw a Deku Nut. Also, at the end of the Goron Hug cutscene, you were halfway up the mountain. They would've passed you.

QUOTE
I made a project to have a gigantic decagonal flame wall around wilder. It's the same model as that of the fire temple, only bigger. You figure out how to extinguish it. I know the weakness already.
When did you do this? Also, having a weakness but making it impossible to reasonably discover it is just as bad as not having a weakness at all.

Anyway, I checked, and the project wasn't done yet at the time of the war, so your little flame wall won't be protecting you. On your update after the war was launched, it doesn't mention the flame wall under your completed projects (check post 2577)




I noticed you reposted several strategies. May I ask exactly why you haven't gotten rid of that rediculous bit where you pretend you were warned of the attack beforehand?

Also, I've noticed you're using the Composer Brothers in the war against KD. this means Wilder Mountains are entirely deserted. Exactly how is an entirely deserted base going to defend itself?


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Rhalen
Posted: Oct 7 2007, 03:26 PM


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Your wolfos are right next to KD's base? I'm not enveloping the entire field, just the area around his base.

No one ever told you that spiff and KD would be fighting. That was between Grass, Myself, KD, and Spiff.

...Is that sentence even in english? I can't make sense of it, but it sounds like his fishheadedness is putting a lot of faith in the not so attentive Grass.

Your point? I said in my strategy that I wanted an easy sweep on the base. Like a 25,000 vs 5000 kinda thing.

Watch the scene again, you see she throws something on the ground and flash. Halfway up halfway down, whats the difference?

http://objection.mrdictionary.net/go.php?n=2239202

You took so long to launch the attack, I should be done with it by now.

It's not undefended, you should have posted both attacks in the same day. You waited like an entire week before the Wilder launch so it counts as being launched that day.

If you're going to have simultaneous attacks, post them within a day of eachother. Otherwise it's just too much.
Fish Face
Posted: Oct 8 2007, 08:49 AM


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QUOTE
Your wolfos are right next to KD's base? I'm not enveloping the entire field, just the area around his base.
My Wolfos are all over the place, including right next to KD's base.

QUOTE
No one ever told you that spiff and KD would be fighting. That was between Grass, Myself, KD, and Spiff.
You posted a message to all participants about the battle in giant letters. So yes, I did know about the battle, and once again, Wolfos.

QUOTE
...Is that sentence even in english? I can't make sense of it, but it sounds like his fishheadedness is putting a lot of faith in the not so attentive Grass.
It is English. Fairly simple English, even. But let me rephrase it:

Grass can take some time. Battles tend to last a while. Even then, what's to stop me from doing either of the following:
- Going up without him
- Assuming he will help me and order my troops up the mountain without waiting for his reply
- Have my troops go up the mountain in advance so that when I get word from Grass, my troops will already be near your base?

That wasn't so hard now, was it?

QUOTE
Your point? I said in my strategy that I wanted an easy sweep on the base. Like a 25,000 vs 5000 kinda thing.
You won't know it won't be an easy sweep until you've entered the base.


In any event, you're the one that's been clamoring to hurry this game up. If you call back that attack, we'll all be back to square one, and nothing will have changed.So if you're consistent, you won't call off that attack. Let's keep this game moving. Let's fight this war.

QUOTE
Watch the scene again, you see she throws something on the ground and flash. Halfway up halfway down, whats the difference?
She does that after taking you out of the castle. The time it takes to recover from a Deku Nut flash would be more then enough for a normal person to make his/her getaway.

And the difference is that if you're half way up, the Gorons would have to come past you. They didn't. Therefore, by your own logic, they must've used some kind of super awesome vanish trick.

QUOTE
http://objection.mrdictionary.net/go.php?n=2239202
You could just post the text on here, you know. Anyway, exactly when did we make that a rule?

QUOTE
It's not undefended, you should have posted both attacks in the same day. You waited like an entire week before the Wilder launch so it counts as being launched that day.
It is. You've sent out your entire army - every last man - to other wars. Also, when typing the Elijer strategy, I clearly mentioned that I was also going to launch an attack at Wilder Mountains. Besides, I didn't have the time and energy to type up another strategy.



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Rhalen
Posted: Oct 8 2007, 03:34 PM


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-I'm so killing those wolfos.

-I merely made the notice. It was not a letter sent out to everyone. It was just saying that there was to be no aid. That's out of game info.

-So what you're saying is forget Grass and go.

-Oh look, I see lots of reinforcements on the walls. They are not KD's. Grass is no idiot and would send ample men. What does this mean? Retreat.

-...Oh... Still, can't deny that Impa is dang fast.

I told you halfway up and halfway down are the same freaking thing. 1/2=1/2 It's the same difference!

-It isn't a rule yet, but seriously, why should you be allowed to launch an attack a WEEK after you launched a seperate attack and call it the same day. If you are going to, you should only get 1 day to think up the strategy, afterall, your posts aren't even within a fortnight of eachother in game time.

-Well, whose fault is that? You certainly had time to elaborate the Elijer war way earlier, you should have had plenty of time to write your little piddle.
Grass
Posted: Oct 8 2007, 10:43 PM


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With so many different arguments, it's really quite difficult to make heads or tails of exactly what you two are arguing about, sorry. What are the issues that really need fixing? Please post them clearly and we'll move from there, just like last time.

What's the argument about me, too? Is it whether I can send a message to SS for him to launch an attack on your base on something? >.>

One of the points I understood. It's whether Tasslehoff will want to retreat after he sees my army and GR's helping to defend.

Here's the deal. I've only sent (or, will send >_>) 10,000 men. Tasslehoff, I don't think you'd retreat from that, would you? You'd probably keep on attacking. After those 10,000 men send a flare to notify my army and GR's army, we'll come on down, and then you'd start to retreat- both sides would get a bit battered along the way, of course, but yeah.





Remember, try not to think of the game rules as absolute. What would happen in real life should happen here. This applies to the strategy editing rule.

Imagine Army A is fighting Army B in real life. Army A formulates a strategy, then declares war on B. B then makes a strategy. In real life, A would not know what B's strategy was and therefore cannot edit his strategy at all.

However, let's say A thinks that B is a teeny-tiny army. He makes his strategy, and B reveals that he has a gazillion more armies backing him up. What is Army A going to do? Retreat. Maybe get pursued and beat up a bit in the process, but A isn't going to want to stick around to fight a huge force that he thought was small.

Did I explain that clearly enough? >.>


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Rhalen
Posted: Oct 9 2007, 03:59 PM


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1) Whether or not I can retreat
-I am no idiot, and neither is grass. Even if his reinforcements are small, I know grass is no idiot. He would be ready to crush me outside my base.

2) When the war on wilder happens
-I say it should occur days after the other wars for various reasons.
I) It was posted a week after everything else was
II) It would logically take sturgeon a long time to get there
III) Sturgeon had enough time to retype a strategy, why not make a new one
IV) He's making way too many troop movements in one day

3) Whether or not the attack is even legal.
-He said in the pm he knew I was undefended. No one told him that. (not to mention I have my illusionary bubble)
-His response: I have wolfos scouts in the field
-My response: You still have to take a while

4) How fast I can report an attack
-Well, if his wolfos move that fast, how fast can Impa go? Especially with my highspeed tunnel systems.

If I missed anything, please say so.

Oh, and one thing came to me. Spiff can access my fortress. So even if the ruling is against me, Spiff can defend it.
Grass
Posted: Oct 9 2007, 07:43 PM


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Fish Face, post your opinions on those 4 (5?) things and I'll decide what to do. (Don't respond to what Rhalen said under the points, just post about the issues he said) Thanks smile.gif


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Forseti
Posted: Oct 11 2007, 06:26 PM


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Alright now the field war is done. Hope it's ok Spiff's strategy didn't really have more formations during the war but I did the best I could. Here it is...

The Field War

It is a bright day today. The weather has decided to be nice to the armies and give them suitable conditions. Everybody now knows how good it is on the field and they are awaiting battle. Both armies advance and get in their positions.

As King Daphnes’s troops march, they stick their lances into the ground. Setting the trap that might later save them. The archers start firing at the line of Darknuts to hold them back, this war has started.

Spiff’s army charges towards when the arrows are shot. Explosions are head all around along with the yells of the injured. The slowly try to get around though they notice that the stalkids are digging trenches and setting up spike traps. They start to send out the word though cries of the fallen are heard.

Daphnes’s flying units start their aerial assault. Spiff’s archers start firing to stop them. Units die in the air and Metraton drops, not dead but ready to fight. Spiff’s archers focus on the turrets as the darknuts and Gerudo warriors at the back focus on Metraton. Metraton starts swinging his swords and taking out both sets of warriors and his armor holds up against the attacks.

Spiff’s catapults fire at Goht who is shooting lightning at the army. Quite a few shots hit before Goht takes out the catapults and focus’s on the enemy.

Some of the darknuts manage to make it behind the enemy and start linking their shields. Soon they are targeted by Goht who charges at the shields. The leevers start trying to trip up Goht as they surface. They manage to though Goht is sent flying into the linked shields and sends them tumbling down, killing the darknuts underneath.

As Spiff’s darknuts advance Daphnes’s troops go to fight them. The darknuts start out strong though they quickly fall to the might of the King’s army. The army advances trying to finish off the rest of them.

King Daphnes’s army hears a cry of pain as the darknuts and Gerudo soldiers kill Metraton. The soldiers slice off his head and take the armor off it as they throw it to Daphnes’s army. It had just become a dark day for the king.

Spiff’s darknuts move forward and begin killing the knights of the enemy. Chunks of wood come falling down as some of the hover turrets explode and the archers on them dead. Many of Spiff’s archers are killed in the act of the turrets as are the turrets them selves.

More and more leevers can be found dead as Goht shoots lightning. Hover turrets are now backing up while they keep Spiff’s front line back. King Daphnes’s army has started their retreat and have fled to their base. Little do they know what might await them…





BEFORE:

Spiff’s Troops:
8,550 Darknuts
5,200 Gerudo Warriors
4,179 Hylian Archers
7,070 Scout Leevers
1,900 Giga leevers
800 Poison Leevers
1000 Fire Leevers
1000 Ice Leevers

Total 29,699

King Daphnes’s troops:
1 Goht
1 Metraton
5150 Knights -
3775 Poes -
11 Skulkeetas
3155 Stalkids -
4500 Iron plated stalkids
3175 Cross bow assassins -
2200 Long-range archers -
2200 Precision snipers --
3 Wyvern lords
505 Wyvern riders --
3550 Big poes -
1800 Ghost knuckles

100 Field Doctors
300 Bomb turrets
700 Hover turrets
2000 Hover platforms
3500 Attack tiles

AFTER:

Spiff’s troops:

8,550 Darknuts = 3, 498 left
5,200 Gerudo Warriors = 1,987 left
4,179 Hylian Archers =590 left
7,070 Scout Leevers = 5000 left
1,900 Giga leevers = 700 left
800 Poison Leevers = 250 left
1000 Fire Leevers = 890 left
1000 Ice Leevers = 680 left

Troop total: 13 595

King Daphnes’s troops:
1 Goht = 1 goht
1 Metraton = dead
5150 Knights - = 4000 left
3775 Poes - = 2010 left
11 Skulkeetas = 6 left
3155 Stalkids - = 1700 left
4500 Iron plated stalkids = 3000 left
3175 Cross bow assassins - = 1500 left
2200 Long-range archers - = 1300 left
2200 Precision snipers -- = 1800 left
3 Wyvern lords = 3 left
505 Wyvern riders -- = 400 left
3550 Big poes - = 2000 left
1800 Ghost knuckles = 1200 left

100 Field Doctors = 70 left
300 Bomb turrets = 200 left
700 Hover turrets = 450 left
2000 Hover platforms = 1300 left
3500 Attack tiles = 2000 left

Troop total: 18 990 (including the doctors but not anything below that)
--------------------------------------------------------------------------------------------------

Hope it's ok.


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King Daphnes
Posted: Oct 11 2007, 08:42 PM


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ok, but why did my turrets start exploding?


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Forseti
Posted: Oct 12 2007, 06:00 AM


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Because in Spiff's supplies he said he had bomb arrows.


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Rhalen
Posted: Oct 12 2007, 06:36 PM


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I approve, now can we get to work on the war at KD's base? (yeah, I'm eager)
Forseti
Posted: Oct 12 2007, 07:50 PM


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Now all we need is KD's say. (I'm assuming tassel that you're speaking on behalf of Spiff)


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Rhalen
Posted: Oct 12 2007, 09:57 PM


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Spiff seems to like it. I just hope he's able to recruit the forces back before another battle.
Grass
Posted: Oct 12 2007, 11:31 PM


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That means I must formulate a strategy at long last. I'll get to work on that. Who's war mod, by the way?

Good modding, Forseti.


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Rhalen
Posted: Oct 13 2007, 01:03 AM


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Wait wait wait... you're telling me you haven't posted a defender strategy for KD's base? I should win by default! You had way more than a surplus of extra time!
Grass
Posted: Oct 13 2007, 07:21 PM


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QUOTE (Rhalen @ Oct 12 2007, 11:03 PM)
Wait wait wait... you're telling me you haven't posted a defender strategy for KD's base? I should win by default! You had way more than a surplus of extra time!

I need to factor in KD's army returning, as they're going to be part of the battle too- coming in late, though. In the event that you defeat all of our troops, KD will have to battle you. Why make separate wars for us vs. you and another for KD vs. you, right? My strategy is going to include me, GR, and KD- not too much of KD's since he comes in late and stuff.


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Rhalen
Posted: Oct 13 2007, 10:31 PM


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I'll probably end up just retreating before anyting really happens.

That's the long of the short of it anyways.
King Daphnes
Posted: Oct 14 2007, 12:07 AM


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QUOTE (Forseti @ Oct 13 2007, 12:50 AM)
Now all we need is KD's say. (I'm assuming tassel that you're speaking on behalf of Spiff)

just one thing, What about all the attack tiles I poured in?


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Forseti
Posted: Oct 14 2007, 06:32 AM


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They attacked. You'll notice in the army list there's 1500 gone. I might need to re-do this since I'm not sure what they are. My guess is they're just the things that pop up.


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King Daphnes
Posted: Oct 14 2007, 05:18 PM


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ceramic tiles that fly around hitting unarmored units. Like the ones in the fire temple or like the pots in the spirit temple.


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Fish Face
Posted: Oct 14 2007, 05:37 PM


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QUOTE
Fish Face, post your opinions on those 4 (5?) things and I'll decide what to do. (Don't respond to what Rhalen said under the points, just post about the issues he said) Thanks
'Kay.

QUOTE
1) Whether or not I can retreat
I kinda suspect the only reason he wants to retreat is to get more troops to fight his Elijer battle with. I really don't see a reason for him to retreat otherwise.

On a side note, if he's retreating, can I persue him using any nearby Wolfos?

QUOTE
2) When the war on wilder happens
Simple. At the same time as the war on Elijer and the Hyrule Field war. That's when I said I launched it, therefore it's launched then. I even added a note to my Elijer war that I was going to launch the Wilder war. I see no reason for it not to be launched then.

QUOTE
3) Whether or not the attack is even legal.
Tasslehoff found it necessary to post a screenshot of a PM I had sent him (completely ignoring the concept of Private Messages being private) for all to see, which supposedly contained "proof" that my attack on him was illegal. This was based on the idea that he thought he could send an army to KD's base completely unnoticed despite the fact that I have Wolfos nearby that could easily see them. It was also based on the idea of pretending that one of many reasons for me to attack him was the only reason. But it's mostly based on the idea that "everything should always go the way Tasslehoff wants it to go" should be an official rule.

QUOTE
4) How fast I can report an attack
Tasslehoff seems to think Impa has acces to the latest model of experimental supersonic aircraft. I think she has a horsey and she might be slightly faster then a normal horseman/one of my Wolfos, but only a little.

QUOTE
Oh, and one thing came to me. Spiff can access my fortress. So even if the ruling is against me, Spiff can defend it.
Spiff is occupied with a certain Field war.


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Forseti
Posted: Oct 14 2007, 06:21 PM


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Ok KD it was either that or the other one's. I find it ok then. I ran both scenarios in my head.


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Rhalen
Posted: Oct 14 2007, 10:17 PM


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1) I mentioned in my elijer strategy that I was sending Impa. Also, Impa should easily be faster than a horseman which I'd say is faster than the wolfos. (just by the legnth of the legs and such, physical capabilities)

2) You waited 1 week after the elijer battle to launch it. That good enough for you? I don't care if you said you were going to launch it, it was launched 14 gamedays after the Elijer battle.

3) Sturgeon, I thought you knew me better than that. I'd only reveal something if I figured it to be nesassary. It appeared to me that you were using quite a lot of out of game info for the attack. About my army being no where in sight.

4) And you seem to think your wolfos can just jump up the cliffs. I engineered my chain platforms to get me from any point to any other point in 5 minutes. So if we calculate this out: it takes me about an hour to report to my seperately stationed castles, rally my troops, and report back. I've had this project for over 100 days, there is NO CHANGING THIS.

5) Not all of spiff. He has a few thousand left over in the desert. You only sent about 1000.

PS I just noticed something: More proof this war takes place far after the battle at Elijer.

QUOTE
As my archers have Light Arrows drawn, they will also be able to see through the illusions,


As you can see, having no prior knowledge of the dispellment of my illusions, he boldy mentions the light arrows in his strategy. He would have learned of this in the attack on Elijer. Considering relative values of transportation speed, word of mouth, time of discovery, and so on, I'd have to say it would take a fair amount of time to use this information against me. Also, what about the time it takes to climb the mountains huh? More evidence the attack is on a later date.
Vaati
Posted: Oct 15 2007, 11:05 AM


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Rhalen: If we're talking about Elijer, I can't talk about what's been going on, but Sturgeon and I created a path up the mountains a bit ago, which had a large gate that opens from my side. I had troops on the ground and in the sky patrolling it, as well as about 150 or so Beamos along the path.
Rhalen
Posted: Oct 15 2007, 06:02 PM


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Wait... so you're telling me there's an entire gate that Sturgeon ignored? Meh, whatever. The base isn't mine anymore even if I win the battle.
Forseti
Posted: Oct 15 2007, 08:08 PM


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Alright. In two days (it will be the 17th) I'm posts the war results. If anyone has problems say it in those days. Other wise it's ok.


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Rhalen
Posted: Oct 15 2007, 09:15 PM


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results are results, and if there be a problem, unless I have it, I will make sure it is fixed within a month.
Forseti
Posted: Oct 16 2007, 07:00 AM


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Huh? Your wording confuses me.


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