View Full Version: Tomb King Discussion

Tomb Kings of Khemri Forum > Tomb King Discussion

Pages: 1 2 [3] 4 547

  1. Unit Discussion
  2. Skeleton Warrior/Horsemen/Chariot Regiment Boxes
  3. Tomb guard model size
  4. Top 10 annoying things of our book
  5. poison
  6. Another King Awakens
  7. Comp - opportunities and drawbacks
  8. Tomb Guard and Unit Sizes
  9. Triumph & Treachery
  10. Keeping the boss man alive(ish)
  11. Tomb Kings with no archers
  12. New to TK
  13. new to warhammer
  14. Warsphinx or Necrosphinx?
  15. keeping motivation alive?
  16. Back for more!
  17. To combat block or not?
  18. Adding Vampire Counts to TK
  19. Hello!
  20. The sand gets everywhere...
  21. Lore of Nehekhara Question
  22. Making my tomb king list a little stronger....
  23. GET YOUR Kitty OUT!!
  24. favourite fluff
  25. The Mortuary Cult
  26. Dislodging The Enemy
  27. Death Magic best practices
  28. Reaper Minis: yes or no?
  29. Where does our rules not fit the fluff?
  30. just want to share some frust/rant, nont sensefull
  31. bowShabti substitutes?
  32. Dual Purpose Spells
  33. If Tomb Kings could take allies...
  34. Triumph and Treachery!
  35. Ideas for Magic Lore Best Practices
  36. Magic Lore for a new book
  37. List Design and Fluff
  38. Ideas on how to boost our units
  39. Recombined Undead...
  40. Flee you fools. Run for your lives!
  41. Ideas on tooling up our Royals
  42. Ideas on having strong magic without autoincludes
  43. If TK had all 8 BRB lores, what would you bring...
  44. Balance of magic within the army
  45. Dark corners of mind understanding Light Council
  46. Ucomped tourneys are comped...
  47. DarthM against 100 SW
  48. Net of Amyntok and spell casting
  49. Need advice: what should I build out of my kits?
  50. Horse archers and characters


* Hosted for free by InvisionFree