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Title: Morheim - Tomb Kings


Chandlergriz - December 9, 2011 12:55 PM (GMT)
Anyone know if there are any updated Tomb Kings Warband rules anywhere? I found the ones for "Tomb Guardians" but Im not too excited about their rules. I was hoping for something a little more up to date and possibly including an Ushabti! Thanks!

I_am_buying_the_dragon - December 11, 2011 12:31 PM (GMT)
As far as I know, there are none, but I can share my knowledge of Tomb guardians, since mordheim was one of my first wargames.

If you are playing a campaign, my experience tells me that after a few games all the other warbands advance much quicker than yours. In order to build up your warband raiting you have to have Hired swords (and there are a small amount of them that can join Tomb Guardians), in order for them to build up the experience.
If you are, on the other hand, looking for a single game, you are probably have the most powerful hero in this game (Tomb Lord), and a low cost henchmen.

All in all, they are really fun, and I like them:)

Cheers

Chandlergriz - December 13, 2011 12:55 PM (GMT)
ok Thanks!

I was worried about the hired swords thing too. We do plan on running a campaign setting. We have discussed allowing the skeletons to gain experience, but cannot become a hero. This would represent the Liche Priests magic getting stronger as he levels too.

Looking forward to it!

I_am_buying_the_dragon - December 13, 2011 01:31 PM (GMT)
I wish you luck on your campaign.

Cheers

Chandlergriz - December 19, 2011 08:28 PM (GMT)
Think we are going to go back to having no EXP for Skeletons, as the Tomb Lord himself is just very powerful at the start and only gets better with EXP, I think giving EXP to skeletons would over power the warband.




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