I apologize in advance for the misspelling but i have to type it quick. Moreover t seems the brain works with association fairly well so it shall still be readable if not accurate :)
I have 1 rule question for SoM:
Return of the Golden Age (awesome spell) states that you get S, WS and I bonuses based on your type of unit. When It reads TG and NK does it means only the soldier or the mount as well? I am thinking at the thundercat and the snakes here :)
And here comes my latest tactic struggle:
I play often a friend that fields Brets. He has a solid list. He usually deploy 2 buses of 12 knights next to each other. He aims for the double charge of course and also deny me the possibility to single them out. My units necessarily wider than 3 front knights and so i cannot charge one without charging the other.
When i try to redirect with a 90 degree angle cheap troop, because he cannot wheel, he gets into contact and then by rule i have to wheel on his unit and their is not much of a redirection anymore.
Do you guys see any way out?
In my personal opinion for the storm of magic games, is the crew in the War sphinx are Tomb Guard, because in the army roster they are labeled 'Tomb Guard crew'.
And the mount is not listed with such name, so they will be classes as 'other units' (and just claim the +1 bonuses)
But that's just how we play it at my club so we could be wrong.
As for the bret knight bus (x2) I have always made sure I take enough in the unit to survive one turn so I can counter charge with other units.
A unit of 12 in lance can chew out 11A, so if he hits and wounds all 11 for both units, (22A) then take into account banner and ranks (max rank bonus is +3, and only +1 for a banner) then add your results together which will be 26.
(Double that so you have one model left after combat)
Take a skelly unit that has 50+ models and watch his face drop when one skelly holds up his double bus.
Counter charge into the flanks, rear (even back into the front) and claim your points back.
50 Skellies is only 200 points.
So if this is short and not much detail, it's because I'm on my phone at work =P
If the brets can not use their lance formation (which is a.o. effective on the charge only), they are very weak. SO don't bother with them not being redirected. screen your necroknights with a small unit that will certainly die to a brets charge. keep the necroknighst back so that the brets wilol not overrun into them. then it's your turn, charge and slaughter (bring more KB for more dead knights, you're gonna need that).
also keep in mind that HW Shield Tomb Guard have str 4, but still have killing blow. the decreased strength will bring the blessing of the lake back to only a 6+ wardsave, as opposed to the 5+ they get against halberds.