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Title: 3000pts Tomb Kings Vs Ogre Kingdoms Battle Report
Description: First Game with New Books.


Tomb King Khasekhemwy - February 9, 2012 09:03 AM (GMT)
Hello :D

3000pts of Tomb Kings VS Ogre Kingdoms Battle Report.
First Game with new books.


My Girl friend and I want to play our first game with our new books together. I have had my Tomb Kings since about two month after release, but just recently found time to build them. My GF however builds and paints her models right away.

Here are the army lists:

3000 Pts - Tomb Kings Roster

Tomb King (1#, 266 pts) – with Tomb Guard
Great Weapon
Glittering Scales
Dragonbane Gem
Golden Death Mask of Kharnut

Tomb Herald (1#, 134 pts) – with Tomb Guard
Battle Standard Bearer
Great Weapon
Armour of Silvered Steel

Tomb Guard (23#, 379 pts)
23 Tomb Guard
Full command
Halberds
Standard of the Undying Legion


Tomb Prince (1#, 149 pts) – With Archer unit A
Great Weapon
Talisman of Preservation

Skeleton Archers-A (39#, 254 pts)
39 Skeleton Archers
Musician, Standard Bearer


Tomb Prince (1#, 154 pts) – With Archer unit B
Great Weapon
Armour of Destiny

Skeleton Archers-B (39#, 254 pts)
39 Skeleton Archers
Musician, Standard Bearer


Liche High Priest (1#, 235 pts) – with Skeleton Warriors
Hierophant
Level 4 Upgrade
Earthing Rod

Skeleton Warriors (19#, 76 pts)
19 Skeleton Warriors


Skeleton Chariots (9#, 175 pts)
3 Skeleton Chariots
Musician

Khemrian Warsphinx (5#, 210 pts)

Necrosphinx (1#, 225 pts)


Sepulchral Stalkers (3#, 165 pts)
3 Sepulchral Stalkers


Casket of Souls (4#, 135 pts)


War Engines - A (4#, 90 pts)


War Engines - B (4#, 90 pts)


Total Roster Cost: 2991


3000 Pts - Ogre Kingdoms Roster

Tyrant (1#, 317 pts) – With Ogre Bulls
Great Weapon
Trickster's Helm
Mawseeker

Ogre Bulls (8#, 286 pts)
8 Ogres
Full Command
Iron fists

Slaughtermaster (1#, 385 pts) – With IronGuts-A
Level 4 Upgrade
Lore of the Great Maw
Ogre Blade
Channeling Staff
Talisman of Preservation


Ironguts - A (8#, 374 pts)
8 Ironguts
Full Command

Bruiser (1#, 186 pts) – With Ironguts -B
Battle Standard Bearer
Great Weapon
Armour of Silvered Steel

Ironguts - B (8#, 374 pts)
8 Ironguts
Full Command


Leadbelchers - A (3#, 139 pts)
3 Leadbelchers
Bellower Musician

Leadbelchers -B (3#, 139 pts)
3 Leadbelchers
Bellower Musician


Gorger (1#, 90 pts)
1 Gorger

Gorger (1#, 90 pts)
1 Gorger

Giant (1#, 200 pts)
1 Giant

Ironblaster (3#, 170 pts)
1 Gnoblar Scrappers
1 Leadbelcher
1 Rhinox

Thundertusk (3#, 250 pts)
1 Thundertusk
1 Ogre Beast Rider (Beast Rider; Harpoon Launcher)
1 Ogre Beast Rider (Beast Rider; Chaintrap)


Total Roster Cost: 3000

These are some of the short forums I will use:

O.K = Ogre Kingdoms
T.K = Tomb Kings
BSB = Battle standard bearer
D.T.T = Dangerous terrain test
PD =Power Dice
DD = Dispel Dice
T/G = Tomb Guard
COS = Casket of souls
SSC = Scream skull Catapults
If I refer to a character I am also talking about the unit he or she is in.

Tomb King Khasekhemwy - February 9, 2012 09:05 AM (GMT)
O.K finished setting up first and got +1 to the roll to go first, which they do.

Here is how the board looks at the start of the game:

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Turn1: O.K

Movement:

Lead belchers walk into the marsh and failed dangerous training test and took a wound.

The whole O.K line marches forward. Expect for shooting units that walk towards their targers.

Magic:

O.K cast +1S and +1T to Tyrant Ogre bulls unit.
Then cast the maw on the COS but miss fires. However, it still hits COS, but they pass (I) test and fail to wound.

T/K fails to dispel the two things he tried.


Shooting:

Iron blaster kills a chariot
Lead belchers do 1 wound to war sphinx
thunder tusk fails to hit with launcher on Necrosphinx, but hits with stone thrower and gets a direct hit and causes 3 wounds.

End of O.K T1:
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Turn 1 T.K

Charges:

Necrosphinx into thunder tusk on far board edge.

Tomb guard into tyrant unit on hill in middle. War sphinx fails charge into the same unit with a 2 and a 1.

Chariots charge giant in the forest. Because of a charge or be charged circumstance. They fail one D.T.T and take 3 wounds, removing a whole chariot.

Movement:

Archer unit closes to the COS and SSC tried a swift reform to accept the coming charge from the Slaughter master ironguts, so they could still shoot.

Hierophant unit moved up to be within range of the Tomb guard to help support them in the Tyrant Fight with spells

Magic:

TK 5 power dice + 3 from COS =8PD
O.K got 4 dispel dice

Hierophant got “not enough power” on his first spell and suffered broken concentration.
COS got off and hit BSB Ironguts. The BSB unit rolled an 11for LD test, but rerolled thanks to BSB ability. On the second roll scored a 5. The COS fail to jump to another unit on a roll of 2.


Shooting:


SSC scored a hit on BSB in Ironguts. Luckily, Look out sir! was done and killed another guy instead. 5 others were hit with only 1 wounding, which fail armour save.

Reform archers fired 9 shoots , 4 hits and 2 wounds, one saved on BSB unit.
Archer 32 shoots score 9 hits and 3 wounds on Lead belcher near the center hill. The Ironguts saved 2 wounds, suffering 1.

BSB unit failed panic test from SSC, but rerolled and passed due to BSB ability.

Close combat:

Chariot scored 4 impact hits on giant and did 1 wound. Giant head butted chariot and stopped it from attacking. Chariot won combat by 1, but giant passed break test.

Necrosphinx and stonehorn fight. Stonehorn failed to wound Necrosphinx. Necrosphinx inflicted 1 wound, so won combat by 2 due to charge. Stonehorn fails break test and runs rolling 11 and off the board. Necrosphinx moves 8.

Tomb guard unit and bulls tie wounds with 9 each. Due to Two ranks, charge and BSB. T/G win by 4. Bulls fail break test and were unable to reroll because of the death mask. Both roll 3 for flees and chance. T/G runs down Tyrant and Bulls.

End of T.K T1

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Tomb King Khasekhemwy - February 9, 2012 09:06 AM (GMT)
O.K Turn 2


Charges:

Slaughter master Ironguts charge archer unit by COS, but failed with a roll of 4 and walked forward 3 inches.

Movement:

BSB ironguts unit swift reformed to face the T.G for a flank charge. However, they failed there swift reform to move closer and were unable to reroll thanks to the death mask.

Lead belchers swift reformed in the marsh to face the Necrosphinx. They passed the swift reform on a roll of 7 for their LD 7. They passed 3 dangerous train tests.

Other lead belchers move forward and wheeled to face the flank of the T/G.

Iron blaster moved forward to face the SSC.

1 out of the 2 gorgers came on from ambush. It comes on right behind the COS. Ready to charge next turn.

Magic:

O.K got 7 power dice + 1 for channel on a 6 = 8PD
T.K 6 dispel

Cast +1T on BSB ironguts with an 11. It was let through. Slaughter master suffered a wound from lore attribute.

Cast stubborn on slaughter masters iron guts on an 8. Which was also let through. Lore attribute healed Slaughter masters wound.

T.K was holding dice for the maw.

O.K tried to cast the maw on the 15+. However, she only got 14.

Shooting

Lead belchers scored 5 hits on the Necrosphinx and did 1 wound. Leaving the Necrosphinx with one wound.

Other lead belchers scored 4 hits on the T/G and did two wounds, which got through.

Iron blaster went to shoot at the SSC and misfired, resulting in a lurch. Which spun it to face almost backwards.

Close combat:

In the only combat the giant yelled and bawled at the only chariot. This makes it win combat by an automatic 2. The chariot only had 2 wounds left.

End of O.K T2:
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T.K turn 2

Charges:

Wars sphinxes charged lead belchers near middle hill. The lead belchers’ choice to flee and ran 5 inches. The war sphinx tried to redirect into the BSB iron guts. Due to needing to roll an 11 or 12 to reach the lead belchers. The War sphinxes failed the redirect test and had to complete charge vs the lead belchers, which failed and they walked forward 4 inches.


Movement:

Archers by the marsh walked forward 4inches towards the lead belchers in the marsh.

Necrosphinx flys behind the lead belchers in the marsh.

T/G swift reformed to face the BSB ironguts and walked forward to be one inch away from the Ironguts to prevent them from charging the hierophants unit.

Hierophant walked forward to be in magic range of the T/G.

Spectral stalkers entombed beneath the stand to support the COS side of the battle right behind the giant. Scored a hit, but also a misfire. On the mishap table got “reclaimed by the desert” the entire unit was destroyed. So much for trying them out lol.

Magic:
T.K rolled a 3 and 3
O.K for a channel again so end up with 4 dispels dice.
T.K got 2 power dice from COS. For a total of = 8PD

T.K used two dice on COS and got 7. O.K stops with a roll of 7.

T.K used two dice for banner of the undying legion and got 6. O.K stops with an 8 on two dice.

O.K is out of Dispel dice.

T.K cast +5ward on T/G and got 4 wounds back thanks to lore attribute.

T.K casts +1A on T/G and gets 3 wounds back thanks to lore attribute.



Shooting

Shoot 39 shoots at lead belchers near Necrosphinx. Got 12 hits and did 4 wounds. 4 got through.

*Keep in mind BSB ironguts are T5 at this point.*

SSC shot at BSB and suffered a hit and a misfire. It end up killing one of its own crew and could not shoot this turn or next.

Other SSC shot at the same unit and scored a hit and a 2. BSB made look out sir! Killing another irongut out right with S9 D6 wounds. Out of the other 5 hits, Scored two 6s for two wounds. O.K rolled double 6 for armour saves.

Other archer unit shoots 9 shots at the BSB iron guts. Scored 6 hits. Doing 2 wounds. O.K failed both armour saves and lost another guy.

Close combat:

No close combat this turn.

End of T2:
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Tomb King Khasekhemwy - February 9, 2012 09:08 AM (GMT)
O.K Turn 3 - Forgot to take pictures for T3


Charges:

Giant tried to charge SSC, but failed charge by 2 inches and moved forward 6inches.

Slaughter master Iron guts charged Archer unit by COS

BSB iron guts charged T/G


Movement:

Lead belchers in marsh swift reformed to face the Necrosphinx, but failed the swift reform test and could not shoot.

Other lead belcher unit failed rally test and ran 6 inches.

Iron blaster turned to face the SSC again.

Gorger came on right behind the SSC that could shoot this turn.

Magic:

O.K rolled a 5 and a 1 and made their channel on a 5+ thanks to magic item. = 7PD
T.K got 5 dispel dice and made channel as well = 6 dispel dice

O.K tried to cast +1T to all units in 12” on 4 dice and got irresistible force on two 6s. This affected the BSB Ironguts and the Slaughter master Ironguts. The miscast was the 11-12 one. Which drop the Slaughter master down to a lvl 1, with 1 spell left, which was the +1S one.

Shooting

The Iron blaster shot at the SSC which could shoot next turn.and bounced to land right on top of it, thanks to the double roll. It causes 2 wounds, leave the crew at 1.


Close combat:

Gorger fighting COS missed all 4 of his attacks (needing 4s). The casket keeper failed to wound. The Casket guard inflected 3 wounds. He then stomped back for 1 wound. He lost combat by 1 and stayed around thanks to be unbreakable.

Slaughter master Ironguts Did 3 wounds thanks to impacted hits. Then took 2 wounds from skeletons. The tomb prince did 2 more wounds. After the Slaughter master and Iron guts unit attacked it won combat by 10. The archer lost one less thanks to the T.K BSB.

The BSB Ironguts fighting the T/G caused 2 wounds from impact hits. After the combat the T/G lost the combat by 4 (3 wounds thanks to the T.K BSB) Leave the T/G unit with only 9 models left.


T.K turn 3

Charges:

Necrosphinx charged lead belchers in the marsh and passed dangerous terrain test

Movement:

Hierophant wheeled forward to be within range of the archer unit in combat and the T/G, for a 12” bubble.

War sphinxes turned to face the T/G combat and Archer vs. Slaughter master combat and walked forward. Setting up for a flank charge on the slaughter masters IronGuts and Front charge on the BSB iron guts.


Magic:

T.K rolled double 5s and a 2 for the COS = 11 P.D
Neither player got channel.
O.K = 5 dispel

T.K cast 12” 5+ ward save bubble on 6 dice. Healing 4 wounds on the archer unit in combat, 3 wounds on the T/G and 1 off the war sphinx.

T.K cast 12” +1A bubble on 5 dice. O.K failed to dispel it. Healing 3 wounds on archers in combat and 2 of the T/G.


Shooting:

Archer not in combat shot 39 shots at the fleeing Lead belchers scoring 11 hits and inflicting 4 wounds. Finishing off 2 ogres.

SSC shot at the giant and scored a direct hit. It wounded causing 6 wounds and finishing off the giant.

Close combat:

The casket keeper finished off the last wound off the gorger before it could attack.

In the Slaughter master combat. The Ironguts won by 8 (losing 7 thanks to T.K BSB) leaving only 5 archers and the Tomb prince left.

In the T/G vs BSB Ironguts fight. The Iron Guts and BSB inflected 5 wounds (at least 4 were saved thanks to the 5+ ward). The T/G left only the BSB alive and won combat by 7. The +1a attacked was very helpful. The BSB failed break test and could not reroll thanks the death mask. The BSB Ran 6 inches and the T/G ran him down with a purse roll of 9inches.

Tomb King Khasekhemwy - February 9, 2012 09:10 AM (GMT)
O.K turn 4

Charges:

Gorger charged the SSC with only 1 wound left.

Movement:

Iron blaster faced COS

Lead belchers in marsh swift reformed and finally left the marsh. They passed both of their dangerous terrain tests. To face the archer not in combat.

Lead belcher unit failed to rally due to needing double 1s and ran 7 more inches.


Magic:

O.K rolled double 1s and failed channel = 2 Power dice
T.K channelled for 1+ dispels dice = 2 dispel dice

O.K tried to cast their only spell the +1S on 2 dice and scored 9+1 for lvl = 10
T.K scored 4 and a 2 +4lvl = 10

Spell failed.

Shooting

Iron blaster shot at the COS and scored a hit with the bounce. However failed to wound do to the COS T10.

Iron blaster unit from the marsh shot at the archer not in combat and did 2 wounds.

Close combat:

Slaughter master unit killed off the last of the archers and won combat by 3. Which was enough to finish of the tomb Prince.

Gorger Killed the SSC single crew and over ran 7 after words.


T.K Turn 4

Charges:

War sphinx charged into the flank of the slaughter master unit.

T/G Charged into the Iron blaster.

Movement:

Hierophant reformed to have the archers and War sphinx in line of sight.

Magic:
T.K rolled a 6 and a 1. The COS adding 1 PD. = 8PD
O.K had = 6 Dispel dice.

T.K tried to cast 12” inch +5 ward bubble on 4 dice and scored a 17. Needing 18, so suffered broken concentration.

Having 4 dice left.

2 for the COS needing 5 and getting only 4.

Used the last 2 dice and got 11. O.K had 6 dispel dice for this.

So no magic this turn.

Shooting:

Still alive arch unit near the marsh shot 37 shots at the two lead belchers by the marsh. Scoring 13 hits, Inflicting 5 wounds, which none were save and finishing off the lead belchers.

The remaining SSC shot at the Gorger and it scattered back, just missing the COS by an Inch.

Close combat:

In the T/G vs Iron blaster combat. The Iron blaster did 1 wound. The T/G inflected a total of 8 finishing it off.

Mid T.K T4:
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O.K Turn 5

Charges:

The remaining gorger charged the T/G.

Movement:

The last Lead belcher still failed to rally due to needing double 1s and fled of the board with a roll of 11inches.

Magic:

N/A

Shooting

N/A

Close combat:

Gorger vs. Tomb Guard. The T/G did 3 wounds to the gorger. The gorger did none back. The tomb herald scored 2 hits and zero wounds. The Tomb King scored 4 hits and 3 wounds. Finishing off the Gorger and tabling the ogre kingdoms.



End of game:
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My dead pile:

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End of game:
T.K win: 1933 left on the board.
O.K: Tabled. Scored 1067 from the T.Ks

OrneryRooster - February 10, 2012 01:19 AM (GMT)
Great game and congrats on the win.

I would have liked to have seen the Stalkers come in and seen what they could have done but it looks like they got lost along the way. :D

It looks like you got your money's worth out of the Death Mask. Do you normally take it in your games? I've taken it a few times myself but I don't think it's performed as good for me as it did for you this game.

Jimmy - February 10, 2012 04:39 AM (GMT)
You need to buy some Mournfang cavalry for your girlfriend. She'll love them, you'll hate them.

the undead stole my cat - February 10, 2012 06:42 AM (GMT)
LOL, great game.

tr1pod - February 10, 2012 06:47 AM (GMT)
Congrats on the win, and because Ogres is such a better book! :lol: :lol: :lol:

Tomb King Khasekhemwy - February 12, 2012 03:03 AM (GMT)
Thanks for the comments guys. We both really enjoyed the game. We are going to play another game with the same lists to see how it turns out a 2nd time.

The quote option on this site is messed so I am just going to a ---- on what other people said.

----I would have liked to have seen the Stalkers come in and seen what they could have done but it looks like they got lost along the way.

Yeah I was pretty excited to see what they could do and I just think the Entomb beneath the sand is a cool rule. Too bad I got to see the worst one first try lol.


-----It looks like you got your money's worth out of the Death Mask. Do you normally take it in your games? I've taken it a few times myself but I don't think it's performed as good for me as it did for you this game.

This was actually both of our first games every playing theses books. I like the idea of playing it most of the time though.


-----You need to buy some Mournfang cavalry for your girlfriend. She'll love them, you'll hate them.

Yeah, she wants to get some. We just aren’t sure what to cut yet. Since this was our first game with these books. We are just starting to figure out the numbers.

Nabu-Ptah - February 14, 2012 01:57 AM (GMT)
Mournfang Cavalry are the one thing in the Ogre army I like seeing on the table. My Casket just loves to feast on their souls...I just struggle against Gutstar and the over 9000 attacks it puts out after the Wave Motion Gun firing Cero Oscuras offs my Sphinxes, that is.

That aside, a very entertaining and enlightening read.

Tomb King Khasekhemwy - March 22, 2012 06:48 PM (GMT)
Hello

So my Girl Friend and I played a rematch. We used the exact same lists again. However, we used our new Desert matt and terrain .

If you want to see some pictures of the terrain and matt check out my Tomb King blog here: http://www.khemri.co.nr/ Its called: The Forming Of Khasekhemwy’s Legion!

This game end up very different then the last one, I was tabled this time lol . I only scored 1596/3000pts from her. So I was only able to kill 96pts over half her army.

I had a couple bad magic phases and one of my catapults miss fired and destroyed itself on its first shot lol. We are hoping to have a tie breaker with the same lists, before we make any changes.

rothgar13 - March 22, 2012 08:51 PM (GMT)
Nice games, nice pictures, and nice report. The Ogre list... not so nice. 3 MMU units? 3-man Leadie units? Stonehorn AND a Giant? No Sabretusk-spamming? What is going on out here? :huh:

Tomb King Khasekhemwy - March 23, 2012 02:21 AM (GMT)
---What is going on out here?

The thing is my girl friend is very new to gaming in general. Like a large amount of people, the money of things worries her. Because of this making a list with "cool stuff", could work and doesn't cost as much was the goal.

She is not against buying more things, but this was only her second game with the book. So she wants to play a bunch of games to see how she likes her units. However, I do see her buying Mournfang Cavalry soonish. She is talking about them a bunch.

We thought 9 ogres was a medium sized unit and 12 ogres would be large. Do you thinking two bigger units would be better?

-------Stonehorn AND a Giant?

She LOVES both those models, So I don’t see those going anywhere even if I tried.

---------No Sabretusk-spamming?

Never seen that before? If you want to post/PM me a list, that though would be cool.


-Totenkopf- - March 23, 2012 05:00 AM (GMT)
I struggle against ogres because my buddy who plays them is a very good general and builds very sound lists.. Lots of bulls... lots and lots.. smallish unit of ironguts, some ledbelchers, ironblaster, thundertusk and the nasty nasty mournfang.. He also drops a few sabertuskes and they win his games against most people.. They are very effective redirectors..

At 3000 pts, I felt she did not have enough models on the table, that being said, she doesn't need much to finish her collection.. great report.. now if only I could get my fiance to play................

Tomb King Khasekhemwy - March 24, 2012 01:51 AM (GMT)
How about two units of 11 ogres and a unit of 11 Iron guys. Putting a character in each one of the units, making them into units of 12? We could also bring the units of leadbelchers up to 4? There will be around 50 models in the list.




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