O.K Turn 2
Charges:
Slaughter master Ironguts charge archer unit by COS, but failed with a roll of 4 and walked forward 3 inches.
Movement:
BSB ironguts unit swift reformed to face the T.G for a flank charge. However, they failed there swift reform to move closer and were unable to reroll thanks to the death mask.
Lead belchers swift reformed in the marsh to face the Necrosphinx. They passed the swift reform on a roll of 7 for their LD 7. They passed 3 dangerous train tests.
Other lead belchers move forward and wheeled to face the flank of the T/G.
Iron blaster moved forward to face the SSC.
1 out of the 2 gorgers came on from ambush. It comes on right behind the COS. Ready to charge next turn.
Magic:
O.K got 7 power dice + 1 for channel on a 6 = 8PD
T.K 6 dispel
Cast +1T on BSB ironguts with an 11. It was let through. Slaughter master suffered a wound from lore attribute.
Cast stubborn on slaughter masters iron guts on an 8. Which was also let through. Lore attribute healed Slaughter masters wound.
T.K was holding dice for the maw.
O.K tried to cast the maw on the 15+. However, she only got 14.
Shooting
Lead belchers scored 5 hits on the Necrosphinx and did 1 wound. Leaving the Necrosphinx with one wound.
Other lead belchers scored 4 hits on the T/G and did two wounds, which got through.
Iron blaster went to shoot at the SSC and misfired, resulting in a lurch. Which spun it to face almost backwards.
Close combat:
In the only combat the giant yelled and bawled at the only chariot. This makes it win combat by an automatic 2. The chariot only had 2 wounds left.
End of O.K T2:

T.K turn 2
Charges:
Wars sphinxes charged lead belchers near middle hill. The lead belchers’ choice to flee and ran 5 inches. The war sphinx tried to redirect into the BSB iron guts. Due to needing to roll an 11 or 12 to reach the lead belchers. The War sphinxes failed the redirect test and had to complete charge vs the lead belchers, which failed and they walked forward 4 inches.
Movement:
Archers by the marsh walked forward 4inches towards the lead belchers in the marsh.
Necrosphinx flys behind the lead belchers in the marsh.
T/G swift reformed to face the BSB ironguts and walked forward to be one inch away from the Ironguts to prevent them from charging the hierophants unit.
Hierophant walked forward to be in magic range of the T/G.
Spectral stalkers entombed beneath the stand to support the COS side of the battle right behind the giant. Scored a hit, but also a misfire. On the mishap table got “reclaimed by the desert” the entire unit was destroyed. So much for trying them out lol.
Magic:
T.K rolled a 3 and 3
O.K for a channel again so end up with 4 dispels dice.
T.K got 2 power dice from COS. For a total of = 8PD
T.K used two dice on COS and got 7. O.K stops with a roll of 7.
T.K used two dice for banner of the undying legion and got 6. O.K stops with an 8 on two dice.
O.K is out of Dispel dice.
T.K cast +5ward on T/G and got 4 wounds back thanks to lore attribute.
T.K casts +1A on T/G and gets 3 wounds back thanks to lore attribute.
Shooting
Shoot 39 shoots at lead belchers near Necrosphinx. Got 12 hits and did 4 wounds. 4 got through.
*Keep in mind BSB ironguts are T5 at this point.*
SSC shot at BSB and suffered a hit and a misfire. It end up killing one of its own crew and could not shoot this turn or next.
Other SSC shot at the same unit and scored a hit and a 2. BSB made look out sir! Killing another irongut out right with S9 D6 wounds. Out of the other 5 hits, Scored two 6s for two wounds. O.K rolled double 6 for armour saves.
Other archer unit shoots 9 shots at the BSB iron guts. Scored 6 hits. Doing 2 wounds. O.K failed both armour saves and lost another guy.
Close combat:
No close combat this turn.
End of T2:

