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Title: Tips Vs Warriors?


Arkhan's Pet Pony - March 29, 2012 08:26 AM (GMT)
Just had a horrible game against a warriors player last week, and wondering what we can do to beat them?

athoha - March 29, 2012 10:00 AM (GMT)
had some problem myself. one thing i know: CoS taking out 4 out of 5 knights two times can really piss someone of. stalkers can be good as they negate armor saves to.

haven't tried TG vs them yet but i can imagine that they can get some kills with a little extra magic buffs.

sphinx could also take alot of S6 and less attacks, don't send it towards AHW khorne warriors though.

Aegyptus - April 4, 2012 12:49 PM (GMT)
I've had a lot of problems with these guys as well. Our army just doesn't seem to match up well against these guys. I took tomb guard, which did fine against their warriors, chased down his fleeing shrine, and had enough left to take on the horsemen. My main problem is his characters on juggernauts. A group of 4 at ~840 points means one brutal group. A 0+ armor save? No thanks.

Best way to deal with these guys it seems is to hurt them with magic, but we don't have much we can do in the way of this. Death is our best bet, or just buff like crazy with light. But I had a level 1 death priest, and he did wonders to that army. Sniped his mage, and a couple of others. I only had the sig, but it did wonders. I want to try to go with more death magic and see how it goes.

Sorry, but that's all I got from my first game against them. Any sure sound strategy would be more than helpful.

ustrogoth - April 4, 2012 04:19 PM (GMT)
In 8th edition, the highest possible armor save is 1+ btw.

Tomb guard, casket, warsphinx, and lore of death work well against warriors. What i like to do is stick my death priest in my horde of tg to get ld 10 spirit leechs from my king, and if the situation permits, i will take the priest out of the unit before the tg get into combat because i dont have to worry much about woc shooting.

Honestly i think warshrines with tzeench are the most broken, op thing with toughness 6, 4 wounds, 4+ armor and a 3+ ward... Theres really no way to atop those stupid things from tarpitting you

Aegyptus - April 5, 2012 06:01 AM (GMT)
No, a group of his chaos has the ability to get 0+ armor saves. Says so right in his book. I did what you did with the tomb guard. Death priest, Tomb king, and the necrotect all in the tomb guard, war sphinx to flank, and casket I never go without. Still, not enough. My death priest was only lv1, but I would definitely say death lore is best for us. Too bad we can't use lore of metal...

Arkhan's Pet Pony - April 5, 2012 09:56 AM (GMT)
QUOTE (Aegyptus @ Apr 5 2012, 04:01 PM)
No, a group of his chaos has the ability to get 0+ armor saves. Says so right in his book.

Wrong, you cant get better than a 1+ armour save

taken directly from the rulebook, pg 43 shooting
"Note that a model can never have a save (of any kind) that is better than 1+ for any reason"


Oh and btw, thanks for the replies and ideas guys, ill use them next time i play against chaos :D

teclis - April 5, 2012 10:48 AM (GMT)
QUOTE (ustrogoth @ Apr 4 2012, 05:19 PM)


Honestly i think warshrines with tzeench are the most broken, op thing with toughness 6, 4 wounds, 4+ armor and a 3+ ward... Theres really no way to atop those stupid things from tarpitting you

oh yes there is. i believe they dont have a thunderstomp, right? a charge with a skeleton blok gives u +5 cr. on average the shrine will kill ~2 skeletons. thats +3 for u.

Dbunibe - April 5, 2012 07:18 PM (GMT)
QUOTE (Arkhan's Pet Pony @ Apr 5 2012, 09:56 AM)
QUOTE (Aegyptus @ Apr 5 2012, 04:01 PM)
No, a group of his chaos has the ability to get 0+ armor saves. Says so right in his book.

Wrong, you cant get better than a 1+ armour save

wrong yourself buddy. Army books override the BRB

pg 43 WoC army book eye of gods table result of 6
"Iron-hard skin: the favoured one's skin gnarls and toughens, becoming living metal with jagged cracks where his eyes and mouth used to be. He now has +1 to his armour save to a maximum of 0+"

Note that a save of 0+ still fails on a 1 it just means the st of the attack must be a 6 in order to push that to failing on a 2. that means even our st 8 colossus would still allow a save of 5+. ouch.


wrong yourself buddy. Army books override the BRB

pg 43 WoC army book eye of gods table result of 6
"Iron-hard skin: the favoured one's skin gnarls and toughens, becoming living metal with jagged cracks where his eyes and mouth used to be. He now has +1 to his armour save to a maximum of 0+"

Note that a save of 0+ still fails on a 1 it just means the st of the attack must be a 6 in order to push that to failing on a 2. that means even our st 8 colossus would still allow a save of 5+. ouch.

Aegyptus - April 5, 2012 09:30 PM (GMT)
Yeah, they're beastly. That's why I go for the shrine as fast as possible. The gifts it can bestow are real game changers and are a pain to plan around.

SHVAK - June 4, 2012 01:27 PM (GMT)
QUOTE
Wrong, you cant get better than a 1+ armour save

wrong yourself buddy. Army books override the BRB


And the FAQ overrides the BRB. There it states that a model can have equipment to give it a better armor save than 1+; only the "saving throw" is capped at 1+.

My Dark Elf Lord has a -1 AS (vs shooting) and 0+ AS (in CC) - but its AS throw will still fail on a die roll of 1.

Jimmy - July 2, 2012 01:02 AM (GMT)
My thoughts on warriors after facing them twice over the weekend and at various points this year although they're about to get a re-write so these probably won't be that valid by September.

Firstly their obvious strength lies in the armour they can bring. Chaos Knights with a 1+ save and warriors with generally a 3+ save vs shooting. Massed S3 shooting can work, after all this is purely a numbers game and the more times your opponent has to roll armour saves the more chances he has to fail. Don't just limit yourself to S3 shooting however, Ushabti and the Necrolith Collosus can also be equipped to put the hurt on armour (provided they hit!). The SSC is also a worthy mention and certainly one of the better choices is a unit (or two) of stalkers. The prime targets for them in my opinon are either the Hellcannon (I1) or Chaos Knights.

Just a word of advice on Trolls, the more regen saves an opponent takes the more chances he has to roll on the EOTG chart and making them a tougher foe, just keep that in mind before commiting large amounts of firepower to them or negate the regen with a SSC shot first.

We also have great access to killing blow which completely negates their heavily armoured troops. Necropolis Knights, Tomb Guard, Warsphinx and Cursed blades cast of anything can dish out the hurt and because they're expensive they really will feel each wound caused. Just be mindful of what the warriors are armed with, Necropolis Knights charging a unit of halberd wielding warriors isn't a great idea unless you're willing to 6 dice the incantation of desiccation to ensure they're safety.

Must takes:

Casket
Necropolis Knights
Stalkers
Archers

Hope this info helps someone down the track. :)

teclis - October 25, 2012 08:32 AM (GMT)
Against heavy warrior infantry I advice you to use lore of death. Doom & Darkness solves all the problems, really. And its a 'remains in play' so it weakens his magic phase - hooray!

D&D + SSC - even those tzentch warriors fail a panic test quite easily when Ld7/6/5

D&D + warsphinx = even those tzentch warriors fail a steadfast break test quite easily when Ld7/6/5

D&D + terror = even those tzentch warriors fail a panic test quite easily when Ld7/6/5

Another thing is of course War Sphinxs :D . Killing blow on them and not only you have a decen chance of killing that BSB (the most importan guy), but also the thundercrush is affected by KB - which sure means a couple of dead warriors. I personally take 2 Warsphinxs. And with the newest update - the sphinx can be a 'last resort' redirect.

Third thing is of course archers, lots and lots of archers combined with -1S/-1T nehek spell & -1S/-1T death spell. Multiple shots ofcourse. Death gives you an opportunity to have more PD then your opponent. Believe me, there were some magic phases in which i have successfully casted 7-8 spells!!!

Decadent_Puppeteer - November 21, 2012 07:51 PM (GMT)
+1 on Lore of death shenanigans. I managed to panic 30 warriors off the board turn one with that. I realise I got lucky but it is a powerful thing to threaten.




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