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Title: 1600 We Vs Woc


Veritas - May 3, 2012 07:52 AM (GMT)
Played a fun game last night. I'll preface this right away by saying my opponent was not that good, but that's okay. With my Wood Elves plan I wanted to give the list a test run; if it didn't work against this guy, it wouldn't work against anybody! You'll notice I have a Truthsayer; this is because Invasion Kenosha allows certain SoM units to be taken, and this was my choice.

Wood Elves
Highborn - spear, light armor, shield, elven steed, Bow of Loren, Stone of Rebirth, Arcane Bodkins
10 Glade Guard - musician, banner, flaming banner
10 Glade Guard - musician, banner
8 Glade Riders - musician, banner
8 Glade Riders - musician, banner
4 Warhawk Riders
4 Warhawk Riders
Great Eagle
Truthsayer - level 3 Beasts (Spells: Amber Spear, Curse of Anraheir, Transformation of Kadon)

Chaos
Sorcerer Lord - Mark of Tzeentch, Axe of Khorne, Golden Eye of Tzeentch, Spell Familiar (Spells: Flickering Fire, Pandemonium, Call to Glory, Infernal Gateway)
20 Chaos Warriors - full command, shields, Mark of Tzeentch
20 Chaos Warriors - full command, halberds, shields, Mark of Tzeentch
10 Marauder Horsemen - light armor, flails, musician, banner, Mark of Tzeentch
Chariot - Mark of Tzeentch
Warshrine - Mark of Tzeentch

Scenario - The Watchtower

Deployment. CW1 is the sword/board warriors, CW2 has the halberds.
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Chaos Turn 1 (and Vanguard moves)
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Stuff advanced. He rolled an 11 for the winds of magic. I dispelled Pandemonium and he IF'd Infernal Gateway on my Glade Guard...5 hits at Strength 12...ka-poof! The miscast was Calamitous Detonation, killing three Warriors and causing a wound on the Sorcerer. The Warshrine boxed out on the Warriors, giving them a hefty 3+ ward and Stubborn. Le sigh.


Wood Elves Turn 1
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Stuff moved! The Warhawks charged the Marauders, since he didn't place them well. I got 9 power dice. The Amber Spear was dispelled, and Transformation failed to cast on 5 dice...ugh. For shooting, I only caused one wound on the Warshrine and two on the unit in the building. In combat, the Warhawks easily saw off the Marauders, watching them flee off the table.


Chaos Turn 2
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Stuff moves up, the Chariot fails the long charge. For magic, he gets another 11 to play with. I let Pandemonium through, dispelled Infernal Gateway, and had to watch him fry one and a half of my Warhawks with Flickering Fire. They fled because I rolled a 9, despite being in range of the general (curse you Pandemonium!), but only 5 inches so kept on the table.


Wood Elves Turn 2
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The Warhawks rally and reform, while the rest of the army swings around. I love it, it's so ridiculously FAST! The Highborn separates from the rest of the Glade Riders so as to provide more targets for stuff. For the magic phase, I rolled a mere 3 and 2. I chucked them all into Transformation, and raaar the Truthsayer became a dragon! Beefy. It then breathed fire on the unit in the building, getting a mighty 3 hits...sad. Still, set two on fire so that's cool. All of the bows by the Chariot shot it and caused two wounds.


Chaos Turn 3
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The Chariot fails the charge again...I'm fine with it! Everything else shuffled around. He cast Infernal Gateway on the Dragon on a 29 (all my dispel dice failed) and caused two unsaved wounds. The Sorcerer then makes dinner by burning the Great Eagle to a crisp with Flickering Fire, and makes things crazy by casting pandemonium.


Wood Elves Turn 3
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The Highborn charged CW1, while the Dragon charged CW2. They promptly failed their Terror check, fled 3" out the building, were caught and died. Phew! (As an aside, we played it out afterwards and the same result would have happened). I'm able to put another wound on the Chariot via shooting. In combat, the predictable challenge see me so luckily take the last two wounds off the Sorcerer Lord! I win the combat, but they're Stubborn but pass on an 8. So close! He reforms to face me.


Chaos Turn 4
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The Warshrine charged the Highborn's flank. The Chariot finally connected with a charge on the Glade Guard! Too bad they killed it with their Stand and Shoot shots... He dispels the Dragon during his magic phase, making the Truthsayer a weenie again. In combat, the Highborn takes out a Warrior but loses two wounds in return...I lose the combat by 6 and flee. The Warshrine chases me down (both units pursued) and destroys me.


Wood Elves Turn 4
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My army redeployed to interpose themselves between the enemy and the Watchtower...very good! The Truthsayer took up a commanding position within the Watchtower itself. In the magic phase, he IF'd Curse of Anraheir on the Warriors and then promptly exploded. Oh well!


With that, I rolled a dice to see if the game were to end and it clattered up a 6. Game over, Wood Elves win!

Krael - May 3, 2012 09:23 AM (GMT)
Nice write up, exciting game, and of course very nice to kill warriors with elves.
what I will remember from this match: necrosphinxes can persue over towers! never realized that before!
BTW, I'm really hoping for an updated hippie book. They seem a great second army, both as polar oposites to TK (movement, kitting characters, some stuf more) as the great conversion plans I have for them. seeing reports like these only makes me more impatient :)

Veritas - May 3, 2012 03:02 PM (GMT)
Now that I'm rested, it's time for some analysis.

On the whole, this game went well. He only had a few units and one was "stuck" in the building until I dealt with it. This, along with no shooting (but decent ranged magic) gave me pretty well the run of the field, which is exactly what this army style needs. Since this was also against the toughest army match-up (even if handled by a low-skill player), that gives me some hope for future successes.

Unit by unit:

Highborn - No disappointments. He did was he was supposed to do and that was awesome. I could wish for more armor I suppose, but then he'd be overloaded, magically.

Glade Guard - Not much for them to do this game; it doesn't help that half of them were sucked into oblivion on the first turn. Still, they were a thorn for him to focus on, unlike the fast cavs fleeting around. No complaints here.

Glade Riders - All told I think I scored about 4-5 kills with all of their bows, but that's not the point. They avoided combat when possible and got him to turn around. Basically, he reacted to me, which meant I was in control of the game. Good enough for me.

Warhawk Riders - Same deal as Glade Riders, but faster!

Great Eagle - I'm a total noob at using one of these; either that, or there was just no real good purposes for him this game. Some assistance and helpful tips/tricks would be useful.

Truthsayer - I know I said I can't count on him to win the game for me, but this time he did. Driving off the block holding the Watchtower is why I won. For funnies' sake, we fought out the combat afterwards as if he didn't flee from the Terror. As it turned out, the result would have been the same. For now, definitely a keeper.


@Krael - Well, Flying models can make a flying charge. However, as detailed on page 70 they cannot flee and pursue by flying, so I only caught those warriors because they fled from my charge and a flying charge ignores intervening obstacles. If I had gotten into combat, I wouldn't be able to pursue. I do want a new WE book...it's been 7 years dangit! But with WoC and Daemons on the block for next updates...it's riot time.

AegisGray - May 3, 2012 05:57 PM (GMT)
Very nice ^_^ Thanks for the report. v.v; I feel horrible for neglecting my Wood Elves as of late.

QUOTE (Veritas @ May 3 2012, 03:02 PM)
I do want a new WE book...it's been 7 years dangit!

Agreed! I'd love to see what they would add/do in a new book for Wood Elves.

QUOTE (Veritas @ May 3 2012, 03:02 PM)
with WoC and Daemons on the block for next updates

Hope they merge the two together or make them both a little less straight forward.. Kind of boring on their own.

Veritas - May 3, 2012 06:13 PM (GMT)
QUOTE (AegisGray @ May 3 2012, 12:57 PM)
QUOTE (Veritas @ May 3 2012, 03:02 PM)
with WoC and Daemons on the block for next updates

Hope they merge the two together or make them both a little less straight forward.. Kind of boring on their own.

No kidding, and same for 40k. Sadly though, I think the books are going to stay separate, as that's what the 40k rumors are trending towards. Utter lameness.

As for a Wood Elves update...they need new models. The birds are fine but the riders not so much. An update to plastic would be BOSS though. The treekin and treeman both still suck, to me. The only good trees are Drycha and the Dryads; make the other forest spirits like that but bigger and it'd be awesome. The Hero on Horse looks lame; I'm going to be converting my own.

The rest of the update should consist of an entire reworking of the points, as they are ridiculously expensive for what you get. More special characters and reworking of the current ones. Maybe a unit of Spites. I'd like to see Ariel make a return with a gorgeous new figure.

AegisGray - May 3, 2012 06:28 PM (GMT)
QUOTE (Veritas @ May 3 2012, 06:13 PM)
The treekin and treeman both still suck, to me.

Totally agree. Treekin look like a Treeman had pup-squat a party of sticks.. >_-

..messy..


Veritas - May 3, 2012 06:38 PM (GMT)
QUOTE (AegisGray @ May 3 2012, 01:28 PM)
QUOTE (Veritas @ May 3 2012, 06:13 PM)
The treekin and treeman both still suck, to me.

Totally agree. Treekin look like a Treeman had pup-squat a party of sticks.. >_-

..messy..

And treemen look like an explosion in a toothpick factory. It's all bad. Heck, I just picked up two old derpy treemen and some dryads (for free, woo!) because I think they're better.

AegisGray - May 25, 2012 05:49 PM (GMT)
QUOTE (Veritas @ May 3 2012, 06:38 PM)
QUOTE (AegisGray @ May 3 2012, 01:28 PM)
QUOTE (Veritas @ May 3 2012, 06:13 PM)
The treekin and treeman both still suck, to me.

Totally agree. Treekin look like a Treeman had pup-squat a party of sticks.. >_-

..messy..

And treemen look like an explosion in a toothpick factory. It's all bad. Heck, I just picked up two old derpy treemen and some dryads (for free, woo!) because I think they're better.
Sorry to Revive this but since it's at the top *shrugs* ^_^;

With a little conversion work (very little) I thought these might make better looking Treekin models:

user posted image

I don't know how big this one is and it's a bit more Man-like then I would rather see, but maybe something like this might work for a Treeman:

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Or something more like this:

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I don't have them but I enjoy shopping around for interesting looking figures to use. -__-; I seem to have an affinity for Reaper models...

Brother Sutek - May 28, 2012 07:27 PM (GMT)
I actually use Circle Orboros Woldwordens as mine, would prefer to have more treelike but they are pretty sweet models.

SHVAK - June 5, 2012 10:09 PM (GMT)
QUOTE
They promptly failed their Terror check, fled 3" out the building, were caught and died. Phew! (As an aside, we played it out afterwards and the same result would have happened)


pg 128 BRB. A garrison unit does not flee if it fails its Terror test. Instead, it must hold and counts as failing a fear test in CC.

Veritas - June 6, 2012 01:15 AM (GMT)
@ Aegis: Good finds! I may make use of some.

@ Brother Sutek: I thought about it, but decided against WM pieces, just doesn't work quite right to me.

@ SHVAK: As I figured it out later, yep. But since we played out the combat afterwards (and he fled anyway) I figured it all balanced out.

Zakttayr - June 6, 2012 02:44 AM (GMT)
Not to distract from the brep, but.. how long does it take you to put together a batrep with Battle Chronicler?

Veritas - June 6, 2012 12:31 PM (GMT)
Probably about an hour or less to put it together in Battle Chronicler, including making the armies and deployment. Once that's done it moves right along.

Zakttayr - June 6, 2012 12:42 PM (GMT)
Is there a way to save your army roster you've built so that you can choose froma set of premade armies to load into a new battle report?

Veritas - June 6, 2012 01:54 PM (GMT)
Yea, in the army list screen, you can choose something like "Save to template", "Save Template" or something of that nature. This will make it so that whenever you use Tomb Kings and choose that template, you'll bring up that army. Alternatively, simply saving the game allows you to import the armies from that battle report.

Zakttayr - June 7, 2012 02:16 AM (GMT)
You've just made the task of aweome batreps alot less daunting. Thanks Veritas. Also, I've always been a fan of welfs and had always wanted to try them out at some point, so hopefully I can live vicariously through you instead if you would be so kind as to continue posting about your adventures with them.

Veritas - June 7, 2012 03:32 AM (GMT)
I will endeavor to do so!

Brother Sutek - June 8, 2012 03:23 PM (GMT)
QUOTE (Veritas @ Jun 6 2012, 01:15 AM)

@ Brother Sutek: I thought about it, but decided against WM pieces, just doesn't work quite right to me.

I hear you, I just dislike the Gw models and haven't seen any that I like enough to buy and as I already had several Wolds...just made a 50 mil base that has magnets on and I was good. I am hoping that in 5 years when our new book comes out that we get a better model for treemen and treekin.




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