Title: 3k Tournament Results
Description: Smash!
Veritas - May 6, 2012 02:51 AM (GMT)
Played in a 10-person tournament today. Good times. This is just the teaser post, where I say who I played and the results; you'll have to come back to see how I did it ;).
Game 1 vs Dark Elves = Tomb Kings massacre :D
Game 2 vs Bretonnians = Tomb Kings loss :(
Game 3 vs Dark Elves = Tomb Kings massacre :D
Final placing: Tied for 2nd! I had more battle points, so I count that as coming out on top. Plus, if my army had been fully painted like the other guys...bam.
The list:
[360] Arkhan the Black (hierophant)
[215] Liche High Priest - Dragonbane Gem
[360] 6 Chariots - musician, banner, flaming banner
[350] 6 Chariots - musician, banner
[200] 30 Archers - musician, banner
[170] 25 Archers - musician, banner
[310] 6 Ushabti - great bows, banner
[165] 3 Sepulchral Stalkers
[165] 3 Sepulchral Stalkers
[85] Tomb Scorpion
[85] Tomb Scorpion
[225] Necrosphinx
[175] Hierotitan
[135] Casket of Souls
My army (I got 3000 points to fit on a breakfast in bed tray!):

The armies I played (in order of appearance):



Veritas - May 6, 2012 02:57 AM (GMT)
Game 1 vs Dark ElvesHighborn Dreadlord - repeater handbow, sea dragon cloak, Crimson Death, Armor of Eternal Servitude, Dragonbane Gem, Crown of Command.
High Sorceress - Dispel Scroll, Pendant of Khaeleth, Ironcurse Icon, lvl 4, Lore of Metal
Sorceress - Tome of Furion, Seal of Ghrond, lvl 2, Dark Magic
Hag Queen - BSB, Hand of Khaine, Dance of Doom, Banner of Hag Graef
33 Corsairs - ehw, full command, Sea Serpent Standard
41 Warriors - spears, full command, Banner of Murder
20 Repeater Crossbowmen - musician, banner
29 Executioners - full command, Banner of Eternal Flame
5 Dark Riders
Hydra
Cauldron of Blood
Cold One Chariot
7 Shades
Scenario - The Watchtower
Initial thoughts: I love the Watchtower! It's one of my favorite scenarios, especially with Tomb Kings. Also, Dark Elf BSB's can take a magic banner
and magic items? BROKEN :P
Deployment:

He won control, which gave me first turn...excellent!
Turn 1: Tomb Kings
My first turn was productive. Incantation of Vengeance was allowed onto his Executioners. The Casket was dispelled. Boosted Smiting was let off, and his Crossbowmen were completely wiped out, along with six of the seven Shades. Giggity. The Necrosphinx got the Dark Riders to run away, almost panicking the Hydra. Almost...
Turn 1: Dark Elves
The other stuff advanced. The remaining Shade made a beeline for the Casket and traded lives with a Casket Guard. That's one problem out of the way.
Turn 2: Tomb Kings
The Necrosphinx epic failed a 9 charge on the Hydra and stumbled forward. Entombed units showed up and caused problems! The Chariot was dusted and the Hydra took a wound, while a Stalker on my right killed itself. Everything else shuffled around and magic was kinda weak this round.
Turn 2: Dark Elves
Here they come! The Corsairs and Dark Riders both charged the Necrosphinx, kill it, and overrun, with the Corsairs hitting the Ushabti. The Executioners run for the cover of the Watchtower. Happily, the Warriors and Hydra get distracted by the Stalkers. He tries a bubble Glittering Robe but I dispel it, just.
Turn 3: Tomb Kings
Chariots smash! Delivering a whopping 21+ Impact Hits, a lot of Corsairs die. The Stalkers on the left back up to draw the Warriors farther from the Watchtower. The first Tomb Scorpion charges the Cauldron and dies (jeezum crow that's a tough opponent...though him getting three Poisons hurts too...). Elsewhere, Executioners die to various bow shots.
Turn 3: Dark Elves
In the tower they go. The Warriors charge and predictably destroy the Stalkers and they reform. To escape the flaming Chariot unit nearby, the Hydra overruns after killing its Stalkers.
Turn 4: Tomb Kings
The remaining Scorpion charges the Cauldron in a last ditch try to kill it and remove that nasty 5+ ward from the Executioners, but finds its opponent inexplicably turned to purple crystal as a crackling orb flies past (rolled a 30 on the distance!). More Executioners die to bow shots, and despite having Doom and Darkness hanging over them, they pass without even needing the BSB's reroll.
Turn 4: Dark Elves
All those bad guys come running back at me! Magic is minimal, and an attempt to send Gehenna's Golden Hounds at Arkhan the Black is thwarted by a broken concentration.
Turn 5: Tomb Kings
Phew! The game goes on. Dudes get stuck in. The Chariots inflict heavy casualties and the Scorpion crushes the L2. Bows and stuff fail to inflict enough wounds to cause a panic test, though they still pegged a few.
Turn 5: Dark Elves
Here comes Hydra! The Chariots on the right fight a delaying action to keep the monster out of the game and do it successfully when it misses most of its first attacks. More Warriors die.
Turn 6: Tomb Kings
Phew! The game goes on (second time I rolled a 1). Desiccation gets dispelled, but Soulblight goes off on the Executioners, and the Ushabti (who have been doing amazingly in close combat ;)) win the combat by one, but having Doom and Darkness on it as well get them to abandon the Watchtower. The Ushabti move in like giant hermit crabs, huzzah!
Turn 6: Dark Elves
The Hydra breathes fire on the Chariots for good measure, and more Warriors die. The Executioners keep fleeing.
He decided to roll for the game ending and of course it comes up a 6. Tomb Kings Win! Both for holding the Watchtower at the end and having a 2058 VP - 640 VP spread.
And someone here said I'd have trouble with the Watchtower scenario with this army...pshaw!
More to come...stay tuned...
Sleboda - May 6, 2012 03:08 AM (GMT)
The results don't count.
Your core was not enough, since obviously the unpainted stuff was not put on the table.
;)
arsenal1989 - May 6, 2012 04:28 AM (GMT)
i Seen you today at the chicago bunker! Beautiful army.
Krael - May 6, 2012 11:17 AM (GMT)
those charriots actually look glowy there. even for unpainted that units just looks great :).
often facing dark elves myself, i look forward to the wise lessons we'll see here.
Imotheb - May 6, 2012 02:27 PM (GMT)
12 chariots in a game :) amazing!
the pharaoh - May 6, 2012 02:59 PM (GMT)
You play jeff didn't you, an he is alway make those dam ward save, :angry: I love playing him.
Veritas - May 6, 2012 06:01 PM (GMT)
| QUOTE |
| Your core was not enough, since obviously the unpainted stuff was not put on the table. |
Nuh uh ;)
| QUOTE |
| Seen you today at the chicago bunker! Beautiful army. |
Thanks!
| QUOTE |
| those charriots actually look glowy there. |
It's because of their unfinished nature, but yea. It's a neat effect!
| QUOTE |
| 12 chariots in a game amazing! |
This is why I keep telling people who are using plentiful chariots that THEY NEED MOAR CHARIOTS. I still have more to build too...hehe.
| QUOTE |
| You play jeff didn't you, an he is alway make those dam ward save, I love playing him. |
Yep I played against him round 2; to me, a pretty slow player but also a real fun one. He made a decent amount of Lady saves indeed.
Game 1 is up, as are pics of the armies I played.
Mioumboy - May 6, 2012 11:22 PM (GMT)
Nice report for the first game :)
Veritas - May 7, 2012 03:24 AM (GMT)
Game 2 vs BretonniansBretonnian Lord - barded warhorse, shield, lance, Crown of Command, Gromril Great Helm, Mantle of Damsel Elena, Biting Blade
Bretonnian Lord - barded warhorse, shield, Grail Vow, Virtue of Heroism, Heartwood Lance, Dragonhelm, Luckstone, Potion of Foolhardiness
Prophetess of the Lady - Dispel Scroll, lvl 4, Lore of Heavens
Paladin - BSB, barded warhorse, Enchanted Shield, Dawnstone, Shrieking Blade
15 Knights of the Realm - full command, Standard of Discipline
15 Knights of the Realm - full command, Warbanner
19 Bowmen - musician, banner, braziers
10 Bowmen - musician, banner, skirmishers, braziers
3 Pegasus Knights - champ, musician
5 Yeoman - musician, shields
12 Grail Knights - full command, Banner of Eternal Flame
Trebuchet
Trebuchet
Scenario - Battle for the Pass
Initial thoughts: I love my Bretonnians, and this army is a lot like my own. Gear is swapped around though.
Deployment:
Turn 1: Tomb Kings
Shuffle shuffle, couple shots, cause a wound. Bubble Pha's Protection to be safe.
Turn 1: Bretonnians
Oh @#$% here they come! After some lengthy strategic positioning, they're in place. One Trebuchet misses and the other direct hits on the Hierotitan. I was worried at first, but then I saved on that 5+ so all was well.
Turn 2: Tomb Kings
Shuffle shuffle, pop go the Entombed units! A Scorpion each preps to eat a Trebuchet, while the Stalkers show up in the rear. The flying Paladin gets turned to sand. Doom and Darkness gets cast on the KotR on the right.
Turn 2: Bretonnians
Another advance. Both Trebuchets direct hit the Casket but both roll 1's to wound.
Turn 3: Tomb Kings
Time for some strategery! Using Desert Wind, I moved units into position to direct away from the Archers. The Necrosphinx charges the skirmishers but they fail their Terror and flee away. In hindsight, we didn't do the Dangerous Terrain rolls, d'oh. Other stuff shuffles, as I'm trying to goad the failed charge and slam it home. Hard when the other army matches your speed! The Stalkers smash the Yeomen (and panic the Bowmen!) while the Scorpions crush the Trebuchets.
Turn 3: Bretonnians
D'oh! Here's where strategery failed. He didn't charge what I wanted him to (the titan) and he made a super charge to get to the Chariots! Arg. The Ushabti were predictably crushed and the Chariots took massive wounds but held out.
Turn 4: Tomb Kings
My right side Chariots plow through the Pegasus Knights and also destroy the fleeing Peasants. The Scorpion chases the other Peasants off the table. Arkhan pops out another Purple Sun, killing about 6 Knights. The rest of the other Chariots get chopped to bits. I figured my Hierotitan may get a couple kills and hold up the unit, but didn't notice one of his lords was in there (they were painted the exact same as any other dude, basically). Unfortunately, he gets to reroll wounds and has Heroic Killing Blow. Yep, he got a 6. Dangit...
Turn 4: Bretonnians
Oh sadness...everything but constructs and casket is now dead. 'Nuff said.
Turn 5 and 6: Tomb Kings

Instead of chasing me down and running into all the deadliest models, he decides to sit around and wait for me to die. A Scorpion and the Casket almost do, but it's all good. The Casket was dispelled on the 5th turn, but on the 6th it went off and hit all the units. The Grail Knights failed the first round and, not wanting to lose any, he rerolled via the BSB and rolled a 14 instead, double the remaining number of models! 7 ward saves later, and all the Grail Knights were dead. Giggity!
The final total was 1577 VP - 1980 VP. It's a loss, but not a terrible one. I know what to chalk this up to: he got the charges and I had some poor placing. I should have had the Stalkers come up alongside the lances so that they would have a bigger effect. As it was, they only killed the Paladin and two units of Peasants (I attribute the Bowmen to them because of the Panic), where they would have been a bigger threat were they more in the middle of the field. My noobish attempt at redirecting could have gone a little better, too.
Veritas - May 7, 2012 03:25 AM (GMT)
Game 3 vs Dark ElvesHighborn Dreadlord - sea dragon cloak, shield, Black Dragon, Hydra Blade, Glittering Scales, Ring of Darkness (that I think we forgot most of the time)
Noble - halberd, BSB, Armor of Darkness, Dawnstone
Sorceress - Dispel Scroll, Opal Amulet, lvl 2, Dark Magic?
Sorceress - Lifetaker, Tome of Furion, lvl 2, Lore of Shadows
35 Warriors - full command, spears, shields
35 Warriors - full command, spears, shields
20 Repeater Crossbowmen - musician, banner
5 Dark Riders
20 Black Guard - full command, halberds, Ironcurse Icon, Banner of Murder
10 Cold Ones Knights - full command, Ring of Hotek, Banner of Eternal Flame
Reaper Bolt Thrower
Reaper Bolt Thrower
Assassin - Black Lotus, Rune of Khaine, Touch of Death
Scenario - Dawn Attack
Initial Thoughts: Great, I get to play BOTH Dark Elf players today. Blocks look chunky and scary. Hey that's a dragon. F.
Deployment:
Turn 1: Tomb Kings
Flanking units do their thang. Doom and Darkness gets cast on the Cold One Knights so they do nothing, and Incantation of Vengeance gets cast on the leftmost Warrior unit so they do nothing too.
Turn 1: Dark Elves
As expected, the Cold Ones fail Stupidity and stumble forward. This traps the Crossbowmen behind them. The Warriors also stay halted, giving me an extra turn to deal with them. The rest move up to engage. All that comes at me are a couple of bolts that missed.
Turn 2: Tomb Kings
Once more, my Entombed units arrive precisely when (if not where) I needed them. One of each unit mishapped and I rolled 6's for both. The scorpion came out on his table edge anyway to threaten the bolt thrower over there, and the Stalkers showed up on my right. The other Stalkers were placed in the middle of the table for a couple reasons. I wanted to maybe smack the dragon, but really it was to appear so threatening that the Warriors would be drawn into rear charging them. I got Boosted Smiting, and over 100 arrows thunked into the Black Guard, killing all but four. The Chariots used their bows to destroy the Dark Riders.
Turn 2: Dark Elves
Stuff advanced. The Dark Riders got the long charge on the Necrosphinx, the Dragon piled into the Ushabti, and the Warriors were properly suckered into charge the Stalkers. Both Bolt Throwers either missed or didn't wound the Scorpions. I dispelled Okkam's Razor on the Cold Ones (did NOT need my Necrosphinx dying this turn). He whiffed something awful with the Cold Ones and the Dreadlord. I really wished I'd kept the musician on the Ushabti, as we tied two times in a row!
Turn 3: Tomb Kings
CHARIOTS SMASH! 28 Impact Hits later, plus another 40 attacks on that...and those elves were definitely dead. I left the rightside Chariots go on because of the terrain in the middle, and reformed the others to get rid of the dragon once and for all. The Hierotitan tries to swing the combat, but unfortunately it's just another tie.
Turn 3: Dark Elves
Those Warriors come sweeping in and raring to go! The last Black Guard fella and his BSB pal try to off the Hierotitan and they score three wounds, but the constructs just soak it up. The Hierotitan fails to wound the dragon but kicks the last Black Guard away in a similar style as the Hulk did in the Avengers movie.
Turn 4: Tomb Kings
Unlimited powerrrrr!!! Going on advice that hey, T3 and crappy armor saves go poorly for Sakhmet's Skullstorm, I went balls out and cast a 5" vortex on 5 dice on a 29 (including Hierotitan bonus), and I also clipped the Scorpion (but it was fine). 20 dead Warriors later and I conceded the point that the spell has its uses. Arrows pincushioned the rest of the unit, the Sorceress, and the Assassin hiding within! The Chariots also sweep in and destroy the Dreadlord/Dragon (both had been on 1 wound as of last combat). Other stuff moved around. The Scorpion in the northwest found something to go play gribbly with, so he trundled off thataway to have some fun.
Turn 4: Dark Elves
I let him finally get Okkam's Razor on the Cold Ones, and they predictably cut up the Necrosphinx.
Turn 5: Tomb Kings
This is my army crossing the field trying to get to grips. Woot.
Turn 5: Dark Elves
Maneuvers to make stuff happen. The Sorceress wants to shoot her bow at something other than the Crossbowmen, who fail to wound the T10 Casket. She doesn't do any better.
Turn 6: Tomb Kings
The Chariots, predictably, run down the Crossbowmen, while the other units fail their charges vs the Sorceress. With that in mind, the Hierotitan strolled over and blasted her with Shem's. Lastly, I cast Doom and Darkness on the Cold Ones, who naturally failed their Stupidity test on the DE turn 6.
Final result: 2930 VP - 390 VP another Tomb Kings Massacre! Rawr!
Final thoughts to come tomorrow.
Maglok - May 7, 2012 01:16 PM (GMT)
I am really enjoying these writeups. Makes me want to play with some EBtS lists. :)
Veritas - May 7, 2012 05:48 PM (GMT)
I, of course, encourage it ;).
Time for some post-tournament thoughts!
General
I felt great afterwards, despite having lost one (the 2nd place finish helped). It's the two wins that were so crushing that did it, along with not being supremely crushed in the one that I lost. I feel the army really works together quite well, and redundant units were key to making what I wanted to happen, happen.
The firebase draws in the enemies, the counter attackers smash them off, and the entombed units bring the fight to the rear and cause havoc. I'd really wanted to play one of the WoC or VC players (who had won the first round) in the second round to see what I could do, but alas I drew the guy who could match my speed. I normally do quite well with these three scenarios, so playing them was like chatting with old friends. That may have given me an advantage over my opponents, who all seemed to only play Battleline I guess.
I had strong magic, strong shooting and indeed, strong combat (when I made it so). I probably rolled Average+ with these things (only miscast once in the 3-4 times I used more than 3 dice). Better than Average or Average- for sure. Psychology worked plenty well against the DE players, less so against the Bret player.
Units
Arkhan the Black
- Loved him. 5 is a great number to add to spells before anything else. Lots of dice for spells meant I always got what I wanted. I made use of his staff a ton, powering up my subsequent magic phases and letting me two-dice many spells and still get like 14's or more. I actually let a ton of spells through to do just that, though a bunch of the spells chucked at me were fairly harmless. Don't shoot for a turn with one unit? Okay, the other will shoot twice! Lore of Metal vs TK was a joke, Lore of Heavens never did anything (though a comet did come down and kill like 5 skellies, which were rezzed back up anyway, and the last player didn't cast that many spells I cared to stop. Good thing I didn't waste points on a scroll! He even used his sword to recover some the two casualties caused by the Wild Riders in the 2nd game. Lastly, having him as my Hierophant meant I could do more drastic things with my Nehekhara caster, such as that massive Skullstorm of death.
High Liche Priest
Good stuff. Four spells ensured I had Smiting every game as well as other useful stuff. Handy to have along ;). Better use of his spells in the 2nd game may have swung it more in my favor.
Archers
Golden, as always, but especially vs the Dark Elves (both games). Crumbled, as always, against ridonkulous knight charges.
Chariots
Holy moly! These were the real workhorses (pun intended) that day. Combined, they destroyed probably close to 70 Dark Elf Warriors, over 20 Corsairs, 5 Wild Riders, 40 Crossbowmen, 6 Shades, most of a Hydra, delivered the killing blow vs two Dreadlords and a Dragon, 3 Pegasus Knights, a Knights of the Realm, and 19 Peasants. Phew! My belief is definite now that these should be used in paired units of 6 models to support each other and the rest of the army.
Sepulchral Stalkers
Did their job, which, mind you, was not necessarily to kill stuff but also to get stuff killed/distract. In the first game, 330 points managed to pull away about 1000 points from the objective. In the 2nd they accounted for the Paladin and 24 peasants and horsemen and some knights, but better placement would have ensured more carnage. In the 3rd they only caused a single wound on a dragon but they caused the Warriors that killed them to die and allowed my chariots to get to a better position faster. Well worth the points.
Tomb Scorpions
My beautiful gribblies! They caused a little consternation on the first game, but after that they accounted for 480 points of warmachines...oh yes, you may stay...
Ushabti
Decent enough for my needs. Their shooting was alright, did some wounds, but interestingly did the most destruction while in combat. In the first game they even captured two banners ;). Assaulting the Watchtower was made viable because he was down to like 8 dudes and I had gotten a -1 S and T spell on them, making for easy pickins. Obviously in game 2 they were a good speed bump and little more, but I was impressed with them in the last game where they held up nicely against Dreadlord+Dragon dude. Of course, he was missing a lot of attacks from the character, but the Dragon made up for it. I held the line and preventing them from getting to the squishy skeletons behind, so I'm happy.
Necrosphinx
Didn't do much the first two games, but in the last game he held up the COK ( :lol: ) all game, which was nice.
Hierotitan
This towering bastard makes me happy when I care about my magic phases. The bonus dice are nice, and he's no slouch in combat either. It's very handy to have a S6 Thunderstomper around when needed.
Casket of Souls
In one turn over the 18 I played, it made it points back magnificently. Really though, the best parts about the Casket are its psychological (perceived) threat and the +D3 power dice. Having it around let me get a lot of spells off so that they could dispel the "big nasty one." I'd save it for last so they'd hold on to their dice and really hem and haw over whether to dispel what's coming. It also drew out the scrolls early, leaving me free to not worry about them.
All that good came out of this army...how will I ever drop stuff to 2400 or otherwise? :ph43r:
Veritas - May 7, 2012 07:11 PM (GMT)
Dang, so few responses...did my walls of pretty pictures and amusing commentary turn people away? :(
If anyone has thoughts or opinions on the lists (theirs and mine) or anything else, they are appreciated as always.
rolandbu - May 7, 2012 08:17 PM (GMT)
Hello, I read your nice reports, congratz on the awesome wins :-)
I really like that paintwork, the bases are awesome...
About that list... Man, you got balls! Nuff said :-)
About casting the skullstorm vs the elves... Man, you got a pair! Nuff said :-) (I tried casting it once, never, ever will take it again, I swore it, I will stick to it :-)
I really like what you are doing with these entombed units. At this point range taking so many in this list is really playing to the strengths of the concept... If something goes awry, there is enough backup, and your front keeps him occupied to the backdooring stalkers etc.
I somehow suspect though, that you need a death mage's firepower to pull this off, I guess light would not do as well in such a list, which puts me off a bit :-)
I guess this is exactly why Cruddace did write a good book (personal opinion). It's the concepts that can work for you you need to discover. And when you put them to the test, they may or may not work, depending on the dice, the opponent and your own smartness, but it is guaranteed to give you a lot of fun and the one or the other "*gasp* chariots do d6 damage???" moment...
Keep bringing such nice battle reports, it is good to see unconventional lists successfully put to good use.
athoha - May 7, 2012 08:39 PM (GMT)
| QUOTE (Veritas @ May 7 2012, 07:11 PM) |
Dang, so few responses...did my walls of pretty pictures and amusing commentary turn people away? :(
If anyone has thoughts or opinions on the lists (theirs and mine) or anything else, they are appreciated as always. |
sorry but i didn't get here untill now.
anyways i think you had some really great games although there is some pictures where you get a flank charge but it looks like it should be rear on the picture.
otherwise i think the reports where great with not to much text and you let the pictures speak for themselves.
I also think you made a great evaluation and i will make sure to buy the scorpions as soon as they come out in finecast so that can make the most awesome models ever.
also, good luck in upcoming battles
Veritas - May 7, 2012 08:55 PM (GMT)
The pictures I make aren't perfectly accurate, but they're close enough.
| QUOTE |
| About that list... Man, you got balls! Nuff said :-) |
Ha, why's that? Doesn't seem particular out there to me, but then I guess my approach is different.
| QUOTE |
| I somehow suspect though, that you need a death mage's firepower to pull this off, I guess light would not do as well in such a list, which puts me off a bit :-) |
To be honest, I barely used death magic to cause casualties. Only when needed...though in the first game I tried Fate of Bjuna (dispelled), Caress of Laniph (dispelled), then finally Spirit Leech got through and killed the BSB. The Nehekharan spells still provided me with most results. As I've noted in a different thread, I feel the Lore of Light is just not that good for TK. It augments what's already there, whereas Death makes up for TK deficiencies.
Koewl - May 7, 2012 11:28 PM (GMT)
Love the battle reports, in fact made me almost feel as if I was playing. I am really liking the inclusion of these pictures people are positing with their BRs lately, what program/website is that from?
As for your list, I love it, absolutely love it. You run quite a different style of army than I do, but having read your EBTS thread and some of your other BRs, it has reallllllllllyyyyyyyyy made me want to use more EBTS units. I unfortunetally only have 3 stalkers, 1 scrop and apohpas, but I am going to try and make it work somehow. In the future when I have funds (poor, low paying university student here :( ) I will get more stalkers for sure.
Your magic phase, my god, has made me just.... *insert inappropriate thoughts here** I cannot wait to either a) convert a Heirottan some how (I have no faith in any converting skills of mine) or b ) the colosus/titan kit will come out sooner than I thought so I can start using this guy!! When I first bought the book I proxied him all the time with games at my house, but now since I play all my games pretty much at my local GW, proxy will not work here!!
Overall I love your tactics, sit back, shoot, magic, oh hey they are close, CHARRRIIOOTT SMAASSHHH!!! hahah. Excellent reads dude, and wonderful play style. With all the "unpredictability" in the list your running (Ie reliance on magic and EBTS units) You really show that all the "naysayers" that fear using this kind of list, really are missing out on some KEY unique TK features that can help us completely throw a wrench in our opponents strategy, battleline, day.. ya know, all the fun stuff :P
Looking forward to more reports soon!
Cheers!
(Please do let me know how you figure to trim down this list to fit a smaller game ie 2500/2400 )
Ivan Kalot - May 7, 2012 11:58 PM (GMT)
Thanks for a great read Veritas!
As i don't play 3k battles or use SC, I don't feel that any input I can provide will help your cause.
Please keep us updated on your battles!
Jimmy - May 8, 2012 12:05 AM (GMT)
Thanks for the great batreps Veritas. The dual chariot charges in the first game were great.
On game 2 it was a very enjoyable read and anything with heavy armour is always going to be a challenge for us. It seems death really helps out to some degree with this.
Game 3 - Powerful. :) Sensational win. Great planning and an even more brilliant execution. How would you modify this list into a 2500 form?
Interesting thoughts on Lore of Death, I'm thinking about swapping out my level 4 light priest for a death priest for a few games just to get a good feel of the lore without altering my current list and seeing how that goes.
arsenal1989 - May 8, 2012 12:15 AM (GMT)
To be honest after seeing your army that day inspired ne to paint my army. 5 years no paint. Good stuff
Veritas - May 8, 2012 04:43 AM (GMT)
| QUOTE |
| I am really liking the inclusion of these pictures people are positing with their BRs lately, what program/website is that from? |
| QUOTE |
| Your magic phase, my god, has made me just.... *insert inappropriate thoughts here* |
Yea, I was easily casting 4-5 spells a turn when low-dicing. Nobody could stop what I really wanted to go off and I drew out the dispel scrolls early on spells I didn't really care about (though it looked like I did).
| QUOTE |
| Please do let me know how you figure to trim down this list to fit a smaller game ie 2500/2400 |
It'll be the next list I put up.
Pottsy - May 8, 2012 08:21 AM (GMT)
Thanks Veritas, the work is appreciated.
Your continued reports have forced me to open my wallet and buy some more stalkers. And I'm a tight arse, so that's high praise!
Veritas - May 8, 2012 04:45 PM (GMT)
Heh, well I love inspiring others to do stuff!
As an aside, the last game vs the Dark Elves only went 1.5 hours, because yes I can finish 6-turn 3k games that quickly ;). It all depends on how fast you kill the opposing models; after all, fewer models = shorter turns ;).
Domnation56 - May 8, 2012 06:57 PM (GMT)
Did you really like the Spec Stalkers and Ushabti? I play a lot of 2500 point games and I run more Necrop Knights and War Sphinxes. On another note I LOVE Arkhan the only thing I dont like about him is he can just die because of the no save thing lol.
Veritas - May 8, 2012 07:11 PM (GMT)
I absolutely adore my Sepulchral Stalkers, and the Ushabti are getting up there too. I don't like Necropolis Knights in the slightest and the Warsphinx is redundant, so I have never run them.
Yea, Arkhan doesn't have a save, so the key is to never let him be in combat ;).
Domnation56 - May 8, 2012 08:12 PM (GMT)
I think I'll try out the Stalkers then. When I first started play TK I really liked their shooting attack. How have you been liking the Necrosphinx?
Veritas - May 8, 2012 08:29 PM (GMT)
It's on and off an overall good choice. Maybe not always, but for the most part...
Amonakhom - May 8, 2012 08:59 PM (GMT)
| QUOTE (Veritas @ May 8 2012, 07:11 PM) |
I absolutely adore my Sepulchral Stalkers, and the Ushabti are getting up there too. I don't like Necropolis Knights in the slightest and the Warsphinx is redundant, so I have never run them.
Yea, Arkhan doesn't have a save, so the key is to never let him be in combat ;). |
Its really good to see how two completley different army builds can be successful and be built almost opposite.
IMO:
Chariots are a waist of time/to expensive
Stalkers are situational and unreliable for an all comers list
Warsphinx is far from redundant
Ushabiti are useless/overpriced - TG are far better
Necropolis Knights are essential to any competitve list
Nice write up by the way. I find it interesting you didnt use any catapults as well. Im also now tempted to try death magic!
Pulstar - May 9, 2012 12:50 PM (GMT)
Thanks for the battle reports.
Nice to see TK do well in any tournament.
Sleboda - May 9, 2012 03:11 PM (GMT)
| QUOTE (Amonakhom @ May 8 2012, 03:59 PM) |
Its really good to see how two completley different army builds can be successful and be built almost opposite. |
Indeed it is.
I've arrived at a few similar conclusions to Veritas, but not for his same reasons.
I don't see magic replacing what the Necro offers, for instance, and yet I've added way more magic and left our my Necro.
I also don't feel the Kitty is redundant with the Knights, yet I have only the Kitty and no Knights.
It's cool to see different opinions, even when those opinions are the same (if that makes any sense). :)
Veritas - May 9, 2012 03:29 PM (GMT)
Sometimes it's not the means but the ends that matter. Too bad my math teachers in high school didn't get that when it was all about page-long proofs that I could solve in my head and only write one or two lines. Blech.
If anything, I'm definitely an underdog player. I take stuff that people don't want (but I still see potential in) and make wins out of them as much as possible. I like inspiring successful play that involves units other than the "primo choices", ie the same ones everyone else takes all the time. Yawn to that noise.
Davados1 - May 9, 2012 03:31 PM (GMT)
| QUOTE (Veritas @ May 7 2012, 07:11 PM) |
Dang, so few responses...did my walls of pretty pictures and amusing commentary turn people away? :(
If anyone has thoughts or opinions on the lists (theirs and mine) or anything else, they are appreciated as always. |
It's just... I'm genuinely gobsmacked,
That is the single most impressive battle report (technically 3) that I have ever seen in my life. (an I've been around)
The photos were fantastic, the battle reports very easy to follow VERY crisp and clear. The games them selves... Well it was brilliant. Not many armies can stand up to Bretons at the moment.
Well f**king done.... Genuinely in awe.
You have inspired me....
Rokanos - May 9, 2012 03:50 PM (GMT)
| QUOTE (Veritas @ May 9 2012, 03:29 PM) |
Sometimes it's not the means but the ends that matter. Too bad my math teachers in high school didn't get that when it was all about page-long proofs that I could solve in my head and only write one or two lines. Blech.
|
Amen to that! Proofs were the devil.
On topic...I love the fact that you have made "crappy" units work for you, further emphasizing the fact that this book has a multitude of combinations that DO work. Well done, sir.
Domnation56 - May 9, 2012 03:50 PM (GMT)
Yeah Veritas it was a great battle report.
I really like Necro Knights because they are a very hard hitting unit and in my area / play group they usually do great things. I've just started playing with the Fire Cats and they have done good things so far for me.
Sleboda - May 9, 2012 05:37 PM (GMT)
| QUOTE (Rokanos @ May 9 2012, 10:50 AM) |
| I love the fact that you have made "crappy" units work for you, further emphasizing the fact that this book has a multitude of combinations that DO work. |
He cheats.
:)
Veritas - May 9, 2012 05:38 PM (GMT)
All you need do is BELIEVE.
And roll better than Sleboda, haha.
themidget428 - May 9, 2012 06:33 PM (GMT)
well i'm boned because i'm convinced that i roll on par with ole' sleb.
Imotheb - May 9, 2012 07:00 PM (GMT)
Do you wait for the dude in front of you to come towards you with the chariots or do you try to charge him at all cost?
Veritas - May 9, 2012 07:32 PM (GMT)
No I wait for the right moment to charge. It isn't just a balls out "Go get 'em!" approach; that gets your own guys killed.