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Title: War Council On Cool Units
Description: Are they as awesome as they look?


Doblin James - June 29, 2012 04:34 PM (GMT)
Hey everyone, I've been playing warhammer fantasy for about six months now, but I'm afraid I've become disappointed with the options my wood elf army provides. Its so incredibly focused on shooting, mostly because all the fun units are garbage. :( I wanted to start another army, one with strong combat, awesome magic, and above all, options. So, ive considered starting TK's, lizards, and Da Boyz. After looking through the TK and O&G rulebooks, I've ruled out orcs but am looking very seriously at the undead Egyptians. So, I've been thinking about fielding the fun stuff, but I haven't seen much about them tbh. So, without further ado...

1) are chariot blocks good? On paper, they look phenominal, but ya never know. I haven't seen much about em, but I was thinking about running two groups of 4x2 chariots up a flank and obliterating anything they touch. Chariots were the biggest selling point to me, so I really hope thu are good!

2) Stalkers and necro knights look AMAZING!!! I really, really love the idea of popping a bunch of Stalkers up and smashing the cannons I hate ooooh so much. Are these units reliable at all?

3) War machines! TK's haz them. Are they any good?

4) Just tell me about other stuff that you find fun to play. I'm playin to be entertained after all.

Dbunibe - June 29, 2012 07:44 PM (GMT)
TK are an army that take lots of skill, patience, and good generalship to pull off. In the mixed enviroment of 8th and 7th books you'll encounter we are not the strongest book, but we are not the weakest either.

I personally don't care much for chariots, I love chariots, and I love our catapults (must be run in pairs though)

Our best model/unit is the heiro titan, followed close by the casket.

Most of our players swear by necro knights, not because they are super powerful but because they do their job well.

Nothing in this army is the best at what it does in WHFB (maybe the titan is) but the TK offer lots of versitility and numerous builds. If all you want is a powerful army that wins lots look to warriors of chaos, but if you want fluff and flavor give the TK a try.


Mioumboy - June 29, 2012 08:48 PM (GMT)
Tomb Kings are not a powerhouse army, but if you want variety, they have pleny.

1) Chariots are good, yes. They can do incredible damage on the charge. But like the rest of the army, they're soft and can be easily killed you you put them in the wrong situation.

2) Necro Knights are our most resilient unit in term of stats with T4 and 3+ save, and pack a punch too. They are very good, but nothing in the army is an "awesome-value-near-broken-unit" like some stuff you'll find in other armies. Stalkers are great too, everyone should use at least 1 unit of those :P

3) Personally, I love my SSC. Magical flammig catapult shot is just nice to have around :) Then you have the Casket and well, it's the Casket, it's awesome in itself. Very good value and always nice to have around.

AegisGray - June 29, 2012 08:56 PM (GMT)
Check out the book and proxy Tomb King units for a few games. See how you like them. Look through our 'Battle Reports' and 'Tactics' sections to get a feel for different Lists that have worked and some of the tactics that go with playing a Khemrian force.

Pottsy - June 30, 2012 05:29 AM (GMT)
QUOTE (Doblin James @ Jun 29 2012, 04:34 PM)
I wanted to start another army, one with strong combat, awesome magic, and above all, options.

Hi there, welcome!

First off, I have to say in all honesty - if you're looking for an army with strong combat, Tomb Kings is not the army for you. We work well across all phases, but have mastery of none. In my opinion, combat is probably our weakest (well - that and movement with the no marching thing). Steadfast vs Unstable is just very difficult, and you have to pick and choose your combats very carefully to not melt away into nothing. Mind you, I mainly play against Vamps, Beasts and Dwarfs, and they are all combat monsters.

Awesome magic - you can certainly rumble up a really strong magic phase with a Casket, Hierotitan and a couple of level 4's. Lots of points but lots of options. And lots of fun when it works.

Options - we've got them in spades. There are so many different styles of builds available it's not funny. All have their strengths and weaknesses. Chariot armies, archer armies, monster armies, "deep strike" armies, etc etc. I love all the list tinkering we get to do.

The army takes quite a bit of getting used to, and if you're in it_mainly_to win it, it's probably not TK's you're after. If you're in it for a challenge and some fun, then get on board the bone train and just go for it!

Bubba Ho-Tep - June 30, 2012 08:28 PM (GMT)
I play a couple of other armies besides Tomb Kings; namely Vampire Counts and Dark Elves. I tend to have more fun with Tomb Kings for the following reasons:

1) I love the look of the models and the feel/theme of the army.
2) I like the fact that Tomb King armies can differ greatly from player to player.
3) It's nice to be able to participate in every phase of the game, unlike VC.
4) Tomb Kings are a combined forces army and require good list building and
good generalship to do well.

More on topic, I like the units we have that can serve multiple purposes; Bowshabti, Hierotitans and Casket of Souls to name a few.


Jimmy - July 3, 2012 08:48 PM (GMT)
On your points:

1. Veritas has had some awesome success with chariot blocks so they can certainly work and you may want to dig up some of his battle reports to see them in action. I have not fully experimented with them as yet but it's on the cards.

2. I really do enjoy having Necropolis knights and Stalkers in my army. Firstly Necropolis knights, I like to run 2 blocks of 6 of them, they're very difficult to get the points out of if played correctly. If you just throw them recklessly at the opponent then you'll soon realise as tough as they are they still need to pick your battles otherwise make sure you're casting desiccation onto the unit they're in combat with. Knights can be entombed but if you're going to do that stick with smaller units so incase they're lost it doens't hurt as bad.

On Stalkers, I recently had a battle with 2 units of them and I wasn't dissapointed. Sure they're random and won't always turn up when you want them to but you can be sure when they do they'll cause some damage.

3. Another subject of contention, when they hit they're great but more often than not they'll scatter so it's completely personal taste this one. There is no other warmachine in the game that sports magical and flaming attacks however.

4. Warsphinxes are always fun and I'm going to give the Necrolith Collosus a go shortly because I see a lot of potential with them if buffed correctly. Get a casket and check out the rules for the Hierotitan.

Whatever you do, play the game, learn the list, you'll no doubt lose but take all those losses as a learning experience and come back better. A lot of people dislike the TK list as it's considered a weak list (which by rights is true) however that doens't mean you can't win with it. When you do get the victories with it, they feel so much more rewarding than any other army.

Good luck!

Krael - July 4, 2012 09:35 AM (GMT)
with chariot blocks, keep in mind you really have to watch out for crap units. two or three in the way will really ruin your day, take the tempo out of your unit and likely set you up for getting charged with some crap infantry unit. If your chariots get charged by something like clanrats/skelletons or whatever, it's allready over, as without the initial punch this is going to be a very expensive grind (for you that is)

Jimmy - July 4, 2012 09:12 PM (GMT)
Chariots are certainly one unit I haven't focussed on using correctly I end up usually getting them charged purely out of lack of concentration on them. I'd love to run them with some character support but they just get chariot splinters too easily.

With the amount of things I want to test with this army I'll have more than enough to do before a re-write in 10 years time. ;)

Brother Sutek - July 4, 2012 09:31 PM (GMT)
QUOTE (Dbunibe @ Jun 29 2012, 07:44 PM)

I personally don't care much for chariots, I love chariots, and I love our catapults (must be run in pairs though)

Our best model/unit is the heiro titan, followed close by the casket.


Soooo what are you saying? You love chariots but don't care for them? :huh: Not trying to be a jerk just don't know what you mean.

I would say the casket is our best unit as I've not had the best of luck with the titan. That's my opinion mind you! B) I never leave the necropolis without at least one casket.

The one thing that this army has not changed since last book is that it is very unforgiving if you don't pay attention and plan out your moves. Other armies can laugh off poor play (chaos and DE come to mind) but if you don't have your units work together you most likely will be stomped by most other armies. We have some really strong synergies but you have to use them or the TK will fold flat.

ninjajuicer - July 5, 2012 10:56 PM (GMT)
We're not one of the 7th ed powerhouse lists (Lizzards, Skaven), but we can do well.

The important thing is to find what works for your style and work around that. I do best with big monsters, so I now run two Warsphinxes and a Titan. I find that most people can take down one of those three with shooting, but then the other two wreak havoc. I really like archers a lot. I keep them in units of 10 - 20 and don't expect too much out of them, which is fine since I'm not putting a lot of points into them. I love the casket too. The extra dice are pure win and it is amazing at picking off war machines and other lone models.

Chariots work decently for me. I find that they aren't usually a game winner, but that they will draw fire away from my monsters.

Necroknights work well for me. I wish I had 8 instead of 3, but at the size games we play in my club that number is sufficient. I use my unit of three knights as a flanker that can cause massive issues if it gets into my opponent's flanks/backfield unmolested.

Keep in mind too, the game changes a lot at different point levels. If you play a lot of 3000 point games, you're going to find a lot less room to maneuver than at 2000 points.

~Alex

Vallah - July 5, 2012 11:48 PM (GMT)
QUOTE (Jimmy @ Jul 4 2012, 09:12 PM)
With the amount of things I want to test with this army I'll have more than enough to do before a re-write in 10 years time.  ;)

I think this is one of the coolest things about the new Tomb Kings book actually.

We have so many different build options open to us (rather than the usual cookie cutter/netlist builds you typically find with other armies), that you could probably spend years exploring them all and still barely scratch the surface. Of all the other armies in Warhammer I suspect the only other one that even comes close to us in terms of sheer variety is Empire. You gotta love that. :)




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