Title: Khemri V Breotonians
vamp999 - April 1, 2005 08:26 PM (GMT)
how on earth can i beat breotonians with khemri any1 got any tips
Pwmf200 - April 1, 2005 09:05 PM (GMT)
They are no worse than any one else, they need to break units on the charge and your not going to break. If we are going to give you any thing useful you will have to tell us what you have and if you know what the brets have too.
vamp999 - April 1, 2005 09:09 PM (GMT)
at the moment ive got the starter set+tomb prince and the liche priest blister.i reckon that he will have 16 archers+8 knights 3/4 pegasus knights and battle standard and just a fighting hero.
dchustler - April 1, 2005 10:13 PM (GMT)
Stand and wait.... he charges... you win. You charge... you win.
Fear will win out. He has one unit of 8 that can do anything to you. Take at least a unit of 20 skeletons with HW and shield and you will likely win. Furthermore you know you will probably get the charge with your magic and therfore really win. I don't see a problem if he only has one unit of knights.
tomb_master - April 2, 2005 05:58 AM (GMT)
if they get the charge, they will take out a full regiment of units, thus they wont win, so how are u gonna make thewm run (unbkess u have a couple of flankers on hand)
of course, i havent played in a while, just a question for i have the same problem and britts are a common army for me to play
vamp999 - April 2, 2005 10:35 AM (GMT)
breotonians have high leadership and he's likely to give his battle standard a magic banner and put him with his knights this makes the unit immune to fear
Pwmf200 - April 2, 2005 12:01 PM (GMT)
Small battles are a bit odd, if you have one block of 20 skeletons with your prince try to force the knights to charge this unit, that souldn't be too hard but keep the units together. Give the prince the blade of setep or scorpion armour and a great weapon, this unit should take a charge and still be standing, then use one of both the other units, horse and chariots to charge into the flanks.
Should look like this.
HHHH SPSS CCC
You cant take his units on one on one except the bow men so dont try get all your units in on the knights at once, use your incantations to help this.
vamp999 - April 2, 2005 04:56 PM (GMT)
how do i take out the pegasus knights
dchustler - April 2, 2005 08:35 PM (GMT)
Maybe I should be a bit more specific about this.... In small point games fear is extreamly powerful. There are few armies that have the Ld to handle it or the numbers to avoid autobreaking. Quite frankly for the sake of arguement 20 skeletons will win! Just this Wendsday I played 750 pts against bretonnia. This is for a campaign and we are both seasoned players so this game was alot of skill and a dash of luck... Eitherway, a unit of 8 knights errant charged my unit of skeletons+ prince. (Now they didn't have a paladin or BsB but in all honesty I dont think it matters... champ=2A Paladin= 3A +1S) Okay maybe it does :rolleyes: .... I will just tell you my story and apply it to what I think you should do.
So I was charged by 8. He in Bretonnian fashion challenged my prince (gladly). I accept because even at his charging strength he wounds on 4+ and cannot kill him anyways (2 A to my 3 W) So I take 2 wounds (1 from champ and another rrom his rabid horse). I Return the 2 wounds to the champion. I take another 5 wounds from the unit (knights and horses... a bit of luck... but 4+ sv vs. horsey is good). My unit champ answers back killing one... I loose by 4. I stick around with 11 skeletons.
Next turn, Rightious smitting fells one knight (Prince w S5 :) ) Combat, he kills one skeleton I kill 2 knights (prince for one sekeletons squeeze out the other)... I win, now outnumber, he flees.
Now this was IMO a pretty standard outcome. His charge was average and my combat was a hair above (especialy on the charge). Against higher strength units this will require a flank charge... or some very sucessful raising incantations to win the atrittion. So, the way I see it you pretty much can/will win this kind-of a match-up. (now note this is only due to his army) another unit of knights maybe and the dynamic shifts very strongly.
As for pegasus knights.... they sure are annoying.... but they are flyers. So, no removal of ranks. I really think in low point games the effect of fear is all that matters. Keep your units large (14+) and I think you can win.... again I want to make clear this is not a tactica against bretonnia. This is a tactica for low point games... this one just happens to be bretonnia.
Pwmf200 - April 2, 2005 09:13 PM (GMT)
The pegs are annoying but with the knights dead theres not alot they can do.
Ancient1 - April 8, 2005 02:52 PM (GMT)
tomb king with a unit of 20 tomb guard(touighness 4 helps) + banner of undying....
..also try to out charge with chariot unit(keep a prince in the unit) cast move again. focus all spells + herietc jar to get it to out charge. support with scorpions in 2nd turn
ps.. dont play under 1500 points
Pwmf200 - April 8, 2005 03:35 PM (GMT)
Most people can't avoid playing 1500, and there not a lot of point telling him to use a unit he can't in a game bigger than he's playing.
Farmer Giles - June 5, 2005 02:46 PM (GMT)
Well I'm due to play in a campaign with a load of players at a local club where I live. Only a couple of them will probably be decent players (or munchkin players) but I'm not exactly a seasoned veteran coz I haven't played Warhammer before, but I got 2000 points worth of TK models (basically I got at least 1/2 units of everything other than Tomb Guard and Ushabti coz I prefer having large blocks of skellies for fear purposes. Oh yeah and no Bone Giant or Casket, but I have 2 screaming catapaults. The campaign is due to be 1500 points and one player is going to be Bretonnian and I fear for my safety against a hardened unit of Grail Knights with a Paladin charging me!!
Guest - September 7, 2005 11:00 AM (GMT)
i believe a good tactic for the grail nights would be a banner of hiden dead with 2 tomb swarms ready to rear charge giving u much more CR and a big unit of tomb guard with a tomb king in it. and many nearmy lichest to res what will inevtiably get crunched on the charge..and keep catapulting them.. 4 a turn is what u shud aim for.. no armour saves vs stone thrower and if u get pally d6 wounds and his bigest unis will hopefully run before combat and go will skull of the foe for -1 leadership when u hit them if ur lucky u shud hit at least 2 times and its not exactly a small unit. confidence and planning is the ke. and the catapults will be used for 1 turn and if u get the first turn and they fail the panic thay are off the board due to 3d6 running in a 12 inch deployment if ur realy lucky lol.
Rickea - September 8, 2005 09:06 PM (GMT)
I played a Breton army in my 3rd battle in the Necro report (you can look at the battle report section), and the pegasus knights were tough to counter, however, your opponent is very dependent upon knights charging (don't worry about the bowmen).
I would deploy your units so that when he does charge a skeleton block, the other units can flank charge him on your next turn in support - the lance formation is strong on the charge but vulnerable if he doesn't breakthrough.
Your archers are better than his and more resilient, and your magic will be better as well.
You should also field more figures as knights are expensive.
Adding a tomb scorpion to the mix would give you a strong counter to his knights in support.
Finally, except for Errants on the charge, Bretons still have to take fear test to charge since he is unlikey to be playing grail or questing knights in a low point game.
Farmer Giles - October 17, 2005 12:49 PM (GMT)
I'm in the middle of a 2000pt battle against a m8 of mine who plays Bretonnians. So far he reckons I'm winning points wise, only coz a couple of lucky catapault shots killed his lord and a hero in the same turn.........heehee!
But seriously I still think Brets are overpowered. He charges into my sponges of 24 skeletons with LA, SHIELD and HW and yeah they stick around for a while, but if nothing is around to flank charge the knights they just kill you too easily! I mean the sheer amount of attacks you get on the charge with them is sick enough, but even when its just their normal attacks they can easily kill a rank of skeletons in one round so you can't fight back and then combat resolution screws you over.....granted I did space my deployment a bit too much and I don't have any Ushabti or TG, but even so, how sick do u wanna get? (possibly ogre kingdoms).
The most annoying thing is that Brets get a fair few dispel dice and also they have so many cool banners/virtues that make their units immune to psychology, that you can't autobreak them which sucks even more coz we are undead, thats all we have!!!
Pavano - October 14, 2007 06:02 PM (GMT)
Last time I faced a really annoying Bretonnian army. We played at 2660 points, he brought a very powerful regiment of 41 models. One of them was a Damsel on horse. The rest was armed with lances :( . The King on the ugly griffon, 7 Pegasus Knights, 2 units of Grails, 2 Errant, 2 KOTR units. And this was all. There was 5-7 knights in every units, no lance formation at all.
My balanced TK army was defeated in 4 rounds. I've played with TK on chariot, 3 LPs (one of them with the Cloak, others mounted with Light Horsemen), 2 SSCs, 2 Chariot units, 9 Heavy Horsemen, 25 Skeleton Warriors (BotUL), 3x10 archers, 3 Ushabti, 6 Carrions, 2x5 Light Horsemen, 2 Tomb Scorpions and enough magic items (Staff, Cloak, Jar, Scrolls, etc).
They were immune to panic ("see the King"-rule), half of the army were immune to Psyhology (Grails, magic banner Pegas, King), and destoyed everything with charges except the skellie block.
What can I do against such an armored army? (I inficted 80+ wounds on his units - mostly with bows - he failed only 3 armor saves, and 1 ward save. I was able to kill only 1 knight during the whole battle with 40 shots per turn... :blink: )