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| Temujin Khan |
Posted: Apr 23 2012, 11:11 PM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 108 Member No.: 3,126 Joined: 24-July 10 |
So I should start this by saying that I absolutely love Adepticon. You meet so many awesome people. I met someone from Australia and another from Europe. That's just crazy.
Anyway, here's the list I brought: Arkhan the Black 25 Archers -Standard, Musician 4 Chariots -Banner of Eternal Flame 2x 5 Horsemen Archers -Standard 2x Warsphinx -Roar 4 Knights -Standard Necrosphinx Casket 2 SCCs ![]() Yay starting off on table 2! ![]() For Adetipcon, I competed in both the Fantasy singles and the team tournament. I'll post my experiences of the 'Championships' First, then the Teamplay and then finally my thoughts and how my lists may or may not be changing in the future. So my first game was against Skaven. I played this old guy. He was pretty cool. One of the first things I said to him, with a joking smile, was 'Man, you're pretty old' and he replied in the same manner, 'Well there's one point off sportsmanship.' =D Right then I knew I was in for a great game. So he had a greyseer knowing spells from the lore of Ruin in a group of 20 clanrats with his BSB in there as well. Then he had 40 Plague Monks with the Furnace, 2 groups of 5 gutter runners with poisoned slings, and 2 units of 40 clanrats. He also had 2 doom flayers, a Hellpit and 2 lightening cannons. ![]() Deployment was my SSCs and Casket in the left corner with the bowmen in front protecting them from gutter runners. Then my sphinxs and knights and chariots went to their left/front. His deployment was the two units clanrats facing off my bowmen, the furnace facing the sphinxs, the abom and cannons to left of the sphinxs, and the bunker for the greyseer sitting behind the furnace. In the scouting phase, I won the first drop and deployed my scouts to push his gutter runners even further away. The spent the entire game chasing each other pretty much so I consider that a win and a point for the scouts. ![]() Then the game was in retrospect pretty boring. Regardless, it was a pretty fun game. The Knights were able to eat the abom and the sphinxs stared down the furnace and clanrat units until the second to last turn. I also learned the value in positioning units well as my bowmen were in a horrible spot. Even worse, Arkhan didn't have range on any of his sniping spells. The entire game, he cast 4 Doom and Darknesses, and a soulblight… My archers also stuck a few clanrats… Whoops. Here's some random pictures I remembered to take. =) ![]() ![]() ![]() I ended up winning on victory points after my SSCs panicked his greyseer off the board. I also was not able to get full battle points as my horrible positioning made it so that my archers couldn't place their banner in the required zone… but a win is a win and I'll take it. My opponent also told me he was surprised I castled up as I did as he couldn't deploy his gutter runners within 12 of anything of mine. I had completely forgot about that (I had been a while since I played) and thanked him. It actually become useful in my third game. But we'll get to that in a bit. Result: 23-7 my favor |
| Temujin Khan |
Posted: Apr 23 2012, 11:11 PM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 108 Member No.: 3,126 Joined: 24-July 10 |
Game 2 was against dwarves (yay lvl 5 death mage!)
He had 2 40 man block of HW/S warriors and 40 Ironguard. Then he had his BsB, Runesmith, Lord on Shieldbearers, 2 cannons, a grudge thrower, and a gyrocopter. I know this doesn't seem like a 'good list' and well, he thought so too. The reason why is that he didn't have enough time or will power to convert all the needed great weapons. Also, his buddy printed out the wrong list for the tournament, so he couldn't use his third cannon. He won his 1st game though, so that was cool. Deployment ended up with my Necro and Warsphinx staring down the 40 warriors with the runesmith, the other warcat facing the warriors with BsB and the Knights and Chariots in front of the ironguard and the Lord. ![]() Basically, the two sphinx combo charged the runesmith unit and eventually crushed it, the knights hitting the front of the Ironguard with the chariots in the flank, and the second sphinx failing a charge against his BsB. His turn, the BsB's unit issues a charge to the rear of my chariots. we measure LoS and he just ever so slightly clips the furthest edge of my base. Then we realize his models were not in base to base and spread a bit funnily (his movement tray was not cut to size and so they naturally shifted a bit) once we squared things up, he was a millimeter short of seeing my guys and so couldn't charge. ![]() I dislike Gyrocopters >.< ![]() This is where the people at Adepticon get awesome; he didn't complain one bit about his misfortune. Here was this Dwarf player playing against a LvL 5 death mage which auto sucked up 3 dispel dice for power dice usage, his units were being tagged teamed by sphinxs and other goodness, his cannons were fighting off angry souls and horse archers, and his unit was literally a millimeter away from being able to change the entire game. All he said, with a huge smile on his face, was 'Well I guess that means I'm backing up!' Major props to him. So eventually my knights land a killing blow on his Lord and get it past his ward, and the Ironguard slowly fall apart. The BsB's unit takes a wounded warsphinx to the front (cannons put 3 wounds on it) and the thane hacks it down with his three S4 attacks before it can even attack. This leaves him free to then charge my chariots in the butt and the resulting combat sees both the knights and chariots crumble. By now my other two sphinxs had finished off his runesmith's unit. Turn six my necrosphinx charges the rear of his BsB's unit and Arkhan bails from the archers to avoid any counter charges. Also, by now the archer unit was pretty small as the gyrocopter did work on the unit. The only way I got it was because Arkhan went lore of death crazy on its butt and Fate of Buja'd, Caressed, and Spirit Leeched it to oblivion (now that I think about it, purple sun would have worked, but… oh well. Actually, I didn't cast it the entire game. Here I was, sitting with the highest level death mage playing dwarves, and never cast Purple Sun…. It was a bit crazy but looking back on it the situation never arose…). The game ended when he turned his BsB's unit around to gain rank bonuses against my Necrosphinx. The Sphinx survived the attacked and put all five on the BsB. A killing blow later and that was game. Another major win for me. 25-6 So I'll post my third and fourth games in a bit, but I just wanted to share these with you now. Also, I forgot to take pictures for the rest of the day, so this serves as a nice break in the 'fullness' of the battle reports. =) |
| Vallah |
Posted: Apr 24 2012, 12:38 PM
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![]() Cunning Linguist ![]() Group: Faithful Posts: 1,282 Member No.: 2,955 Joined: 11-July 09 |
A couple of great reports there, Temujin. Sounds like the games were played in a great spirit and you had a blast.
Two pictures caught my eye: The necrosphinx that apparently comitted suicide and performed a HKB by decapitating itself made me chuckle, and the initial display board shot that shows your SSC conversion. I'd love to see a couple more pics of that one if you have any lying around. The thunderstompin' kitty is really imposing and suitably badass as well. I'm looking forward to the next batch of reports eagerly. -------------------- “Perpetual Optimism is a Force Multiplier.” - Colin Powell
"The secret of success in battle lies often not so much in the use of one's own strength but in the exploitation of the other side's weaknesses.” - John Christopher Legions of Ankhira Nefherer army plog |
| Mioumboy |
Posted: Apr 24 2012, 04:49 PM
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Tomb Prince ![]() Group: Liche High Priest Posts: 1,774 Member No.: 600 Joined: 26-March 05 |
Yeah, good reports there, and nice pics too. The white on you construct is quite interesting and would definitly like to see more
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| Temujin Khan |
Posted: Apr 24 2012, 10:27 PM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 108 Member No.: 3,126 Joined: 24-July 10 |
Thanks! The Necro's torso isn't actually glued and so it allows for him to get base to base with a unit. I did sort of the same thing with my Warsphinx. The Catapult is just a rock lobba with a spare necrosphinx head as the main rock. I would post more pictures of everything, but my army at home and I'm at college. But I'll be sure to post some pictures in the summer maybe. |
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| Imotheb |
Posted: Apr 24 2012, 10:35 PM
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![]() Skeleton Charioteer ![]() Group: Faithful Posts: 234 Member No.: 4,718 Joined: 21-December 11 |
+1 And I saw that one of the tails of your kitty broke as well? -------------------- |
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| Temujin Khan |
Posted: Apr 24 2012, 11:19 PM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 108 Member No.: 3,126 Joined: 24-July 10 |
GAME 3!
This one was against Skaven as well. He list was similar to the one I played in the first game, but instead of clanrats and a furnace, he had slaves and stormvermin. It was 2 unis of fifty, one of a hundred, a bunker of twenty, and a block of fifty Stormvermin who were death frenzied due to some item at the beginning of the game. It was meeting engagement and my Necrosphinx, Knights and Arkhan decided it might be best to arrive after the game already started. One of his warp lightening cannons agreed and I deployed first. from top right to bottom right I had my chariots, two warsphinx, and then my twenty archers facing forward but 4" close to the edge so that Arkhan could join them. I also learned something from my first game and deployed my warmachines in such a way so that no gutter runers could deploy behind me. ^^ I hate those things. Then he placed his 100 man slaves across from my chariots, the Stormvermin facing my two sphinx and the 50 man unit of slaves next to the stormvermin but on the opposite side of the block of 100. His bunker went behind the Vermin and his cannon went behind the bunker on a hill. Then his Abom went across from my archers and was on the opposite flank of my flaming chariots (this was rather important). I won scout deployment first again and put a unit of horses in front of the sphinx so that it would push the gutter runners even further away. He then did something that surprised me a little and placed his gutterrunners so that I couldn't put my archers in his backfield. My other unit of scouts goes on the left near the bowmen and his two other units of gutter runners set up across from them. Turn 1 my knights show up and sit in the way of gutter runners and my necrosphinx shows up and sits with his long side touching the board edge to try and prevent a triple boxcars abom charge (looking back on it, this was rather stupid as he couldn't see squat. I should have put him behind my archers and let him fly over them when the time came. There are just so many cool things you can do with fliers and I'm still trying to figure them all out). The magic sees me draw out the scroll with a doom and darkness on his greyseer bunker and I try casket the abom but he dispels it. Now here's another mistake I made: this is went I should have catapulted his abom. However, I decided it would be best to aim for his bunker unit and try to panic them off the board early/thin out the unit to reduce the seer's leadership. Also in the shooting, I take out a unit of gutter runners with my 25 archers and my unit of 5 scouts puts a wound on the abom (!) Oh ya. His turn he moves up and makes me realize my folly with my necrosphinx. He tries shooting/magicing thing but nothing really impressive happens (if anything). My next turn, I move the Necro into a threatening position and generally move up with my sphinxs. This is the first time I've ever played against a block of 10 anything and so I'm a little wary on how exactly to deal with it. My chariots shuffle about to try and get a flank on it, but everything is still a bit too far away. I put a wound on the seer in magic and the casket goes to town cleaning up the chaff. Got the rat machine gun, put some wounds on the bunker, and finished off the two units of gutter runners lurking through his lines. With his chaff/smaller units gone, his army suddenly seems more manageable (this was a phenomena that happende through the weekend). His turn his abom charges my necrosphinx and he generally moves up. he's worrying about my chariots charging his slaves and so he angles them slightly towards them which gives my sphinx an opening to charge his stormvermin and not take a flank shot. In the magic phase he casts scorch on my horse arches and takes a wound from the warpstone tokens. The then heals back to 3 wounds his next phase. Combat with the hellpit goes well and I win. I think I put a wound or two on him and he does nothing to me. This also opened up his flank nicely for the nights to charge on in. My turn both sphinx charge his stormvermin and one fails. The knights charge the abom. Magic sees a Arkhan lovingly caress the seer, but he has his ward against it and survives. Combat sees a dead abom and a no more frezied stormvermin block. All this time I had been putting all of my shooting into his bunker and by now it's pretty depleted with around tenish slaves. His turn. The freaking Hellpit stands up with 3 wounds..... drat. he then proceeds to think for a good 10 minutes (well, it was probably only 4 but when you're nervous about you game and your opponent goes into super thinking mode.... time seems to stretch). He then swift reforms his slaves showing me their flank and throws his seer, BsB, and engineer in there. His hellpit charges my knights and they win combat but take a few wounds. I then charge his abom with my necro and move my other sphinx to get at his new slave block. The single surviving horse archer (from the scorch) then walks around the slaves and heads for the nearest warp cannon. The Chariots are still stuck not wanting to advance and be charged by his slaves. This was a good thing I guess because it kept him from turning his unti and showing his flank. In combat the warsphinx beats on the stormvermin and kill a bunch. They don't run however. The knights are destroyed, but the necro puts the abom down to a wound with normal attacks and then Heroic's the last wound from his body (I actually heroic Killing blowed something! =D). So the last few turns are as follows: The stormvermin break and I decide not to chase them down (there's a nice juicy unti with a greyseer right there), the greyseer 13ths Arkhan's bunker down to 11 + Arkhan. The damn hellpit stands up again, the necro/double warsphinx charge his greyseer unit. The grey seer 13th's the remaining 11 archers which means the warpcannon then snipes Arkhan. A lot crumbles away and all that's left is the casket, my Necro in the side of his 50 slave bunker (well, now it's like at 11 plus 3 characters) with the abom charging his rear, and the chariots still looking at his block of 100.... Last turn my chariots charge in (why not, eh?) and end up breaking the unit. The necro kills off all 11 slaves and breaks the 3 characters. He can't charge however as the abom is still in combat with him (we rolled it off. I would have caught him). The game ends with him up but a good chunk of points as his vermin are still alive (though fleeing and an inch form the edge) and he still has a few random bits including the unit of three expensive characters running away from the Necrosphinx with the ever regenerating abomination tying him up... >.< My opponent and I talked about the game fro a while afterwards. We added up the points on what would have happened if the abom had not stood back up a third time and it would have been a draw. He also told me his opinion of the game and some things I did which he saw as potential mistakes. He was a super nice guy over all and told me that this was his hardest tournament game he has played in an year and that he has a newfound respect for Tomb Kings. Overall, I think I made a couple of mistakes, but I played it reasonably well. I can't believe that friggen abomination got up twice.... That'll teach me not to shoot it with my catapults. =) |
| Temujin Khan |
Posted: Apr 24 2012, 11:21 PM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 108 Member No.: 3,126 Joined: 24-July 10 |
That darned thing get's in the way so many times it's not even funny. >.< Does make for a nice handle if you don't magnetize it however. |
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| Temujin Khan |
Posted: Apr 24 2012, 11:51 PM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 108 Member No.: 3,126 Joined: 24-July 10 |
The final game of the day: Game 4
I was up against a Nurgle Demon army lead but a super jolly player who informed me that he painted his entire army in a single day. It was actually verywell done and I like the look of it a lot (still can't figure out how he did it...) He had: Great Unclean One with the sword that auto kills sphinx The Tally man which gives everyone a 4+ poison to auto kill sphinx A BsB with the 'all of your stats are 1' spell to help the 4+ poisoning plague bearers autokill sphinx a lvl2 loremaster lifewizard to heal any damage done to the autokilling sphinx army 40 man block of plague bearers... that poison stone sphinx to double undeath 20 man block of plague bearers... just to have more 4+ poisoned attacks 2 units of 4 scouting little buggers that go out and secure the 4+ poisoned auto killing sphinx attacks. (I hope you get the general gist of how I felt about his army) So the scenario was assassination. I had to get all four of his characters and he needed to get Arkhan. Me, in all my wisdom of all things warhammer, decide to deploy Arkhan and the archers front and center ready to shoot whatever may come back to the warp.... even the T6 10W Monstrosity built to single handily rip aart my army... Deployment was mistake #1 #2 came when I combo charged his 40 man block with a sphinx and chariots and leaving a charge lane open to Arkhan for the Huge Snot with the auto game ending sword (I did decimate the unit however. Souldblight is awesome.) So the game is pretty much over when his GUO connects with my unit and goes corner to corner with Arkhan. He get's his three attacks, one hits and wounds, and he asks me what saves I have. 'Light armor and regen' 'I'm S8' 'Regen' '4 up?' 'I wish' I roll for my 6+ regen to delay the game another turn, and well.... I MAKE IT!!!! WHOOO!!! =D Then on my turn I realize exactly why Arkhan has the Purple Sun. It's his emergency escape button. In my movement, there's really nothing to be done. I had gotten his loremaster, and the tally man and BsB + 5 plague bearers had 2 sphinx and some horsemen beating up on them. There was just the huge Big Unlcean One sitting In front of Arkhan, patiently watching his victim squirm to find a way out, and 20 of his minions behind him ready for a backup charge just incase the now 18 archers and Arkahn kill the Big Booger. Well, Magic phase =D I get 10ish dice and I start off with a soulblight on the sphinx combat. He let's it go. We both now what's important here. Then, seeing no other alternative and then entire game resting on this spell, I 6 dice Purple Sun. No mistcast (Though wouldn't that be awesome? 'Screw you great unclean one, Arkhan is going to suck himself into the warp!' hehehe). He can't dispel it and it goes through the GUO and his 20 man unit hitting 12 of them. We roll for his unit 1st and 11 plaguebearers get turned to stone. Then It Big Bubba's turn. He rolls a 5! (HOLY COW!) Purple Sun Turns him into a huge rock (WHOOOO!!!!) and Arkhan goes crazy on all the dice he now has and spirit leeches the champion of the 9 man block, Fate's another, caresses a third, and then caskets their butts killing 3 more. =) Then in combat I kill off his remaining characters. Surprise win to me. So much a surprise in fact, that even my opponent was laughing at it and still having a great time (There's the Adepticon quality of people again). Though he now has a supreme dislike of LvL 5 mages. =) Oh man, That was quite a way to end the day. Final record for Fantasy Championships: 3-1 I'l post the Team Tournament results within this week. For those of you wondering, our team name was '7' and this was our list: lvl 2 liche priest 40 skeleton archers with standard 2 warsphinx necrosphinx Alter noble Branchwraith with +1 DD 3x10 Gladeguard with musician and standard. One with Champ 5 Treekin |
| oldWitheredCorpse |
Posted: Apr 25 2012, 03:34 AM
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Herald of Mathhammer ![]() Group: Faithful Posts: 1,229 Member No.: 1,536 Joined: 8-February 07 |
Thanks for the reports! Very entertaining and interesting reads.
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| Pulstar |
Posted: Apr 25 2012, 09:17 AM
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Skeleton Charioteer ![]() Group: Faithful Posts: 200 Member No.: 3,516 Joined: 12-April 11 |
Great job. I knew a Arkahn list could do well. If the HPA didn't keep getting up you would have won that guy as well.
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| themidget428 |
Posted: Apr 25 2012, 10:47 AM
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![]() Tomb Herald ![]() Group: Faithful Posts: 1,136 Member No.: 3,196 Joined: 26-October 10 |
enjoyable indeed. one of these years, (maybe when i dont suck so much, or the rest of the armys have started to suck) i'll make it up to adepticon with the TK.
-------------------- Hey i like my bone giant's Chiquita Banana Hat!
My Contributions to the World: Death Mask Tactica Tomb Kings at 1k Tactica |
| SHVAK |
Posted: Apr 25 2012, 06:15 PM
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Skeleton Charioteer ![]() Group: Faithful Posts: 256 Member No.: 1,607 Joined: 16-March 07 |
Good show and good write-up. My stupid Skaven HPA never comes back.
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| Jimmy |
Posted: Apr 25 2012, 08:04 PM
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![]() The Eclipse King ![]() Group: Faithful Posts: 2,802 Member No.: 727 Joined: 29-June 05 |
That was epic with Arkhan saving his bacon with the purple sun. Nice work!
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| Anvildude |
Posted: Apr 25 2012, 08:45 PM
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Necropolis Guard ![]() Group: Faithful Posts: 514 Member No.: 4,903 Joined: 16-February 12 |
This is why NO Fantasy tournament should have restrictions on the number of extra Power Dice you can generate. EVER.
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| Ranger |
Posted: Apr 25 2012, 09:44 PM
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A bug in the Swarm ![]() Group: Nehekharan Posts: 14 Member No.: 4,893 Joined: 10-February 12 |
I paint judged your Army I think.
I atleast seen it and it looked pretty good. You play in the TT? Ric |
| Temujin Khan |
Posted: Apr 25 2012, 11:00 PM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 108 Member No.: 3,126 Joined: 24-July 10 |
Thanks for all the positive comments. =D
Ranger, Where/when/howmanypoints is the TT? |
| Temujin Khan |
Posted: Apr 25 2012, 11:40 PM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 108 Member No.: 3,126 Joined: 24-July 10 |
So. On to the Team Tournament.
OUr first games was against a khorne warrior and demons team with one of them being hungover from the night before. He didn't really care what went on in the game, as long as he got to kill stuff. =) Their list was something around: Khorne Exalted with charmed shield and the rest wasn't revealed. 25 khorne warriors with halberd/shield 2x5 pups Hellcannon (there had to be something else in here but for the life of me I can't remember what...) Herald of Khorne 40 Bloodletters 2 Seekers 15ish Horros with Life Herald So my buddy and I get 1st turn. we move up and throw vengeance on the bloodletters and reduce their movement by a staggering 1". Then we shoot a few things and start working on their chaff. Our general plan at this point is just to sit and wait as they had to come to us. Then we'd combo charge with 3 sphinx and 5 treekin and hopefully everything would work out for the best. Their turn and they decide that it wouldn't be worth the 40 dangerous terrain checks which are saved on a 5+ and don't move their bloodletters. For whatever reason, people are completely psyched out by this spell. My buddy and I rolled if out after the game and he would have lost 3-4 models from his block of 40... but oh well, we didn't mind. Especially because they decided that their other block couldn't take on my army on it's own and so only moved up 2" Yay for psychological affects of spells. =D Then they magic some things and something got +4 toughness.... Whatever it was, we shot at the other unit next turn. =) Then it was their shooting phase. The hungover one decides to have his hellcannon shoot the necrosphinx. He get's really excited when he realizes there's a copper skull on the sphinx's back and says something about how great it would be to kill the sphinx. Well, his hell cannon agreed with him and oneshotted the sphinx. >.< 1 down, 2 to go. For TK/WE turn two, my priest still couldn't desiccate the bloodletters and so we decided to get rid of all their dogs and seekers. So we shuffled about, bu didn't advance at all. Magic saw the bloodletters Vengeanced down to Movement 2 and shoot saw all their chaff removed from the table. Again, I just can't help but feel that armies become so much more manageable with all of their chaff destroyed. Chaff isn't even 10% of their points and yet clearing it out makes sure a huge impact on the game. Their turn the bloodletters pt not to move again. The warriors march forward as their player decided he couldn't sit around and wait for his partner and risk being shot up or have the sphinx move into flanking positions. Magic sees flesh to stone on the warriors again, along with a recasting of throne of vines. In the shooting phase, the hellcannon was gearing up for tearing through a second sphinx, but decided to blow itself up instead. I was quite thankful as the warrior player had rolled a hit on his scatter die. On our third turn, we discovered that my block of 40 + the priest was able to move into shooting range of the blood letters. Which meant there would be a possible desiccation which means T2 blood letters which means the 70 bows in our army are wounding on 3's.... Naturally, we were quite excited. So in the magic phase, I six die desiccation and it goes off normally and they fail to dispel it. In the following phase, at least half of the unit evaporates as all 70 shots are directed at them including a hail of doom arrow. However, in order to do all that wonderful shooting, my bowmen unit needed to advance into charge range of the warriors. So we move a sphinx in to redirect, but there are still charge lanes to the archers. So our Alter plays Sacrificial elf and making it so that if they did charge into him, my sphinx could rear charge them next turn. Well... The Alter get's charged. One of the bonus objectives is to kill characters in a challenge and so the warriors player was pretty much jumping with joy as his presumably tricked out exalted would beat the snot out of an elf with a 5+ save. Also, this was their first turn when the blood letters decided to move up. They finally move out of their deployment zone on turn 3. I love that Vengeance spell. =) So combat happens and we discover that the Alter actually outclasses the exalted in a single stat: Initiative. So my buddy rolls his 5 dice. Three hit. One disappears with the charmed shield and he rolls his 2 4ups to wound the hero. Then the warrior player rolls for his 2 4up armor saves... and the sucker dies! Oh man! It was so awesome! The alter still losses by a lot and breaks from combat but isn't caught by the warriors. The warriors stumble forward a bit and are lined up nicely for a combo charge from the sphinx and treekin. Our turn four comes around and, predictably, the warriors are double charged. Magic sees Desiccation go off on the warriors and the combination of treekin and shinpx do a horrible amount of damage. The now S4 halberded warriors do two wounds back, but are steadfast and so are not broken and run down. The next few turns are just full of the bloodletters being shot to pieces while dancing around the second warsphinx who's hiding in his flanks, and the warriors breaking and being run into the ground. The game ends with just his unit of horrors and herald of Tzeentch left on the table. Solid victory for the Kings of the Woods. |
| Ranger |
Posted: Apr 26 2012, 12:19 AM
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A bug in the Swarm ![]() Group: Nehekharan Posts: 14 Member No.: 4,893 Joined: 10-February 12 |
You played in it TT, Team Tourney @ Adepticon. Sorry for the misunderstanding.
How did you like scenario 3 ? |
| MasterNecrotect69 |
Posted: Apr 26 2012, 08:46 AM
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Tomb Guard ![]() Group: Faithful Posts: 394 Member No.: 4,413 Joined: 20-August 11 |
gr8 report sounds like alot of fun im hoping to do well in NOVA Open in Aug.
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| Sleboda |
Posted: Apr 26 2012, 09:06 AM
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Awesome Tomb Lord ![]() Group: Faithful Posts: 4,054 Member No.: 3,424 Joined: 5-April 11 |
I'm beginning to think there is a psychology review journal article that can be written on this. I had dismissed this spell early on, but now I see it as a fantastic tool. The only spell I'll take in preference is Smiting. What you are observing is the same thing I see. I have no idea why people just freeze when this spell is on their units, but they do. It really has been opening up some options for me in my past half a dozen or so games. -------------------- True scholars have more than just one book to study.
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| oldWitheredCorpse |
Posted: Apr 26 2012, 10:05 AM
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Herald of Mathhammer ![]() Group: Faithful Posts: 1,229 Member No.: 1,536 Joined: 8-February 07 |
It is also a movement hex. Is it really worth it to potentially lose a bunch of models just so you can march 4"?
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| Veritas |
Posted: Apr 26 2012, 10:25 AM
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![]() Tomb Prince ![]() Group: Faithful Posts: 1,577 Member No.: 4,201 Joined: 24-June 11 |
Having enemies march for 2" is entertaining too.
-------------------- The Unstable Dice Podcast - I'm a co-host, you're a listener.
Tacticas: Entombed Beneath the Sands The Ultimate Magic Thread Painting Threads: Tomb Kings Dreadfleet Skin to bone, steel to rust; ash to ashes, dust to dust. |
| Sleboda |
Posted: Apr 26 2012, 10:29 AM
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Awesome Tomb Lord ![]() Group: Faithful Posts: 4,054 Member No.: 3,424 Joined: 5-April 11 |
Ha! Yeah, it is. "Let's see, march ahead a grand total of 2 inches just to watch dudes drop dead? No thanks." It really is a prefect combination of effects. People who don't care about the DT tests are still slowed down, and people who don't mind losing a little Movement, still might die (at about the same rate as a standard magic missile might have killed them - so you can think of it almost as our magic missile). Nice little spell. -------------------- True scholars have more than just one book to study.
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| themidget428 |
Posted: Apr 26 2012, 10:51 AM
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![]() Tomb Herald ![]() Group: Faithful Posts: 1,136 Member No.: 3,196 Joined: 26-October 10 |
i boned a guy once with vengence. I had charged with the golden death mask king in a unit of TG and in the magic phase, casted vengence on the unit in combat. well then i broke the unit, and it killed a bit of the guys fleeing, and then because i was still within 6 (i barely failed to catch) he ran again in his movement phase and lost even more. The spell has some decent utility.
-------------------- Hey i like my bone giant's Chiquita Banana Hat!
My Contributions to the World: Death Mask Tactica Tomb Kings at 1k Tactica |
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