Pages: (2) [1] 2  ( Go to first unread post )

 ****challenger Has Arrived****, Round 1, Fight!
Cragspyder
Posted: Apr 20 2008, 02:46 AM


Tomb Guard Champion
*

Group: Faithful
Posts: 140
Member No.: 1,642
Joined: 9-April 07



I would like to try to expand my tactical knowledge, especially since I don't get to play as much Warhammer as I would like smile.gif

I will pick any of my 4 armies to fight with, just don't tailor your list to beat mine smile.gif

I think we might be able to follow the format for Stronghold Battles on a main Ogre Kingdoms forum

http://ogrestronghold.com/forum/index.php?...0ddd&board=26.0

Though for the purposes of this discussion we don't have to play a full game, might be a good idea to post a deployed picture.

As with Stronghold Battles it is all on the Honour system of course smile.gif

Top
plasmapuff
Posted: Apr 21 2008, 04:12 PM


Entombed away for now...(07)
Group Icon

Group: Kings of Khemri
Posts: 2,222
Member No.: 89
Joined: 3-May 04



This online webpage is also a great (and perhaps easier) way to create maps.

http://lwhfb.lorenzonuvoletta.com/

Stay tuned...we're hoping to get this back up and running on the new TK site.


--------------------
user posted image
*I'm taking a break from TKs at the moment, please contact Pwmf2000 or Bone Idol for any admin issues.
Current proj: Building up a DE army in preparation for their release* 04/08
"Nothing in life is to be feared. It is only to be understood"- Marie Curie
Top
Sepulcher
Posted: Apr 22 2008, 06:24 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 131
Member No.: 2,216
Joined: 26-March 08



Alrighty, looks like my TK's vs Cragspyders Lustrian Lizardmen!

I'll use a variation of the list I used last night, I think it has alot of potential - I just need to work on using units together rater than piecemeal.


Characters:
Tomb King - Light Armor, Shield, Chariot, Great weapon, Golden Ankhra - 272

Tomb Prince - Light Armor, Shield, Flail, Chariot, Chariot of Fire, Icon of Rulership - 196

Liche Priest - 2 x Dispell Scrolls - 165

Hiero - Cloak of the Dunes, Hieratic Jar - 160

Core:
25 skeletons - Light Armor, Full Command - 250

25 skeletons - Light Armor, Full Command - 250

10 skeletons - bows - 80

3 chariots - Banner, War Banner - 165

3 chariots - Banner - 140

Special:
3 Carrions - 72

1 Scorpion - 85

1 Scorpion - 85

1 Scorpion - 85

2005 pts
-----------------------------------------------------------------------------------------------

Edit: Oops! Thanks for catching that, still a newb here. I editted my list accordingly, dropping the 25 point Collar of Shapesh and just giving a chariot unit the War Banner. 2005 pts still.
Top
Sepulcher
Posted: Apr 22 2008, 07:42 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 131
Member No.: 2,216
Joined: 26-March 08



user posted image

How I'd normally try to deploy the army. Of course, it changes with terrain or what not.

Pink monster base - Scorpion 1
Yellow 20 mm base - Hiero in the unit with the BotUL
White chariot - King
Royal Blue and Teal monsters - Scorpions 2 and 3
Orange monster - Bone Giant
Black chariot - Prince with a chariot unit

edit: Oops, forgot the red 20 mm is the 2nd Liche also with a unit of skeletons.
Top
Cragspyder
Posted: Apr 22 2008, 07:59 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 140
Member No.: 1,642
Joined: 9-April 07



Let's play 2000, and I think I can go over to 2005 as well so we can be even, let's see....

I will tell you what my magic items do, since I already know what all the TK items do. In fairness, in a game you wouldn't know about them until too late smile.gif

Fourth Generation Slann (Battle Standard)
Plaque of Dominion (+1 die to my power and dispel pools)
Plaque of Tepok (extra spell)

= 455

Scar-Veteran (LA, Shield)
Gleaming Pendant of Chotec (in Lizardman CC phase, I trigger this item and every unit in B2B with my character strikes last, unless ASF in which case they strike last anyways on a 4+, ONE USE ONLY, MY APOLOGIES)
Spawning of Quetzl (+1 AS)

= 139

Skink Priest (level 2)
Blood Statuette of Spite (Bound PL 5, one use only, I pick a character and it takes a Toughness test, if you fail you take a wound, repeat until you pass a Toughness test)

= 130

20 Saurus Warriors (HW and Shield, Spawning of Quetzl, full command)

= 300

12 Saurus Warriors (HW and Shield, Musician)

= 150

12 Saurus Warriors (Spear and Shield, Musician)
Spawning of Huanchi (ignore woods for movement)
Spawning of Sotek (extra attack on the charge)

= 234

10 Skink Skirmishers (javelins, shield, Scout, Brave)

= 75

10 Skink Skirmishers, (javelins, shields)

= 60

4 Kroxigor

= 232

3 Terradons

= 105

2 Salamander Teams

= 130

= 2005

Sub-optimal list I know, especially my "Ninja Stealth Saurus" squad that costs as much as a Kroxigor unit. It's the list I had made with my current models, and I haven't got it all finished yet, so I am kinda eager to see how badly it does versus a very optimal list such as Sepulcher's.

My spell selection for my Slann is very dependent on what I manage to roll up, so I will need someone to post with what I end up with. Hopefully it doesn't clutter up the thread too much sad.gif

Firstly, my Skink is rolling twice on Heavens (no choice there) and then my Slann is rolling his first spell on the Lore of Light. Could someone take it upon themselves to send me what I roll for my first spell? smile.gif

Lastly, your TK has two Talismans Sepulcher, I too would like dual 4+ Ward Saves but it just doesn't work sad.gif
Top
Sepulcher
Posted: Apr 22 2008, 09:23 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 131
Member No.: 2,216
Joined: 26-March 08



I editted my list accordingly, see above.

Hmm.. so thats.. 9 power dice? Ouch, I'll feel the pain in that phase. And 6 dispel dice too?

A fairly fighty list, I must say.. but then again that's what Lizards do.

So I take it someone will be rolling for us.. any idea who? Also will they be in charge of setting up a map with terrain etc?

After rolling for Cragspyder's magic spells (and he chooses which to keep) roll to see who sets up first, I guess smile.gif

Top
Legend
Posted: Apr 22 2008, 09:50 PM


Tomb Scorpion
*

Group: Faithful
Posts: 318
Member No.: 1,849
Joined: 17-September 07



I'd gladly roll. A map will be a problem though, I never used paint before, and I don't have a photobucket account or something similar.


--------------------
Always a tomb king, even if on the dark daemon side once in a while...

Warhammer fantasy record
win-loss-draw: 57-4-7
enemy generals slain: 60
enemies fallen to the curse: 4
standards captured: 110 (12 battle standards)
Top
Sepulcher
Posted: Apr 22 2008, 10:05 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 131
Member No.: 2,216
Joined: 26-March 08



Thanks Legend, that'd be fine with me. Is this fine with you, Cragspyder?

Top
Cragspyder
Posted: Apr 23 2008, 01:05 AM


Tomb Guard Champion
*

Group: Faithful
Posts: 140
Member No.: 1,642
Joined: 9-April 07



Go for it Legend.
Top
Legend
Posted: Apr 23 2008, 08:21 AM


Tomb Scorpion
*

Group: Faithful
Posts: 318
Member No.: 1,849
Joined: 17-September 07



Very well,
I happen to possess the lizardmen army book, so I think I can roll it easily without having to ask stuff all the time.

One question for those spells I do need to ask:
I need to know what lores the slann has, and how many spells he will roll in each of those.
(For those of you who don't know this: A slann does not need to choose a lore, he may roll some of his spells from one lore and some form another, even have all his spells from all different lores.)


--------------------
Always a tomb king, even if on the dark daemon side once in a while...

Warhammer fantasy record
win-loss-draw: 57-4-7
enemy generals slain: 60
enemies fallen to the curse: 4
standards captured: 110 (12 battle standards)
Top
Sepulcher
Posted: Apr 23 2008, 04:09 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 131
Member No.: 2,216
Joined: 26-March 08



Cragspyder said he will work on the terrain. As far as I know his skink needs 2 dice for Heaven's Lore and his Slann is rolling one in Light. And once he posts the map I'm guessing he'll tell you whats left to roll on once he sees what spells he comes up with.

Thanks Legend.
Top
Cragspyder
Posted: Apr 23 2008, 07:18 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 140
Member No.: 1,642
Joined: 9-April 07



user posted image

I did try to make it balanced, with your heavy chariot list, you benefit from as little terrain as possible, wheras I benefit from more, and neither of us really benefit from hills...

Light green are hills, dark green are forests, and the blue is a lake.
Top
Sepulcher
Posted: Apr 24 2008, 05:14 AM


Tomb Guard Champion
*

Group: Faithful
Posts: 131
Member No.: 2,216
Joined: 26-March 08



Terrain looks good, just waiting on my dice roll for deployment... and your spells as well. smile.gif

I tried using that other program you showedme to recreate your map, but it's rather difficult because the hills come in only 2 sizes, really small and really big, no customization (as far as I can tell).

Too bad, because it's easier with the premade unit templates. Meanwhile I'll try and get the hang of using this Paint program.. still have trouble with pasting.. I get the unit and then some excess which shows through the terrain.

Edit: I can't spell.....

user posted image
Top
Legend
Posted: Apr 24 2008, 11:42 AM


Tomb Scorpion
*

Group: Faithful
Posts: 318
Member No.: 1,849
Joined: 17-September 07



I'm rolling spells right no with cragspyder trough PM. It takes a while because he wants to roll them one by one.

So far we have: (I will update here when the others are rolled.)

skink priest: (lore of heavens)
-forked lightning
-comet of casandora --> switch to spell 1: portent of far

slann:
-pha's illumination (lore of light) --> switch to spell 1: burning gaze
-cleansing flare (lore of light)
-commandment of brass (lore of metal)
-the hunter's spear (lore of beasts) --> switch for spell 1: the bear's anger
-walking death (lore of death)

Now that I think of it, this has actually nothing to do with who gets to deploy first, so I can already roll for that one I guess.
sepulcher: 1
cragspyder: 3
Cragspyder gets to deploy first.


--------------------
Always a tomb king, even if on the dark daemon side once in a while...

Warhammer fantasy record
win-loss-draw: 57-4-7
enemy generals slain: 60
enemies fallen to the curse: 4
standards captured: 110 (12 battle standards)
Top
plasmapuff
Posted: Apr 24 2008, 02:10 PM


Entombed away for now...(07)
Group Icon

Group: Kings of Khemri
Posts: 2,222
Member No.: 89
Joined: 3-May 04



Looking forward to this! tongue.gif

My money is on the Lizzies.

@Sepulcher: Your army list posted above is incomplete.

Let the battle begin!


--------------------
user posted image
*I'm taking a break from TKs at the moment, please contact Pwmf2000 or Bone Idol for any admin issues.
Current proj: Building up a DE army in preparation for their release* 04/08
"Nothing in life is to be feared. It is only to be understood"- Marie Curie
Top
Sepulcher
Posted: Apr 24 2008, 03:43 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 131
Member No.: 2,216
Joined: 26-March 08



Plasmapuff.. what am I missing, I'm not seeing it. I've got the mandatory characters and 5 core selections. Unless you're meaning my pic above, in which case was just a practice attempt.

My bet is on Lizzies too.. sigh.. of course he gets the good spells. Anywho, I'ma make him pay for as much as I can wink.gif (hmm no devil horned smiley).
Top
Legend
Posted: Apr 24 2008, 04:05 PM


Tomb Scorpion
*

Group: Faithful
Posts: 318
Member No.: 1,849
Joined: 17-September 07



Well I guess I can't bet cause that would remove my status as independant party tongue.gif

He's getting some cool spells all right. Of course, his slann gets to roll for 5 spells so it's not that weird cragspyder gets what he needs. I'd say: see it as a higher challenge level. wink.gif
I think it could have been worse. Cragspyder would have had the burning gaze spell anyway, and the commandment of brass is not that devestating for Tomb Kings as they still have the incantations.
The cleansing flare, yeah that's some plain bad luck for you sepulcher. tongue.gif

Oh, and as we all know what the magic items in sepulcher's army do, I believe it is only fair I fill in the holes cragspyder left when describing his magic items and stuff (I think he simply forgot)
-The gleaming pendant of chotec is 1 use only
-the blood statuette of spite can target characters in units
-the huanchi spawning allows the unit to move trough forests as if it was open terrain.
-the sotek spawning gives the unit +1 attack the turn it charges.


--------------------
Always a tomb king, even if on the dark daemon side once in a while...

Warhammer fantasy record
win-loss-draw: 57-4-7
enemy generals slain: 60
enemies fallen to the curse: 4
standards captured: 110 (12 battle standards)
Top
Sepulcher
Posted: Apr 24 2008, 04:22 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 131
Member No.: 2,216
Joined: 26-March 08



Ah thank you very much, Legend. I wasn't sure if it was ok for me to ask before the game. Open vs closed list, etc. Anywho, I think I'm getting this paint thing down, it's pretty cool.

Sample pic: I'm not THAT computer illiterate.. tongue.gif
user posted image
Top
plasmapuff
Posted: Apr 24 2008, 04:40 PM


Entombed away for now...(07)
Group Icon

Group: Kings of Khemri
Posts: 2,222
Member No.: 89
Joined: 3-May 04



QUOTE
Plasmapuff.. what am I missing, I'm not seeing it. I've got the mandatory characters and 5 core selections. Unless you're meaning my pic above, in which case was just a practice attempt.

Sorry my mistake. I saw mention of a bone giant in the pic and couldn't see it in your army list.

What other spells did cragspyder get? I'd recommend rule of burning iron from metal. That combined with blood spike (2 wounds, no armour save off any chracter within 24" and no targetting restrictions? Yes please!!) makes it a "must dispel" from the Tk player. Mistress of Marsh (default life spell) could also be very useful on this board (shutting down half of the centre).

@Sepulcher: Nice map! Though I think you accidentally deployed your 2 chariots outside the 12" deployment zone. wink.gif


--------------------
user posted image
*I'm taking a break from TKs at the moment, please contact Pwmf2000 or Bone Idol for any admin issues.
Current proj: Building up a DE army in preparation for their release* 04/08
"Nothing in life is to be feared. It is only to be understood"- Marie Curie
Top
Legend
Posted: Apr 24 2008, 05:03 PM


Tomb Scorpion
*

Group: Faithful
Posts: 318
Member No.: 1,849
Joined: 17-September 07



As I've said cragspyder wants to roll the spells one by one. I think because he simply roles from a lore untill he has what he wants and then move on to the next lore. I know a wizard usually rolls spells all at once, in fact I even thought he HAD to roll them all at once, turns out this isn't true. I can only say it's intelligent. (and time consuming if you have to wait till your roller gets on line, and he has to wait till you get on line to hear what lore he has to roll for. tongue.gif )


--------------------
Always a tomb king, even if on the dark daemon side once in a while...

Warhammer fantasy record
win-loss-draw: 57-4-7
enemy generals slain: 60
enemies fallen to the curse: 4
standards captured: 110 (12 battle standards)
Top
Sepulcher
Posted: Apr 24 2008, 05:10 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 131
Member No.: 2,216
Joined: 26-March 08



Haha, I know what you mean. Tues and Thurs are my "online all day" days.. so hopefully we can get through deploying a few units.

As far the 12" line - I just put my King and Prince in a "leading the army" position up front - it's not my actual deployment, hehe. Although I'm kinda worried about wheeling, I can't quite seem to get it. Zooming in on the map in paint makes the inch markers easier to read, but again, it's tough to slant them. Anyone have any tips?
Top
Cragspyder
Posted: Apr 24 2008, 05:33 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 140
Member No.: 1,642
Joined: 9-April 07



Sorry for the delay sad.gif I am at work right now trying to update, I am sorry it is taking so long for the spells.

As to the Lizards winning, I think you overestimate Saurus, they are not as good as their stats imply.

The Kroxigor and the excellent spells I have been rolling for the Slann are going to be your main challenge I think.

I dropped Comet on my priest, so hes got Portent of Far and Forked Lightning.

I rolled on Beasts next, hoping for Beast Cowers smile.gif
Top
Sepulcher
Posted: Apr 24 2008, 05:48 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 131
Member No.: 2,216
Joined: 26-March 08



Noooo! Hehe. Not a problem Cragspyder - I normally get 2-3 WFB games in a week, this online battle is just icing on the cake.

I can see what you mean, especially against other races. But your Str 4 and T4 will give me alot of problems, not to mention a what, 3+ or 4+ save? And Kroxigors are Str 7, right? Eep.

This game might come down to me trying to character snipe. Maybe sending a scorpion or 2 after that skink priest.. watching what you do with the Scar-Vet and then throwing everything I got at the Slanns unit. Although if you get first turn I'll probably have to weather 3 turns of skink blowpipes and you're deadly magics. Seeing as how I forsee you shuting my magic phase down.

Just double checking as well.. did you bring scrolls? Or is it just 6 DD?
Top
Legend
Posted: Apr 24 2008, 05:56 PM


Tomb Scorpion
*

Group: Faithful
Posts: 318
Member No.: 1,849
Joined: 17-September 07



As my internet is behaving funky I seem unable to edit my 'spells' post without crashing internet explorer. Therefore I will re-list the end result here:
(slann ahs lores added for quicker reference)

skink priest (lore of heavens):
-portent of far
-forked lightning

slann mage priest:
-burning gaze (lore of light)
-cleansing flare (lore of light)
-commandment of brass (lore of metal)
-the bear's anger (lore of beasts)
-dark hand of death (lore of death)

Cragspyder can start deployment now


--------------------
Always a tomb king, even if on the dark daemon side once in a while...

Warhammer fantasy record
win-loss-draw: 57-4-7
enemy generals slain: 60
enemies fallen to the curse: 4
standards captured: 110 (12 battle standards)
Top
Cragspyder
Posted: Apr 24 2008, 06:15 PM


Tomb Guard Champion
*

Group: Faithful
Posts: 140
Member No.: 1,642
Joined: 9-April 07



I get 1-2 game in a week, so you'd think I would be able to update a little faster!

Commandment of Brass will be interesting, I have to reread the wording again but I think it prevents Urgency from working too (on chariots of course). Who knows?

First time I've tried Saurus with Quetzl, so ya they actually have a decent save for once, the Spear Saurus only have a 5+ save.

My Terradons are gonna be useless this fight smile.gif Cold-blooded LD 5 for tests is not too reliable against Fear-Causers.

Quite honestly I don't know what I would do against Kroxigor with my own Tomb Kings without a SSC. Luckily I have not had to face them yet smile.gif

I don't think you will have to worry about my Skinks. It's not like they can marchblock you smile.gif And with 16 bows and not much else to do with them for a few turns I can see the Scouting unit gone within Turn 1. My other unit will be a little safer as they should be near the Slann but they will be taking some casualties. Both units have Javelins, not Blowpipes, btw.

And yes there are no Dispel Scrolls in the list.

EDIT: I am a little confused. Are we playing this game exactly like the Ogre Stronghold does? Or are we just Theoryhammering it like the previous threads in this forum have been like?
Top
« Next Oldest | The Challenge Chamber | Next Newest »


Topic OptionsPages: (2) [1] 2  Quick Reply



Bone Idol created all of the nicer artwork on this site, many thanks to him. Warhammer and associated armies and characters are trademarks of Games Workshop Ltd. This site is not associated with Games Workshop, nor claims any ownership of trademarks.
Reseller Hosting - Unlimited Domains

Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.2056 seconds | Archive
Warvault Webring