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 Ancient Treeman, How to hanble that?
Guyzmo
Posted: Mar 8 2007, 06:58 AM


Skeleton Warrior
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Group: Nehekharan
Posts: 61
Member No.: 1,582
Joined: 4-March 07



I'm playing for first time againt wood elf this weekend, and the only thing i wasent really sure how to handle was the Ancient tree that my friend plays all the time. Wanted to know how you people dealt with it? I was thinking of having charriot of fire and flail of skull to my TK on charriot(handling the threeman and the treeman units) and having SSC fire on him most of the time, other than that, succgestion?


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After century of decay, the light of Settra the great shines once again
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siero
Posted: Mar 8 2007, 08:33 AM


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Chariot of fire will do nothing to him. As a matter of fact, I really advise You not to engage him in melee, even with Your TK with FoS. He has a very good chance of surviving this, and then destroying Your chariot (if You use it). My friend always has the Annoyance of Netlings spite on him, so If he issues a challenge You hit on 6+. You'll do literally nothing to him. smile.gif

I would drop a skull or two on him and pray for his death. One successful wounding skull has a high chance to destroy him.
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Cyberactivity
Posted: Mar 8 2007, 09:32 AM


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SHOOT it. lol. No seriously, taking that beast on in combat is not a wise idea. You have been warned.


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"The Legend Killer"

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tarrasque
Posted: Mar 8 2007, 10:37 AM


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and if you are in combat pray to the dice rolls you win cr and he fails his test


ps pray hard very


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* this post has his free misspellings, nothing i can do about it sad.gif
* the ed-on from fire fox helps doh (spelling corrector tongue.gif)


when a Bone Giant swings ; be somewhere else
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Cyberactivity
Posted: Mar 8 2007, 11:52 AM


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Your only real hope is outnumbering him with static CR and warbanner to beat him so badly that he will fail his test.


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"The Legend Killer"

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siero
Posted: Mar 8 2007, 12:19 PM


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Hey, he's stubborn! tongue.gif With LD9 i wouldn't count on him failing his test.
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Bropps85
Posted: Mar 8 2007, 12:54 PM


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Lock a huge unit of skeletons into him and ignore the rest of the game. You are pretty likely to have them stuck all game as long as there is no outside influence and it is definately possible to break them if not likely (I managed it twice in one game with vc skeletons) Imo SSC is probably the best bet though its not too hard to get a direct hit on him and its probably the only thing worth shooting at in a wood elf army full of skirmishers anyway take a pot shot in the magic phase and even if you misguess you will know how far he is in the shooting phase and you can unload 1/3 shots is a direct hit (right ?? I think there are two hits on the dice) so it should only take a couple turns of magically aided shooting to land that str 8 on his face.
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Guyzmo
Posted: Mar 8 2007, 02:56 PM


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So no clear way to kill that beast other than just SSC him until death comes and blocking him in a huge skellie unit and raising them until end of game?
And did i read wrong, or is it not immune to psychologie? With skull of the foe means i can make him panic?
Other idea?


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After century of decay, the light of Settra the great shines once again
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siero
Posted: Mar 8 2007, 03:52 PM


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Actually he IS immune to psychology. He's a forest spirit.

You really have no way to kill him without SSC. Bone Giant will do nothing do him. smile.gif
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Guyzmo
Posted: Mar 8 2007, 04:08 PM


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duah, yeah, you are totally right about the forest spirit stuff, and the giant is the only model i dont have in my army yet angry.gif
Since it makes d6 wound and attacks from it are fire based, does this mean i make d6 wound time 2 against a flammable target?(never had a fight against flammable targets...)


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After century of decay, the light of Settra the great shines once again
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siero
Posted: Mar 8 2007, 04:47 PM


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Group: Nehekharan
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Yes. If you roll 3,4,5,6 on number on wounds, You've killed the bastard.
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Guyzmo
Posted: Mar 8 2007, 05:07 PM


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Okay, thanks for the info all, just need not to get a missfire on my SSC and i should be fine:)


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After century of decay, the light of Settra the great shines once again
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tarrasque
Posted: Mar 9 2007, 06:52 AM


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QUOTE
Lock a huge unit of skeletons into him and ignore the rest of the game. You are pretty likely to have them stuck all game as long as there is no outside influence and it is definately possible to break them if not likely (I managed it twice in one game with vc skeletons) Imo SSC is probably the best bet though its not too hard to get a direct hit on him and its probably the only thing worth shooting at in a wood elf army full of skirmishers anyway take a pot shot in the magic phase and even if you misguess you will know how far he is in the shooting phase and you can unload 1/3 shots is a direct hit (right ?? I think there are two hits on the dice) so it should only take a couple turns of magically aided shooting to land that str 8 on his face.

or half that is you have 2 SSC


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* this post has his free misspellings, nothing i can do about it sad.gif
* the ed-on from fire fox helps doh (spelling corrector tongue.gif)


when a Bone Giant swings ; be somewhere else
Top
Guyzmo
Posted: Mar 11 2007, 05:25 AM


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used 1 SSC, i magic shooted him and missed but directly hit him in my normal shooting phase and did to him.....8 freaking wound!!!!!!
Result, i did a nice big fire with him:)
Flaming tree's are the only good trees:P


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After century of decay, the light of Settra the great shines once again
Top
tarrasque
Posted: Mar 11 2007, 09:13 AM


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QUOTE (Guyzmo @ Mar 11 2007, 10:25 AM)
used 1 SSC, i magic shooted him and missed but directly hit him in my normal shooting phase and did to him.....8 freaking wound!!!!!!
Result, i did a nice big fire with him:)
Flaming tree's are the only good trees:P

you forget a dead tree ^^


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* this post has his free misspellings, nothing i can do about it sad.gif
* the ed-on from fire fox helps doh (spelling corrector tongue.gif)


when a Bone Giant swings ; be somewhere else
Top
Cragspyder
Posted: Apr 10 2007, 03:23 PM


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Screaming Skull Catapult may be the absolute best way to kill Treemen in the entire game. Especially with 2 shots a turn even with only 1 SSC (with the proper incantations of course!)

Auto hit if you land it on him, wounds on a 2+ (Str 8, T 6), and then he takes 2-12 wounds with no armour or ward. GG Treeman.
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ouroboris
Posted: Apr 16 2007, 02:07 PM


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which is why its so frustrating when you roll a one to wound-- ARGH!


happened to me not to long ago, and every other shot scattered 10 inches... ARGH!!!


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- 2006-07 TK record -
W- 15
L - 07
D - 05
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King Leoric
Posted: May 3 2007, 06:57 AM


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lol just take 2 SSC's to make sure that doesnt happen very often; though the first game i played with my TK, both SSC's blew themselves up in the magic phase of turn 4 huh.gif must have been a magic overload...


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TK record:

7 Wins
1 Loses
1 Draws
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phindar
Posted: May 3 2007, 09:12 AM


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how about swarms???
Do you think they will work?

My army does not have space for a SSC. I might face one of this in a comming tourney.

I think that swarms might be able to poison him and eventuwally, he will lose a wound. If you can heal the swarms, much better.
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Danceman
Posted: May 3 2007, 10:04 AM


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SSCs for the reasons above... but it is hardly the only way to get rid of him.

Use Ushabti to finish it off, they will make very short work of him him indeed.

Another way to deal with him is to march block him. I believe he is movement 4-5 so he turn into a very slow moving tree.

Cheerio


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"Dying is for fools." - Charlie Sheen
user posted image
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King Leoric
Posted: May 3 2007, 01:02 PM


Skeleton Horseman
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Group: Nehekharan
Posts: 198
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swarms might be useful, but dont rely on them doing much damage. you'll only get a max of 3 bases in contact with him, so 15 attacks. you'll need poison to wound him as their normal strength cant harm him, so you'll probably get 2 or 3 wounds if your lucky, then he gets a 3+ save, and a 5+ ward save. dont expect swarms to do much other than tie him up as 15 wounds will take a while to clear on his own; but as soon as he gets some help the swarms will be toast.


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TK record:

7 Wins
1 Loses
1 Draws
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