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 New Army 2500
Oziris
Posted: Apr 21 2012, 07:03 AM


A bug in the Swarm
*

Group: Nehekharan
Posts: 16
Member No.: 4,615
Joined: 27-October 11



OK, here it is. In my experience so far I have no need for king or prince and skelies are so fragile and they are only good in dying. I love magic and two lvl4 with Hierotitan are more than anyone can handle.
So, what do you think?

QUOTE

Liche High Priest (Lore of Nehekhara) – hierophant
Lvl 4
Dispel Scroll
  235 pts
   
Liche High Priest (Lore of Light) – general
Lvl4
  210 pts

Liche High Priest (Lore of Light)
  70 pts

Liche High Priest (Lore of Light)
  70 pts

Skeleton Chariots x4
Standard Bearer
Musician
Banner of Eternal Flame
  250 pts

Skeleton Chariots x4
Musician
Standard Bearer
  240 pts

Skeleton Archers x20
Standard Bearer
  130 pts

Skeleton Archers x20
Standard Bearer
  130 pts

Khemrian Warsphinx
Fiery Roar
  230 pts

Necropolis Knights x4
Musician
Standard Bearer
  270 pts

Sepulchral Stalkers x3
  165 pts
Necrosphinx
Envenomed Sting
  235 pts

Hierotitan
  175 pts

Screaming Skull Catapult
  90 pts
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ThisistheTobster
Posted: Apr 21 2012, 07:18 AM


Skeleton Warrior
*

Group: Nehekharan
Posts: 99
Member No.: 4,327
Joined: 26-July 11



My that's a lot of magic!
What do you do about a Hellheart?


--------------------
Destroy, Erase, Improve!!

TK (Since 06') in 2012 (W-D-L) 3-0-5

Thousand Sons Since 02'.
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Oziris
Posted: Apr 21 2012, 09:46 AM


A bug in the Swarm
*

Group: Nehekharan
Posts: 16
Member No.: 4,615
Joined: 27-October 11



QUOTE (ThisistheTobster @ Apr 21 2012, 12:18 PM)
My that's a lot of magic!
What do you do about a Hellheart?

I try to keep my mages far behind and engage hellheart with my spinx and knights. That is my plan... wink.gif
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Tonberry
Posted: Apr 21 2012, 02:53 PM


Skeleton Charioteer
*

Group: Faithful
Posts: 245
Member No.: 4,888
Joined: 8-February 12



Drop the necrosphinx and get banishment up to strength 9! Reroll those 3d6 you demon scum! haha

In all seriousness ThisistheTobster raises an excellent point. I got hellhearted while running a similar coven of light, with 4 light wizards and hierophant... it was the turning point for the game as it just deleted my magic phase. I did find that having so many channels and the casket and titan pretty much gave me 12 dice every phase, which was awesome.

Talking of which where on earth is your casket? You'll want those 1-3 extra power dice with all those casters, and then it makes you opponent panic; they've got to worry about dispelling the light of death as well as all your spells, so you'll always get something nasty like smiting and timewarp cast sucessfully... or a free leadership on 3D6 test biggrin.gif


--------------------
user posted image
~ "I invented double casket you know!"
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rolandbu
Posted: Apr 21 2012, 04:49 PM


Necropolis Guard
*

Group: Faithful
Posts: 607
Member No.: 4,486
Joined: 11-September 11



what is the better push to our magic phase, Hierotitan or casket of souls? If you only had low level mages, I would say take the hierotitan. But in this case you do have 2 high level mages who will cast most of the spells. In that case I would advise you to a casket.
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Anubian Emissary
Posted: Apr 21 2012, 07:34 PM


Tomb Captain
*

Group: Faithful
Posts: 460
Member No.: 2,042
Joined: 23-December 07



Drop the stalkers for the casket. With so many casters, you want to make sure you have a solid magic phase every turn. Having a lot of channlers does help but let's face it, how often does it pan out? You need a casket and heirotitan to supplement your wizards.
As far as the hellheart goes, engage the unit containing it as quickly as possible. Tank them with a sphinx and buff the heck out of it. If you can spend a turn blasting them beforehand, so much the better.
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Oziris
Posted: Apr 22 2012, 11:38 AM


A bug in the Swarm
*

Group: Nehekharan
Posts: 16
Member No.: 4,615
Joined: 27-October 11



OK, I will try one army with Hierotitan and the other with Casket and then I will decide. I dont want to take both of them because it is overkill for my playing style.
Next in my mind is to put Hierophant in unit of 11 horsemen. What do you think abouth that? Full command!
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Jimmy
Posted: Apr 22 2012, 04:34 PM


The Eclipse King
*

Group: Faithful
Posts: 2,804
Member No.: 727
Joined: 29-June 05



Overkill? I think you're well and truly past overkill with the amount of magic you're taking to begin with. smile.gif

I'd much prefer my Hierophant on foot, there isn't much more he can do on a steed I don't think. Sure his movement is better but that might mean you've failed to protect him to begin with if he's taking a hit.


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Prince of Arnheim
Posted: Apr 22 2012, 08:17 PM


Skeleton Horseman
*

Group: Nehekharan
Posts: 134
Member No.: 3,548
Joined: 14-April 11



I like the list, I actually just posted one that is very close to it! I am relying on Tomb Guard more than chariots though.

I would take a Death mage in there to get some layering of the 3 different lores in there, it is fun!
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Oziris
Posted: Apr 23 2012, 03:08 AM


A bug in the Swarm
*

Group: Nehekharan
Posts: 16
Member No.: 4,615
Joined: 27-October 11



QUOTE (Jimmy @ Apr 22 2012, 09:34 PM)
Overkill? I think you're well and truly past overkill with the amount of magic you're taking to begin with. smile.gif


OK, you are right abouth that, but additional d3 on casting is overkill. wink.gif
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Oziris
Posted: Apr 23 2012, 03:12 AM


A bug in the Swarm
*

Group: Nehekharan
Posts: 16
Member No.: 4,615
Joined: 27-October 11



QUOTE (Prince of Arnheim @ Apr 23 2012, 01:17 AM)
I like the list, I actually just posted one that is very close to it! I am relying on Tomb Guard more than chariots though.

I would take a Death mage in there to get some layering of the 3 different lores in there, it is fun!

I have no faith in Guard. They seem too fragile to me and I have no king or prince in my list.
Death mage is OK if you have prince or king for ld9 or 10 and there is no that many PD for all of the mages.
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ThisistheTobster
Posted: Apr 23 2012, 09:02 PM


Skeleton Warrior
*

Group: Nehekharan
Posts: 99
Member No.: 4,327
Joined: 26-July 11



Counter point:

By taking a single death wizard. If you are lucky your roll Laniph or Fate and are now getting those wounds back in power dice to use at your whim again with 4 outlets?

It will drop banishment by a single strength point but Str 7 is pretty good too.

With a HLP thats still Ld 9 is the same unit..


--------------------
Destroy, Erase, Improve!!

TK (Since 06') in 2012 (W-D-L) 3-0-5

Thousand Sons Since 02'.
Top
Oziris
Posted: Apr 24 2012, 01:47 AM


A bug in the Swarm
*

Group: Nehekharan
Posts: 16
Member No.: 4,615
Joined: 27-October 11



QUOTE (ThisistheTobster @ Apr 24 2012, 02:02 AM)
Counter point:

By taking a single death wizard. If you are lucky your roll Laniph or Fate and are now getting those wounds back in power dice to use at your whim again with 4 outlets?

It will drop banishment by a single strength point but Str 7 is pretty good too.

With a HLP thats still Ld 9 is the same unit..

HLP is ld8 and that is not enough to snipe characters.
Light HLP have str 6 Banishment!!!
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Sume
Posted: Apr 24 2012, 01:49 AM


Skeleton Charioteer
*

Group: Faithful
Posts: 284
Member No.: 4,982
Joined: 17-March 12



Correct me if I am wrong but the HLP is leadership 8. So I am not sure how death lore be that good.
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ThisistheTobster
Posted: Apr 24 2012, 07:31 AM


Skeleton Warrior
*

Group: Nehekharan
Posts: 99
Member No.: 4,327
Joined: 26-July 11



AHhh doh,

apologies I thought the HLP was Ld 9. My mistake blink.gif


--------------------
Destroy, Erase, Improve!!

TK (Since 06') in 2012 (W-D-L) 3-0-5

Thousand Sons Since 02'.
Top
laskoulas
Posted: Apr 24 2012, 08:03 AM


Skeleton Warrior
*

Group: Nehekharan
Posts: 96
Member No.: 3,248
Joined: 24-December 10



i like the list and i like the way you think TK can play !

My only suggestion is to remove both type of sphinxs
Necropolis Knights are far better.
The light bufs makes them unstopable and imagine how easy a sphinx can die by combat resolution or lucky 6s -.-
no need to mention what knights do on sphinx with poison attacks.
After over 60 games on 8th edition with Tk , and trying everythink in book (except special characters)my conclusion is :
1)Light spam
2)Necropolis Knights
3)Stalkers
4)Cascet
Make the Tomb Kings competive.
ofc depends on ur tactic and strategy to fill the rest army
(chariots, catapelts etc)

Top
Oziris
Posted: Apr 24 2012, 08:46 AM


A bug in the Swarm
*

Group: Nehekharan
Posts: 16
Member No.: 4,615
Joined: 27-October 11



QUOTE (laskoulas @ Apr 24 2012, 01:03 PM)
i like the list and i like the way you think TK can play !

My only suggestion is to remove both type of sphinxs
Necropolis Knights are far better.
The light bufs makes them unstopable and imagine how easy a sphinx can die by combat resolution or lucky 6s -.-
no need to mention what knights do on sphinx with poison attacks.
After over 60 games on 8th edition with Tk , and trying everythink in book (except special characters)my conclusion is :
1)Light spam
2)Necropolis Knights
3)Stalkers
4)Cascet
Make the Tomb Kings competive.
ofc depends on ur tactic and strategy to fill the rest army
(chariots, catapelts etc)

Thanks!
I think that I will give a chance to my spinx. Models are cool and they are great if you use them with care.
I like my knights and second unit is very promising in this list.
What do you think abouth Necro Colossus?
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laskoulas
Posted: Apr 25 2012, 02:04 AM


Skeleton Warrior
*

Group: Nehekharan
Posts: 96
Member No.: 3,248
Joined: 24-December 10



Íecrocolosus is good vs low quality infantry
zombies , skinks , slaves , but he deals problems when he face better units, his average ws , the almost absence of armor save (argh give back the 3+ !!!) make him imo on summary not so good choice , with 20points more you can add 3 Necropolis Knights , or on almost same points 3 stalkers (in case you have already Knights on your list)
Hierotitan on other hand he lack fighting skils (except thunderstomb) but he can buff quite well your magic phase.
Take care !
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Oziris
Posted: Apr 25 2012, 05:45 AM


A bug in the Swarm
*

Group: Nehekharan
Posts: 16
Member No.: 4,615
Joined: 27-October 11



QUOTE (laskoulas @ Apr 25 2012, 07:04 AM)
Íecrocolosus is good vs low quality infantry
zombies , skinks , slaves , but he deals problems when he face better units, his average ws , the almost absence of armor save (argh give back the 3+ !!!) make him imo on summary not so good choice , with 20points more you can add 3 Necropolis Knights , or on almost same points 3 stalkers (in case you have already Knights on your list)
Hierotitan on other hand he lack fighting skils (except thunderstomb) but he can buff quite well your magic phase.
Take care !

Necro Colossus is very interesting to me because of the Light lore. You can transform him in the killing machine. WS10 and I10 is all what you need with him.
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