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| Rommel44 |
Posted: Feb 23 2012, 05:37 PM
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![]() A bug in the Swarm ![]() Group: Nehekharan Posts: 13 Member No.: 4,908 Joined: 18-February 12 |
Hey mates. As it stands right now with me gathering what I need for my Tomb Kings army, I am planning on running 2x Colossus's with my army, and they will be running near Settra and his Chariot unit to benefit from his WS7 bubble. However, from looking at there profile, since they are already I1, I can really see the benefit of taking a GW to make them S8, but at the same time, getting 5x S6 attacks thanks to an extra HW is also really nice, especially since with there Unstoppable Assault rule. So I am just wondering, which one do you prefer and why?
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| LevDaddy |
Posted: Feb 23 2012, 05:41 PM
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![]() Necropolis Guard ![]() Group: Faithful Posts: 544 Member No.: 4,428 Joined: 25-August 11 |
I'd say against most things the XHW is infinitely better since it synergizes with Unstoppable Assault better and most of the time S6 is just as good as S8. It's also cheaper.
However, if you are tailoring a list against a specific opponent, and know that (for example) you want your Collossus to try to take on Plague Furnace or units with a 1+ armor save etc - then GW might be worth considering. |
| teclis |
Posted: Feb 23 2012, 06:03 PM
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![]() Sphinx Captain ![]() Group: Faithful Posts: 921 Member No.: 2,021 Joined: 8-December 07 |
agree to disagree with lev.
S8 is a psychological thing -------------------- ![]() Tomb King 8th record Played 74 Won 35 Drawn 14 Lost 25 Join Khemri on Facebook. Lots of cool artwork, TK models and terrain pics. |
| Anubian Emissary |
Posted: Feb 23 2012, 06:37 PM
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![]() Tomb Captain ![]() Group: Faithful Posts: 460 Member No.: 2,042 Joined: 23-December 07 |
I say try the extra handweapon upgrade, it's cheaper and the big giant can whiff with his attacks alot so having an extra swing can help you gain the advantage (sometimes, you can keep getting unstoppable assault from just that one, bonus attack!).
Strength 6 tends to be enough for me. Eventhough I also like keeping things fairly cheap, I would go so far to say that the Bow upgrade might be better than a great weapon since it gives him something to do in the shooting phase and it can suprise alot of people (yourself included) when it works. The sheer psychological impact a giant bow has on some players is a good thing to have in your back pocket. |
| Bad Mojo |
Posted: Feb 23 2012, 07:33 PM
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Tomb Captain ![]() Group: Faithful Posts: 440 Member No.: 2,415 Joined: 5-August 08 |
GW all the way. S8 is -5 to armor. Even characters, especially if they have WS6 or less, wouldn't want to mess with that since they are looking at ward saves for answers. Unstoppable assault on S8 can paste a character or his mount a lot easier than S6.
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| teclis |
Posted: Feb 24 2012, 04:26 AM
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![]() Sphinx Captain ![]() Group: Faithful Posts: 921 Member No.: 2,021 Joined: 8-December 07 |
i know, right doombulls watch out -------------------- ![]() Tomb King 8th record Played 74 Won 35 Drawn 14 Lost 25 Join Khemri on Facebook. Lots of cool artwork, TK models and terrain pics. |
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| Krael |
Posted: Feb 24 2012, 09:24 AM
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![]() Khemrian engineer ![]() Group: Faithful Posts: 2,188 Member No.: 3,235 Joined: 10-December 10 |
yeah but don't people find the giant to fragile to survive striking last?
-------------------- Ceterum censeo quod chaos-nani non realis libri!
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| AegisGray |
Posted: Feb 24 2012, 09:28 AM
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![]() Necropolis Guard ![]() Group: Faithful Posts: 511 Member No.: 4,725 Joined: 24-December 11 |
Light him up!! >_> you can cancel 'Always Strike Last' with 'Birona'a Timewarp' and then make him almost always strike first with 'The speed of Light'! ... okay most unlikely -------------------- I look only to the good qualities of men. Not being faultless myself, I won't presume to probe into the faults of others.
- Mahatma Gandhi God grant me the serenity to accept the things I cannot change; courage to change the things I can; and wisdom to know the difference. - Serenity Prayer Go to Heaven for the climate, Hell for the company. - Mark Twain |
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| Sleboda |
Posted: Feb 24 2012, 10:35 AM
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Awesome Tomb Lord ![]() Group: Faithful Posts: 4,045 Member No.: 3,424 Joined: 5-April 11 |
Great weapon, easily.
- Against armored units, -5 is much better than -3. Hello Steam Tanks! - Unstoppable Assault is only good for one round of combat per combat, and even then only if you charge. You better hope you get an amazing string of rolls to make this rule worth it, because now that you get saves _before_ the next round of rolls, and with parry saves out there, you are not likely (note I said likely - I know there are occasional moments of brilliance) to get more than 5 or six wounds out of this rule. Frankly, I think it's best to think of this rule as an every now and then bonus rather than something to plan on having work. - It's Initiative 1. Why not get +2 S if you are going to strike last anyway? GW probably thinks this as well. Remember, the old version is the one with two weapons. People already own that one. Clearly the new versions are better so that people will buy them. -------------------- True scholars have more than just one book to study.
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| teclis |
Posted: Feb 24 2012, 11:14 AM
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![]() Sphinx Captain ![]() Group: Faithful Posts: 921 Member No.: 2,021 Joined: 8-December 07 |
sleboda, it took me about half an hour to convert/pin the add hw bonzie into a GW bonzie. I used this pic -------------------- ![]() Tomb King 8th record Played 74 Won 35 Drawn 14 Lost 25 Join Khemri on Facebook. Lots of cool artwork, TK models and terrain pics. |
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| Davados1 |
Posted: Feb 24 2012, 11:17 AM
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Tomb Captain ![]() Group: Faithful Posts: 415 Member No.: 4,788 Joined: 10-January 12 |
Spot on Isn't there a general saying about Attack VS Strength A higher strength ALWAYS tops more attacks. (I've never seen black orcs use their addition hand weapons, always use their great weapons. [for those that are unfamiliar, black orcs special rule gives them a choice of using either of the 3 choices, hand weapon shield, addition weapon, great weapon) And as a dwarf player, my slayers have NEVER uses their slayer axes as addition weapons, ONLY ever against skinks with T2 (your wounding on 2's anyway) -------------------- 8th Edition Tomb Kings
Played- 331 Campaigns played - 15 Tourneys played - 8 Won - 257 Drawn - 40 Lose - 34 |
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| Krael |
Posted: Feb 24 2012, 11:39 AM
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![]() Khemrian engineer ![]() Group: Faithful Posts: 2,188 Member No.: 3,235 Joined: 10-December 10 |
great case, I'll build it witha great weapon. -------------------- Ceterum censeo quod chaos-nani non realis libri!
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| Lordy |
Posted: Feb 24 2012, 11:45 AM
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Tomb Captain ![]() Group: Exiled Posts: 461 Member No.: 4,322 Joined: 25-July 11 |
AHW for me, there is no way it can kill a monster even with S8, so for me it's an infantry hunter, S6 is as good as S8 for that reason.
It's cheaper too as Lev said and makes unstoppable assault better for my needs Not that I take one, they stink -------------------- If you don't like comp, chances are you're an American, go see your doctor immediately!
Tomb King 8th record Played 19 Won 12 Drawn 1 Lost 6 |
| Anubian Emissary |
Posted: Feb 24 2012, 02:08 PM
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![]() Tomb Captain ![]() Group: Faithful Posts: 460 Member No.: 2,042 Joined: 23-December 07 |
Other monsters are far more maneuverable. Not being able march can severly limit the fights we can pick and choose. Therefore, I think taking an extra handweapon or the great bow of pwn is a better choice.
-Dragons/Manticores/Griffons/ Terrorgeists/Jabberslythes (lol) can fly away - Hydrae have 7 attacks with hatred and a breath weapon. The Colossus will fall to them pretty easily. Regen doesn't care about a high strength value. Flaming chariots/SSC's and bowfire do a much better job at taking this thing out. --Abominations. Pretty similar to the above. -Treemen. The GW Colossus doesn't do too bad here but catapults=doom to these guys and it's all done from a safe distance. -Stonehorn. I don't see the big giant surviving a charge from one of these. --Ghorgons. As a beast player (heck, anyone can tell you this) these monsters are easily wounded by anything so the strength boost isn't important here. I could keep going but what I really want to say is that I feel the Colossus functions best as either a support unit in combat getting in that extra swing and keeping him at 175 points or, as a mobile "I can see everything" turret that can mess with your opponent's head. |
| LevDaddy |
Posted: Feb 24 2012, 05:07 PM
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![]() Necropolis Guard ![]() Group: Faithful Posts: 544 Member No.: 4,428 Joined: 25-August 11 |
I'm sort of pleasantly shocked about how many pro-Great Wep folks there are out there. I suppose I should give it a try, especially considering mine is modeled with a GW.
http://z4.invisionfree.com/Khemri/index.ph...opic=9648&st=25 In my metta game I face a lot of Skaven, OnG, VC and other light armored infantry units, so I never really considered S8 as anything but overkill. I've always used mine as a combo charger, or counter charger to big infantry blocks, but I can definitely see a lot of cases and opponents where GW would come in handy. |
| rolandbu |
Posted: Feb 27 2012, 04:50 AM
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Necropolis Guard ![]() Group: Faithful Posts: 604 Member No.: 4,486 Joined: 11-September 11 |
I have never yet used the colossus, there never serms to be a place in my lists. This comes mainly, because I don't trust it to do what it is supposed to do. If I would equip it with GW, it is supposed to kill high toughness or high armour opponents. High toughness means Monsters which are countered better by stalkers or sometimes the casket (I can smell a fried Doomwheel somewhere:). High armour targets? Maybe chaos knights come to mind... I haven't tried it yet, but who would charge those knights with a colossus? Ouch! The Bowcolossus? I can see he might be useful in certain artillerie lists, so I guess I would use him rather with a a bow than a GW... But it just is a bitoverpriced to pay almost 200 points for a Monster that works as a mediocre spearthrower (when I compare it with other throwers like Dark Elves) at the beginning of the game, then as a mediocre melee later in the game...
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| Morewar |
Posted: Feb 27 2012, 05:29 AM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 197 Member No.: 4,354 Joined: 3-August 11 |
I've used them once alone, with bow, and he did ok just running around and shooting, but i kiked him out of my list and remplaced him with 2 catapults, and they did what he did better(not the running) and other things too. Now i only take one with settra, maybe 2 with great weapon. WS7 helps with defence and hits, and S8 is just beautiful. When using this combo i have never gotten less than 3 extra attacks per giant per combat round...
-------------------- -You are the worst pirate i have ever heard of!
-But you have heard of me =D |
| Ulfast |
Posted: Apr 20 2013, 09:25 AM
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Skeleton Charioteer ![]() Group: Faithful Posts: 243 Member No.: 3,488 Joined: 10-April 11 |
so, one year has gone since last time this was discussed and I´m in the process to get one from a freind that don´t play with TK any longer. How to play him and is he worth it anyway?
Myself is leaning to two hand weapon. Guess I´m trying to get him into an infantery unit. Second I´m planing to try to get a light liche priest to be around to boost him, hopefull with both WS and I to make him better. But is this wise, should I play him ( I get him for free more or less) or should I not? What is everyones opinion about him in general? |
| herozero |
Posted: Apr 20 2013, 06:05 PM
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Skeleton Charioteer ![]() Group: Faithful Posts: 284 Member No.: 5,886 Joined: 28-March 13 |
Short answer. He warms shelves.
Longer answer. Hw/ahw if you take a light mage council Gw for everytime else. As with any monster we get, it suffers from cannonball-itis.its also painfully slow. For five more points take a.hierotitan. |
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