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 Which Is Better, Colossus With Gw Or Hw?
Rommel44
Posted: Feb 23 2012, 05:37 PM


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Hey mates. As it stands right now with me gathering what I need for my Tomb Kings army, I am planning on running 2x Colossus's with my army, and they will be running near Settra and his Chariot unit to benefit from his WS7 bubble. However, from looking at there profile, since they are already I1, I can really see the benefit of taking a GW to make them S8, but at the same time, getting 5x S6 attacks thanks to an extra HW is also really nice, especially since with there Unstoppable Assault rule. So I am just wondering, which one do you prefer and why?
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LevDaddy
Posted: Feb 23 2012, 05:41 PM


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I'd say against most things the XHW is infinitely better since it synergizes with Unstoppable Assault better and most of the time S6 is just as good as S8. It's also cheaper.

However, if you are tailoring a list against a specific opponent, and know that (for example) you want your Collossus to try to take on Plague Furnace or units with a 1+ armor save etc - then GW might be worth considering.
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teclis
Posted: Feb 23 2012, 06:03 PM


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agree to disagree with lev.

S8 is a psychological thing wink.gif better watch them monsters, enemies smile.gif


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Anubian Emissary
Posted: Feb 23 2012, 06:37 PM


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I say try the extra handweapon upgrade, it's cheaper and the big giant can whiff with his attacks alot so having an extra swing can help you gain the advantage (sometimes, you can keep getting unstoppable assault from just that one, bonus attack!).
Strength 6 tends to be enough for me. Eventhough I also like keeping things fairly cheap, I would go so far to say that the Bow upgrade might be better than a great weapon since it gives him something to do in the shooting phase and it can suprise alot of people (yourself included) when it works. The sheer psychological impact a giant bow has on some players is a good thing to have in your back pocket.
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Bad Mojo
Posted: Feb 23 2012, 07:33 PM


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GW all the way. S8 is -5 to armor. Even characters, especially if they have WS6 or less, wouldn't want to mess with that since they are looking at ward saves for answers. Unstoppable assault on S8 can paste a character or his mount a lot easier than S6.





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teclis
Posted: Feb 24 2012, 04:26 AM


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QUOTE (Bad Mojo @ Feb 24 2012, 01:33 AM)
GW all the way. S8 is -5 to armor. Even characters, especially if they have WS6 or less, wouldn't want to mess with that since they are looking at ward saves for answers. Unstoppable assault on S8 can paste a character or his mount a lot easier than S6.

i know, right cool.gif ?!?

doombulls watch out ninja.gif


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Krael
Posted: Feb 24 2012, 09:24 AM


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yeah but don't people find the giant to fragile to survive striking last?


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AegisGray
Posted: Feb 24 2012, 09:28 AM


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QUOTE (Krael @ Feb 24 2012, 02:24 PM)
yeah but don't people find the giant to fragile to survive striking last?

Light him up!!

>_> you can cancel 'Always Strike Last' with 'Birona'a Timewarp' and then make him almost always strike first with 'The speed of Light'!
... okay most unlikely rolleyes.gif but its fun to think about...


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Sleboda
Posted: Feb 24 2012, 10:35 AM


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Great weapon, easily.


- Against armored units, -5 is much better than -3. Hello Steam Tanks!

- Unstoppable Assault is only good for one round of combat per combat, and even then only if you charge. You better hope you get an amazing string of rolls to make this rule worth it, because now that you get saves _before_ the next round of rolls, and with parry saves out there, you are not likely (note I said likely - I know there are occasional moments of brilliance) to get more than 5 or six wounds out of this rule. Frankly, I think it's best to think of this rule as an every now and then bonus rather than something to plan on having work.

- It's Initiative 1. Why not get +2 S if you are going to strike last anyway?


GW probably thinks this as well. Remember, the old version is the one with two weapons. People already own that one. Clearly the new versions are better so that people will buy them. wink.gif


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teclis
Posted: Feb 24 2012, 11:14 AM


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QUOTE (Sleboda @ Feb 24 2012, 04:35 PM)


GW probably thinks this as well. Remember, the old version is the one with two weapons. People already own that one. Clearly the new versions are better so that people will buy them. wink.gif

sleboda, it took me about half an hour to convert/pin the add hw bonzie into a GW bonzie. I used this pic

user posted image


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Davados1
Posted: Feb 24 2012, 11:17 AM


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QUOTE (Sleboda @ Feb 24 2012, 03:35 PM)
Great weapon, easily.


- Against armored units, -5 is much better than -3. Hello Steam Tanks!

- Unstoppable Assault is only good for one round of combat per combat, and even then only if you charge. You better hope you get an amazing string of rolls to make this rule worth it, because now that you get saves _before_ the next round of rolls, and with parry saves out there, you are not likely (note I said likely - I know there are occasional moments of brilliance) to get more than 5 or six wounds out of this rule. Frankly, I think it's best to think of this rule as an every now and then bonus rather than something to plan on having work.

- It's Initiative 1. Why not get +2 S if you are going to strike last anyway?


GW probably thinks this as well. Remember, the old version is the one with two weapons. People already own that one. Clearly the new versions are better so that people will buy them. wink.gif

Spot on wink.gif lol


Isn't there a general saying about Attack VS Strength

A higher strength ALWAYS tops more attacks. (I've never seen black orcs use their addition hand weapons, always use their great weapons. [for those that are unfamiliar, black orcs special rule gives them a choice of using either of the 3 choices, hand weapon shield, addition weapon, great weapon)

And as a dwarf player, my slayers have NEVER uses their slayer axes as addition weapons, ONLY ever against skinks with T2 (your wounding on 2's anyway)


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Krael
Posted: Feb 24 2012, 11:39 AM


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QUOTE (Sleboda @ Feb 24 2012, 03:35 PM)
Great weapon, easily.


- Against armored units, -5 is much better than -3. Hello Steam Tanks!

- Unstoppable Assault is only good for one round of combat per combat, and even then only if you charge. You better hope you get an amazing string of rolls to make this rule worth it, because now that you get saves _before_ the next round of rolls, and with parry saves out there, you are not likely (note I said likely - I know there are occasional moments of brilliance) to get more than 5 or six wounds out of this rule. Frankly, I think it's best to think of this rule as an every now and then bonus rather than something to plan on having work.

- It's Initiative 1. Why not get +2 S if you are going to strike last anyway?


GW probably thinks this as well. Remember, the old version is the one with two weapons. People already own that one. Clearly the new versions are better so that people will buy them. wink.gif

great case, I'll build it witha great weapon.


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Lordy
Posted: Feb 24 2012, 11:45 AM


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AHW for me, there is no way it can kill a monster even with S8, so for me it's an infantry hunter, S6 is as good as S8 for that reason.

It's cheaper too as Lev said and makes unstoppable assault better for my needs smile.gif

Not that I take one, they stink wink.gif


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Anubian Emissary
Posted: Feb 24 2012, 02:08 PM


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Other monsters are far more maneuverable. Not being able march can severly limit the fights we can pick and choose. Therefore, I think taking an extra handweapon or the great bow of pwn is a better choice.

-Dragons/Manticores/Griffons/ Terrorgeists/Jabberslythes (lol) can fly away

- Hydrae have 7 attacks with hatred and a breath weapon. The Colossus will fall to them pretty easily. Regen doesn't care about a high strength value. Flaming chariots/SSC's and bowfire do a much better job at taking this thing out.

--Abominations. Pretty similar to the above.

-Treemen. The GW Colossus doesn't do too bad here but catapults=doom to these guys and it's all done from a safe distance.

-Stonehorn. I don't see the big giant surviving a charge from one of these.

--Ghorgons. As a beast player (heck, anyone can tell you this) these monsters are easily wounded by anything so the strength boost isn't important here.

I could keep going but what I really want to say is that I feel the Colossus functions best as either a support unit in combat getting in that extra swing and keeping him at 175 points or, as a mobile "I can see everything" turret that can mess with your opponent's head.




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LevDaddy
Posted: Feb 24 2012, 05:07 PM


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I'm sort of pleasantly shocked about how many pro-Great Wep folks there are out there. I suppose I should give it a try, especially considering mine is modeled with a GW.

http://z4.invisionfree.com/Khemri/index.ph...opic=9648&st=25

In my metta game I face a lot of Skaven, OnG, VC and other light armored infantry units, so I never really considered S8 as anything but overkill. I've always used mine as a combo charger, or counter charger to big infantry blocks, but I can definitely see a lot of cases and opponents where GW would come in handy.
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rolandbu
Posted: Feb 27 2012, 04:50 AM


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I have never yet used the colossus, there never serms to be a place in my lists. This comes mainly, because I don't trust it to do what it is supposed to do. If I would equip it with GW, it is supposed to kill high toughness or high armour opponents. High toughness means Monsters which are countered better by stalkers or sometimes the casket (I can smell a fried Doomwheel somewhere:). High armour targets? Maybe chaos knights come to mind... I haven't tried it yet, but who would charge those knights with a colossus? Ouch! The Bowcolossus? I can see he might be useful in certain artillerie lists, so I guess I would use him rather with a a bow than a GW... But it just is a bitoverpriced to pay almost 200 points for a Monster that works as a mediocre spearthrower (when I compare it with other throwers like Dark Elves) at the beginning of the game, then as a mediocre melee later in the game...
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Morewar
Posted: Feb 27 2012, 05:29 AM


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I've used them once alone, with bow, and he did ok just running around and shooting, but i kiked him out of my list and remplaced him with 2 catapults, and they did what he did better(not the running) and other things too. Now i only take one with settra, maybe 2 with great weapon. WS7 helps with defence and hits, and S8 is just beautiful. When using this combo i have never gotten less than 3 extra attacks per giant per combat round...


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Ulfast
Posted: Apr 20 2013, 09:25 AM


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so, one year has gone since last time this was discussed and I´m in the process to get one from a freind that don´t play with TK any longer. How to play him and is he worth it anyway?

Myself is leaning to two hand weapon. Guess I´m trying to get him into an infantery unit. Second I´m planing to try to get a light liche priest to be around to boost him, hopefull with both WS and I to make him better.

But is this wise, should I play him ( I get him for free more or less) or should I not? What is everyones opinion about him in general?
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herozero
Posted: Apr 20 2013, 06:05 PM


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Short answer. He warms shelves.
Longer answer.
Hw/ahw if you take a light mage council
Gw for everytime else.
As with any monster we get, it suffers from cannonball-itis.its also painfully slow.
For five more points take a.hierotitan.
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