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 Ushabti, 3's Or 6's, Bows Or Combat?
Ealo
Posted: Apr 8 2012, 09:37 AM


A bug in the Swarm
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Group: Nehekharan
Posts: 16
Member No.: 5,041
Joined: 8-April 12



Thinking of proxying some of these guys in a game coming up vs high elves.

But just wondering everyones opinion on them. My list would mean taking out tomb guard to fit them in, and I already have 60 archers taking up core choices so its not like I am short on shooters.

My thoughts where even with bows, should be able to handle themselves in combat.

So run in a 3 and have a smaller TG unit, or a 6 and run no TG is the option.
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MasterNecrotect69
Posted: Apr 8 2012, 03:10 PM


Tomb Guard
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I'd Be interested in seeing the rest of your list to make an honest opinion. but from what i see if your going to lose the TG then you need the 6 ushabti or as many as you can fit and id kite them out as AHW or keep the Gr8 weapons. and do one unit or the other if you stry to do both ull just end up with 2 half assed units.
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Ealo
Posted: Apr 11 2012, 01:45 PM


A bug in the Swarm
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Group: Nehekharan
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Joined: 8-April 12



Well, thanks for the reply!

The game has changed to high elves proxy'ing as the new empire and a 2500 battle.

I will be running something similar to..

2 level 3's nekhara and light.

bsb, prince and necrotect.

Core all archers, usually around 80.

Special, 2 sphinx's, 40 tomb guard.

If points spare 3 necro knights.


Was thinking for all their big stuff, the Usa with bows would be very useful, but no idea how effective they are in game.
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Anubian Emissary
Posted: Apr 11 2012, 02:06 PM


Tomb Captain
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If you want combat ushabti, I say go for strength 6 and bring about 10 of them with full command as they are a big target for shooting and magic and they die in droves once engaged. If your opponent doesn't bring alot of shooting, however, prepare for glory. You will be able to cut through knights much easier just remember though, it is very important to buff the unit. The ward save spell, Speed of Light, Timewarp or the always important Dessication hex will be crucial to the unit's survival.
I know of at least one member on the forum who uses a small unit of 'shabti with extra handweapons but they are purely flankers. 3 or 4 of them does the job if this idea interests you.
For the bowshabti, I would take them in numbers since they only have so many shots and skellies archers tend to do more damage due to the number of arrows they fire for their points.
I think you would do better if you dropped the BSB and upgraded the casters. Actually, you need a casket before anything else, it's such an important unit, especially if you are going magic heavy. Consider a heirotitan as well.

Hope this helped

Goodluck on the field of battle
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Dbunibe
Posted: Apr 11 2012, 03:23 PM


Necropolis Guard
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2 units of 8 with GW eat HE for breakfast. I love these guys. In my 1k army I run 1 unit of 8 in my 3k it's 2units of 8. 2.5 I normally run 8 ubi and 39 TG with a prince. I'm not a big fan of the war cats
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Krael
Posted: Apr 12 2012, 04:49 AM


Khemrian engineer
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how does that work? 20 greatswords (are they fielded like that?) would do something like 20 hits, 14 wounds,4 ubis dead. that can't go very well for the ubis? of course not everything is greatswords. would you care to tell us some anecdotes?


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Ceterum censeo quod chaos-nani non realis libri!
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Veritas
Posted: Apr 12 2012, 10:03 AM


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No less than 6, as this will also present a fairly meaty combat unit.

QUOTE
For the bowshabti, I would take them in numbers since they only have so many shots and skellies archers tend to do more damage due to the number of arrows they fire for their points.
Curiosity told me to make a comparison!

Archers/Ushabti vs T3, 5+ save:
50/3 = 16.6; /2 = 8.3; *2/3 = 5.5 kills
6/3 = 2; *5/6 = 1.6 kills

Archers/Ushabti vs T4, 5+ save:
50/3 = 16.6; /3 = 5.5; *2/3 = 3.7 kills
6/3 = 2; *5/6 = 1.6 kills

Archers/Ushabti vs T4, 3+ save:
50/3 = 16.6; /3 = 5.5; /3 = 1.8 kills
6/3 = 2; *5/6 = 1.6; *5/6 = 1.3 kills (though in my experience, if I get two hits I'm getting two kills)

Archers/Ushabti vs T4, 1+ save:
50/3 = 16.6; /3 = 5.5; /6 = 0.9 kills
6/3 = 2; *5/6 = 1.6; /2 = 0.8 kills

Where the Ushabti balance the books is the truly superior close combat abilities they have over skeletons.


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Dbunibe
Posted: Apr 12 2012, 10:20 AM


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QUOTE (Krael @ Apr 12 2012, 09:49 AM)
how does that work? 20 greatswords (are they fielded like that?) would do something like 20 hits, 14 wounds,4 ubis dead. that can't go very well for the ubis? of course not everything is greatswords. would you care to tell us some anecdotes?

You don't engage what you can't kill easily. Shoot swordmasters, stomp everything else

Take while lions. Always a popular choice. Many of my opponents field them in blocks of 20 sometimes 25

That's 10 swings, it's going to be 8-9 hits after rerolls translating into 4-5 wounds. 1 dead ubi. The ubi return 22 attacks (always run a champ) 11 hits 9-10 wounds dead white lions then theres another 1-2 dead from stomps next CC phase finishes them off without even losing a second ubi.

Sword masters are about the only thing in the HE army I will not engage with ubi. They die in droves to our shooting, and get splattered by a chariot charge.

Phoenix guard can survive a but better vs the ubi but in turn do a lot less damage, 20 PG can't even kill 1 ubi in a round of hth. With 8th Ed step up rule and monstrous support HE infantry are way way overpriced.
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