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Pages: (4) 1 [2] 3 4  ( Go to first unread post )

 The Empire's New Monstrous Cavalry, What counters would you employ?
Morewar
Posted: Apr 16 2012, 10:03 AM


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mournfang are better than demygryph knights, thought not by much. on the other hand demigryphs are cheaper, making them less of a "limiting factor" to your army


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oldWitheredCorpse
Posted: Apr 16 2012, 10:33 AM


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A chariot king with a potion of strength in decent unit of chariots (especially with a BSB with the razor bannor) can break it. They're not stubborn and don't have "hold the line".
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rothgar13
Posted: Apr 16 2012, 11:47 AM


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I'd just cast Speed of Light on NecroKnights, to be honest. Have fun hitting on 5's!


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teclis
Posted: Apr 16 2012, 12:56 PM


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i would rather D&D the demiz, and charge them with a terror causer
(warsphinx, collosus, necrosphinx, death mask, mask of eeeeeee!). passing a fear test on Ld5 is difficuilt, plus if he fails it he will hit you on 5+ and you will hit him on 3+ (the same as speed of light, except for the initiative part). and after that a break test with at least -4 modifier to Ld. and its a remains in play spell so he will have to dispel it.


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Krael
Posted: Apr 16 2012, 03:44 PM


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QUOTE (rothgar13 @ Apr 16 2012, 04:47 PM)
I'd just cast Speed of Light on NecroKnights, to be honest. Have fun hitting on 5's!

excactly, affecting to hit is your way to go, as the demigryphs are pressed for attacks as it is, especially when not able to stomp. pha's protection, same story.


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OsaKaboom
Posted: Apr 16 2012, 05:26 PM


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cant remember what its called, but how about the necro knights rule where they can turn to things to sand? no armour saves against that :L


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Brother Sutek
Posted: Apr 16 2012, 07:08 PM


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QUOTE (OsaKaboom @ Apr 16 2012, 10:26 PM)
cant remember what its called, but how about the necro knights rule where they can turn to things to sand? no armour saves against that :L

That would be stalkers not necros.
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Secundum
Posted: Apr 19 2012, 04:15 AM


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Wouldn't it be easier to just blast them with the casket?
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RejjeN
Posted: Apr 19 2012, 04:28 AM


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QUOTE (Secundum @ Apr 19 2012, 09:15 AM)
Wouldn't it be easier to just blast them with the casket?

That's assuming they aren't within the General and BSB bubbles, if they are the casket has a very low chance to do any real damage.
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Krael
Posted: Apr 19 2012, 06:06 AM


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is that so? empire generals grant ld 9, right?
3d6 gives you a nice distrubution around the avarage of 10.5.
It seems to me that the bsb therefore actually has a deccent chance to turn a failed casket-test into a even worse one (so more gain for us). keep in mind the bsb effect isn't optional. if he rolls a 10 (only one wound), he will HAVE to roll again, and might very well roll even higher than that.


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RejjeN
Posted: Apr 19 2012, 12:32 PM


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Banner of Discipline. You've got the potential to damage them but you've got just as much chance for it to do jack. I'd rather find other solutions personally...
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MasterNecrotect69
Posted: Apr 21 2012, 07:24 AM


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Demis are tough 3 wow i didnt notice that thats juts funny cruddace finally screwed up in our favor:P as for the armor i usually have a few ways to deal with heavy armor the casket ssc sphinx DoE king TG Necroknights id use em because id hit em in the flank why always assume your going to hit head on? as weve all seen in our book head on doesnt always boad well for use lol
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MasterNecrotect69
Posted: Apr 21 2012, 07:29 AM


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As far as the break down of M. Cav. in the game i believe that the ranking goes Mourn in 1st Necro 2nd Demigriffins 3rd peg knights 4th bloodcrushers 5th terradon riders 6th and finally warhawk riders 7th.
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Daffy F
Posted: Apr 22 2012, 05:25 AM


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QUOTE (BlueberryPie @ Apr 13 2012, 02:14 PM)
Personally I would basicaly only go for magic on them or the SSC. (if I was dumb enough to use one.)

Don't knock 'em, remember the whole template has the D6 wounds rule, so if you hit, you'll be hitting 3 of them, then wounding on a 2 under the hole, and 4s for the template. Sure they get armoursaves for the template wounds, but you still get D6 wounds on the unit for each one that goes through! A maximum of 3D6 wounds wink.gif Not too shabby!
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oldWitheredCorpse
Posted: Apr 22 2012, 08:54 AM


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QUOTE (Daffy F @ Apr 22 2012, 10:25 AM)

Don't knock 'em, remember the whole template has the D6 wounds rule, so if you hit, you'll be hitting 3 of them, then wounding on a 2 under the hole, and 4s for the template. Sure they get armoursaves for the template wounds, but you still get D6 wounds on the unit for each one that goes through! A maximum of 3D6 wounds wink.gif Not too shabby!

This misconception is unfortunately pretty common. Some think Empire mortars also have the multiple wound rule for everything under the template. This is false. I quote from the BRB, page 115:

QUOTE

The stone thrower's Multiple Wounds (D6) special rule applies only to the high-Strength hit caused against the model under the template's central hole - unsaved wounds from the low Strength hit are not multiplied.

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Davados1
Posted: Apr 24 2012, 07:30 AM


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Demigyrph are pretty weak. But have a great combat output.

I've killed a unit of 4 in 2 turns of shooting (60 ish archers and a cat)

They only have T3. A very stupid rule I found out the other day. Monsterous Cav use the same rules as regular cav, with a few exceptions.

You always wound against the riders T, even if the mounts have a higher T.

So only think of them as a knight with 1+ armour save and 3 wounds.


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disciple
Posted: Apr 24 2012, 08:09 AM


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hehe u r right i had completly missed that one smile.gif.
It will prolly get faq'ed but until than lets swing away at hem.
This weakens them dramaticly
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oldWitheredCorpse
Posted: Apr 24 2012, 08:32 AM


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QUOTE (disciple @ Apr 24 2012, 01:09 PM)
hehe u r right i had completly missed that one smile.gif.
It will prolly get faq'ed but until than lets swing away at hem.
This weakens them dramaticly

Why would it be FAQ'd? I'd rather have T3 and AS 1+, than T4 and AS 2+:

vs S3: high T is better, 33% fewer wounds
vs S4: high T is worse, 50% more wounds
vs S5: high T is worse, 20% more wounds
vs S6: high T is worse, 33% more wounds

T4 is only much better against S2 hits. If you compare T4 AS 3+ with T3 AS 1+, T4 is only better against S2 attacks. Warhammer has a lot of S3 attacks, but not that many S2. If you want to feel sad, consider that NK take 125% more wounds against S4 attacks than demigryphs.
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Davados1
Posted: Apr 24 2012, 09:04 AM


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QUOTE (oldWitheredCorpse @ Apr 24 2012, 01:32 PM)
If you want to feel sad, consider that NK take 125% more wounds against S4 attacks than demigryphs.


*Grumbles angrily*


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Khalida8
Posted: Apr 24 2012, 10:48 AM


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i have to agree with the casket being the way to go, as even their 1+ sv will not defense against it, and remember they don't have to be the inital target for the spell and i've seen bounce along a vampire counts army, didn't kill much and what it did kill just got back up the following turn with some extra mates, but it was still funny, but anyway 1+ sv is no defense, only lots of dispel dice/ scroll (and if its cast with irresistable force then no even a scroll will be) or high LD is.
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Krael
Posted: Apr 24 2012, 11:57 AM


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QUOTE (oldWitheredCorpse @ Apr 24 2012, 01:32 PM)
QUOTE (disciple @ Apr 24 2012, 01:09 PM)
hehe u r right i had completly missed that one smile.gif.
It will prolly get faq'ed but until than lets swing away at hem.
This weakens them dramaticly

Why would it be FAQ'd? I'd rather have T3 and AS 1+, than T4 and AS 2+:

vs S3: high T is better, 33% fewer wounds
vs S4: high T is worse, 50% more wounds
vs S5: high T is worse, 20% more wounds
vs S6: high T is worse, 33% more wounds

T4 is only much better against S2 hits. If you compare T4 AS 3+ with T3 AS 1+, T4 is only better against S2 attacks. Warhammer has a lot of S3 attacks, but not that many S2. If you want to feel sad, consider that NK take 125% more wounds against S4 attacks than demigryphs.

yeah, so that's 0.25 vs 0.111 from one wound.

not realy a problem right?

edit: stupid miscalculation


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Davados1
Posted: Apr 25 2012, 01:46 AM


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Could always use Stalkers?

6's to do a wound. No saves allowed.

They are MUCH more reliable than a casket. (and you don't have to waste PD trying to IF if you were desperate).


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oldWitheredCorpse
Posted: Apr 25 2012, 03:42 AM


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QUOTE (Krael @ Apr 24 2012, 04:57 PM)
yeah, so that's 0.25 vs 0.111 from one wound.

not realy a problem right?

Unless you are fighting saurus or halberdiers or something that pump out 30 or so S4 attacks.
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Davados1
Posted: Apr 25 2012, 03:53 AM


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QUOTE (oldWitheredCorpse @ Apr 25 2012, 08:42 AM)
QUOTE (Krael @ Apr 24 2012, 04:57 PM)
yeah, so that's 0.25 vs 0.111 from one wound.

not realy a problem right?

Unless you are fighting saurus or halberdiers or something that pump out 30 or so S4 attacks.

Hoarded Chaos warriors with Ad weapons and frenzy are very common units.


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8th Edition Tomb Kings
Played- 331
Campaigns played - 15
Tourneys played - 8
Won - 257
Drawn - 40
Lose - 34
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Daffy F
Posted: Apr 25 2012, 02:08 PM


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QUOTE (oldWitheredCorpse @ Apr 22 2012, 01:54 PM)
QUOTE (Daffy F @ Apr 22 2012, 10:25 AM)

Don't knock 'em, remember the whole template has the D6 wounds rule, so if you hit, you'll be hitting 3 of them, then wounding on a 2 under the hole, and 4s for the template. Sure they get armoursaves for the template wounds, but you still get D6 wounds on the unit for each one that goes through! A maximum of 3D6 wounds wink.gif Not too shabby!

This misconception is unfortunately pretty common. Some think Empire mortars also have the multiple wound rule for everything under the template. This is false. I quote from the BRB, page 115:

QUOTE

The stone thrower's Multiple Wounds (D6) special rule applies only to the high-Strength hit caused against the model under the template's central hole - unsaved wounds from the low Strength hit are not multiplied.


Oh right, sorry. Missed that bit. My mate has been leading me astray it seems
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