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Pages: (2) [1] 2  ( Go to first unread post )

 Feedback Woes, Painfully funny
Dbunibe
Posted: Apr 16 2012, 04:48 PM


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Thought I'd share this with you. I got my second game in against new empire book yesterday. Yeas trouncing my opponent. My SSC's destroyed his cannons, my warcats ate his knights, chariot bow fire killed his outriders, an my stalkers turned a stank to dust. All he had left was a large unit of spearman with 2 mages that were holding down the watch tower. I was starting my turn, had positioned my army to shoot the crap out of him, and I decided to throw 3 dice at smiting with my heirophant. The small version went off. He then used his feedback scroll rolled 2 5's and a 6 I didn regen anything my heiro died and I rolled no lower than a 9 for my various crumble checks at the end of the phase. Over the next 2 turns I lost my casket, both SSC's both warcats, 30 archers across 4 units (killing 3 of the units to the man, a unit of chariots, an 3 lv 2 light priests.

That was the most damaging 50pt magic item ever.
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Rokanos
Posted: Apr 16 2012, 04:53 PM


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Holy ouch...

Every time I have ever tried to use that item, it does nothing..lol
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grimdisco
Posted: Apr 16 2012, 04:58 PM


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EWWWWWWW!!!!!!! I dont think I use that item.


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Dbunibe
Posted: Apr 16 2012, 05:33 PM


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The item is pretty good against life frogs, when my meta was 50% lizards I ran it all the time. With throne and cupped hands lizard players throw 5 and 6 dice alot it's a good chance to wound whenthey throw 6 dice. I never would have thought it would kill my heiro as I rarely throw more than 4 dice atany spell, normally with the Titan nearby I can throw 3
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teclis
Posted: Apr 16 2012, 05:39 PM


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QUOTE (Dbunibe @ Apr 16 2012, 11:33 PM)
I never would have thought it would kill my heiro as I rarely throw more than 4 dice atany spell, normally with the Titan nearby I can throw 3

thats why book of ashur + hierotitan 2-3PD casting is the way to go, usually its 2PD. cool.gif


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Nabu-Ptah
Posted: Apr 17 2012, 07:54 AM


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You get good mileage out of the Book of Ashur? I dunno...I've always thought it was exceedingly pricey for what it does.


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oldWitheredCorpse
Posted: Apr 17 2012, 09:51 AM


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QUOTE (Nabu-Ptah @ Apr 17 2012, 12:54 PM)
You get good mileage out of the Book of Ashur? I dunno...I've always thought it was exceedingly pricey for what it does.

It's very expensive, but our lore is very good to cast on 2PD with +6-8 to cast.
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Dbunibe
Posted: Apr 17 2012, 11:25 AM


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QUOTE (oldWitheredCorpse @ Apr 17 2012, 02:51 PM)
QUOTE (Nabu-Ptah @ Apr 17 2012, 12:54 PM)
You get good mileage out of the Book of Ashur? I dunno...I've always thought it was exceedingly pricey for what it does.

It's very expensive, but our lore is very good to cast on 2PD with +6-8 to cast.

I have never used it due to it's cost, but 2 dicing most of out spells with a Titan nearby may be a good deal
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Rokanos
Posted: Apr 17 2012, 11:49 AM


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Huh...that's a good point. I may have to try that one of these days!
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Entropy
Posted: Apr 17 2012, 12:36 PM


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QUOTE (Dbunibe @ Apr 16 2012, 09:48 PM)
Over the next 2 turns I lost my casket, both SSC's both warcats, 30 archers across 4 units (killing 3 of the units to the man, a unit of chariots, an 3 lv 2 light priests.

Ouchy!

On the priests, though - you don't have to roll for crumble on characters, so they should have been "ok". If you call naked and alone "ok" smile.gif
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AegisGray
Posted: Apr 17 2012, 02:17 PM


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QUOTE ( ,)
you don't have to roll for crumble on characters


I think you do >.>

It stats that when the Hierophant dies, and each friendly turn after, all friendly Nehekharan Undead units have to pass a leadership test or crumble. Single models are still units and our Characters are Nehekharan Undead (listed in their profiles).

Though if they are in a unit I'm sure you don't need to roll them separately from that unit.


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rothgar13
Posted: Apr 17 2012, 02:29 PM


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Correct on all counts, AegisGray.


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Dbunibe
Posted: Apr 17 2012, 03:10 PM


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QUOTE (AegisGray @ Apr 17 2012, 07:17 PM)

Though if they are in a unit I'm sure you don't need to roll them separately from that unit.

Just to let you know they were in a unit. The units crumbled away leaving them on their own, the next turn they all crumbled away
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Sleboda
Posted: Apr 17 2012, 03:23 PM


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Another example of the TK being the test bed for "real" undead rules it would seem.

Vampires don't crumble when the main man dies, right?


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AegisGray
Posted: Apr 17 2012, 03:45 PM


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QUOTE (Sleboda @ Apr 17 2012, 08:23 PM)
Vampires don't crumble when the main man dies, right?

As long as you have another Wizard (or just vampire?), using the Vampire Lore, on the field your army will not begin to crumble.


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I look only to the good qualities of men. Not being faultless myself, I won't presume to probe into the faults of others.
- Mahatma Gandhi
God grant me the serenity to accept the things I cannot change; courage to change the things I can; and wisdom to know the difference.
- Serenity Prayer
Go to Heaven for the climate, Hell for the company.
- Mark Twain
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LevDaddy
Posted: Apr 17 2012, 04:43 PM


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QUOTE (AegisGray @ Apr 17 2012, 12:45 PM)
QUOTE (Sleboda @ Apr 17 2012, 08:23 PM)
Vampires don't crumble when the main man dies, right?

As long as you have another Wizard (or just vampire?), using the Vampire Lore, on the field your army will not begin to crumble.

I think the army has to crumble once, initially, before they can pass on the responsability of holding the army together to another Vamp Lore caster.
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Dbunibe
Posted: Apr 17 2012, 04:47 PM


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QUOTE (LevDaddy @ Apr 17 2012, 09:43 PM)
QUOTE (AegisGray @ Apr 17 2012, 12:45 PM)
QUOTE (Sleboda @ Apr 17 2012, 08:23 PM)
Vampires don't crumble when the main man dies, right?

As long as you have another Wizard (or just vampire?), using the Vampire Lore, on the field your army will not begin to crumble.

I think the army has to crumble once, initially, before they can pass on the responsability of holding the army together to another Vamp Lore caster.

Correct they do crumble at th end of the phase when they lose their general. At the beginning of the turn they can choose a new coma see to stop the crumbling. If he dies they would begone crumbling, at the end if the phase and the beginning of their turn (unless they have another to take over for them again.
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RejjeN
Posted: Apr 17 2012, 04:58 PM


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QUOTE (Dbunibe @ Apr 17 2012, 09:47 PM)
QUOTE (LevDaddy @ Apr 17 2012, 09:43 PM)
QUOTE (AegisGray @ Apr 17 2012, 12:45 PM)
QUOTE (Sleboda @ Apr 17 2012, 08:23 PM)
Vampires don't crumble when the main man dies, right?

As long as you have another Wizard (or just vampire?), using the Vampire Lore, on the field your army will not begin to crumble.

I think the army has to crumble once, initially, before they can pass on the responsability of holding the army together to another Vamp Lore caster.

Correct they do crumble at th end of the phase when they lose their general. At the beginning of the turn they can choose a new coma see to stop the crumbling. If he dies they would begone crumbling, at the end if the phase and the beginning of their turn (unless they have another to take over for them again.

Actually you don't nominate anyone to keep the army going, it just tells you to check if there are any "vampiric lore" wizards alive at the start of each turn, if not, crumble. However considering they have VERY LITTLE with a LD of more than 4-5 I'd say a single round of crumble can devastate them far more than it can us (in general), especially given how reliant they are on small units of ethereals and such. (And those Terrorgheists/Mortis Engines sure don't like crumble checks)
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rothgar13
Posted: Apr 17 2012, 06:36 PM


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The above posters got it right, especially RejjeN with how devastating that one turn of crumble can be. I've had my opponent's Vamp Lord go down the rabbit hole on a Miscast, only to see entire units melt with him because his Mortis Engine popped on the crumble roll and exploded, not to mention that he lost his 400+ point magic anchor. A crumble for us is a minor annoyance - for VC, it can mean the game.


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"The best defense is a good offense." -Gen. George S. Patton

"Everything in europe is comped badly. ETC is just 7th edition in disguise." -Shimmergloom from Da Warpath, on comp

My philosophy on gaming, courtesy of Herm Edwards.
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Dbunibe
Posted: Apr 17 2012, 06:43 PM


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QUOTE (RejjeN @ Apr 17 2012, 09:58 PM)
QUOTE (Dbunibe @ Apr 17 2012, 09:47 PM)
QUOTE (LevDaddy @ Apr 17 2012, 09:43 PM)
QUOTE (AegisGray @ Apr 17 2012, 12:45 PM)
QUOTE (Sleboda @ Apr 17 2012, 08:23 PM)
Vampires don't crumble when the main man dies, right?

As long as you have another Wizard (or just vampire?), using the Vampire Lore, on the field your army will not begin to crumble.

I think the army has to crumble once, initially, before they can pass on the responsability of holding the army together to another Vamp Lore caster.

Correct they do crumble at th end of the phase when they lose their general. At the beginning of the turn they can choose a new coma see to stop the crumbling. If he dies they would begone crumbling, at the end if the phase and the beginning of their turn (unless they have another to take over for them again.

Actually you don't nominate anyone to keep the army going, it just tells you to check if there are any "vampiric lore" wizards alive at the start of each turn, if not, crumble. However considering they have VERY LITTLE with a LD of more than 4-5 I'd say a single round of crumble can devastate them far more than it can us (in general), especially given how reliant they are on small units of ethereals and such. (And those Terrorgheists/Mortis Engines sure don't like crumble checks)

hmm my regular VC opponent has been playing it wrong. I'll have to read up on that.
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Amonakhom
Posted: Apr 17 2012, 09:14 PM


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QUOTE (rothgar13 @ Apr 17 2012, 11:36 PM)
The above posters got it right, especially RejjeN with how devastating that one turn of crumble can be. I've had my opponent's Vamp Lord go down the rabbit hole on a Miscast, only to see entire units melt with him because his Mortis Engine popped on the crumble roll and exploded, not to mention that he lost his 400+ point magic anchor. A crumble for us is a minor annoyance - for VC, it can mean the game.

Its more than a minor annoyance, its still a massive design flaw that we have to take on the chin, but get nothing back.



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Krael
Posted: Apr 18 2012, 01:06 AM


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QUOTE (Amonakhom @ Apr 18 2012, 02:14 AM)

Its more than a minor annoyance, its still a massive design flaw that we have to take on the chin, but get nothing back.

yeah, you do, actually, because it's part of the undead package, traditionally.


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Chandlergriz
Posted: Apr 18 2012, 07:47 AM


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Just my 2 cents... as a TK player the only thing im worried about when my Hierophant dies is the SSCs.. everything else seems to hold up decently with maybe a wound here or there. But I play defensively enough that I usually dont lose my Hierophant until turn 5 or 6 and sometimes not at all.

However...

Ive played against VC a good bit and let me tell you... if he loses the general 9/10 times it means its over... Losing the general means no more Inspiring Presence and with ld4 and ld5 around his boards the ONE crumble check at the end of that phase is going to nuke most of his side because no undead player is going to play a BSB.

Oh... you play a Terrorgheist.. its dead... Mortis Engine... dead... Varghulf... dead

its actually somewhat ridiculous to watch...

oh and against a Casket.. God help him if something gets outside the 12" General bubble!


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Sleboda
Posted: Apr 18 2012, 08:05 AM


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QUOTE (Krael @ Apr 18 2012, 01:06 AM)
QUOTE (Amonakhom @ Apr 18 2012, 02:14 AM)

Its more than a minor annoyance, its still a massive design flaw that we have to take on the chin, but get nothing back.

yeah, you do, actually, because it's part of the undead package, traditionally.

Correct. Along with not marching. Then again, re-casting spells and charging magically was traditionally part of the undead package as well, as was fear that made units flee and other things.

Cruddace took away all the perks and kept the negatives. He's stuck in the old edition in all the wrong ways, and now we pay for it.


My comment on Vamps not crumbling was in reference to vampire characters, not the army as a whole.

Our characters crumble. Theirs do not.


@Chandlergriz-
You are right that catapults poof pretty easily. It's one reason I don't use them. Sadly, a number of other units I do use also go away pretty quickly -
Carrion, chariots (tend to be outside the bubble), and horse archers. Things away from the general all pretty much go poof.


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AegisGray
Posted: Apr 18 2012, 08:06 AM


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QUOTE (Dbunibe @ Apr 17 2012, 11:43 PM )
hmm my regular VC opponent has been playing it wrong. I'll have to read up on that.

Same ^^; ah well he's learning so I won't hold it aginst him.


--------------------
I look only to the good qualities of men. Not being faultless myself, I won't presume to probe into the faults of others.
- Mahatma Gandhi
God grant me the serenity to accept the things I cannot change; courage to change the things I can; and wisdom to know the difference.
- Serenity Prayer
Go to Heaven for the climate, Hell for the company.
- Mark Twain
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