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| Pages: (2) [1] 2 ( Go to first unread post ) | ![]() ![]() ![]() |
| Khalida8 |
Posted: May 6 2012, 07:47 AM
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![]() A bug in the Swarm ![]() Group: Nehekharan Posts: 23 Member No.: 5,100 Joined: 20-April 12 |
Are Catapults any use any more, other than in a khalida, archer & casket list?
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| Krael |
Posted: May 6 2012, 07:51 AM
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![]() Khemrian engineer ![]() Group: Faithful Posts: 2,213 Member No.: 3,235 Joined: 10-December 10 |
yes
-------------------- Ceterum censeo quod chaos-nani non realis libri!
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| Akil |
Posted: May 6 2012, 09:58 AM
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Skeleton Charioteer ![]() Group: Faithful Posts: 236 Member No.: 4,090 Joined: 3-June 11 |
I always take a couple in 2000+, always without skulls of the foe. The upgrade is too expensive. But they are great for ridden monsters, enemies in buildings, and anything with regen. Too useful not to take for only 90pts each.
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| Vallah |
Posted: May 6 2012, 10:17 AM
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![]() Cunning Linguist ![]() Group: Faithful Posts: 1,291 Member No.: 2,955 Joined: 11-July 09 |
I couldn't agree more with the previous two posts.
There are a few things that will give your real problems if you don't have SSCs to deal with them. There are also quite a few nice 'tricks' you can pull off with them as the opportunity presents itself as well. Well worth 90 points in just about anybodies list IMHO. -------------------- “Perpetual Optimism is a Force Multiplier.” - Colin Powell
"The secret of success in battle lies often not so much in the use of one's own strength but in the exploitation of the other side's weaknesses.” - John Christopher Legions of Ankhira Nefherer army plog |
| Veritas |
Posted: May 6 2012, 10:32 AM
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![]() Tomb Prince ![]() Group: Faithful Posts: 1,579 Member No.: 4,201 Joined: 24-June 11 |
I haven't found a use for them yet
-------------------- The Unstable Dice Podcast - I'm a co-host, you're a listener.
Tacticas: Entombed Beneath the Sands The Ultimate Magic Thread Painting Threads: Tomb Kings Dreadfleet Skin to bone, steel to rust; ash to ashes, dust to dust. |
| ThisistheTobster |
Posted: May 6 2012, 10:46 AM
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Skeleton Warrior ![]() Group: Nehekharan Posts: 99 Member No.: 4,327 Joined: 26-July 11 |
I am usually springing for two in my current 2500 pt lists.
-------------------- Destroy, Erase, Improve!!
TK (Since 06') in 2012 (W-D-L) 3-0-5 Thousand Sons Since 02'. |
| Dbunibe |
Posted: May 6 2012, 11:45 AM
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Necropolis Guard ![]() Group: Faithful Posts: 669 Member No.: 3,706 Joined: 28-April 11 |
I run 2 always, and always opt for skulls of the foe if, and only if, I am running arkhan. D&D+skulls of the foe = 1 kill from the catapult sends even ld 10 units running more than 58% (34% if BSB in range) of the time, LD 8 units go 83% (60% BSB). Comparw without SotF gives you 41%/27% and 72%/53% respectivly.
In those cases it's clear to me that SotF is worth the 30 points. Without being guarenteed D&D however, I would never take SotF EDIT* not 1 wound, 1 kill, but still... |
| Morewar |
Posted: May 6 2012, 11:56 AM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 197 Member No.: 4,354 Joined: 3-August 11 |
I always take at least one, but usually two. They are a cheap multipurpose: they can get rid of regen as well as reduce big blocks of T3 infantry, and for buildings and ridden monsters(although the lack of presice aiming makes the last one difficult)
-------------------- -You are the worst pirate i have ever heard of!
-But you have heard of me =D |
| KLupton |
Posted: May 19 2012, 10:46 AM
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![]() A bug in the Swarm ![]() Group: Nehekharan Posts: 8 Member No.: 5,208 Joined: 19-May 12 |
I always take 2. Mainly because i play against WE and WOC so its always nice to have a 'sniper' model to target the Hellcannons and Treeman.
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| Aegyptus |
Posted: May 19 2012, 11:34 AM
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![]() Skeleton Warrior ![]() Group: Nehekharan Posts: 58 Member No.: 4,882 Joined: 6-February 12 |
They're amazing. I use them to pop off dwarf warmachines, the hellpit, nurgeles from daemons, or anything else with regen. It also makes a wonderful combo with a death priest that has doom and darkness along with skulls of the foe. I've won plenty of matches that way (mainly against warriors). Though, sometime I find myself wanting to throw it across the room when it misfires all game, or worse, destroys itself on a misfire roll. But, that doesn't happen often, and when it does, i'm willing to accept it because when it works, its amazing. I've never gone a game without at least one.
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| Lordy |
Posted: May 19 2012, 12:13 PM
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Tomb Captain ![]() Group: Exiled Posts: 461 Member No.: 4,322 Joined: 25-July 11 |
Never leave home without 2 with SOTF
-------------------- If you don't like comp, chances are you're an American, go see your doctor immediately!
Tomb King 8th record Played 19 Won 12 Drawn 1 Lost 6 |
| Anubian Emissary |
Posted: May 19 2012, 03:17 PM
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![]() Tomb Captain ![]() Group: Faithful Posts: 460 Member No.: 2,042 Joined: 23-December 07 |
I've never cared for the upgrade. I can see it being somewhat useful in an Arkhan/death list but even then doom and darkness should be enough.
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| Tomb King Khasekhemwy |
Posted: May 19 2012, 04:11 PM
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![]() Skeleton Charioteer ![]() Group: Faithful Posts: 216 Member No.: 3,900 Joined: 13-May 11 |
I love my screaming skull catapults. They have been great vs. single model units and T3 rank and file. Their still good vs. T4, but obviously not as much. I haven’t taken the upgrade ever, even though I like the idea of it, it just seems like to many points.
-------------------- Warhammer fantasy 8TH:
Tomb Kings: W18--D1-L5 High Elves: W17-D0-L4 40k 6TH: Blood Angels: W0-D0-L0 Necrons: W7-D2-L0 Warmahordes MK2: Menoth:W3-D0-L2 Skorne: W2-D0-L2 |
| Pottsy |
Posted: May 19 2012, 11:05 PM
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Skeleton Charioteer ![]() Group: Faithful Posts: 258 Member No.: 4,022 Joined: 24-May 11 |
I've gone without for a few games now after constant misfires got me down. Can't say I've missed it.
With so much competition for the rares points I can't see myself going back, unless it's a list specifically tailored to using two. |
| rolandbu |
Posted: May 20 2012, 04:12 AM
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Necropolis Guard ![]() Group: Faithful Posts: 608 Member No.: 4,486 Joined: 11-September 11 |
Sometimes I use them, sometimes I don't. When I use them, they can be quite good, and if they don't do much, they are at least a psychological threat for the opponent. They are cheap enough to take 2. But if you don't take them, a unit of 3 stalkers is about the same point cost and can do a similar job (taking out monsters or warmachines...).
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| Karnack |
Posted: May 20 2012, 06:24 AM
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![]() Skeleton Horseman ![]() Group: Nehekharan Posts: 179 Member No.: 4,566 Joined: 11-October 11 |
Love the SSC, never leave home without 2 of them. Flaming and magical attacks are always handy and the panic test can just wreck havoc. Made a horde of 60 besitgors with beastlord flee on the first turn with Skulls... and 1 unit of empire spearman with 2 handgunner detachments panic with one shot. That'll teach em to keep his guys so close together.
Only down side? Building the bloody model. -------------------- Please pay no attention Stalkers sneaking up on your warmachines
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| Aegyptus |
Posted: May 20 2012, 02:58 PM
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![]() Skeleton Warrior ![]() Group: Nehekharan Posts: 58 Member No.: 4,882 Joined: 6-February 12 |
This is very true. Everyone I've played is always after either my casket or my catapult. A few bad things about the stalkers though is the wait till at least the second turn for them to come up, and the close range they have to be for their shots. They each have just as big of a chance for a misfire as the catapults too. They are still a really good unit though. |
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| Zakttayr |
Posted: May 20 2012, 09:08 PM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 174 Member No.: 4,217 Joined: 29-June 11 |
Despite rolling a misfire every single time I've had all three stalkers gaze at a target they still do enough damage to make up for killing one of their own. I feel that catapults are far more random in terms of garunteed pay off. One can spend the entire game either misfiring or hitting but rolling poor scatter dice, or one can land a direct hit on multiple high value targets and make up over half the victory points with one war machine. Taking two is definately something I'd recomend, but if you're trying to squeeze something in one is also fine.
-------------------- I asked for a canopy and all I got was this lousy jar.
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| Sleboda |
Posted: May 20 2012, 10:06 PM
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Awesome Tomb Lord ![]() Group: Faithful Posts: 4,064 Member No.: 3,424 Joined: 5-April 11 |
Just got back from a 5-game tournament.
My catapult killed exactly 2 basic infantry over the course of the entire event. -------------------- True scholars have more than just one book to study.
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| Epoch |
Posted: May 20 2012, 11:12 PM
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Skeleton Warrior ![]() Group: Nehekharan Posts: 54 Member No.: 4,366 Joined: 5-August 11 |
Sleb I just consider you and outlier for any tomb king unit evaluation. You have like bizzaro luck.... With that said was Midwest Rampage an enjoyable event?
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| Lordy |
Posted: May 21 2012, 07:08 AM
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Tomb Captain ![]() Group: Exiled Posts: 461 Member No.: 4,322 Joined: 25-July 11 |
So strange, in a game just last week vs Empire I took off a unit of Chicken Knights a unit of 40 Halberds with BSB in with 2 catapults. Forced panic checks on other units too, beautiful. -------------------- If you don't like comp, chances are you're an American, go see your doctor immediately!
Tomb King 8th record Played 19 Won 12 Drawn 1 Lost 6 |
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| Jimmy |
Posted: May 21 2012, 04:06 PM
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![]() The Eclipse King ![]() Group: Faithful Posts: 2,807 Member No.: 727 Joined: 29-June 05 |
2 naked or none.
Too useful not to have, sure they're random but that alone will keep your enemy on their toes. The ability to have a S9 flaming hit onto something as well is great. -------------------- |
| geofreak |
Posted: May 22 2012, 01:56 PM
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Skeleton Warrior ![]() Group: Nehekharan Posts: 83 Member No.: 1,748 Joined: 2-July 07 |
Hydras, Treemen, A-boms, Terrorgheists, Mortis Engines...my catapults have taken out ALL of these in various games. S9 flaming, magical attacks that do d6 wounds?! Catapults are IDEAL for taking out monsters these days. The 6th-7th ed uses for making infantry units take panic tests is less of a viable option these days because of the BSB re-rolls, which only worked on break tests in the past.
I never leave home without 2 of them. Remember also when you are targeting regenerating monsters that once they are hit by a flaming attack, they lose regen for the rest of the phase. If you don't cause enough wounds with the catapult shot, use the archers to finish him off! Thus, always shoot the catapults first when targeting regenerating creatures/units! And of course, the re-rolls to wound when attacking a building with flammable attacks can't hurt either can it? Doesn't apply very often, but it can be useful. |
| Amonakhom |
Posted: May 22 2012, 11:03 PM
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Skeleton Charioteer ![]() Group: Faithful Posts: 278 Member No.: 4,889 Joined: 8-February 12 |
This question almost cycles monthly
2 or none at all Typically I never leave home without them, but I play a more defensive list based around archers, catapults, and magic -------------------- My TK Blog http://plastickrak.blogspot.co.nz/
2012 TK Tournament record Wins: 62 Draw: 6 Losses: 6 2013 LOA Tournament record Wins: 11 Draw: 1 Losses: 0 Ranked no. 1 in NZ |
| rothgar13 |
Posted: May 23 2012, 01:15 AM
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![]() Sphinx Captain ![]() Group: Faithful Posts: 806 Member No.: 4,627 Joined: 1-November 11 |
Indeed - it's like the new moon in Khemri.
-------------------- "The best defense is a good offense." -Gen. George S. Patton
"Everything in europe is comped badly. ETC is just 7th edition in disguise." -Shimmergloom from Da Warpath, on comp My philosophy on gaming, courtesy of Herm Edwards. |
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