Free Forums with no limits on posts or members.
InvisionFree - Free Forum Hosting
Welcome to Tomb Kings of Khemri Forum. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Name:   Password:


 

 Dealing With The Bretts
Sergrum
Posted: Dec 24 2004, 09:32 AM


A bug in the Swarm
*

Group: Nehekharan
Posts: 22
Member No.: 421
Joined: 1-December 04



As the topioc says, im having trouble facing bretonnian. They are fast, hard hitting, and are hard to kill. I run a Tk 3x LP, 2x 23 skeles one with BoUL, 1 swarm, 2 scoprions, 4 ushabti, 1 giant, 1 SSC, and 4 carrion. Recently i've been using the scorpions to redircet but i feel that im not using them to benefit me the most ( i think they should be used to get some kills, and run down the fleeing units. Basically the game is mine to lose. my brother basiclaly just move foward and from there is it all about what i do. Personally i'm thinking my two skele units should take charger while scorpions, usabti, and giant flank. The only issue is how do i ditract 2-3 other lances while i deal with the first two? Any suggestions welcome

Sergrum
Top
Raziel
Posted: Dec 24 2004, 09:43 AM


Sphinx Captain
*

Group: Faithful
Posts: 920
Member No.: 379
Joined: 26-October 04



You should put this post on the TK tactic section.. But never mind, the administrators from this forum do that.. Against Brettonia, I need to know, you want a offensive or a deffensive army?
TK + 3LP, 3 Ushabti, BG, Chariots, Tomb Scorpions, Skeleton Heavy Horsemen, Carrions and Skeleton Warrios with Shield and LA;
or
LHP + 2 TP + 1LP, Skeleton Warriors with Bows, 2 SSC, Tomb Swarm, 2/3 Tomb Scorpions, 3 Ushabti;
What do you prefer? smile.gif
Top
enker
Posted: Dec 24 2004, 10:36 AM


Tomb Captain
*

Group: Faithful
Posts: 481
Member No.: 192
Joined: 9-July 04



i woulldnt bother going so magic heavy against brets. they aren't that powerful in magic, so a King, prince and 2 LPs are more than enough to get your spells through. not to mention since brets will go CC very quickly, the combat heroes will be more useful than spellcasters. the fact that you dont break is a very big advantage for you. cavalry is powerful only on the charge, and unless he's able to get a massive CR against you, that usually means you'll still be standing there after the first round of combat. with a few combat heroes you can turn the battle in your favor. get a prince with the blade of Setep, and field your regiments deep so that you still have a few ranks if you take casualties.


--------------------
"Es-cah-peh! I wonder what that means. It's funny, it's spelled just like the word escape..."
Top
Dragua
Posted: Dec 24 2004, 03:17 PM


Skeleton Charioteer
*

Group: Faithful
Posts: 238
Member No.: 374
Joined: 24-October 04



hehe, you forgot to mention the obvious! BE SURE TO GET THE CHARGE! never let a regiment of grail knights charge you!. use many combat heroes and use the blade of setep and flail of skulls or a great weapon. Use the catapult and try to make him flee and remember that lances aren't very big, so usually one-two hits with the catapult would make them suffer a panic test. Make use of your fear and outnumber him! use your ushabtis and your bone giant to get through their armour. Once again, the skull catapult is marvellous! their armour save are totally useless against aggressive, flying skulls!
Top
enker
Posted: Dec 24 2004, 05:31 PM


Tomb Captain
*

Group: Faithful
Posts: 481
Member No.: 192
Joined: 9-July 04



QUOTE (Dragua @ Dec 24 2004, 08:17 PM)
hehe, you forgot to mention the obvious! BE SURE TO GET THE CHARGE!

Obviously this is important, however, i did not forget to mention. In fact, i chose not to mention it since the brettonian army is made up primarily of knights that can move 8" AND march. Put that against our core 4" movers that CAN'T march, and theres a tactical piece of advice you dont need to bother mentioning tongue.gif

Of course, that said, it would be possible to use chariots and horsemen to deter your opponent from moving into charge range. however, with brettonian armor saves against S4 attacks, not to mention the ward save from the ladies blessing, i would advise NOT putting in chariots and cavalry at all, and instead trying to put in as many regiments of 25 skeletons and Catapults as possible.

I'd like to at this moment add another point which i am actually surprised i forgot to mention earlier, in addition to the Blade of Setep. As Dragua said, getting the charge in any combat is critical, which is why i thought of this at this time. The Crook and Flail of Radience on a Tomb King. An extra attack, as well as striking first is a sure guarantee of weakening a brettonian charge. I would also give the king the golden Ankhra, since armor saves are not going to provide much protection against lances. a 4+ ward save, however, will. or, the collar of Shapesh and Vambraces of the Sun makes another great combo, especially for fighting challenges.


--------------------
"Es-cah-peh! I wonder what that means. It's funny, it's spelled just like the word escape..."
Top
Sergrum
Posted: Dec 24 2004, 05:46 PM


A bug in the Swarm
*

Group: Nehekharan
Posts: 22
Member No.: 421
Joined: 1-December 04



I understand what you guys are saying, but i play with a set list to take on all commers, so i will not be changing my list (it's for a GT). My own persoanl observeations is i need to let the skeles get charged, flank with scrops, giants and ushabti, and use all the magic i have to heal back the skeles. after the inital charge bretts are not hard to get rid of if they are tangeld with a skele unit.

Sergrum
Top
enker
Posted: Dec 24 2004, 06:22 PM


Tomb Captain
*

Group: Faithful
Posts: 481
Member No.: 192
Joined: 9-July 04



thats pretty much what you have to remember, once in combat and without lances, brets are not much tougher than Empire infantry with a better armor save. The only thing you have to remeber is that Brettonian heroes can make the difference against your skeleton regiments, so you'll need to use your own CC heroes to counter them.


--------------------
"Es-cah-peh! I wonder what that means. It's funny, it's spelled just like the word escape..."
Top
plasmapuff
Posted: Dec 25 2004, 04:44 AM


Entombed away for now...(07)
Group Icon

Group: Liche High Priest
Posts: 2,226
Member No.: 89
Joined: 3-May 04



Moved to specific army tactics...

Also I believe there are a few other Bretonnian Topics in there, if you have a look around Sergrum... wink.gif


--------------------
user posted image
*I'm taking a break from TKs at the moment, please contact Pwmf2000 or Bone Idol for any admin issues.
Current proj: Building up a DE army in preparation for their release* 04/08
"Nothing in life is to be feared. It is only to be understood"- Marie Curie
Top
Nedorus
Posted: Dec 25 2004, 08:14 AM


Captain of the Kings guard
*

Group: Faithful
Posts: 1,320
Member No.: 127
Joined: 19-May 04



I just studied the Brets a little more intensively, as I will move on to Brets sometime next year (probably).

Grailknights will get 10-14 S6 attacks on the charge. That is really bad news against any target.

But even the standard Knights will get 8 S5 attacks. Add banner and 2 ranks and your almost there to kill even a 25 strong unit of skellies. Put in a paladin with army standard and a duke that can reroll all to hit and to wound and all armor saves (0+ armor saves) and that has the 5+ blessing from the lady you'll even smash 25 skellies with a full grown king in it.
two more units of of knights and your almost invincible. Even if your enemy gets close enough to charge you simply flee with the charged unit. The enemy can't redirect because he could have charged the other two unit in the first place. That leaves him open to the lances charge. 2 lances (with a duke and paladin in them as described) charging will break anything! angry.gif

So simply using big blocks of skellies and heros can't be the answer.
You have to use light cavalry. huh.gif ??? Why that?

To redirect! take a block of skellies and place a unit of light cav in front of it at an angle. So that only one unit can charge the block and the other has only the light cav to charge.
a) If the bret charges the cav with both/all his lances he is either open to flank charge or ends up in nirvana when he overruns.
cool.gif if he charges one each then you can deal with them one at a time with a) being true for the other one.
c) if he charges only with one unit then:
- you charge him into the flank with the light cav
- he charges the light cav and consequently breaks up his flee-and-charge duo/trio and you have another round to shout at the bast...

Either way you win... if not the game then at least some VP.

Over all I find brets the toughest of all our enemies. The typical tourney setup is really really hard to beat.

Nedorus


--------------------
He who fights can loose, he who doesn't has already lost.
---------- Bertolt Brecht

It's easy to love to win, it takes true strength to love to fight.
---------- Dr. James E. Loehr

Vote for out site @ http://www.wabbithole.com/cgi-wabbithole/0...n=in&id=teifion
Top
enker
Posted: Dec 25 2004, 10:02 AM


Tomb Captain
*

Group: Faithful
Posts: 481
Member No.: 192
Joined: 9-July 04



stonethrowers are the key to killing off brets. S4 on the template except for the model in the center means no armor saves, and only a 6+ ward as the hits are not S5+ smile.gif


--------------------
"Es-cah-peh! I wonder what that means. It's funny, it's spelled just like the word escape..."
Top
Dragua
Posted: Dec 25 2004, 06:58 PM


Skeleton Charioteer
*

Group: Faithful
Posts: 238
Member No.: 374
Joined: 24-October 04



thats true. but you can't depend on a catapult sad.gif. I was about to collect bretts before i began on Tomb Kings. Their magic is quite irritating also. With the lore of life they can place a mage within a forest and terrorise troops all over the battlefield with their spells which doesn't have a limit in range or need line of sight...Well, i can't find a good way to beat them. If i were to use Nedorus tactic i would have to change my whole list, and thats not something i would like to do. The only things i have found working is Ushabtis and bone giants, because of their high strength. But that also means that the knights ward save goes up to 5+.
I can imagine that a regiment of tomb guards would be quite effective, because of their killing blow, but they would not fit in my army either. It's sad but i don't think we have a good tactic for an balanced Tomb Kings army which could compete with brettonias might!
Top
collinsdanny
Posted: Mar 5 2005, 03:53 PM


Unregistered









I am a bretonnian player so i know what is good i would be careful if grail knights and pegasus knights. Also underestimate peasant bowmen but you can just counter them with your bowmen
Top
« Next Oldest | Race Specific tactics | Next Newest »
DealsFor.me - The best sales, coupons, and discounts for you

Topic Options Quick Reply



Bone Idol created all of the nicer artwork on this site, many thanks to him. Warhammer and associated armies and characters are trademarks of Games Workshop Ltd. This site is not associated with Games Workshop, nor claims any ownership of trademarks.
Reseller Hosting - Unlimited Domains

Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.1162 seconds | Archive
Warvault Webring