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 Battle Tidbits - 2400 Vs Warriors
Sleboda
Posted: Jun 13 2012, 10:43 PM


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Just a quick one -

I played vs Warriors again tonight. It was his standard list but he worked in some knights by dropping dogs. So, L1 wizard, general on manticore, BSB, block of tzeentch warriors, block of nurgles, block of tzeentch marauders, hellcannon.

I had L4 Nehek, L2 Death, 42 TG, 40 skeletons, 30 bowmen, 6 horse archers, 7 horse archers, titan, necrosphinx, Tomb King with Mask and Scales, 3 scorpions.

It was Battleline. Scenery was a non-factor.

We advanced toward each other. We fought. He won.

I fought him with the ultimate TK combat unit and it was not close. I lost my first round of combat by 23. Yes, 23. And that's with Hatred and WS 6.

The Mask never mattered.

My liche miscast on three dice and lost 2 levels. Then he miscast again and died.

His L1 wizard 6-diced his fireball twice, killing a unit of horse archers each time. The puppet equalized him. I was L4+L2. He was L1. His magic was much more effective than mine.

I did kill his BSB with my Necrosphinx, but only just barely.

Spirit Leech did 6 wounds to his BSB before that, but his ward saved 5.

I KB'd his general, but his 3+ (3+!) ward saved him.



Ho hum.


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Veritas
Posted: Jun 13 2012, 11:00 PM


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You got into combat with WoC. First mistake! Strike last, hit worse, hit less, hit weaker, and with no armor save? What's the point, really.

I guess look forward to the WoC update later this year?


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Sleboda
Posted: Jun 13 2012, 11:40 PM


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Yes, indeed I am.

All they need to do is get rid of that damn Tzeentch ward boost. (and remove the puppet)


Seriously. A 3+ ward on a chaos lord? Yikes!


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Amonakhom
Posted: Jun 13 2012, 11:52 PM


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QUOTE (Sleboda @ Jun 14 2012, 03:43 AM)
I fought him with the ultimate TK combat unit and it was not close. I lost my first round of combat by 23. Yes, 23. And that's with Hatred and WS 6.

Care to expand more?

My TG repeatedly fight Chaos Warriors in combat and win. Ive not had this experience that you manage to produce ninja.gif

If you where trying to fight a chosen bus full of characters, well, that explains it. Nothing beats that in combat.
If you where just fighting a normal block of warriors then something is going wrong...


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Quatar54
Posted: Jun 14 2012, 08:12 AM


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QUOTE (Sleboda @ Jun 14 2012, 03:43 AM)
My liche miscast on three dice and lost 2 levels.  Then he miscast again and died.

Every time I read one of your reports it never ceases to amaze me how bad your luck is, this quote being a prime example.

Hopefully the Chessex dice will change that, I guess they just can't arrive soon enough. smile.gif
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Veritas
Posted: Jun 14 2012, 08:41 AM


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Yea...these are all prime examples of the "Sleboda Effect":

QUOTE
I fought him with the ultimate TK combat unit and it was not close. I lost my first round of combat by 23. Yes, 23. And that's with Hatred and WS 6.


QUOTE
My liche miscast on three dice and lost 2 levels. Then he miscast again and died


QUOTE
I was L4+L2. He was L1. His magic was much more effective than mine.


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Anvildude
Posted: Jun 14 2012, 12:27 PM


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See, this is why he went to the Action Figures in the first place. With them, the few hits he does manage to get through count more.
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Necrotix
Posted: Jun 15 2012, 04:34 AM


Skeleton Warrior
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I also notice that this list is vastly different to the one you've been enjoying recent successes with! Is there any reason why you've changed from that? You've said yourself that taking lots of normal skellies/bow skellies is a recipe for losing and yet here is an army chock full of them...
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Sleboda
Posted: Jun 15 2012, 08:02 AM


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Yeah, I'm trying to make other stuff work as well.

Check my list in the Armies section - the one for league game vs. Skaven. It's even more heavily out of my comfort zone.


A big part of it is that I want to paint a pile of Tomb Guard in a new color and basing scheme (like, 100 of them) but unless I can get them working, there's no point. So, I'm trying things out.


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MasterNecrotect69
Posted: Jun 15 2012, 08:22 AM


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i do feel bad for ya sleboda it sounds like you have really bad luck i dont think ive ever lost a combat with my tg against woc by 23 even against tzeench frenzy 2 hand weapon. hopefullyyoull get better luck when the TK dice come in. when all else fails get new dice lol.
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MasterNecrotect69
Posted: Jun 15 2012, 08:24 AM


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if your going to run tg you need em with halberds need the SotUL and need to keep pimping them with the 5+ ward save spell. i find that S4 doesnt do much its weak sauce especially against T4 armies.
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Sleboda
Posted: Jun 15 2012, 08:53 AM


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I've always preferred the 6+ parry over a pip of wound roll, especially since they get KB either way, but I'm starting to move over to the dark side. Make room on the wagon, Blackthorne. smile.gif

Right now two things are stopping me from using the 40 halberd guys that I have.
1) They are still in boxes, unassembled.
2) They are 2 points more per guy. That's a crime. If I am going to lose a point of armor save AND a parry save, all for just 1 point of Strength, there's no freaking way it should cost _anything_ to swap.


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Far2Casual
Posted: Jun 15 2012, 08:57 AM


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Paying 80 points to give 40 guys +1S and -1AS/no parry ?

Nah, give me free Knigh instead.
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Krael
Posted: Jun 16 2012, 05:19 AM


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I like handweapon shield better too, since I saw that halberdguys won't reach the third round, not even when healing 2d3+2 per 2 rounds, against plaguemonks

the swordfighters, on the other hand, wipe out monkies completely. I know that against that enemy the shield is most usefull due to their being strength 3, but it still feels the swordguys do more for less points.

on the other hand, strength is the best stat to boost when you're talking about killing stuff, due to it's double impact, on wounding and armor.

losing with 23 seems excessive though. I'd advise doing some research Sleb, ask your friend to duke out a few head on collisions in a vacuum between the unit, and see if it is going to be like that every time around. would be a shame to let a fluke determine this for you.


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Krael
Posted: Jun 16 2012, 05:21 AM


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QUOTE (Far2Casual @ Jun 15 2012, 01:57 PM)
Paying 80 points to give 40 guys +1S and -1AS/no parry ?

Nah, give me free Knigh instead.

I bet you regularly pay 100 for an effective +1 to hit/-1 to be hit.
if you work out those numbers, it isn't a great deal either.


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Rein
Posted: Jun 16 2012, 08:25 PM


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My monks versus your TG smile.gif anytime!

The extra S gives a significant reduction in as from 3+-->4+
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rolandbu
Posted: Jun 18 2012, 06:35 AM


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Well, I guess the OP was not meant to (again) open up the endless discussion of halbert vs hw & shield :-)

As for the experience, can't say it surprises me much. Without magic tipping the scales in your favour I don't see TG doing better than most big blocks of scaryness, even with WS 6 and hatred/frenzy... Vs WoC I did experience similar outcomes.
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MasterNecrotect69
Posted: Jun 18 2012, 07:34 AM


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well Sleboda youve gotta look at it this way and i do feel ya on the parry save but against woc with berds and most anything else elite you dont get armor anyway so the minus one armor doesnt matter but the +1 str. makes a difference in there armor and your wounding on 3's. soo youll get more wounds than just relying on KB, i also recenlty goofed with the razor standard against WoC and was laughing the entire time because they only got there ward save.
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arsenal1989
Posted: Jun 18 2012, 12:15 PM


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My 40 tg has rolled everything woc can throw at us. Everyhing! I have no idea how you lost by that much. Halberds or bust. Strength 5 is key. Hiting on 3s, rerolling, then wounding on 3s is soo hugeee. How many tg made it into combat?
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MasterNecrotect69
Posted: Jun 18 2012, 06:32 PM


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QUOTE (arsenal1989 @ Jun 18 2012, 05:15 PM)
My 40 tg has rolled everything woc can throw at us. Everyhing! I have no idea how you lost by that much. Halberds or bust. Strength 5 is key. Hiting on 3s, rerolling, then wounding on 3s is soo hugeee. How many tg made it into combat?

+1 to that when i bring my horde of tomb berds most of my opponents fall quickly or try to avoid it as much as they can biggrin.gif
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Capraviridae
Posted: Jun 19 2012, 06:27 AM


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I'm a bit scared to ask, but you didn't mention the 3 Scorpions. How did they do?

PS. Congrats on the title Awesome Tomb Lord!
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Sleboda
Posted: Jun 19 2012, 08:59 AM


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Thanks. I have no idea when I became Awesome, but I'll take it. smile.gif

The scorpions were 'meh.'

One engaged a Hellcannon and prevented it from shooting for two turns. That was pretty much their highlight.


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