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| Krael |
Posted: Jul 4 2012, 05:23 AM
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![]() Khemrian engineer ![]() Group: Faithful Posts: 2,203 Member No.: 3,235 Joined: 10-December 10 |
Combining the various idea's amd topics around, how shooty can we be? what do we get when we look for the extremes of shooting? we are often accused of gunlining. Can we do that?
What about the following list: core: 600 points -10 archers -10 archers -20 archers with musician -6 chariots with banner and fire standard special: 1150 -8 ushabti with banner -8 ushabti with banner -3 stalkers -3 stalkers rare: 450 -casket -casket -catapult -catapult Character: 200 -lvl3 with scroll total = 2400 suggested deployment: ![]() And don't forget the stalkers Ok, so what have we got? Everything shoots. the chariots and the ubis can countercharge when needed, and the 2x10 archers can be used to buy some extra time before impact. as far as counters are concerned, the 'TK Thinking Through Threats' topic allready suggests that dual catapult, dual casket and dual stalkers will provide the answer to many things you will face. There is room for a lvl3 wizard with a scroll; I could drop his level further, but both magic defense and the chance to get smiting/dessication have a place in the list, I think. He isn't crucial to use up all powerdice though, because even if he is a lvl1 and I roll 12 for powerdice, I'll just sixdice both caskets. Your thoughts on this would be appreciated. what would you buy for the saved points (105)? If you want, you could drop the lich to a lvl1 with scroll (save 105), combine all archers into a 40 man unit, drop three ushabti (save 150 points), drop 2 stalkers (save 110) and put the last with the other three, and you could then buy khalida into your archers, for more shooting effectiveness... -------------------- Ceterum censeo quod chaos-nani non realis libri!
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| Pottsy |
Posted: Jul 4 2012, 06:19 AM
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Skeleton Charioteer ![]() Group: Faithful Posts: 258 Member No.: 4,022 Joined: 24-May 11 |
I think I would drop a casket, add a priest level, and add some horse archers.
Extra dispel+power, some scouty goodness and still all shooting. How good would 16 Smited Bowshabti be! |
| saurus |
Posted: Jul 4 2012, 08:04 AM
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Skeleton Horseman ![]() Group: Nehekharan Posts: 181 Member No.: 1,867 Joined: 19-September 07 |
Easy. 'That list' consists of Khalida, Herald BSB with flaming banner, level 4 priest with nehek, a unit of 100 archers, a couple of small archer units to deal with enemy redirectors, heaps of your own redirectors, x2 units of 3 stalkers, x2 SSC, Casket, Necroknights/sphinxs.
/Thread |
| Krael |
Posted: Jul 4 2012, 08:16 AM
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![]() Khemrian engineer ![]() Group: Faithful Posts: 2,203 Member No.: 3,235 Joined: 10-December 10 |
hmm, yeah, of course khalida changes everything, duly noted. Though I have to say part of my goal was leaving her out (but I didn't mention that I realize). She could fit in the list though, as I showed.
what do you think then? is the setup comparable to that of a classic gunline? We don't have cannons, but caskets aren't bad either. (for that matter, pottsy, wouldn't you rather drop a catapult?) -------------------- Ceterum censeo quod chaos-nani non realis libri!
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| rolandbu |
Posted: Jul 4 2012, 09:02 AM
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Necropolis Guard ![]() Group: Faithful Posts: 607 Member No.: 4,486 Joined: 11-September 11 |
You won't need Khalida to make this work :-)
I like double casket ideas (tried it out myself), but the casket is a very unreliable warmachine (even more so than our catapults), it relies 1st on not dispelling it (hence ideas of sixdicing the spell - I prefer doing otherwise), 2nd on the Ld test preferably with no general or bsb around, 3rd on the successful jump on. There are games where it dors nothing but provide power dice (not a small thing) and then you get games where you succeed to snipe away a Monster or better yet a character or heavy cavalry. I have wet dreams of 4 caskets and 4 catapults in a grand army :-) spamming that dreaded spell |
| Tonberry |
Posted: Jul 4 2012, 04:08 PM
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![]() Skeleton Charioteer ![]() Group: Faithful Posts: 245 Member No.: 4,888 Joined: 8-February 12 |
Rolandbu - Despite me being the absolute advocate of double casket (I've even heard the word "Pioneer" thrown about..... ok maybe not!) I think that four of them will never work as you'd sacrifice too many power dice.
In response to Kreal, for a "maximum shooty" army, I'm supprised you went for chariots at all... 350 points for 12 flaming shots, (24 a la smiting) works out at.... 58 regular archers and 116 shots with smiting. If you're hell bent on taking chariots (or limited on model choice) I would go with 2 units of 3 as you can flank them into anything that tries to assault your gunline "head on". I would take multiple units of 15-20 archers and ....bear with me on this... 2 level 2 nehekhara and a level 1 death. The idea being to get smiting, and spread out my casters so that I can AoE heal the archers if they take ranged wounds. The death guy can take spirit leech and try to pop enemy characters as they advance... I'm my experience running gunlines its when the enemy characters get into contact when I start to suffer. With MSU of archers they can also stand in front of your 'shabti for a little protection/redirection and with their 30inch range and height there is no LOS issues. The other "shooty things" to consider and the 190 point Bowlossus and a Hierotitan... which is perfect if you want to run a lower level Hierophant as you were suggesting, whilst still being about to shem's things with regen and spirit leech those nasty chars! -------------------- ![]() ~ "I invented double casket you know!" |
| Jimmy |
Posted: Jul 4 2012, 04:18 PM
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![]() The Eclipse King ![]() Group: Faithful Posts: 2,806 Member No.: 727 Joined: 29-June 05 |
Dual bone giants with bows.
I would say one casket so you can fit these guys in as when the enemy hit your lines you've got something fairly killy and dishing some punishment back. Secondly stick them together and they can charge something and cause a bit of pain hopefully! -------------------- |
| Pottsy |
Posted: Jul 4 2012, 05:16 PM
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Skeleton Charioteer ![]() Group: Faithful Posts: 258 Member No.: 4,022 Joined: 24-May 11 |
No, not for me. I just don't see the synergies with double caskets. It relies on having power dice for one thing, and I dunno about you but I roll that low often enough that it makes it tricky. Mind you, my catapult ended up off the table often enough (when I used to take it) that either would do really. |
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| rolandbu |
Posted: Jul 5 2012, 12:59 AM
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Necropolis Guard ![]() Group: Faithful Posts: 607 Member No.: 4,486 Joined: 11-September 11 |
Oh, I do actually agree with you :-) As I said it was a kind of "wet dream" :-) It wasn't meant seriously... But just figure being able to pull off a gunline of caskets firing away... awesome. |
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| Krael |
Posted: Jul 5 2012, 03:20 AM
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![]() Khemrian engineer ![]() Group: Faithful Posts: 2,203 Member No.: 3,235 Joined: 10-December 10 |
great advice all around.
the reason for bringing chariots was to have some sort of hammer still. enemy WILL get there eventually after all. enpassant they can bring the fire relatively easy, wich is alway nice. But on the other hand it is true that our archers are the most efficient shooters. maybe adding a bone giant can fill the same role indeed, but the nice thing about the chariots is they are core. but it's clear people want the dual casket to go so what then? core: 601 -16 archers -20 archers -16 archers -5 horse archers -5 horsearchers -3 chariots special: 1050 -7 ushabti with banner -7 ushabti with banner -3 stalkers -3 stalkers rare: 505 -bowlossus -casket -catapult -catapult Character: 235 -lvl4 with scroll total 2397 -------------------- Ceterum censeo quod chaos-nani non realis libri!
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| Tonberry |
Posted: Jul 5 2012, 04:19 AM
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![]() Skeleton Charioteer ![]() Group: Faithful Posts: 245 Member No.: 4,888 Joined: 8-February 12 |
I want it to go.... into every list ever Haha! -------------------- ![]() ~ "I invented double casket you know!" |
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| oldWitheredCorpse |
Posted: Jul 5 2012, 04:58 AM
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Herald of Mathhammer ![]() Group: Faithful Posts: 1,230 Member No.: 1,536 Joined: 8-February 07 |
I think the chariots are fine for two reasons. Fire arrows that can remove regeneration for all the other shooting. You only need to inflict one wound to remove regenration for the rest of your shooting phase. Also, a strong threat of a charge will force the opponent to think a little before marching straight up. This can give your other troops more time to shoot.
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