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Pages: (3) [1] 2 3  ( Go to first unread post )

 K'daai Destroyers, how to deal with them?
Isek of Justice
Posted: Jul 15 2012, 06:24 PM


A bug in the Swarm
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what do you do when faced with this horrible monster.
has anyone played against the Tamurkhen cheese?
stat line
M/9, WS/5, BS/3, S/7, T/6, W/6, I/5, A/6, Ld/8, base 100 mm x 150mm.

abilities:

Unstable, Unbreakable, Terror, Large Target, Flaming Attacks, Frenzy (D3 attacks) and also

Blazing Body - any model friend or foe (except another k'aai) in base contact takes a str 4 flaming hit at the start of the combat phase. Any non magical weapons that wound the k'daai must be rerolled.

Bound Fire Demon - Counts as a daemon for purposes of spells or effects against them, they have a 4+ ward save, 2+ ward vs flaming attacks
I had one of these roll through my army and I could do nothing...


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Always we do what cannot be done.
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ToPaxyGourouni
Posted: Jul 15 2012, 06:42 PM


Skeleton Warrior
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tomb King
Destroyer of eternities
Dragonbane gem
Other trickster's shard.

Kiss the K'daai goodbye.
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Jimmy
Posted: Jul 15 2012, 07:02 PM


The Eclipse King
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Oh Sleb loves these things. wink.gif

In an all comers list I think you'll find its tricky to take down and even when it's a list designed to take it out.

I think one of the best bets you'll come across is desiccation with bowfire and banishment.


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saurus
Posted: Jul 15 2012, 07:06 PM


Skeleton Horseman
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That Tomb King build works until you play a half decent opponent. Then they realise what you have and make the following calculation:

CD player: "seems like your Tomb King would be pretty good at killing my K'daii destroyer"

TK player: " Yeah, he'd do aight....I guess"

CD Player: "He can't be mounted on anything with the destroyer of eternities can he?"

TK Player: "nope."

CD Player: "what's his movement?"

TK Player: "four."

CD Player: "Can he march?"

TK Player: "nope."

CD Player: "hmmm, so I have a movement of nine and can march eighteen. I think I am going to deploy my K'daii Destroyer on the opposite side of where you put your Tomb King and then go about smashing your entire army as your Tomb King cannot catch him"
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ToPaxyGourouni
Posted: Jul 15 2012, 07:28 PM


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My TK army has this exact king inside a fat TG unit with banner of swiftness, and is turtled in a corner of the map with all the rest of the army beside or behind it. The destroyer will have nothing to run into, trust me on that. It is the warmachines of chaos dwarves that worry me the most, not the destroyer.

After all, banishment is always the answer.
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Tonberry
Posted: Jul 16 2012, 03:58 AM


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QUOTE (saurus @ Jul 16 2012, 12:06 AM)
CD player:

Baby right round!


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~ "I invented double casket you know!"
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Krael
Posted: Jul 16 2012, 06:31 AM


Khemrian engineer
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stalkers, stalkers, stalkers, stalkers, stalkers, stalkers, stalkers, stalkers, stalkers, stalkers, stalkers, stalkers.
(mushroom, mushroom)


But seriously, just roll a 6, and it's no armor, and no reroll to wound because the attack is magical, and no flaming so minimal wardsave, and EBTS so you can outrun him always.


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Ceterum censeo quod chaos-nani non realis libri!
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Rein
Posted: Jul 16 2012, 07:58 PM


A bug in the Swarm
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So 6 wounds would take on average:

6*6*2=72 hits

so are you going to field 12 stalkers?
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jlay
Posted: Jul 16 2012, 09:32 PM


Skeleton Horseman
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just hit it with the casket, it's only Ld 8 and the average on 3 dice is 10?
one bad roll on his part for Ld and it should be pretty easy for something else to take off that 1 or 2 wounds it has left
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jlay
Posted: Jul 16 2012, 09:34 PM


Skeleton Horseman
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you could kill it through combat res too
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ToPaxyGourouni
Posted: Jul 17 2012, 12:43 AM


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Guys... focus a little... how can you kill with combat resolution something that has 6+d3 attacks, thunderstomp and all models in btb suffer str 4 hits at the start of every combat? For your information, if you fight it at the front, 7 of your sleketons will suffer the str 4 hits. if you fight it in the flank, that's 10 of your skeletons suffering. And since TG lost the magical attacks, you will never wound it in the first place.

With stalkers, you can never kill something that has high initiative, lots of wounds AND a ward save. And you cannot outrun something that will be in combat in turn two. (movement 9).

With casket you cannot kill it either, first of all it's a spell which has to cast and your opponent has to let it pass. While his only lord option is a lvl 4 with a magical sword that gives +1 to dispels. And hope it rolls poorly on the ld test. And lose the ward saves...nop.

the only way to kill it for certain is the King build I posted (DoE, dragonbane gem, OTS). Another funny way to kill it is to cast upgraded dessication on it for the -d3 toughness, and hope it will self-explode (it has to roll a toughness test from turn 2 and onwards, if it loses the test it suffers d3 wounds with no saves allowed).
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jlay
Posted: Jul 17 2012, 12:58 AM


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after i saw the d3 more attacks i rethought the res statement
but the casket is still a very viable way to kill it if you 6 dice it.
it only has Ld 8 and if you really wanted you could doom and darkness it also, ya it takes more pd and the oppurtunity your oppenent won't dispel but your one tomb king build being the end all be all to kill it i don't think is the only answer.
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ToPaxyGourouni
Posted: Jul 17 2012, 01:01 AM


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No , as I said, you can dessicate / soulblight its toughness and hope it explodes all by itself.

You could also kill it with mass bowfire. You have to pay a lot of arrows on it though.
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Krael
Posted: Jul 17 2012, 01:53 AM


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QUOTE (Rein @ Jul 17 2012, 02:58 AM)
So 6 wounds would take on average:

6*6*2=72 hits

so are you going to field 12 stalkers?

perspective mate. nothing we have is viable to go toe to toe with it; it even has str7 (so it can easily wipe out the sphinxes) and yet it also has thereroll to wound thing (which you know very well our sphinxes should have had wink.gif).

for refference: you'd need 6 * 2 * (6*6) * 3 = 1296 bowshots...
buying khalida makes that you only need 72 bowshots (yes, the non-poison hits are neglegible, as you saw above).

so yeah, khalida is a nice character and all, but you can't bring her just because a destroyer might turn up. also, say you buy the minimum 72 archers+khalida...
for the price you can buy 14 stalkers...

so 12 stalkers feel like a steal, rein wink.gif

in response to the kings build though: a necrosphinx is both cheaper, more durable than a king with a 80 points sword AND more likely to hit its target. let's hope you can fix things with light magic.


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Ceterum censeo quod chaos-nani non realis libri!
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ToPaxyGourouni
Posted: Jul 17 2012, 02:02 AM


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Hmm, I disagree. The king build is perfect against the Kdaai. Dragonbane gem = 2+ ward vs the kdaai, DoE = 4 attacks with HKP, not one, magical weapon = no rerolls to wound, OTS = more chances it will fail its ward save. I actually built this king to make the guard more threatening against general opponents, yet it seems that it is also perfect to fight the kdaai.

The necrosphinx will be obliterated by the kdaai in a single turn of hth.

Eventually, high strength banishment is the best solution. question: is that thing considered a demon for 3d6-banishment purposes?
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Krael
Posted: Jul 17 2012, 05:24 AM


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bannishment is a nice gem, well found.
The king will be ignored. at least the necrosphinx can charge 10+3d6-lowest.
And don't forget the sphinx can have poison too.
But magic (and focus fire in general) seems a better option.


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Ceterum censeo quod chaos-nani non realis libri!
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ToPaxyGourouni
Posted: Jul 17 2012, 05:37 AM


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nothing in our army can kill this thing in hth, and it will actually wipe any unit we can field after 2-3 hth rounds. Only the king can kill it at once.

Banishment str 7 ought to cripple it enough, granted.
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saurus
Posted: Jul 17 2012, 07:04 AM


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LOL @ some of the responses. Some of them are almost at this level: "Best way to beat the K'daai Destroyer is to hope your opponent is uncoordinated and manages to knock himself out before he deploys it."

The only sure way to kill it is with Khalida and a big unit of archers. Mass poison will do a lot of damage to it. Try to get smiting off as much as possible and follow that up with a boosted dessication. Other tactics might work against poor players but if you're playing a real gun of a gamer this is the only way. Everything else will fail.....badly.
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Karnack
Posted: Jul 17 2012, 07:39 AM


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The tomb king with the DoE and gem setup is good but it will need to kill it in the first turn or there is a good chance he will be killed by the K'daai's thunderstomps. They won't be flamming attacks since there stomps.


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Please pay no attention Stalkers sneaking up on your warmachines
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ToPaxyGourouni
Posted: Jul 17 2012, 07:52 AM


Skeleton Warrior
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QUOTE (Karnack @ Jul 17 2012, 12:39 PM)
The tomb king with the DoE and gem setup is good but it will need to kill it in the first turn or there is a good chance he will be killed by the K'daai's thunderstomps. They won't be flamming attacks since there stomps.

.......................................No.

thunderstomps are destributed like shooting, they will affect the unit, not the king. this king setup will kill it, fast and effective.

@ saurus, what I said is pretty clear. Lower its toughness to 3, and it will self explode, 100% guaranteed. Simple as that, actually.
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Karnack
Posted: Jul 17 2012, 08:16 AM


Skeleton Horseman
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QUOTE
thunderstomps are destributed like shooting, they will affect the unit, not the king. this king setup will kill it, fast and effective.


Are you sure? I don't have the rule book handy atm but I'm fairly sure I read that you can allocate stomps onto models in bsb. That might have just been normal stomps though.


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Please pay no attention Stalkers sneaking up on your warmachines
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Sleboda
Posted: Jul 17 2012, 08:24 AM


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QUOTE (ToPaxyGourouni @ Jul 15 2012, 06:42 PM)
tomb King
Destroyer of eternities
Dragonbane gem
Other trickster's shard.

Kiss the K'daai goodbye.

...and you will get this King into contact with a marching 9 (18) inch model how exactly?

The Destroyer eats our armies and craps out bones.

QUOTE
Hmm, I disagree. The king build is perfect against the Kdaai. Dragonbane gem = 2+ ward vs the kdaai,

=> Not against the Thunderstomp. If the King is in a unit he won't be stomped, but then he's even _less_ maneuverable and _less_ likely to see combat with the destroyer.

Really, this thing (along with 3 magma cannons and 3 rockets) is about as close to an auto-win button as there is in the game when it comes to beating TK.


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Gym Shorts
Posted: Jul 17 2012, 09:13 AM


Skeleton Horseman
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The positive out of Sleboda's statement is that people aren't getting their tournament army ready thinking "this will really stick it to those Tomb Kings chumps!"
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Rein
Posted: Jul 17 2012, 09:17 AM


A bug in the Swarm
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It only has 6 attacks + d3 so 7-9 attacks.

Cast dessication on it giving it -1/-1 combined with a sphinx with poison.

Thats at worst 9 str 6 attacks on your T8 model.
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Veritas
Posted: Jul 17 2012, 09:24 AM


Tomb Prince
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Played against one this last weekend. At Ld8 and potentially D&D, Casket the heck out of it. That's the best way to get it dead. Any other requires much more effort and points expenditure.


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