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 Protecting The Hierophant
jlay
Posted: Jul 29 2012, 10:58 PM


Skeleton Horseman
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Group: Nehekharan
Posts: 185
Member No.: 5,263
Joined: 9-June 12



tonight i played a game and it was pretty ridiculous.
i 5 diced pretection and rolled triple 6's and then rolled a 3 on the miscast chart and then a 1 to see if i lost my wizard.
after that the leadership roles really did a number on what was left of my army.
i know this isn't exactly the norm although i feel as though when this does happen it is devestating!

i was wondering if there is a way to mitigate or completely stop these kind of things from happenning anf overall just how everyone else protects thier hierophant?
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ustrogoth
Posted: Jul 30 2012, 12:13 AM


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Well for one, you want to avoid investing alot of dice into one of the hierophants spells early game unless its very important.

I almost always bring a king in my lists, and in the even of the hierophant dying everything in his ld 10 bubble remains essentially unharmed by its effects.


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Zakttayr
Posted: Jul 30 2012, 02:21 AM


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An earthing rod will give you a second shot at your miscast table rolls.Ustrogoth's's king idea is also a great way to help lessen the effects of a hieroph-absent.


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I asked for a canopy and all I got was this lousy jar.
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Far2Casual
Posted: Jul 30 2012, 03:36 AM


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Never throw more than 4 dices at a spell cast by your hierophant, unless you absolutely need that spell to go off. It does not happen frequently to me, and almost never before T3/4 where a bad miscast has less consequences. I usually put 3/4 dices in the casket and that usually at least halves the dispell pool of my opponent, and after that there is very often two or three spells that my opponent still want to dispell, so I cast them with few dices thanks to lvl 4 + titan.
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Krael
Posted: Jul 30 2012, 03:42 AM


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I dunno, I like to throw at least 5 at boosted smiting, generally. sometimes even six. earthing rod is your item to go, though you could also just accept that once in the 12 games, you will blow up, and save the 25 points tongue.gif


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Ceterum censeo quod chaos-nani non realis libri!
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Sleboda
Posted: Jul 30 2012, 08:19 AM


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Welcome to Tomb Kings - the only army where the simple act of doing the thing you are supposed to do in order to have a shot at winning can lead to your whole army dying without your opponent inflicting a single wound.


As to the Earthing Rod, I, like many, took it early on. The goal was to avoid death. The thing is, even when you roll results where you lose levels and spells, it's still a death sentence for the army (since we need spells to make the army work). Knowing that, I eventually dropped it. Of course, since one of my regular opponents takes The Puppet, the Rod is pointless anyway.

By the time I got done with TK, I had moved on to the Wand of Jet instead. This let me use fewer dice to cast, thus avoiding miscasts altogether.


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True scholars have more than just one book to study.
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Mikeyb
Posted: Jul 30 2012, 08:41 AM


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I swear by the earthing rod. Between that and most tournies allow a reroll during games, that adds a second layer of miscast protection.
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Tonberry
Posted: Jul 30 2012, 08:44 AM


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Why you're five dicing a cast on 9+ with a level 4 cast is beyond me.

Earthing rod is ok. A 4+ ward can help too. So if you blow your face off you can shrug off that S10 hit. You get your 6++ regen too! And even an armour save... if you're a Chaos dude or a Vampire you can some times take them against the strength 6 miscasts.

The crumble can be negated with a king, a bsb and constructs everywhere... but your casket and catapults will suffer.

As for being sucked into the warp, there is nothing you can do but don't roll so low biggrin.gif


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~ "I invented double casket you know!"
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jlay
Posted: Aug 3 2012, 11:33 PM


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Group: Nehekharan
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i don't nrrd cynisism sleb so save the soap opera for other peoples posts you can rain on, not this parade.

and @tonberry
it was a boosted protection

@everyone
it was bad luck for sure and i don't see anything i can do to get around it idk.
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Araghas
Posted: Aug 4 2012, 01:45 AM


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i use usually combo LvL4 + book of H. + titan, its great for me, give me good prot for hierophant. because: i dont use many dices to cast a spell, the Hierotitan is close my hierophant smile.gif double protection smile.gif ofc hiero is always in unit of 30/45 archers smile.gif


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MasterNecrotect69
Posted: Aug 4 2012, 07:14 AM


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that sux that happened a lil trick to atleast prolong the inevitible is use the full miscast process alot of people skip it because it doesnt make a difference but for us it does the miscast result of 2-4 says place the large template everyone includeing the mage takes a S10 hit then roll to see if he gets sucked up soo technaiclly that one you rolled was for his wound the reason you follow this for us if that his regen ability still confers to the unit for the miscast because he would still be alive.
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MasterNecrotect69
Posted: Aug 4 2012, 07:18 AM


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on a more preventitive scale the earthing rod is the best bet my heiro always runs the rod and talisman of pres. and my second lv4 runs the book because with a "lv5" can one dice most of the spells from lore of light or 2 dice them to put real pressure on my opponent.
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