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Pages: (2) 1 [2]  ( Go to first unread post )

 Wittling Down The Wood Elves, Coming to a tree hugging hippy near you!
CBT
Posted: Aug 10 2006, 06:08 AM


Khemrian Lord - Warhamster
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I'm sure there has been an amendment to this - so I phoned games workshop and asked and @ Pwmf200 there hasn't been an update to yes they get away with it! However they obviously don't get line of sight so will be unable to charge etc during their turn

Cbt


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krillers
Posted: Oct 18 2006, 09:45 AM


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there is one thing more i would say danger!!!!!!! there is some bows and items that can take out a hierophant in a unit, thats very danger!!!! never go to combat with wardancers!!!!!


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Glasswalker
Posted: Feb 17 2007, 01:38 PM


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My most hated opponent plays WE. He is nasty...although I am not a really experienced player myself. I tried this and it worked out fine: LP with Staff of Ravening plus steed in a unit of heavy horsemen. The staff thins the lines, then a charge with urgency. It works! Little elves running in the woods!
The only units I am afraid of in his army are the wild riders and the wardancers. They really rock! That's why I don't leave home without 2 units of 20 archers each...
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Cyberactivity
Posted: Feb 21 2007, 10:01 AM


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I remember somone on here (think it was plasmapuff) that did a kinda of gorilla warfare style list that would destroy wood elves.

Against wood elves archers are the way to go, but I think MSU of archers works better than big blocks in order for you to split your fire.


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notlogic
Posted: Mar 6 2007, 11:32 AM


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I play against Wood Elves more often than any other army, as that is the favored army of a friend of mine. He's not a bad player, either... above average, I'd say, from tournament results.

He has beaten me one time (first time we played) and we've had a couple of draws. Every other time we've played I've beaten him solidly.

Dryads are handled well with a Bone Giant or Tomb Guard.
Wild Riders with Chariots.
Treeman with Ushabti or Catapult.
Wardancers with Tomb Guard or Catapult.
Crazy guy with 1000 strength 4 shots from an arrow (Altar Kindred?) with shooting.
Their bowmen with our bowmen, coming back alive, or a Tomb Scorpion.
Treekin with pretty much anything bulky.
His scouts always end up fleeing all over the place, for some reason, so I don't even think about them too much.

I realize they probably have other troops that aren't listed there which he has never fielded, but that is (basically) how I handle him and I win very reliably. I try not to let him cast too many of the spells that let him move trees around, but he never really brings a lot of magic.


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Danceman
Posted: Apr 12 2007, 05:21 PM


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I agree with notlogic here. Not much that is very hard to deal with as we are quite able to repsond to their mobility and suffer no penelties for moving around and shooting.

I´ve seen alot of ancients with netlings, this bugger is however exceptionally slow and also mean the WE player wont have a very impressive magic phase unless he wants to spend more than 900-1000pts on magic of course. Ushabti are great at brining this one down. This obviously make our unlife alot easier.

An very very effective way to deal with his Treekin although expencieve is a King or Prince with flail of skulls(especially the king since he wounds on 2s). I often run with sacred eye with this unit as it means he also will hit on 2s. You will usually cause 6 wounds with this guy + the impact hits off his chariot and unit he is with.
The annoying dryad screen means nothing as you will in all likelyhood wipe them out anyways... just be sure to watch those flanks cause of his many skirmish and fast units.

wardancer + our bowfire = dead. Same goes for wild riders really... most units infact.

Scorpions are also rather lovely along with swarms who can go after any magic users which often hides in woods... or force them out of the woods and into LOS of our shooting or carrion.

However, try to keep a look out for eagles and other units who might try and lure you into a trap... these traps will become obvious after a few games though.

QUOTE
Against wood elves archers are the way to go, but I think MSU of archers works better than big blocks in order for you to split your fire.


Yes, but I still believe 15 are better. Not alot of spent in the unit but you will wont feel like you´ve wasted an incantation when making them shoot twice.

.

In short I feel alot more comfy facing off Wood Elves with my TK than my dwarfs smile.gif


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Zog_the_Stout
Posted: Apr 12 2007, 05:35 PM


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QUOTE
Thats all that I can remember, but Waywatchers are very annoying


Waywatchers. You know how normal scouts cannot set up in LoS, and must be 12" out of LoS? Well, these guys set up 12" WITHIN LoS, and AS CLOSE AS THEY LIKE out of LoS. With Killing Blow at short range w/bows, and BS5, thats a LOT of dead Liche Priests.

You should also be damn pleased for Arrows of the Asp, as they are at -3 to be hit in woods (-1 Skirmishers, -1 Soft Cover, -1 Special Rule [Forest Stalkers])

Zog


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notlogic
Posted: Oct 7 2007, 03:44 PM


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What can I do against this list? One of my very first games of Warhammer ever was against Wood Elves. I lost that game, but I have won or tied every game since... until last night.

I'm pretty sure he made this list SPECIFICALLY to beat Tomb Kings. My question is what, if any, defense we have against this:

2k pts
1 Lord Caster, 2 Spellsingers, 1 Branch Wraith
1 Treeman
2 units of 10 archers (way watchers?)
2 units of 10 dryads
2 units of 3 treekin


I know, that doesn't seem that bad. Normally I'd rip through a build like this. But here's the problem:

8 Dispel Dice. +1 to dispel (staff of sorcery). 3 scrolls. REROLLS failed dispel attemps.

I realize that completely giving up any thought of casting magic would probably be required, unless I ran a High Priest with Plaques... but I typically run a TK rather than a high priest as I feel they're far superior against most armies.


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Danceman
Posted: Oct 7 2007, 06:12 PM


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That´s just obvious. He made an anti-TK list. HIGHLY unsporting in my eyes and I would ask him to stop tailoring his lists.

Against that list I would fight fire with fire(not literally). Just to prove a point.... but without really tailoring my list.

2-3 scorpions and 2 swarms for starters. Go after his mages like there is no tomorrow. When he finally realises that he spent a buttload of points in magic only to see his fragile little elves getting torn to shreds.
Another path are SSCs with SoF if he keeps his mages in units... doesnt hurt having his expenceive chars run off the board, now does it?

Since he has no ancient(not annoyence of netlings) a Tomb King with flail of skulls will beat him down with ease. I would put chariot of fire on him or a prince depending on what you field as it is nice to remove dryads and treekin(magic attacks and flaming). the Flail is also good for killing treekin.

A group of 3 ushabti might be nice to have as well which can deal with the big things if you need your king elsewhere.

I would basicly use a normal character setup.
3 ushabti + 3 scorps. 2 swarms + chariots/archers. An SSC or two.
The rest, just balance it out to your playstyle.

The scorp + archers are very good at flushing out the mages. If you give them little room it wont be soon till they trip and fall.

Thats my take on it, cheers


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Lindsay40k
Posted: Nov 10 2007, 12:08 PM


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The Casket "affects all enemy units that can draw a LOS to the Casket itself" and the contentious ability of Fast Cavalry, whilst phrased as "in the shooting phase, fast cavalry models can fire all around, regardless of the direction in which the models are facing", is given the title "LINE OF SIGHT".

However, this goes on to state that not only must a FC unit be facing the enemy to declare a charge, it must also face the enemy to make a stand & shoot reaction.

I'd say that, since they do not get the benefits of 360 LOS outside of their shooting phase, they should also lose the penalties - including susceptibility to the Casket.

...

March blocking is a good move against Wild Riders, and I'd expect a good WE player to cover them with some skirmishers capable of seeing off Carrion attempting to do this. If it;s a combat unit in support, you can place the Carrion in a position which if charged will leave the covering unit well away from the battle lines, and if not will enable a supporting rear charge on some other unit.

...

Skirmishers are immune to march blocking, remember.
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Chaotica
Posted: Nov 11 2007, 06:10 AM


Tomb Prince
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The casket does not go off in the shooting phase so the fast cavs don't have 360 LOS when it goes off.

Wild riders should be shot at with arrows that hit on 5+, as basically everything in the WE army exept for treemen and treekin. I'm more concerned with how I'm going to deal with ze woodies with my Nurgle army.


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Cragspyder
Posted: Nov 11 2007, 09:04 AM


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QUOTE (Lindsay40k @ Nov 10 2007, 05:08 PM)
Skirmishers are immune to march blocking, remember.

Not anymore, they aren't. smile.gif
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