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Pages: (2) [1] 2  ( Go to first unread post )

 Destroying Khorne Daemons?
siero
Posted: Mar 3 2007, 04:56 PM


Skeleton Warrior
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Group: Nehekharan
Posts: 57
Member No.: 550
Joined: 23-February 05



How do you fight such an army? Here's the roster:

Undivided daemon prince 4lv mage, re-roll to hit, noAS, 5+ ward save

2xscroll caddy

2xblock of bloodletters

2xkhorne chariot

7 furies

2x5 flesh hounds of khorne

3 dragon ogres

He's got strong magic, and is superior at melee. But his numbers are low. What do you think?

Here's my army: http://z4.invisionfree.com/Khemri/index.php?showtopic=4874
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Geist
Posted: Mar 3 2007, 08:57 PM


Tomb Guard
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You say its a Khorne Damon army, yet I see a undivided mage as the general and 2 scroll caddys. Humm I cry foul on this. How can it be a Khorne Damon army with a mage as the general? I would double check everything this sounds very much like a an illegal list to me. His not yours.


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The Machine will grind you down.
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siero
Posted: Mar 4 2007, 07:12 AM


Skeleton Warrior
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Group: Nehekharan
Posts: 57
Member No.: 550
Joined: 23-February 05



This army is completely legal.
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siero
Posted: Mar 4 2007, 05:46 PM


Skeleton Warrior
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Group: Nehekharan
Posts: 57
Member No.: 550
Joined: 23-February 05



You have NO idea how to fight such an army? Anyone?
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steviosi22
Posted: Mar 4 2007, 07:55 PM


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Group: Nehekharan
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first off how many points is it and are you using SOC rules or the normal chaos army list
doh, hes got dragon ogres so he must be using the HOC list. i take it the khorne chariots are mortal and its 2k
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Geist
Posted: Mar 4 2007, 08:44 PM


Tomb Guard
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Posts: 340
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Joined: 16-February 06



I say again that list can not be legal. First Its undivided lead with khorne as core? But wait if the general is mortal then the damons are special NOT core. So where are his 3 plus core choices? This list does not make any sense at all. As for beating it. The so called core choices are khorne they have to charge when they can lead them by the nose. His magic, you can have 4 to 5 dispell dice easy and very easily take 5 to 6 scrolls. There now some one show me how in earth this illegal list is anywhere near legal?


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The Machine will grind you down.
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siero
Posted: Mar 5 2007, 02:56 AM


Skeleton Warrior
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Group: Nehekharan
Posts: 57
Member No.: 550
Joined: 23-February 05



My god, don't act as an idiot, and just check it. He was with this army on a few Masters and You can build it easily in Army Builder without problems. IT IS COMPLETELY LEGAL! Understood?

It's an army for 2200, and it's Daemonic Chaos (not Legion). His tactic is going straight forward with his bloodletters screened by Hounds and accompanied by chariots, and Dragon Ogres go on flank and smach just anything. What advice? He uses fire magic, too.
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siero
Posted: Mar 5 2007, 05:00 AM


Skeleton Warrior
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Group: Nehekharan
Posts: 57
Member No.: 550
Joined: 23-February 05



Daemon Prince @ 550 Pts
Undivided; General; Magic Level 4
Blade of the Ether
Soul Hunger
Diabolic Splendour

2 Chaos Sorcerer @ 340 Pts
Mark of Chaos Undivided; Magic Level 2
4xDispel Scroll

3 Dragon Ogres @ 237 Pts
GW; LA

7 Chaos Furies @ 105 Pts

16 Bloodletters @ 284 Pts
Standard; Champion

15 Bloodletters @ 284 Pts
Standard; Champion

5 Flesh Hounds of Khorne @ 80 Pts

5 Flesh Hounds of Khorne @ 80 Pts

1 Chaos Chariot @ 120 Pts
Mark of Chaos Undivided

1 Chaos Chariot @ 120 Pts
Mark of Chaos Undivided

Casting Pool: 10
Dispel Pool: 6
Models in Army: 57

Total Army Cost: 2200

Errors: none.
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Cyberactivity
Posted: Mar 5 2007, 05:54 AM


Sphinx Captain
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Group: Nehekharan
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Its a perfectly legal list - although a very difficult one to beat with TK as we can't use bait tactics.

My suggestion is to shoot the hell out of it!

He has a lot of points in the Prince and to be honest, he's not that tough.

Nothing in his army has an armour save of better than 4+ so concentrate fire to reduce down units. Use big blocks of infantry that have TP/TK in with shooting to back it up. By the time the deamons reach your lines they will be few in number and will most likely go POP in combat.

Your list needs to be re-worked to take him on. 1 of the units of 20 archers should at least be change to 2 units of 10 in order to maximise shots.


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"The Legend Killer"

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siero
Posted: Mar 5 2007, 06:34 AM


Skeleton Warrior
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Group: Nehekharan
Posts: 57
Member No.: 550
Joined: 23-February 05



2x10 instead od 20man unit will maximize shot? How, when, why? tongue.gif One incantation gives me 20 shots instead of 10, ale mostly important, i can reform them to a block, and withstand a charge from, for example Dragon Ogres (for a while).


My main problem are the Dragon Ogres, really. I have no idea how to beat 'em :/
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Geist
Posted: Mar 5 2007, 09:00 PM


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First ###### you DONT call some one a ###### idoit because you dont post a list clearly.
Second I gave you advice.
Third it took you 3 post to finally break down and post it clearly so that one could see exactly what you were facing and to show how its legal.
In the end DONT ###### act like a jerk off.

No I will not apolgize for my languge no one here or anywhere else has the right to call anyone and not me a jerk off, just for trying to help out and bringing up what was at the time a vaild question.


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The Machine will grind you down.
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Cyberactivity
Posted: Mar 6 2007, 05:53 AM


Sphinx Captain
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Group: Nehekharan
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Joined: 22-July 05



@ Geist: Calm down mate, its not worth it.

@ Seiro: Firstly, don't call anyone an idiot or any other names. Its against forum rules. Okay?

Secondly, the reason I said break down the units is because with that many dispel dice on his side, it's gonna be difficult getting the incantation off. Its more worth it to try them on your SSC's. Also, the units of 10 are easier to deploy, and can act as a flanking unit should you require them. You are not guranteed the extra shots with the big blocks, and MSU are good for re-directing charges etc.

Dragon Ogres are tough, but have little armour. Ushabti are your best bet at going head to head with them. Tomb swarms are also a good bet against them due to there poison attacks.

Now people..............pLaY nIcElY



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"The Legend Killer"

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siero
Posted: Mar 6 2007, 06:19 AM


Skeleton Warrior
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Group: Nehekharan
Posts: 57
Member No.: 550
Joined: 23-February 05



I didn't say Geist is and idiot. I said he is acting as one saying stupid things, not even checking them. Pax, I don't wanna quarell with you.

As to DO Ushabti literally don't stand a chance. The ogres are going to charge, not my Ushabti. Even with magic i have only one inch longer charge. And he always leaves himself a scroll for the DO/Ushabti confrontation. And the Ushabti are really, really wrecked after the DO charge. You wanna statistics? Ogres on the charge statistically slay an Ushabti, and make a wound on another one. The ushabti strike back and make 2-3 wounds, ok. The CR kills another ushabti. The DO is going to win the fight. :/

Ushabti are not going to destroy, or even hold DO for 2 turns.

2 Swarms make a whooping ONE wound when they charge! wow! ;P
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Cyberactivity
Posted: Mar 6 2007, 06:39 AM


Sphinx Captain
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Okay, end of argument.

One wound on 10 attacks? Your rolling must be bad. lol.

You have to combine the charge of the ushabti with something. If you have a jar and focus your incatations you'll get through his magical defense. Also, you should be looking at healing them as much as possible.

If you focus some shooting at the unit and reduce them down you should be able to take them in combat.



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"The Legend Killer"

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Guyzmo
Posted: Mar 6 2007, 06:41 AM


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Joined: 4-March 07



Ever tryed a bone giant against them, on a charge it can be really cruel, and even if he gets charged, 3+ armor saves it can hold quite well some strike back with To6. Its alot of points but, id think it could maybe help on your problem


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After century of decay, the light of Settra the great shines once again
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Cyberactivity
Posted: Mar 6 2007, 08:51 AM


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Not a bad idea, although he'd have to sacrifice quite a lot in order to fit a BG in.

Saying that, the current list your using will struggle vs what he is using.


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"The Legend Killer"

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Guyzmo
Posted: Mar 6 2007, 10:39 AM


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Group: Nehekharan
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Joined: 4-March 07



Giants are very good to take screeners out in 1 turn, maybe charging a unit of screeners and overunning in the ogres would be a good tactic to try, clearing 2 problems at the same time and making a giant worth fielding, tricky stuff to do, but still possible.


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After century of decay, the light of Settra the great shines once again
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siero
Posted: Mar 6 2007, 11:06 AM


Skeleton Warrior
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Group: Nehekharan
Posts: 57
Member No.: 550
Joined: 23-February 05



Folks I don't play a giant. I'm asking what unit that I actually field would be best against them. And remember it's only about 200pts, and the rest f his army is marching relentlessly to meet my skeletons.


10 attack from swarm = 1.666 poisons, that means 8.333 attack hitting on 4+, that means 4.166 attacks to wound on 6+, that means we have 0.7 + 1.66 wound to save on 4+ and that means the ogres get a whooping 1.18 wound! Yp, my rolling is REALLY bad wink.gif
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Cyberactivity
Posted: Mar 6 2007, 11:19 AM


Sphinx Captain
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Group: Nehekharan
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Joined: 22-July 05



Okay okay. I said that they could do some damage, not that they would do that much. lol. We know you don't field a giant, it was an idea.

Your army that you have listed is not strong enough to take out his list. You will struggle every time. You need to combine charges to defeat a list like that, and so your lacking a lot of punch in your list.

You need to be pro-active in reducing numbers and clearing screens. Use your chariots to clear the dog screens. You need to re-work your list. Post a new list and we'll try and help you with anti-chaos tactics.


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"The Legend Killer"

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Chaotica
Posted: Mar 6 2007, 12:03 PM


Tomb Prince
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Group: Liche Priest
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No one's an idiot here. Now calm down. Indeed, it is not allowed to have Khorne units in your army without having Khorne characters. If the general is undivided everything is allowed in, but there has to be a character with the same mark, so I wonder...

Not much stands a chance vs them bloody letters, so sandwich them with something ranky in front and something rank negating and preferably hard-hitting in the rear or flank, shoot them into oblivion or get a fast army and try to ignore them (the last option isn't very good).


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Nine worlds of lore
Such was the world in dark days of yore
Safekeeper of the world then was Thor
Such was what they believed in before
Nine were the worlds of lore

-Týr
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Guyzmo
Posted: Mar 6 2007, 03:46 PM


Skeleton Warrior
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Group: Nehekharan
Posts: 61
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Then maybe trying to use a character alone in a charriot(with d3 wound weapon) to try and charge them in a flank, that would take care of them pretty quick killing at least 1 of them and allowing no response against the character?


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After century of decay, the light of Settra the great shines once again
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Bropps85
Posted: Mar 6 2007, 04:26 PM


A bug in the Swarm
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Group: Nehekharan
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Ok, as I said in your army list thread... you need small sacrificial units... Drop a scorpion drop the swarms to one base, pick up a couple units of heavy horsemen naked 5 man.

Rework your magic items so your king has the flail of skulls, it can slam dragon ogres and will demolish the demo
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Chaotica
Posted: Mar 6 2007, 04:27 PM


Tomb Prince
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Group: Liche Priest
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Member No.: 701
Joined: 4-June 05



A tomb king with the Crook and Flail has 5 Ws6 S5 attacks before the bloodletters can attack, this should surely reduce the number of casualties they can inflict on the skellies/tomb guard the king is in. Your lord can be useful against his troops, and should be able to make his lord die of instability if backed up by a ranked unit.

Indeed, the flail works wonders against DO and his lord.


--------------------
Nine worlds of lore
Such was the world in dark days of yore
Safekeeper of the world then was Thor
Such was what they believed in before
Nine were the worlds of lore

-Týr
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Bropps85
Posted: Mar 6 2007, 04:29 PM


A bug in the Swarm
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Group: Nehekharan
Posts: 36
Member No.: 1,584
Joined: 4-March 07



Ok, as I said in your army list thread... you need small sacrificial units... Drop a scorpion drop the swarms to one base, pick up a couple units of heavy horsemen naked 5 man.

Rework your magic items so your king has the flail of skulls, it can slam dragon ogres and will demolish the demon prince.

Now as to how to win... ICFB your swarms behind his main force and your tomb scorpion have the scorpion charge one unit of bloodletters in the rear and have your swarm charge the other in the rear that way they will kill them and have to overun backwards and with luck kill one model each and break the last rank bonus.

Shoot at the furies and hopefully kill them or at least get them below us5 then get the dog units below us 5 if you manage to do all that you win, after that just sponge the DO with your skeletons flank with your kings chariots which should easily kill one or 2 with some luck.

After that its just a matter of getting in the right flank and rear charges vs the demons and try to get your king on the charge against his demon, use small cheap units to bait his models into charges and overuns to open up flanks.
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siero
Posted: Mar 6 2007, 08:09 PM


Skeleton Warrior
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Group: Nehekharan
Posts: 57
Member No.: 550
Joined: 23-February 05



What about that? I don't really like the idea to put points in such units as "heavy cavalry" in squads of five.. The army has to be competetive not only versus this daemons.


http://z4.invisionfree.com/Khemri/index.ph...4874&st=0&#last

Here's a new roster with LHP. Maybe this one will be better?
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