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| minnow86 |
Posted: Sep 22 2011, 11:50 AM
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A bug in the Swarm ![]() Group: Nehekharan Posts: 15 Member No.: 4,513 Joined: 21-September 11 |
I have played Empire many times, and one thing always gets in the way. Yep, you guessed it. The Steam Tank. A Toughness 10, anti-magicky, Unbreakable ironclad monstrosity that can happily make a gaping hole in a Necrosphinx at 300pts? How do we kill it? The Volley Gun and Rocket Battery hurt as well, and our lack of Chaos Knight-style cavalry makes our Horsemen easy pickings for Inner Knights!
My sole saviour has been my Casket. It kills State Troops by the dozen, and thanks to detachments, units tend to be packed together in an Empire army, so lots of flying souls. It always comes unstuck when the Steam Tank of Volley Gun turns my Hiero into a colander. |
| The Filth And The Fluff |
Posted: Sep 22 2011, 01:04 PM
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![]() A bug in the Swarm ![]() Group: Nehekharan Posts: 33 Member No.: 4,363 Joined: 5-August 11 |
You've answered your own question, the Casket is best for taking outunits with low wound counts, as such its perfect for warmachines and the steamtank (and no atmour save allowed).
If facing off against an Empire army the tragets for my Casket are 1. Cannons (the only thing that can reliably kill it and my necrosphinx), 2. Steamtank, 3. Anyother warmachine. After that it's great against the pope mobile or small units. The catapult is there to get rid of large infantry blocks. Its also worth remembering that with the Stanks steampoint rules once you get it down to half wounds it becomes pretty much imobile unless your opponent wants to risk losing it so I'd fire the casket at it maybe once or twice then move on. As far as their knights go they don't like catapults concentrated bowfire or any ranked infantry unit that you can gets lots of attacks and killing blow off with so why send your cavalry up against them in the first place? Hope that helps. -------------------- Check out my blog The Filth and The Fluff
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| Disc10 |
Posted: Sep 22 2011, 02:07 PM
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![]() Tomb Captain ![]() Group: Faithful Posts: 408 Member No.: 4,343 Joined: 29-July 11 |
Except of course the steam tank has 10 wounds! And an engineer is leadership ten so the most wounds you'll ever do it are 6. Not exactly to be sniffed at, but that still leaves it with 4 wounds, and that's assuming they fail the test by much anyway. It's still probably your best option though, along with catapults since they have about the same chance to cause the same number of wounds, you just have to worry about hitting them. |
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| RejjeN |
Posted: Sep 22 2011, 03:37 PM
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![]() Necropolis Guard ![]() Group: Faithful Posts: 656 Member No.: 4,469 Joined: 6-September 11 |
Though the thing with the steam tank is that, once it's down just 2 wounds it starts to become risky to actually use it, thus while it can reliably get 1 steam point even at 7 (or is it always rolling UNDER the current wound level?) wounds left that pretty much turns it into a glorified cannon. Watched a friend play with it just yesterday and because an Ogre cannon took one wound off it and he rolled a 6 on his subsequent steam point generation it took a wound, was left way out on the flank and wasn't able to move. In the end, it didn't do anything for the whole game because of that one bad roll. |
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| TheNerdMachine |
Posted: Sep 23 2011, 03:01 PM
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A bug in the Swarm ![]() Group: Nehekharan Posts: 15 Member No.: 4,167 Joined: 17-June 11 |
I have a question, I haven't played against the empire yet. But a friend of mine is going to. I flipped through the book he got and I read that steam tank doesn't take Ld tests. The LoD says it's a test. So I want to know why this works on the steam tank?
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| Disc10 |
Posted: Sep 23 2011, 03:14 PM
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![]() Tomb Captain ![]() Group: Faithful Posts: 408 Member No.: 4,343 Joined: 29-July 11 |
Errrm, that's a good question. I may have to ask my Empire playing friend to check that...
Nope, he checked his book and it has a leadership of 10, large target, unbreakable, terror, impact hits (d3 per sp), unit strength 10, but nothing about not taking leadership tests. Older edition (by which I mean older than 7th) or getting mixed up with unbreakable perhaps? |
| TheNerdMachine |
Posted: Sep 23 2011, 03:19 PM
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A bug in the Swarm ![]() Group: Nehekharan Posts: 15 Member No.: 4,167 Joined: 17-June 11 |
must be an old edition thing then.
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| KramDratta |
Posted: Sep 23 2011, 07:31 PM
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Skeleton Charioteer ![]() Group: Faithful Posts: 282 Member No.: 3,073 Joined: 6-May 10 |
The Steamtank automatically passes all Characteristic tests, apart from Initiative, which it failsautomatically. However, note that for game purposes a Ld test is not a Characteristic test, as the latter are those rolled on a single die.
So yeah the Steamtank can be wounded by the Casket, altough I think it has Ld 10, (pah) so ideally you should drop a doom & darkness on it before. |
| Nekhesh |
Posted: Jan 25 2012, 03:26 PM
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A bug in the Swarm ![]() Group: Nehekharan Posts: 41 Member No.: 4,824 Joined: 20-January 12 |
scorpions, carrion, horesmen and stalkers can all reliably take out warmachines in my experience and as for the steam tank if you get incantation of vengence, cast it on the tank and it ciunts all ground (open as well) as dangerous=, meaning it fails on a 1 er a 2 and takes D6 wounds if it fails since it is a chariot
plus you will reduce it's movement value by D3 (im assuming this works on the 3 inch per steam point, much like the anvil of doomk halfs the steam point value instead of the overal total) if you get what i mean. -------------------- And the ground shakes as the kings march to war.....
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| teclis |
Posted: Jan 30 2012, 01:45 PM
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![]() Sphinx Captain ![]() Group: Faithful Posts: 923 Member No.: 2,021 Joined: 8-December 07 |
against steam tanks:
against war machines:
against 1+ knight tins:
-------------------- ![]() Tomb King 8th record Played 74 Won 35 Drawn 14 Lost 25 Join Khemri on Facebook. Lots of cool artwork, TK models and terrain pics. |
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| Nekhesh |
Posted: Feb 23 2012, 02:30 PM
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A bug in the Swarm ![]() Group: Nehekharan Posts: 41 Member No.: 4,824 Joined: 20-January 12 |
i do correct myself, please ignore my mention of the incantation of vengence in my presvious comment. As it turns out its better than i thought, after playing a game against the dreaded tank i discovered it cannot move over dangerous terrian, the incantation of vengence turning all open ground to dengerous teriian
-------------------- And the ground shakes as the kings march to war.....
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| Maglok |
Posted: Apr 10 2012, 09:17 AM
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![]() Tomb Guard ![]() Group: Faithful Posts: 312 Member No.: 4,690 Joined: 5-December 11 |
Why can it not move over dangerous terrain?
-------------------- The armies of the puppet king - My PLOG
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| RejjeN |
Posted: Apr 10 2012, 10:12 AM
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![]() Necropolis Guard ![]() Group: Faithful Posts: 656 Member No.: 4,469 Joined: 6-September 11 |
No idea if it's applicable now with the new book, but in the old one I believe it had a rule that prevented it from ever moving into or over difficult terrain. Dangerous Terrain is by definition also Difficult Terrain (I would imagine... Though don't quote me on it), someone else might know the details. |
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| Nekhesh |
Posted: Apr 22 2012, 10:45 AM
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A bug in the Swarm ![]() Group: Nehekharan Posts: 41 Member No.: 4,824 Joined: 20-January 12 |
it is not applicable in the new book, it is now a chariot so it follows what i previously said and will fail on a 1 or a 2 and take d6 wounds
-------------------- And the ground shakes as the kings march to war.....
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| Chandlergriz |
Posted: Apr 26 2012, 01:03 PM
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![]() Tomb Captain ![]() Group: Faithful Posts: 417 Member No.: 4,084 Joined: 3-June 11 |
The only place I see where a chariot fails a Dangerous Terrain test on a 1 or a 2 is in a marshland, in which case Chariots, Cavalry and Monstrous Cavalry all fail on a 1 or a 2, but the Chariots are the only ones that suffer D6 wounds.... I cannot find anywhere else in the rulebook where it says Chariots fail all dangerous terrain tests on a 1 or 2 ???? -------------------- Stay awhile and listen...
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| Karnack |
Posted: May 20 2012, 10:08 AM
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![]() Skeleton Horseman ![]() Group: Nehekharan Posts: 179 Member No.: 4,566 Joined: 11-October 11 |
With the steam tank anything that can avoid the armour so SSC, death wizards, stalkers, casket, Colossus with a bow and HKB models. So decent S6 rolls can eventually whittle it down as well, 50% chance of a wound.
Warmachines are easier to deal with, fast flankers, entombed units, SSC, death wizards and light wizards have got two great spells for warmachines. Phas ofc 4+ chance to nullify the shot if its not using BS and -1 to hit if it does, ofc problem being that unless you boost it your only protecting one target. The Net spell though is great as it instantly shuts down a warmachine since they fail strength tests automaticlly. -------------------- Please pay no attention Stalkers sneaking up on your warmachines
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